Massively OP Podcast Episode 122: This Stormblood’s for you

On this week’s show, Justin and Bree talk about FFXIV: Stormblood’s early access launch, Destiny 2’s PC delay, Elder Scrolls Online’s next DLC drops, breaking up the trinity in MMOs, and more!

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

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18 Comments on "Massively OP Podcast Episode 122: This Stormblood’s for you"

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netrunnerv
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netrunnerv

I am glad to hear that Bree is considering giving Destiny 2 a whirl. I can’t recommend Destiny more highly and I feel that it gets bad raps more then it deserves.

As a long time veteran of MUDs and MMOs from AOL’s Neverwinter through UO, EQ, WoW, and FFXIV I was very hesitant to try Destiny. I’ve never been a huge FPS fan and twin sticking an FPS seemed even less appealing. I had several friends with great interest in the game so I gave in and gave it a whirl (and even found a way to M&K… just too old for that twin stick nonsense). I was shocked how quickly I feel in love with the game. The gun play alone was just amazing. It’s hard to describe but there is weight to everything that feels perfect.

As a mid 30s gent with a job, house, and a baby my time to grind till the early morning hours is now in my past. And as much as I would love to be able to play a game like FFXIV or it’s ilk like I use to it’s just not possible anymore. Destiny now offered me the chance to run “dungeons” and “raids” with friends with relative ease. We didn’t need to worry about healer or tank counts. We could run an instance with 3 Titans if we wanted to. Runs were quick and while one could easily become consumed with it there were many perfect times to break for the inevitable baby diaper change.

I felt that my time playing MMO or MMO like games were at an end or at the very least paused till the little one could join in. Destiny filled the void and gave me what I needed. A fun game to play with friends without having to worry about large numbers or specific roles to fill. Destiny 2 coming to the PC makes me so excited and I can’t wait to play this new version and highly recommend everyone give it a whirl. It may surprise you.

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creationguru

I feel that the only way to get more non-combat content and also at the same time be able to move away from the Trinity is to go to a skill based system in that not all builds then become Min/Max. Also in this vein you need to go back to a crafter/non-combat skills to be not just a passive or side set of ability that are just on your combat oriented character. In this end I started MMOs with UO (at release) and still have never found a system that allowed me to immerse into the world. And also I find that you need to make it so that loot can be lost as if there is no penalties except for loss of IRL time then there is real no need for anything outside of combat as there is no risk reward associated to the experience.

Just my 2 cents.

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Ysayle was right

Sir Hector de Maris was a knight of the Round Table and half-brother of Lancelot!

Bree Royce
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Bree Royce

Hah, awesome! So they are sticking to theme!

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Suikoden

In regards to your first mailbag question, I think the listener might like For Honor. I know it’s not an MMORPG, but it is multiplayer PvP that has combat very close to what the listener was describing.

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johnwillo

Cool! I’ll check that out.

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sophiskiai

Lots of people do pen’n’paper rpg streams on Twitch, one of the biggest is Critical Role on the Geek & Sundry network: https://en.wikipedia.org/wiki/Critical_Role

The Game Master Mode for “Divinity: Original Sin 2” looks like it could be cool for streaming once that gets its full launch in September: https://www.youtube.com/watch?v=SNxDMZhiGtU

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TomTurtle

Bree – A whole category of D&D: https://www.twitch.tv/directory/game/Dungeons%20&%20Dragons

I’ve enjoyed itmeJP on Twitch for various types of Roleplay shows. Even has a site where you can view the schedule: http://itmejp.com/schedule/
He does non-roleplay stuff too so something to keep in mind.

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NeoWolf

Yeah Geek and Sundry is great and thier players tend to compromise of some fairly well known actors/actresses and voice actors/actresses. And they really do role play too something many streaming PnP RPG’s forget or get self conscious about.

Hyper RPG is another good one thier Shadowrun game is particularly good.

Bree Royce
Staff
Bree Royce

That’s epic! Bet it’s stressful too — not only do you have to play well, but you have to perform well on camera too! Hehe.

aYates
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aYates

Still enjoying FFIV, but only level 17 and it feels more like a console RPG, the way I’m playing it. I agree with you Justin. It’s not exactly scratching my MMORPG itch. It’s a fine game, though.

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Malcolm Swoboda

I wish they made ARR (as in, not Stormblood and probably not Heavensward) F2P/B2P. Get that ‘console RPG’ feel for story.

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NeoWolf

Okay we may need to stage Justin an intervention as I can assure you saying to your friends “I want you to milk me” will not end WELL! or maybe it will… lol

Minimalistway
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Minimalistway

One more thing, take a look at any MMO, remove the combat related content, what’s left behind? the more non combat content left the better the MMO is … or that’s what i think, also i think developers should focus more on the non-combat design, make it first then add the combat systems.

miol
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miol

^ This!

But imho, it should be more about interaction with the world and a little less about the character and its representation and what you surround it with, or you get another Second Life! That corner of the spectrum, we all know is already pretty well covered by that game!

Minimalistway
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Minimalistway

for Non-combat progression there is an option of non-combat classes, or skills, you need to give the players tools to survive in the wilds, running away from mobs, climbing trees! invisibility potions, traps … etc, i non combat character could be done in a game full of combat, just offer the tools for survival.

developing content and systems for non-combat is not easy, i understand that, but focusing only on combat makes games looks and feel the same, why invest in one when many others offer the same thing?

This is a good topic for top 10 non-combat systems, if it’s not published already.

Celestia
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Celestia

I remember the Reborn launch had issues with instances blocking progress. You’d think they might have tried to do something to avoid that same issue yet again.

Celestia
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Celestia

And I miss my City of Heroes support characters. Still haven’t found a replacement, but haven’t given up yet.

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