Star Citizen Around the Verse: Female character meshes, engineering, and the LA studio

Hellion isn’t the only sci-fi sandbox finally getting female characters underway: Star Citizen is working on the female body meshing, just one of the tidbits in this week’s edition of community-oriented infodump program Around the Verse, this episode helmed by brothers Chris and Erin Roberts, aka “Roberts squared.”

“A female transfer mesh has been created and the male transfer mesh has been massively updated. Now these transfer meshes are used in conjunction with all of our skinning tools to automate basic skinning of all of our new characters. Tech Animators can now spend time affecting the weighting of a mesh, allowing for a higher quality and a more accurate deformation in less time.”

The check-in with the LA studio provides updates on the narrative work and dialogue for 3.0, ship cargo mechanics, solar system content, object container editing, the intelligent flight control system, costumes, and improved character rigging. And there’s a behind-the-scenes on the game’s networking and database code. Enjoy!

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59 Comments on "Star Citizen Around the Verse: Female character meshes, engineering, and the LA studio"

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Roger Melly

As a non backer it’s quite interesting to sit back and see how this is all going to play out .

It is a game that sounds like it could have potential if they can pull it off but I wonder if the developers ambitions exceed their abilities to deliver a polished finished game .

Reader
Toy Clown

It’s nice to see female meshes are making it in, as well as more socialization items and fluff. I like what I see, and I love the realistic graphics. Sure, it’s taking awhile, but if anyone remembers, MMOs used to take years to create. Back when only UO, EQ and AC were out, we’d only get glimpses of another MMO coming out, and had to wait a few years for release, after knowing they were already several years in the making before we heard about them.

I think the difference between then and now comes down to how much media was given, or lack of media. Then, we might hear news, or see teasers of what gameplay looked like a couple times a year, if that. Getting into betas was something special that players took seriously. Now? We’re inundated with at least weekly news on an MMO, seeing all the development going into it, etc.

We’re living in a society that wants everything now, and for free / cheap. It’s why we have a deluge of horrible MMOs hitting the market with no real content or development put into them. That’s how development has answered the call for “faster and free”.

I’m patient, and I’m looking forward to playing Star Citizen. Now that female meshes are going in, I might check that out sooner than later. We’ll seeee.

April-Rain
Reader
Kickstarter Donor
April-Rain

Thanks for your input Derek, I for one like the counter argument and your input.

Chris Roberts deserves to be under the spot light and a microscope.

This is the biggest crowd funded game in history and if Chris Roberts does make a mess and it goes down in a ball of flames it will be the most damaging game to the game industry they has ever been.

I don’t think everyone should just jump in with 2 feet and be all in, far too many back this game with out asking questions which need to be asked.

Something in my gut tells me to stay away from this game as things just don’t add up.

I do expect it totally fail and implode, a game on this scale split across the globe and the results so far are not very good, I have played on the free weekends etc and to be honest for 5 years work its a mess with what appears to be poor management and leadership, it changes directions more than the wind.

If he does pull it off then and only then will he get something from my wallet.

Reader
Jean Jmanz

I am following Star Citizen since a couple of months and am looking for various sources of reliable information. At first I was happy to find this guy site with so many inputs… but after thorough search and reading, he sounds like the less in capacity to provide none biased comments…. I suggest to stay away from him, sounds quite toxic as everything he say is negative and looks to failed hard on prediction, except delay which again is normal for such scope.

Based on my own experience, I do not see any serious trouble beside normal delays for such a project and am waiting for 3.0 release to pledge a starter package.

A friend of mine do already installed a module called Arena something… and this is amazing even if quite limited in terms of map size. Quite impressive for an Alpha. Clearly those guys know what quality means.

Reader
Darkwalker75 .

That guy, if I understand correctly who you are referring to, is the one person nobody should listen to.
He has had a grudge with Roberts since the days of Wing Commander(released back in late 1990).
He is more concerned with running a FUD(Fear, Uncertainty, Doubt) campaign against SC then working on his own game that’s been on Steam Early access longer than SC has been in development.

It seems there is nothing he will not do to either shut down or take over the development of SC.
He has published private and identifying information about Roberts and his family.
He got another site to post an article about “all that is wrong with the development(such as working conditions, mismanagement of the project and funds and more)”, almost all of which was based on unverifiable and anonymous sources.
He has claimed the project is in serious financial trouble since 2015, again citing anonymous sources which conveniently cannot be verified, yet the development is still going strong with significant progress being made since then and progress still being made.

That’s just the tip of the iceberg, and its not the first time he has done this.
I dont remember exactly when but years ago he did the same with another game in development, only then he succeeded in getting the person in charge fired and get himself hired to lead the project, which resulted in the death of the game.

In fact all you have to do is do a search for his name and you will find plenty of information explaining just what kind of person he is and why nothing he says can be trusted.

Reader
Joe Blobers

Thanks for your input Derkwalker75, I for one like the counter argument and your input!

Reader
Joe Blobers
April-Rain
Reader
Kickstarter Donor
April-Rain

You only have to go read reviews on glass door from former or current employees to see this project has major issues within the ranks and not just money wise but major problems with management and Chris Roberts leadership.

(Comment edited by mod.)

Reader
Darkwalker75 .

It continues to baffle and amaze me that some people seem to think that just because someone don’t agree with what they say and tries to correct misinformation, misconceptions and hyperbole about the development of SC must somehow be working for or paid by CIG to do so.

While this game is the largest crowd endeavor in history, to make claims that it will cause a mess if Roberts don’t do things to some kind of arbitrary exacting standard is pure hyperbole, you have no way of knowing that.

When it comes to galssdoor, that site cannot be even remotely trusted.
Anyone can post there and do so anonymously, which means that you cannot trust the reviews posted, since you cannot verify whether or not the person posting has even worked at the company, much less if the review is even true or just an attempt at trying to smear a company because they have a grudge.

If people would actually try to see past the surface, the money and just once have a little bit of patience and try to understand just how game development in general and SC in particular works rather than just thing they know better and cry wolf the moment things don’t go according to or take longer than their exacting romanticized expectations, they would see that most of the things they complain about with the SC development is actually quite normal with game development.
Just because we don’t see it don’t mean it doesn’t happen and as a result a lot of people seem to have this romanticized view of game development, thinking its quick and easy to do and that what happens with SC cannot be anything but the result of mismanagement.

And just to be clear I have no problem with valid and constructive criticism and I don’t have a problem with people scrutinizing the games development, I think that is a good thing.
What I do have a problem with is the kind of criticism I see from people like yourself, based on hyperbole, misinformation and a general unwillingness to understand just how difficult game development actually are.

I don’t agree with everything they have done myself, and there are things I would have preferred they had done differently, but its easy for me to sit here and think or pretend I know better or look back in hindsight and complain about something they did in the past saying they should have done it differently.

If you don’t like what they are doing, don’t follow the development, go do something else, if it does bomb and create a mess as you claim then you are welcome to come back and say “I told you so”.
But if the game becomes a success and is indeed a good game, then can I expect you to come back here to apologize and admit you were mistaken, or will you just buy the game and pretend you were always a supporter?

Reader
Joe Blobers

The glassdoor reference is gold knowing how this reference is one of the most forged attempt to soil Chris Roberts. Some already left review on Glassdoor for fun as “former CIG employee” stating that they have to carry CR on their back to keep their job… and some other funny jokes. No problem. You can apply to Glassdoor and pretend you are Rockefeller himself or even Georges Washington :)

(Comment edited by mod.)

Reader
dsmart

It has already been proven – without a doubt – that he’s NEVER going to pull it off. That’s not even up for debate anymore. All we’re waiting for atm is to see what form they will “release” either of the two promised games in. The fact that they have money issues (as I wrote last week), is even more alarming when you consider that six years later, they’ve blown over $150 million and still nowhere near completion. Which is why they keep selling concept (there is another sale coming up on June 23rd) ships in order to stay afloat – as they have NO choice.

Reader
Reselect Name

….and its still better than your game.

Reader
Joe Blobers

His “NEVER” or “6 Years” keep coming and proven false each time… what about bankrupcy happening each year since the past 3 years? :)

(Edited by mod)

Reader
Loyal Patron
Patreon Donor
Space Captain Zor

I always enjoy seeing non-Roberts non-Producer developers talk about their current tasks. It’s the most grounded information we get out of this whole thing. You can tell they are both terrified and excited at the same time over what they’re trying to accomplish–instead of just trying to market their progress.

That being said, the eye candy was good in this one. I liked the improvements to “quantum drive” travel especially.

Reader
dsmart

I agree. This is something they promised from the start, and it’s great that they have kept doing these shows these past years.

Reader
Melissa McDonald

It will be the greatest game release of 2020. (runs off laughing).
On the other topics, I’m tired of 99% of the world making allowances for the 1%
Interpret that as you wish. I know what I mean.

Zander
Reader
Zander

If you are being serious about the date Mel, you’re not wrong. On the allowance topic; I thought you were a capitalist? The work force/1% scenario we’re going through should make you happy.

Reader
Geo Kavu

A typical game that has devs work on models is on pre-alpha. Such a game would need 1-2 years for a release candidate to be produced. And this is by no means a typical game. You can safely multiply this by 2. Even 3.
So yeah.. this date seems accurate to me.

Reader
dsmart

I wrote a short article couple of weeks back in which some sources made those very same claims.

Reader
JebLeBlanc
Reader
Roger Melly
flatline4400
Reader
flatline4400

Jeebus… why is this even still a thing? ffs there is more than one gender.

And for this project in particular… after all this time and money…

malibutomi
Reader
malibutomi

All this time? This is two games one is the most compkex MMO so far, and they are in development for less time than some big single player games.
Not to say they started from zero, while those other games were made by big established studios.

Reader
dsmart

What makes it the “most complex MMO so far”?

Reader
Matthäus Wey

Idk maybe because of all the stuff they’ve been working on and showing actively to the public? Just because you never pulled of a good game doesn’t mean he can’t.

I guess this is what happens if you fail many times and see other succeed. Poor broken dreams :/

wandris
Reader
wandris

What exactly are you getting on about? There is no reason to have more than a placeholder until a game gets to a point where it can be done properly. Even the male model had to be “massively redone”. So to answer your question it is not a thing, or some slight against females.

Zander
Reader
Zander

To further your point. The female will be the first ‘finished’ player character in the game. As you stated, they had to go back and redesign the male.

Zander
Reader
Zander

The doubter:

The game is a scam. They will never be able to bring tens of thousands of players together in one world instance. It doesn’t matter how cool the ships are or that they are making scaled realistic planets. The fidelity and scale are too high to make it work without massive network lag and in game issues. I’m not putting a dime into this game until they can prove otherwise.

Okay so, you wanted to know what the Matrix is. Well, this video will explain and demonstrate how ‘Serialized Variables’, the new technology behind taking huge amounts of game data and breaking it into smaller, more prioritized chunks and dispersing it to clients equally so the entire experience synchronizes for everyone at high speeds and fidelity.

This video is for the technical geek and casual intellectual alike. It does an excellent job in breaking the information on this technology down to explain the seemingly impossible. Infact, the engineer interviewed says at the beginning. “We were literally faced with the technically impossible and had to come up with a way to make the game work with the current limitations of network and Internet capabilities”.

Anyone who cares about pioneering tech and wants to see a possible blue print for how games on a massive scale may move forward, this is the video.

Amazon Lumberyard/Subsumption/Serialized Variables are amazing technologies and will help other game developers come up with alternative ways to achieve the currently impossible.

Reader
dsmart

That’s pure, and utter rubbish. Using “serialized variables” in an engine is neither “new technology”, nor worthy of note.

Most of us who actually build game engines, especially for massive games, have use this for decades.

This “noise” is similar to the flak that the Horizon Dawn devs took because they were touting “frustum culling”, and some devs were all like “you wot, mate? that technique has been used in all 3D games for decades!”

As I wrote this morning:

The hilarious part isn’t that they been touting this for the better part of a year, or that it was on the 3.0 schedule, but was subsequently removed and no longer appears anywhere between 3.0 – 3.2; but the fact that they’re highlighting it as something that’s so overly critical, that it warrants a dev video about it. You know why that is? Because they made a big deal out of it as a way to hand wave the game’s piss-poor performance. Some backers latched on this sleight of hand, foolishly thinking that it was in fact going to solve their FPS issues. In fact, take a look at my previous post above which includes a recent Twitter post.

It’s all rubbish. It’s them preparing the backers for the same piss-poor networking layer in the upcoming – and already doomed – 3.0 build. The backend benefits are going to be negligible at best; and it’s certainly not going to mean that much to client-side FPS performance, let alone being able to cram more than 8 clients in an instance before the server coughs up moth balls and croaks. And aside from all that, this is something that they should have done right from the start, or around the time when they decided they were building an MMO after all.

This isn’t even a case of putting the cart before the horse. There’s just no cart. It’s a JPEG of a cart.

Reader
Joe Blobers

I add another comment I borrowed from Kazan. That do bring a much better vision of what CIG is doing, from someone who is a real pro… if you see what I mean :)

Quote:”He (Clive Johson, CIG network Leader) was very correct. I’m a software engineer for distributed systems, in the operating system itself. Networking is one of my areas. Their new code resembles some pretty widely used design standards at the better dev shops on the planet. Lots of games are well behind best practices on networking design though because they just can’t draw the best talent a lot of the time – not enough job security and total compensation compared to giants like Amazon, Microsoft, Google, Apple, etc.

Also doing streaming partial updates is hard – doing “full table” updateso f entities is easy programming wise, and hard to fuck up and in most games (<32players) and with each table being relatively small (restricted options for loadouts) it has a lot less impact to do full table updates.
With streaming individual variables you need to worry about making sure you have coherent state, tracking acknowledgement of updates, etc. Basically the network programmers here are taking a hell of a lot of complexity into their own laps here – but getting it right will be very good for the game.

Depending on exactly how they do it desyncs quite probably will be less severe when they do happen, instead of all entities becoming desynced only a single one may be and finding the cause of the desync may be easier (with profiling send/acknowledge of updates)
and as he noted: this design can be easily extended to serializing out to your local storage for saving your game, it autogenerates a lot of boring ass (read: easy to lose your focus and fuck up) serialization/deserialization code, etc.

tl;dr – I'm my opinion they're going in the right design direction"

Reader
Joe Blobers

Same DS no sense. We can sum it up easily: “Everything have been done already, nothing new”… except I search hard on internet to find a SC or SQ42 equivalent…. and can’t find any.
To Readers, the reason is simple. There is none and only CR, his team and more important, backers, do have a goal: make this game a reality.

The fact we are clsoer every single quarter from SQ42 Chapter 1 and more SC update, despite prophecy of Doom by some who never achieve something players can remember is a proof, we backers can get what ever we want as long guys like CR do have the budget to do it.

Soon we will get SC 3.0, netcode fix and new features (transport, mining…). And those with more hate than talent will fade out again in nowhere lands :) So long DS…

Reader
Tomas Stene

You talk about that this is rubbish. Well why dont you show us a sneak peak into your engine and make a million watchers understand it. Then show us your games and how good they are. You talk big about development and how you seems to understand everything. Why does your game suck? Why dont you give out a game on a large scale? Every game given out by your company is shit, and dont take my word for it.. just look at steam. Its pure garbage. Yet you really want to trow a punch as Star Citizen? You can do that when you do make a game at that scale or somewhere even close. Ok? Ill even buy your game!

Reader
dsmart

Maybe because :

1) I have no interest in that

2) I never promised to do that

3) I don’t owe anyone that

4) I didn’t take $150m from thousands of gamers, and have to show what I’m doing with the money

5) My games and engines speak for themselves, and I don’t need to add obfuscation to the mix

And FYI, I have developed much larger games for over three decades. I have made a decent living from them. Your opinions are meaningless and have no merit.

Attacking me, and/or my games, isn’t going to make Star Citizen any less of scam, let alone a released (it’s never coming out) or a good game.

And at the end of the day, garbage or not, I’ve actually SHIPPED several games. CIG, with 500 people, six years, and over $150m is still stuck trying to figure what “developing and shipping a game” entails.

Reader
Joe Blobers

To DS:
May be because :

1) Quote “I have no interest in that” Unquote:> You have interest in that and even p^retend your games are better and superior…. Yes you have ideas, but very poor talent to bring them up to life, despite 18’s attempt in 2 decades :)

2) Quote “I never promised to do that” Unquote:> Lies, you did and said you did it minus the graphics quality.

3) Quote “I don’t owe anyone that” Unquote:> Yea thanks :)

4) Quote “I didn’t take $150m from thousands of gamers, and have to show what I’m doing with the money” Unquote:> Lie. You said already to have gather 200M$, then switch to 100M$… it does matter they came from crowfunding or sales… Fact is that those numbers are just fairy tail in your head.

5) Quote “My games and engines speak for themselves, and I don’t need to add obfuscation to the mix” Unquote:> At least something true. Yes your game speak for themself :)

6) Quote “And at the end of the day, garbage or not, I’ve actually SHIPPED several games. CIG, with 500 people, six years, and over $150m is still stuck trying to figure what “developing and shipping a game” entails.” Unquote:> On Metacritic, there is either no Users score at all (9 out of 17 have no users score) or the score is terrible.  Despite having copy/paste the same game during 20 years, the average score is abysmal.  Less than 2.40 out of 10… In summary, both Web reviewers and gamers are voting with their feet in the same direction… :)

Reader
Drainage

The logic involved in this debate indicates that a person fails to have a valid opinion, unless they have shipped a juggernaut game. That is a small and elite circle.

Guess there is no point in this discussion? /smirk

OK, shutting off the sarcasm…

The begging for funding is real and it should set off alarms. Why is this so difficult for some people?

Reader
dsmart

The logic involved in this debate indicates that a person fails to have a valid opinion, unless they have shipped a juggernaut game. That is a small and elite circle.”

That’s because when they can’t defend the indefensible, they resort to personal attacks, repeatedly making stuff up in order to further those attacks, draw baseless comparisons etc. It’s the classic case of deflection; a tactic employed by bullies the world over. They do that in order to silence and quash dissent because someone is saying bad stuff about a video game on the Internet. If you scroll down the comments, all of these tactics – by the same people – are again in play. This is precisely why a lot of the regulars who used to post here, and in these topics, don’t even bother anymore. But we just have to keep reporting them, and hopefully they keep getting banned, forcing them to keep creating new accounts.

Reader
Joe Blobers

Correct DS; This is why we continue to pinpoint the same people – you and a couple of others guys who copy/paste your ranting – to inform Readers of who is lying, who never delivered what he pretend to explain to others and why you DS have a personal agenda against Chris Roberts.
Beside that yours lies and behavior have been proven since years… and we are here and there to remind that to the few as you said, passing by SC article.

And this : “But we just have to keep reporting them, and hopefully they keep getting banned, forcing them to keep creating new accounts.”
Joe Blobers account has not been banned from ANY sites… ever. Sometimes moderated yes, like yours own comments, but not banned and I am around since a couple of years.

Guess why :)

Reader
Roger Christie

Your ‘games’ certainly do speak for themselves. But I’m pretty sure they aren’t saying what you wish they were saying.

Zander
Reader
Zander

Derek Smart:

Most of us who actually build game engines.

Derek, you don’t build anything. You can stop right there. You have only proven that you take.

Reader
dsmart

Yeah OK bud. Whatever makes you sleep better at night.

Reader
Dom Claur

This link makes me sleep better at night:
Master Troll and Math

Zander
Reader
Zander

Knowing you haven’t released a product to the public in over a decade makes me sleep pretty well. Also knowing that our juggernaut development progression was partially fueled by you, makes it that much sweeter.

Edit: That last part doesn’t give you any credit to our future success or endeavors. It just demonstrates that positive or negative publicity is still publicity and has driven the advantages we’re in now.

Reader
dsmart

I haven’t released a product in over a decade, huh? Yeah, OK.

You continue to display your cluelessness, while attempting to deflect attention away from the train-wreck of a scam that we’re supposed to be discussing, while making it about, and attacking me. Like that’s going to suddenly make Star Citizen a completed game, let alone any less a scam than it already is.

Reported.

Reader
Joe Blobers

Yes you did:
on metacritic There is either no Users score at all (9 out of 17 have no users score) or the score is terrible. Despite having copy/paste the same game during 20 years, the average score is abysmal. Less than 2.40 out of 10… In summary, both Web reviewers and gamers are voting with their feet in the same direction… :)

Reader
Armsbend

“Also knowing that our juggernaut development progression was partially fueled by you”

This is true. Irony can be a sweet drink.

Reader
Dom Claur

Nice catch and so true!

Reader
angrakhan

I still don’t understand why people say or think the game is a scam. If it were a scam then Chris Roberts and Sandi Gardner would have cashed out, changed their names, and moved to some remote carribean island a LONG time ago. Why hire some 400 employees and set up offices all across the world when your whole goal is to just scam people out of money and bail? Their annual burn rate on salaries alone is awfully high for wanting pocket the money.

Reader
Joe Blobers

Correct and there is and even better reason: MMO are driving a lot of cash by 100’s millions every year if you the possibility to release it on latest consoles. The 150M$ and growing are used to create techs, build a team and a final game (solo and MMO)… the real cash is coming after release. They will be stupid to run away as they can get way more $ that what they got so far :)

Reader
Geo Kavu

I don’t think it is a scam, or at least that it started as one.
I do believe that they overshot though. They took much more money in than they needed, they over-expanded, they promised too much and they have started realizing they cannot deliver.
And the problem is that no-one guarantees the money they’ve been making all these years is going in developing anything serious. These demos and videos can be made in weeks.
You could wake up one morning and find out they declared bankruptcy. They are a company, noone can touch their private accounts where they could be putting most of the profits right now.
That would be the end of the story.

Reader
angrakhan

The burn rate on those 400 salaries guarantees there’s not some big stockpile of profits. If they had a team of 25 developers and $150 million then yah I’d be a lot more skeptical. Also the risk of losing your money is true of every online game, kickstarter or not. I’m looking right now at collector’s edition boxes of Warhammer Online: Age of Reconing, Hellgate London, and Tabula Rasa on my shelf. I might as well have just lit fire to those dollars, right? None of those games were kickstarted. Failure is always an option.

Reader
Geo Kavu

My point is.. The financial clock is ticking.
History has proven that if the development of a game takes too long, if there are no substantial, practical, physical evidence of the product which is the case for, say, Crowfall, the venture will fail.
And these guys have been working on it since 2012!!!! We’re talking about 5 years without even a playable alpha available.
Only mods that will “be part of the main game once it’s released”.
By the way.. Does the above quote ring any bells? About an MMO under development, without an actual playable alpha, but you could play a module of it. And we were reassured it was doing fine.
And then one morning it was vapor.
And that game had the guarantee of Sony behind it. Not the promise of some random guy.

Reader
Joe Blobers

To Geo Kavu. Playable Alpha? You should pay more attention to modular game developement concept… bacekrs do have today three modules to test/play which is the pupose of Alpha:
– Arena Commander
– Star Marine
– PU (Persistent Universe) which is going to receive massive aptch in a month (SC 3.0)

Squadron 42 Chapter 1 will get a schedule release later this year. On of Nov. 2017 that will be 5 years of developement, starting end of Nov. 2012 with a team of 12 and 6 M$ to today team od 428 devs.

It is a different story to ship concept of game supposed to be superior to anything (know who I am talking about?) but that never add more than a handfull of “satisfied” players versus delivering 2x AAA games with a large scope, not done by anyone.

It is coming. Keep shooting scam, jpegs and con at your leisure, you won’t stop new backers to come… especially with SQ42 and SC 3.0 coming very well to fruition :)

Reader
dsmart

The financial situation is more serious than most people realize or care to admit.

Reader
Joe Blobers

CIG do have at least a year of $ to cover the current 428 team expenses… and as pledges keep coming with on average of 2M$ per month so far, with SQ42 Chapter 1 right at the corner (in the next 12 months) that will bring massive flow of new players, CIG do have a very safe financial situation. But you said already they were going bankrupcy FOR SURE, every past years since 2015? :)

For Readers, some key dates and numbers:

– Employees count:
Nov. 2012 end of Kickstarter: Chris Roberts and around 10 people   
2013:  48   
2014: 161    
2015: 258     
2016: 363   
2017: 428 (April)  

– Pledges chart:

Nov. 2012 end of Kickstarter:  goal was 2M$.  They got 6M$…
2012: 7M$
2013: 35M$
2014: 68M$
2015: 104M$
2016: 140M$
2017: 150M$  (May)

(Edited by mod)

Reader
Drainage

Joe, you sorta proved Derek’s point.

Reader
Joe Blobers

Quite the very opposite Drainage. None of my comments can prove DS points indeed.

In short: CIG financial situation is under control and DS is caught lying… again. He can’t stop the train so he try desperatly to create trouble with the old obfuscation tactic… “this is going to happen”.

Facts is that he lies already so many times on this very subject (and others), either based on his own numbers or from “anon” sources, that his ranting can only be used by his close follower or uneducated people (uneducated of economy applying to crowfunded games).

As a famous guy said: “If you tell a big enough lie and tell it frequently enough, it will be believed”… but fortunately, it works also for truth :)

Reader
Darkwalker75 .

You claimed this last year and the year before more times than I think anyone can count by now, yet they are still going strong with an average if $2 million coming in each month.

If your “sources”, which just so happens to always conveniently prefer to be anonymous, have all this compromising information you claim they have, why are they just sitting on it or only telling you this instead of going to the authorities and have them take care of it the way its supposed to be done?

Reader
angrakhan

The financial clock is not ticking for Star Citizen. It is when someone like Sony is behind it or any big investor/publisher that wants to see ROI *right now*. If they don’t get it, they pull their funding and the game dies. Star Citizen doesn’t have that issue because the backers have no recourse to pull their funding. As long as people keep putting money into it (and if the last concept sale is in any indication they will for a while) then development will continue.

Personally I don’t have so much invested into game that it will be a major loss if it goes belly up. I’ll be disappointed, but I won’t lose any sleep over it. I’ve torched way more money on other things (motorcycles, jeeps). Maybe the reason I’m not so hair-on-fire and up in arms about it is ultimately it’s not that big of a deal to me if this game makes or busts.

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ichi sakari

Clive Johnson’s explanation of serialized variables was very good; their recent segments have helped to explain the delays, as well as give hope that the huge amount of work ahead of them is doable.

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