Make My MMO: Star Citizen sells 14K concept ships in 24 hours (June 24, 2017)

This week in MMO crowdfunding, Star Citizen followers once again proved their game’s dominance by purchasing 14,000 of its new Nox concept ships in less than 24 hours, bringing the game’s UEE Fleet up to 1.3 million ships total. The cheap version is $35, if you’re wondering.

Meanwhile, Ashes of Creation began its summer crowdfunding drive, Mark Kern’s Em-8ER funded again on Indiegogo, Dogma Eternal Night has a new test site, Chronicles of Elyria players created a handy race map, ROKH deployed a new crafting UI, The Exiled posted a state-of-the-game missive, Exile Online is running a GoFundMe, AQ3D is taking the grind out of its leveling curve, and Elite Dangerous players are staging an event to put pressure on Frontier for bug fixes. Plus, over in Crowfall, devs talked up their cell size changes and planned out their influencer program.

Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’ve got our eye on.

(Thanks, fastcart, Francis, and Stuart G!)

Star Citizen does it again

Recent MMO crowdfunding news

Pitching a tent in Camelot Unchained - City State's Tyler Rockwell has returned again this week to helm another Camelot Unchained update, and my favorite part is the tents. Seriously, how many MMORPGs have tents at all?…
City of Titans demos animations in new video - City of Titans has this week posted a new video dubbed "Animation while Holding Objects," which kinda sounds boring, but it's a superhero MMO -- you're not gonna get far…

Ashes of Creation

Campaigns and crowdfunded MMOs we’re watching

3001SQ (Société des Mondes Virtuels) – Kickstarter unsuccessful. Work continues.
AdventureQuest 3D (Artix Entertainment) – Raised 368k; beta began Oct 2016.
Antraxx (Team Antraxx) – Kickstarter canceled.
Ascent: The Space Game (Fluffy Kitten Studios) – Successful KS. Fully launched 2016.
Ashes of Creation (Intrepid Studios) – Successful KS.
Broke Protocol (Cylinder) – Unsuccessful KS. In free early access.
Camelot Unchained
(City State) – Kickstarter successful; open donations/packages.
Caribbean Conquest (Invenio) – First KS canceled, second ended unsuccessfully.
Contested Space (Zon)
Crowfall (ArtCraft) – Kickstarter win, open packages, Indiegogo crowdfunding ongoing.
Chronicles of Elyria (Soulbound) – Kickstarter successful, open packages.
Citadel of Sorcery (MMO Magic, Inc.) – Open donations.
City of Titans (Missing Worlds Media) – Successful KS; launch planned for fall 2018.
Descent Underground (Descendent Studios) – Successful KS.
Divergence Online (Stained Glass Llama) – Three campaigns; now in KS early access.
Dogma: Eternal Night
(Prelude Games Factory): Kickstarter overdonor preorder packs.
Dragon of Legends (Thrive Games) – Successful Kickstarter.
Dual Universe (Novaquark) – Kickstarter funded, now has donor platform. Alpha delayed.
Eco (Strange Loop Games) – Funded, now in alpha.
Edengrad (Huckleberry Games) – Kickstarter funded; in early access.
Elite: Dangerous (Frontier Developments) – Funded and launched.
Empyrion Online (Eleon) – Kickstarter canceled; launched on Steam early access.
Epic Space (EpicSpace.net)
Ever, Jane (3 Turn Productions) – Now in open beta.
Gloria Victis (Black Eye Games) – Open donations, no end date; in early access.
Greed Monger (Greed Monger) – Abandoned, multiple times now.
Grim Dawn (Crate Entertainment) – Funded and launched.
Guns of Icarus (Muse) – Funded and launched.
Hero’s Song (Pixelmage) – KS canceled; Indiegogo. Canceled w/ refunds.
Infinity: Battlescape (I-Novae Studios)
HEX (HEX Entertainment) – Funded and launched.
Legends of Aria (Citadel Studios) – Kickstarted as Shards Online. Currently in alpha.
Life is Feudal (Bitbox): Indiegogo ended. Currently in beta.
LUX (Chimera) – Kickstarter canceled.
Maestros of the Anthymn (String Theory) – Kickstarter canceled.
Mekria (Infinity Online Studios) – Kickstarter canceled.
Midair (Archetype Studios) – Kickstarter successful.
Nebula Online (Mizar Games) Kickstarter canceled; launched in November.
Neo’s Land (NeoJac Entertainment) – Open donations, no end date.
Novus AEterno (Taitale Studios)
OrbusVR (Ad Alternum) – KS funded March 2017.
Overpower (Hydrant Games) – Kickstarter unfunded; heading to early access.
Pantheon: Rise of the Fallen (Visionary Realms) – Open donations, no end date.
Pathfinder Online (GoblinWorks) – Doom, mostly.
Planet Nomads (Craneballs) – Kickstarted, early access launched sans multiplayer.
Pixel Starships (SavySoda)
Project Gorgon (Elder Game) – Kickstarted in three tries + Indiegogo. In alpha.
Pumpkin Online (Monique) – Downgrading from MMORPG.
The Exiled (Fairytale Distillery) – fka Das Tal; 2015 KS unsuccesful. In Steam early access.
The Realm: Reawakened (Stephen Nichols) – Ongoing GoFundMe.
The Repopulation (Idea Fabrik) – Kickstarted twice by A&B. Back in alpha
ROKH (Darewise) – Kickstarter canceled; now in early access.
RUiN (Tarhead Studio) – Kickstarter successful.
The Stomping Land (Alex Fundora) – Abandoned.
Sacrament (Ferocity Unbound) – Kickstarter failed; Patreon ongoing.
Shadow’s Kiss (Clockwork Throne) – Ongoing Patreon.
Shroud of the Avatar (Portalarium) – Successful KS. Soft launch July 2016.
Star Citizen (Cloud Imperium) – Ongoing donations/packages.
TUG (Nerd Kingdom) – In middle of year-long revamp after funding surge.
Vigor Roads (NeuronHaze) – Kickstarter unsuccessful; early access planned for 2017.

Crowfall player event

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101 Comments on "Make My MMO: Star Citizen sells 14K concept ships in 24 hours (June 24, 2017)"

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TAKu

“Dominance?” More like stupidity. Also gotta love the fanboy replying to every negative comment below. Just be cause we know this game is destined to be a failure doesn’t mean we are in Derek Smart’s camp big guy.

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thirtymil

You’ll be able to spot all the Nox pilots when you visit port…they’ll be the ones unable to stand up straight.

Reader
Fervor Bliss

Watching Star Citizen on Twitch, I hope they make many improvements before launch.

Godnaz
Reader
Godnaz
deekay_plus
Reader
deekay_plus

wow this is sad. lmao

Reader
Armsbend

“Arm is intelligent, just angry.’

I can’t say you got the first part right but I can attest to the second part.

edangerous
Reader
edangerous

Haha the desparation on this guy….

Claiming I have been burned by Elite when I still play it 3 times a week, in fact I bought the expansion while it was on sale to apply to my second account.
If I diss SC it’s only because there are legit things to diss SC for but a raving fanboy would never see it like that obviously.

Godnaz
Reader
Godnaz

If I diss SC it’s only because there are legit things to diss SC

Alright, lets here your legit reasons so I can do the fact finding for you and post it here. I promise not to downplay. I will admit fault. I expect you to do the same.

edangerous
Reader
edangerous

My main reasons is their awful funding model, charging stupid amounts of money for space ships or other items, my secondary main reason is all the BS that comes out of CR’s mouth.

Anyhow, you would downplay in your thinly veiled passive aggressive way despite vouching not to, it’s just your way of doing things so I really don’t care what excuses you might have to offer.

Reader
Annoyed badger

not sure a query can be uninformed, as its a request for information.,

But I’ll just put you in fanboy category and ignore.

Godnaz
Reader
Godnaz

not sure a query can be uninformed, as its a request for information.

Wow, I’m sorry. I took your question as a statement. My apologies.

wow, wonder how much time is spent making these ships instead of the game

To answer the question. None. They have different development pipelines for different aspects of the game. They have never had to slow or delay one aspect of the game’s development by pulling staff or resources for another to get done.

Reader
thirtymil

I can’t speak for Chris Roberts, but if I saw one arm of my project making lots of money right now compared to the other arms that might make some money later, I’d hire a lot more people to put on that arm.

Reader
JebLeBlanc

I absolutely LOVE the SC saltmine, all the envious failed indiedevs produce, because their junk hardly sells in 1$ bundles while SC raises million after million. Oh god I can’t get enough salt. I’m addicted. Please never stop.

I’ll tip CIG solely to produce more salt and get a free spacebike as bonus.

Reader
Annoyed badger

wow, wonder how much time is spent making these ships instead of the game…..From originally excited, I have gone through sceptical, and am now in firm, what a fucking con territory.

Reader
Joe Blobers

Con, scam, vaporware, Jpges… all different words to say: “I do not understand crowfunding and can’t read the game is going fine and get released”.
SQ42 Chapter 1 schedule of release is going to be anounced later this year and SC is expected to be in Beta end of 2018. Now believe what ever you want… or came back every semester and have a look to what backers have in hands…

Reader
primal

yes because a 3D modeller does exact;y the same job as a graphics engineer or game programmer or AI programmer or network engineer!!!

deekay_plus
Reader
deekay_plus

wut

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Bob Dobalina

The Nox is a nice ship. No wonder it sold so good. I got one, since I didn’t have a Dragonfly and whenever 3.0 comes out, I’ll need it for exploring the various moons.

Reader
primal

you know i really hope star citizen does succeed cus im stuck for playing online games atm and have been for quite a while now. cant be bothered play BF1, Battlefront 2 will suck (SP should be good though), Destiny 2 sucks (played destiny 1 and it looks to eb the same crap again), Anthem looks ok but not here till end of next year, most MMOs are exactly the same fantasy BS, elite dangerous is boring, eve online is like a second job (why i quit it years ago), Kingdom Come Deliverance might be ok but dunno if i could play a medieval set game for a long time.

Only thing interests me atm is sea of thieves, that might be ok.

if it all goes tits up at least it should be saved by one of the publishers buying it off the banks and they may cut it down. If it does go belly up the engine tech should be 95+% complete to enable absolutely everything then theyd cut the number of solar systems down and that but i reckon they would focus on releasing sq42 first as a multiplat to quickly recoup there money just got to hope it doesnt picked up by a small publisher with trash developers.

thank god mr smart could never afford to buy it otherwise he would turn it into garbageware like every game hes ever released. pretty safe though as he doesnt even want to spend money on his own game thats 5 years delayed so far

i bought a Nox so i will at least be able to play around with that

deekay_plus
Reader
deekay_plus

okay

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Raimo Kangasniemi

Roberts should start a new business: Helping other companies in their crowdfunding efforts….

cmdr_cotic
Reader
cmdr_cotic

Please no. The last thing we need is P2W in other games to the degree of Star Citizen.

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JebLeBlanc

ah the good old P2W nonsense is back. Almost missed it

edangerous
Reader
edangerous

How is it nonsense? If you are getting something that will take other people a long long time to earn in game then you have a pretty large advantage over them and most people call paid for advantages P2W.

Reader
Darkwalker75 .

Perhaps you can answer a question for me then.
Its a question I have asked many times before, but have yet to even get an answer, much less a satisfactory answer.

What is this advantage that people get for buying these ships now, that they cannot through regular gameplay over someone who comes in a year after release ?

Keep in mind that its been said numerous times that beyond basic starter back and a couple starter ships, no ships will be sold after release, so please base your answer on that and not on an unfounded assumption that they will continue selling ships.

Reader
Kevin McCaughey

At this point, stupid people buying these ships is just encouraging failure. What they need is to work on the game (not be a movie director) and get that game out the door! What the stupid people have done is given them at least six more months to burn money.

Reader
Rhime

LOL…that’s all I can add to this misinformed comment…

Reader
Dom Claur

“what they need is work on the game….. burn money”

Do you think those 428 guys are in vacation in 4 studios around the world and costs the price of a burger?
Those “stupid” backers are making this project a reality because no one is going to release it beside Chris Roberts and team.

Reader
Kevin McCaughey

I think they are directionless and lost. There seems to be no direction in the project at all. It just goes from one money grab to the next with very little to show for it. It reminds me all over again of Duke Nukem Forever. And I think the result will be eerily similar.

Reader
Armsman

Directionless and lost? Yep. That’s why they publicly post the development schedule and update it weekly:
https://robertsspaceindustries.com/schedule-report

And they have a weekly Youtube show where they discuss and SHOW IN ENGINE the features they are working on, which will be part of the Alpha 3.0 release (probably on the Live PU sometime in August 2017):
Here’s the last month’s worth:



Reader
TAKu

Best way to counter bad press is to over saturate with “somewhat useful” information but never coming out and admitting anything. Typical PR stuff man.

Reader
Dom Claur

Kevin McGaughey, there is a reason why Erin Roberts is Director of Production. This is one of the most competent guy on the market.

Very detailled schedules sheets made public, tools used or modified in hand of the whole team do prove the very opposite: on track and under control.

Comparing Duke Nuken Forever and Star Citizen is really fun. I suggest you to go deeper in DNF story, who was behind, budget and so on… then compare it it again to Star Citizen.
Good luck finding more than a weak joke in a comment section.

Reader
Loyal Patron
Patreon Donor
mike foster

How is Erin Roberts one of the most competent guys in the market? The last game he was a director on came out 17 years ago.

Reader
Joe Blobers

mike Foster try at least to make a minimum of search… your comment is so much low level. Even a 6 years old child can find info about Erin Roberts…

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Kevin McCaughey

They just can’t seem to get any closer to the finishing line though. It is just one sale after another to get more funds to do more “work” and, if anything, the project just gets more and more nebulous. It has just spiralled out of control. How long do you think it will be before they are back, cap in hand, with another ship sale? And the same people will keep on buying them. It’s a good gig really if you can get on the gravy train for it. Must be especially lucrative for Mr and Mrs Roberts.

Reader
Dom Claur

More funds is just allowing to provide more works and make this game a reality. Strech goals are an old story and CIG is basically developing the game backers pledged for.

Being crowfunded, money can get in from mainly one source.

How long before a new ship sale? easy: a month at worst.
Simply because CIG do have to pay wages. Are you paid each week/month when you go to work?

It would have been very easy for CR to throw an half crap game with few ships and rush out with remaining money. .. well that is exactly what Publishers are doing and also exactly why backers do keep supporting CR’s project.

Estranged
Reader
Kickstarter Donor
Estranged

Chris said they had more than enough money to finish the game. Liar?

Reader
Joe Blobers

… and for those interested, among one of the first few site yesterday shooting crap is now providing apologise:

Press-Start: “We’d like to apologise to Cloud Imperium Games for not clarifying with them on the specifics of this prior to posting.” self.starcitizen

In fact, another Doomsayers crap that turn to give more (good or bad) advertising to CIG :)

the new article from massivelyop:

Cloud Imperium rejects wild claim that Star Citizen is ‘owned by a bank’

Reader
Joe Blobers

Loan =liar? this or nothing…

Reader
Armsbend

So the game’s backers are now comfortable with him running out of money with the project have no discernible release date and making ship sales until the end every single month or so?

He has got you people hooked it will be hilarious to watch all of your dreams be crushed.

Reader
Dom Claur

Armsbend, I vote for you because it is hilarious. Do you think the same few thousands backers buy every month a new ship?

Every month , new backers are jumping in and SC 3.0 is going to be released in a couple of months at worst, not in a century. Sc 3.0 alone will attract even more.
Sq42 Chapter 1 will have a release date later this year (read an updated schedule like SC 3.0 patch, provided by CIG every week).
Your reading of current situation and naming of backers demonstrate you have little understanding of good company finance practices.
Loans are mandatory, not an exception.

Beside that, SC is not a dream but a real project with real people, with tangible playable modules for test purposes.

Estranged
Reader
Kickstarter Donor
Estranged

Loans are mandatory? Go ask a well run company like Amazon.

Reader
Joe Blobers

May be because Amazon is also partially a bank (Amazon Lending) that surpassed $3 billion in loans to small businesses since it was launched in 2011 and now is challenching Big banks…
And yes loan are mandatory in all business, like it or not, this how the business is running by today standard.

Estranged
Reader
Kickstarter Donor
Estranged

Mandatory is 100%, which is untrue.

Reader
Joe Blobers

Cool so we are doomed?

Reader
Lethality

You should do just that, actually.

Reader
Kevin McCaughey

Star Citizen will be released in a couple of months? I will eat my own penis if that is the case.

Reader
Dom Claur

Kevin McCaughey, nobody said so… but rather try to read what was written: SC 3.0 is going to be released in a couple of months.

And what you do with your penis is your business man.

Reader
Geo Kavu

So people would pay an AAA full game price in Steam to buy a not-yet-made vehicle in a pre-alpha game that has not produced even a mention-worthy result in 5 years of development and is constantly delayed since 2014.
Smart.
I wish the devs deliver, because if they don’t it will be a huge hit on the game-funding market, but damn.. these people deserve everything that’s coming their way.

Reader
JebLeBlanc

the important thing is, they don’t buy YOUR game, at any price. That’s your actual problem, right? As if any of you SJW trolls care about the “game funding market”.. phshh

You don’t get a dime of the SC cake, ever

deekay_plus
Reader
deekay_plus

wut

Reader
primal

it wont affect the game funding market at all

Reader
Joe Blobers

Sure 7 years… why not 10 or even 14? That will be 5 years end of Nov 2017 counting from end of kickstarter end of Nov. 2012 with a team of 12 ans, 6M$ and growing from them. Those knowing how to read basiuc numbers whill have no problem to see the project is under control.

deekay_plus
Reader
deekay_plus

it will be 6 years from november 7th. nice revisionist history tho.

Reader
Joe Blobers

Nov. 2012 to Nov 2017 = 5 years… with a team 12…. such a small details right?

deekay_plus
Reader
deekay_plus

october 2011. and just like is counted towards development time for every other game ever made.

if we go by your standard development didn’t start until well into 2014.

but we don’t because that’s not how this metric is measured in this industry.

Reader
Darkwalker75 .

Since when did around 10 people working part time over a year on a proof of concept video become a full year year of full time development on the game?

deekay_plus
Reader
deekay_plus

since forever in game development.

Reader
Geo Kavu

Eh?
Sony is a giant. Sony is worth 18.6 billion dollars. Sony had a working EQN prototype 2 years after the original announcement. That could be tested. Played.
And the whole thing was a cash-grab.
If that does not put things into perspective for you nothing will.

Reader
Joe Blobers

Nice but out of subject. First thanks for the 18.6 Billion $… that put crowfunding in perspective.. probably all kickstaerter projects since the beginning of crowfunding :)
Second believing EQN was done within 24 months… Keep dreaming Geo Kavu.

Reader
Geo Kavu

Landmark, which was advertised as EQN alpha before the sellout, was fully functional 2 years after the EQN announcement.

My point is not the money. It’s the credibility. If Sony was not afraid why would Roberts space industries.. Or whatever they name themselves now.

Reader
mcsleaz

Landmark was Never advertised as the EQN Alpha, in fact it was the exact opposite, they constantly stressed that Landmark and EQN were two different games BEFORE the sellout.

Reader
Joe Blobers

Credibility thanks Geo Kavu… This is exactly why Chris Roberts gathered 152M$ and growing versus any guy pretending to do better with less…

He did delivered in the past, consistently, with quality and fun as the main goal, he does have the best team around with seniors Directors and have a lot of respect to players: Do not follow the Publishers path backers do not want anymore!

That + crowfunding, is the most satisfying mixture, with very little left to be scared of :)

Reader
Neurotic

I fail to see how EQN was a “cash-grab”.

Reader
Geo Kavu

Sold a pre-access tool taking advantage of the hype.
Then sold out to a company specialising in liquidating companies.
Kept selling products and reassuring everyone that EQN is alive and well even when no serious work was being done for months.
When hype had died out enough and nobody cared they went ahead and killed the main project.
Finally, they killed the spinoff. A product that many people paid for and now cannot access.
Not only a text-book cashgrab but borderline scam.

Reader
Joe Blobers

Sony and Publishers behavior… not a surprise. CR can not be linked to Sony past or present actions. And again, a loan is a proof of healthy company behavior as banks do not loan to Jpges crowfunded guys with no close to release products in hands…

Reader
Neurotic

One thing I don’t understand about Star Citizen and the insane-o prices of some of those ships and things, is why? I understand that this is a hugely ambitious game that requires mega funding, but… so much? If someone could ELI5 me this, I’d be hugely enlightened.

oldandgrumpy
Reader
Kickstarter Donor
oldandgrumpy

Allegedly they are burning $3M a month and currently they have 300+ employees and 4+ studio’s around the world.

cmdr_cotic
Reader
cmdr_cotic

430 something staff is the current number, dread to think what that is in wages a month.

Reader
Neurotic

That’s a lot of electricity bills I suppose. :D

Reader
Joe Blobers

Neurotic, budget for such project must be compared by taking both time and team size (+ some others costs) into the equation. 150 M$ is not a surprise at all after 5 years starting from 12 guys to around 430.

Some key dates and numbers:

– Employees count:
Nov. 2012 end of Kickstarter: Chris Roberts and around 10 people   
2013:  48       (Austin: 34 –  LA: 14)
2014: 161      (Austin: 55 –  LA: 38 –  Manchester: 68)
2015: 258      (Austin: 57 –  LA: 41 –  Manchester: 132 – Frankfurt: 28)
2016: 363      (Austin: 54 –  LA: 64 –  Manchester: 191 – Frankfurt: 54)
2017: 428 (April)  

– Pledges chart:
Nov. 2012 end of Kickstarter:  goal was 2M$.  They got 6M$…
2012: 7M$
2013: 35M$
2014: 68M$
2015: 104M$
2016: 140M$
2017: 152M$  (mid June)

CIG do have a year of cash in advance but it is smart for good finance balance, especially with very low loan rate, to loan money rather than spending cash. Indeed a common practice… even followed by Apple or IBM!

Reader
Neurotic

This is interesting stuff, thank you for taking the time to say all that! :)

Reader
Joe Blobers

No problem Neurotic. I am used to keep track of facts that can be used to explain to genuine askers and slap trolls as well :) With this loan story parody of “this is the end” be prepared to see a bit more of them than usual, doing there preferred activities :)

Reader
Neurotic

Oh yes, as sure as eggs is eggs!

edangerous
Reader
edangerous

Them whales and their LTI tokens….

I see CIG also got a loan for an undisclosed amount from Coutts & Co. everything they own, all rights to the IP etc as collateral.
In fact the bank actually owns SC/SQ42 now and is granting CIG a license to continue work on the game.

LOL

Reader
JebLeBlanc

Still salty EDysfunctiom got nowhere and failed, huh? Clock is ticking for you poor saps… tic toc

Godnaz
Reader
Godnaz

This is nothing weird or sign of anything, except for people looking for drama :)

edangerous
Reader
edangerous

Drama is probably the only thing that keeps Star Citizen relevant.

Reader
JebLeBlanc

at least it’s relevant

Reader
Joe Blobers

Quote: “Drama is probably the only thing that keeps Star Citizen relevant.”…. so you will need to find a new hobby after SQ42 is released :)

Reader
Joe Blobers

Edangerous… Apple (230Billion$), IBM (80Billion$) and countless companies making profit or with large cashflow ratio do loan to banks. This is nothing weird or sign of anything, except for people looking for drama :)

Clearly you know very little about loan and bank… Bank do not own CIG, at all. And at the rate CIG continue to receive support for first and new backers (read the 14K units sod?), the bank will have one single option: count the few £ of interests before mortgage pay off :)

Now just waiting the other indie guy coming and leave: “…in 90 days… tops!” :)

edangerous
Reader
edangerous

Nothing weird… uh huh

Clearly you know very little about loan and bank… Bank do not own CIG, at all.

Please read the actual form submitted before telling people they don’t understand…

24. LICENCE

24.1 The Chargee, ( bank ), hereby grants to the Chargor , ( CIG ), an exclusive license, revocable only in accordnance with Clause 24.2, to develop, produce, exploit and otherwise deal with the Game.

24.2 The Chargee, ( bank ), may terminate the license granted pursuant to Clause 24.1 above upon the happening of an Event of Default which remains unremedied on the date failing 60 days after the the Chargee has given written notice to the Chargor of such Event of Default.

As someone noted

Using all their assets and IP as collateral isn’t really strange because the game assets have very little value as anything other but a complete package. But you don’t take this kind of loan unless you expect to need it.
Star Citizen has made huge sums with crowdfunding, they have a lot of ability to control how much revenue they get through concept sales and event sales. If they have to take a loan like this in addition to all that, with no release of either SQ 42 or Star Citizen in sight, it’s really bad.

Reader
Darkwalker75 .

have you actually read the document, or are you just repeating what others say without fact checking?

Having gone through that entire document I have found that the Star Citizen IP is specifically excluded(page 17-18) as collateral.

Even so if one takes a little time to actually read and understand what is written, it becomes clear that its not the SC IP that’s put up for collateral.
The loan is made out to Foundry 42, not Cloud Imperium Games, so it stands to reason that its the SQ42 IP that’s put up for collateral and not SC since SC is not developed at Foundry 42, only SQ42.
Despite appearances and their interconnectivity, SQ42 and SC are in fact two separate games.
And while Foundry 42 is a subsidiary of CIG(at least I think it is so correct me if I’m wrong), it is a company in its own right and can take up loans and put up assets they own as collateral without it affecting the main company and its assets which would be separate from that again.

I know its likely difficult to understand for most people and most people cant be bothered with anything more than a cursory glance which usually leads to people misreading and misunderstanding or missing important information.

Reader
Kevin McCaughey

Pwned!

Reader
Joe Blobers

The important words are there “of an Event of Default “… There is no default so but a simple loan. Nothing special. I bought several houses during my life and each time the bank is untitled to use the house to recover the loan value. Pretty standard loan terms .

Also this :”If they have to take a loan like this in addition to all that, with no release of either SQ 42 or Star Citizen in sight, it’s really bad”

Indeed… quite the opposite. This is what a responsible CEO do in order to control all possible situation. Especially for a company not having yet a released products (whatever the products, software or hadware) to be able to loan at best rate, just in case funds are short for even one single month.
Saying SQ42 or SC are not in sight is at best a shortcut. We perfectly know SQ42 Chapter 1 is coming in the next 12 months and SC Beta by end of 2018.

Except those few shooting scam and jpges, 5 years since end of Nov 2012 with team growing slowly from 12 to 428, are absolutely normal and a loan is not given if a bank does not believe they can’t recover it.

Another proof CIG do have a very tangible value… Banks do not loan to scam projects or Jpges :)

Reader
Geo Kavu

Another proof CIG do have a very tangible value… Banks do not loan to scam projects or Jpges

I used to be a believer like you, but then I took a SOE to the knee..

If SONY, an established giant, can sell out and casually walk off with our money in hand, how can you so strongly believe in “Roberts Space Industries”?
Who have not produced anything significant in 5 years of development?
SOE even had Landfall, a full game on its own, and still threw it all in the bin.
If you wake up one morning and find out they declared bankruptcy do you realize all your support and cash have bought nothing but air? Like they never existed.

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Joe Blobers

I am not a believer. Yes I am an early backer but senior one, with plenty of IRL pro experience in International projects involving quite some big budget, large team and most important complex challenges.
If you prefer, you can read it as follow: not a blind follower backer!

I do not believe CR is God.

But I know (nothing to do with believing) this project is under full control and coming to fruition with the level of quality we backers are looking for, not rushed because shareholders are expecting 1.26$ per action at the end of a specific quarter.

And last but not least, I would suggest you not to compare anything to Sony except Sony themself :)

styopa
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styopa

“I am not a believer”
…yet you’ve posted in EVERY THREAD IN THIS ARTICLE where there is the faintest criticism of Christ Roberts. Oops, was that really a typo? #sorrynotsorry

For example, you mentioned “He did delivered in the past, consistently, with quality and fun as the main goal, ” – he did this ONCE.
WC(1): Chris Roberts game. Successful…although it did have a budget 4x any comparable game at the time. (Sound familiar?)
WC:SM: a few things that weren’t included in the first because they weren’t done on time
WC2: pushed out the door by the studios when CR couldn’t get the list of features done in time (seem familiar to anyone?)
WC3: mostly video bits stitched together by a little bit of (essentially) WC2 gameplay. Pushed out the door ‘unready’ when the publisher demanded it. (seem familiar to anyone?)
WC Film: disaster

So here’s Chris Roberts history: colossally expensive success, followed by repeated failure until the one time he had complete control which was the biggest disaster of all.

Chris Roberts greatest success in nearly 30 years of development… has been convincing people like you that he was a reliable success.

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Joe Blobers

Dear Styopa, I read carrefully the site policy and do not see anywhere there is quota of answers :)
This as well does not make me fall either in the “believer” pit…

Am I supposed also not to answer you?

Every single products CR did was not a galactic and resounding success. Okay so what?
The point is that he did delivered each time and titles you mention have left no hatred to players against CR… at all. In fact quite the opposite.

Guess why your vision of CR is not the most shared among players and backers?

styopa
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styopa

You’re missing the point.
Except for the first, every single product CR has produced has been over budget, and finally taken away from him and released because the project was running out of money.
The history of CR is that he a) cannot control a budget, and b) cannot complete a project because his wish-list keeps outrunning his capabilities.
It’s your money, give him all of it if you want. He will cheerfully spend it, I can guarantee that. But you cannot rewrite history to claim he was a success on anything but the first WC game.
I don’t care about the opinions of players and backers. They have too much motivation to rationalize why their donation “is not a waste of money at all”.

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Joe Blobers

Fine Styopa. You make your point clearer.
Except CR is not alone and seniors Directors, including Erin who know by heart how to keep a project under control and profitable, is at the head of the Production, hence budget.

Nobody is here to waste his money or “give it all” to anyone, nope. You can rewrite history to pretend he failed in the past, players did get everytime the product they were expecting at the end, and that does not make current project a waste of money.

Going that way, I have and millions of players with me, wasted money in Steam summer sales on games we never played or bought full price Publishers game that were a total money waste or bad player experience.
Crowfunded=you pay in advance in order to make a project a reality. After you finished to play a game, your money is “wasted”. Same for a restaurant, golf or any hobby.

For now, I very much enjoy the journey, available modules and soon big patch with major tech contents.
This is coming man :)

styopa
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styopa

Lol, “Erin” being…Erin Roberts, Chris’ brother? (http://www.mobygames.com/developer/sheet/view/developerId,23689/)
comment image

All those things are not wastes of money because you actually GOT something. Currently for SC what’s the going exchange rate…0.5 “promises per dollar”? 0.75? 1? You may feel that’s value. Most people wouldn’t. (I don’t include the deeply religious, they also seem to get by comfortably on promises-per-dollar.)
Hey, I sincerely hope you get a game out of it. If it’s half the game that Chris Roberts fantasizes about, I’ll probably even buy it.

deekay_plus
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deekay_plus

i feel bad for you bud. he’s goingto spam you for the next 4 days. gl

styopa
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styopa

Lol, that’s the great thing about the internet, I can ignore him.
Besides, the dude’s probably paid per-comment, so sure, he can make some extra $ on me.

deekay_plus
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deekay_plus

wouldn;t surprise me. must’;ve got 40 replies from him last time XD

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Joe Blobers

We can count yours deekay_Plus… you are not so away from me :)

Reader
Joe Blobers

Styopa… and after you complain about me answering comments…

To strenghen yours previous explanation you are now shooting in the same comment: nepotism + out of nowhere speculation about 0.5 exchange rate + religious.

Good luke trying to make an advice IRL by mixing those three. And yes I am referring to Erin Roberts and never tried to hide his family name as I use it here and there already.

You can aslo talk about Sandy (Chris’s wife) or the fact he did created Cloud Emperium with some of his well know friends. But really you are late because this “nepotism” joke is a 3 years old one… especially if we know that many of the most innovative and efficient companies in the world are based on family doing business together… and providing numerous products and services together with 100.000 of jobs all over the planet.

Do not not worry for backers. We are going to get both SQ42 and Star Citizen. This is right at the corner, as long as we speak about quarters and not months for SQ42.
Even the most known haters have give up with scam and vaporware… except 1 of course but the wait would be so boring without him :)

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Geo Kavu

I sincerely hope you are right.
Not because I like futuristic games or will ever play star citizen even if it comes out perfect.
Bit because it will be the proof that triple A games with huge budgets are possible without companies like EA forcing half-made products out in the market and destroying titles.
A successful SC will totally shift the gaming market.
On the other hand, if it fails.. That’s the end. No-one will ever be trusted with such investments by crowdfunding. There will be no second chance.
That’s why I am worried.

Reader
Joe Blobers

We are then on the same line, except I am not worried, at all :)

Take care.

Yangers
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Yangers

*sigh*

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BalsBigBrother

Short and to the point I like :-)

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