The Daily Grind: Which MMORPG developer would you most like to meet in person?

Be you press or player, one of the advantages of going in person to a convention (or any other gaming event!) is surely the chance to actually meet and talk to individual developers. You can get a partial read on developers from their written words and even their speech on streams, but nothing beats actually talking one-on-one with a dev, looking him or her in the eye, asking tough questions out of PR handlers’ hearing, and chasing a conversation down unexpected paths. I’ve been wowed by devs and community leader whom I didn’t expect to be so amazing — and similarly, I’ve been let down by veteran designers I thought were much more impressive on paper than in person. Sometimes both at the same event!

Which MMORPG developer would you most like to meet in person?

(That’d be Camelot Unchained’s Ben Pielstick in the header working on polearm animations, by the way!)

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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80 Comments on "The Daily Grind: Which MMORPG developer would you most like to meet in person?"

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Chris Brown-DeMoreno

Amy Hennig, hands down. She helped create two of gaming’s most interesting a deep characters of all time: Kain and Raziel. They might not be as popular as a Nathan Drake or a Kratos but those two, those games, are some of the most well thought out and written I’ve ever seen and I’d like to just say thank you. To this day, I can’t think about anything related to that series without the main theme song playing in my head.

Vaeris
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Vaeris

Raph Koster. First I’d like to buy him the drink of his choice for having a hand in making my favorite MMORPG experience in SWG. I’d also like to ask him what it would take (I’m just curious) for him to take a leading part in a traditional MMO like SWG and take it down the iteration path that it diverged away from in the NGE. I’ve continue to wonder what that iteration and evolution of those systems and features in place during the CU, to him, would look like.

Sid Meier. Where’s my Alpha Centauri 2…and 3…and by now 4 at least? The drones miss me…

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mcsleaz

Whoever is in charge of the PWI cash shops.

P.S. By “in person” I assumed you meant in a Dark allleyway, in the dead of night, in a desolate part of town.

Vaeris
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Vaeris

With ten gallons of super glue and a quart of strawberry jello…yep, I know.

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socontrariwise

Raph Koster and Domino (EQ2) – the two who actually understand how to make crafting prime time.
PS: Whoever was responsible for the Vanguard Diplomacy game too, I have no name though.

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Toy Clown

I have two favorites. The first is Raph Koster. He’s been around a long time and did work on several of my favorite MMOs. He was also around in the MuD days and realizes how important chat tools are alongside visuals.

The other dev I’d love to meet is Richard Garriott. The guy is brilliant and has been around a long time. What I most admire about him, is remembering when Ultima Online was no longer his, due to some stupid corporate BS, and how he kept putting one foot in front of the other to create his passion and dream. It’s really inspiring – not to mention his house looks like a castle!

Karetyr
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Karetyr

John Smedley, and Raph Koster. Preferably at the same time, and with a copious amount of beer available. And for the same reason.

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starbuck1771

And that reason is Star Wars Galaxies. :P

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Chris Wine

I’d want to talk to the developers at CSE, and geek out about F#

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Oleg Chebeneev

Brian Chambers (Development Director of Star Citizen). The man is rock star of gamedev and my favourite in SC team.

Also Ragnar Tornquist (ex-Funcom). The man knew how to make unique MMOs with vision and great story. Too bad he switched to singleplayer games

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Adri

The CSE team :)

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Godiva

Jake Song. He designed the first MMO I ever played, NexusTK, but is more known for Lineage and ArcheAge.