Make My MMO: Star Citizen sells 14K concept ships in 24 hours (June 24, 2017)

This week in MMO crowdfunding, Star Citizen followers once again proved their game’s dominance by purchasing 14,000 of its new Nox concept ships in less than 24 hours, bringing the game’s UEE Fleet up to 1.3 million ships total. The cheap version is $35, if you’re wondering.

Meanwhile, Ashes of Creation began its summer crowdfunding drive, Mark Kern’s Em-8ER funded again on Indiegogo, Dogma Eternal Night has a new test site, Chronicles of Elyria players created a handy race map, ROKH deployed a new crafting UI, The Exiled posted a state-of-the-game missive, Exile Online is running a GoFundMe, AQ3D is taking the grind out of its leveling curve, and Elite Dangerous players are staging an event to put pressure on Frontier for bug fixes. Plus, over in Crowfall, devs talked up their cell size changes and planned out their influencer program.

Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’ve got our eye on.

(Thanks, fastcart, Francis, and Stuart G!)

Star Citizen does it again

Recent MMO crowdfunding news

Pitching a tent in Camelot Unchained - City State's Tyler Rockwell has returned again this week to helm another Camelot Unchained update, and my favorite part is the tents. Seriously, how many MMORPGs have tents at all?…
City of Titans demos animations in new video - City of Titans has this week posted a new video dubbed "Animation while Holding Objects," which kinda sounds boring, but it's a superhero MMO -- you're not gonna get far…

Ashes of Creation

Campaigns and crowdfunded MMOs we’re watching

3001SQ (Société des Mondes Virtuels) – Kickstarter unsuccessful. Work continues.
AdventureQuest 3D (Artix Entertainment) – Raised 368k; beta began Oct 2016.
Antraxx (Team Antraxx) – Kickstarter canceled.
Ascent: The Space Game (Fluffy Kitten Studios) – Successful KS. Fully launched 2016.
Ashes of Creation (Intrepid Studios) – Successful KS.
Broke Protocol (Cylinder) – Unsuccessful KS. In free early access.
Camelot Unchained
(City State) – Kickstarter successful; open donations/packages.
Caribbean Conquest (Invenio) – First KS canceled, second ended unsuccessfully.
Contested Space (Zon)
Crowfall (ArtCraft) – Kickstarter win, open packages, Indiegogo crowdfunding ongoing.
Chronicles of Elyria (Soulbound) – Kickstarter successful, open packages.
Citadel of Sorcery (MMO Magic, Inc.) – Open donations.
City of Titans (Missing Worlds Media) – Successful KS; launch planned for fall 2018.
Descent Underground (Descendent Studios) – Successful KS.
Divergence Online (Stained Glass Llama) – Three campaigns; now in KS early access.
Dogma: Eternal Night
(Prelude Games Factory): Kickstarter overdonor preorder packs.
Dragon of Legends (Thrive Games) – Successful Kickstarter.
Dual Universe (Novaquark) – Kickstarter funded, now has donor platform. Alpha delayed.
Eco (Strange Loop Games) – Funded, now in alpha.
Edengrad (Huckleberry Games) – Kickstarter funded; in early access.
Elite: Dangerous (Frontier Developments) – Funded and launched.
Empyrion Online (Eleon) – Kickstarter canceled; launched on Steam early access.
Epic Space (EpicSpace.net)
Ever, Jane (3 Turn Productions) – Now in open beta.
Gloria Victis (Black Eye Games) – Open donations, no end date; in early access.
Greed Monger (Greed Monger) – Abandoned, multiple times now.
Grim Dawn (Crate Entertainment) – Funded and launched.
Guns of Icarus (Muse) – Funded and launched.
Hero’s Song (Pixelmage) – KS canceled; Indiegogo. Canceled w/ refunds.
Infinity: Battlescape (I-Novae Studios)
HEX (HEX Entertainment) – Funded and launched.
Legends of Aria (Citadel Studios) – Kickstarted as Shards Online. Currently in alpha.
Life is Feudal (Bitbox): Indiegogo ended. Currently in beta.
LUX (Chimera) – Kickstarter canceled.
Maestros of the Anthymn (String Theory) – Kickstarter canceled.
Mekria (Infinity Online Studios) – Kickstarter canceled.
Midair (Archetype Studios) – Kickstarter successful.
Nebula Online (Mizar Games) Kickstarter canceled; launched in November.
Neo’s Land (NeoJac Entertainment) – Open donations, no end date.
Novus AEterno (Taitale Studios)
OrbusVR (Ad Alternum) – KS funded March 2017.
Overpower (Hydrant Games) – Kickstarter unfunded; heading to early access.
Pantheon: Rise of the Fallen (Visionary Realms) – Open donations, no end date.
Pathfinder Online (GoblinWorks) – Doom, mostly.
Planet Nomads (Craneballs) – Kickstarted, early access launched sans multiplayer.
Pixel Starships (SavySoda)
Project Gorgon (Elder Game) – Kickstarted in three tries + Indiegogo. In alpha.
Pumpkin Online (Monique) – Downgrading from MMORPG.
The Exiled (Fairytale Distillery) – fka Das Tal; 2015 KS unsuccesful. In Steam early access.
The Realm: Reawakened (Stephen Nichols) – Ongoing GoFundMe.
The Repopulation (Idea Fabrik) – Kickstarted twice by A&B. Back in alpha
ROKH (Darewise) – Kickstarter canceled; now in early access.
RUiN (Tarhead Studio) – Kickstarter successful.
The Stomping Land (Alex Fundora) – Abandoned.
Sacrament (Ferocity Unbound) – Kickstarter failed; Patreon ongoing.
Shadow’s Kiss (Clockwork Throne) – Ongoing Patreon.
Shroud of the Avatar (Portalarium) – Successful KS. Soft launch July 2016.
Star Citizen (Cloud Imperium) – Ongoing donations/packages.
TUG (Nerd Kingdom) – In middle of year-long revamp after funding surge.
Vigor Roads (NeuronHaze) – Kickstarter unsuccessful; early access planned for 2017.

Crowfall player event

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101 Comments on "Make My MMO: Star Citizen sells 14K concept ships in 24 hours (June 24, 2017)"

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TAKu

“Dominance?” More like stupidity. Also gotta love the fanboy replying to every negative comment below. Just be cause we know this game is destined to be a failure doesn’t mean we are in Derek Smart’s camp big guy.

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thirtymil

You’ll be able to spot all the Nox pilots when you visit port…they’ll be the ones unable to stand up straight.

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Fervor Bliss

Watching Star Citizen on Twitch, I hope they make many improvements before launch.

Godnaz
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Godnaz
deekay_plus
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Patreon Donor
deekay_plus

wow this is sad. lmao

Reader
Loyal Patron
Armsbend

“Arm is intelligent, just angry.’

I can’t say you got the first part right but I can attest to the second part.

edangerous
Reader
edangerous

Haha the desparation on this guy….

Claiming I have been burned by Elite when I still play it 3 times a week, in fact I bought the expansion while it was on sale to apply to my second account.
If I diss SC it’s only because there are legit things to diss SC for but a raving fanboy would never see it like that obviously.

Godnaz
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Godnaz

If I diss SC it’s only because there are legit things to diss SC

Alright, lets here your legit reasons so I can do the fact finding for you and post it here. I promise not to downplay. I will admit fault. I expect you to do the same.

edangerous
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edangerous

My main reasons is their awful funding model, charging stupid amounts of money for space ships or other items, my secondary main reason is all the BS that comes out of CR’s mouth.

Anyhow, you would downplay in your thinly veiled passive aggressive way despite vouching not to, it’s just your way of doing things so I really don’t care what excuses you might have to offer.

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Annoyed badger

not sure a query can be uninformed, as its a request for information.,

But I’ll just put you in fanboy category and ignore.

Godnaz
Reader
Godnaz

not sure a query can be uninformed, as its a request for information.

Wow, I’m sorry. I took your question as a statement. My apologies.

wow, wonder how much time is spent making these ships instead of the game

To answer the question. None. They have different development pipelines for different aspects of the game. They have never had to slow or delay one aspect of the game’s development by pulling staff or resources for another to get done.

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thirtymil

I can’t speak for Chris Roberts, but if I saw one arm of my project making lots of money right now compared to the other arms that might make some money later, I’d hire a lot more people to put on that arm.

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JebLeBlanc

I absolutely LOVE the SC saltmine, all the envious failed indiedevs produce, because their junk hardly sells in 1$ bundles while SC raises million after million. Oh god I can’t get enough salt. I’m addicted. Please never stop.

I’ll tip CIG solely to produce more salt and get a free spacebike as bonus.

Reader
Annoyed badger

wow, wonder how much time is spent making these ships instead of the game…..From originally excited, I have gone through sceptical, and am now in firm, what a fucking con territory.

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Joe Blobers

Con, scam, vaporware, Jpges… all different words to say: “I do not understand crowfunding and can’t read the game is going fine and get released”.
SQ42 Chapter 1 schedule of release is going to be anounced later this year and SC is expected to be in Beta end of 2018. Now believe what ever you want… or came back every semester and have a look to what backers have in hands…

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primal

yes because a 3D modeller does exact;y the same job as a graphics engineer or game programmer or AI programmer or network engineer!!!

deekay_plus
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Patreon Donor
deekay_plus

wut

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Bob Dobalina

The Nox is a nice ship. No wonder it sold so good. I got one, since I didn’t have a Dragonfly and whenever 3.0 comes out, I’ll need it for exploring the various moons.

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primal

you know i really hope star citizen does succeed cus im stuck for playing online games atm and have been for quite a while now. cant be bothered play BF1, Battlefront 2 will suck (SP should be good though), Destiny 2 sucks (played destiny 1 and it looks to eb the same crap again), Anthem looks ok but not here till end of next year, most MMOs are exactly the same fantasy BS, elite dangerous is boring, eve online is like a second job (why i quit it years ago), Kingdom Come Deliverance might be ok but dunno if i could play a medieval set game for a long time.

Only thing interests me atm is sea of thieves, that might be ok.

if it all goes tits up at least it should be saved by one of the publishers buying it off the banks and they may cut it down. If it does go belly up the engine tech should be 95+% complete to enable absolutely everything then theyd cut the number of solar systems down and that but i reckon they would focus on releasing sq42 first as a multiplat to quickly recoup there money just got to hope it doesnt picked up by a small publisher with trash developers.

thank god mr smart could never afford to buy it otherwise he would turn it into garbageware like every game hes ever released. pretty safe though as he doesnt even want to spend money on his own game thats 5 years delayed so far

i bought a Nox so i will at least be able to play around with that

deekay_plus
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Patreon Donor
deekay_plus

okay

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Raimo Kangasniemi

Roberts should start a new business: Helping other companies in their crowdfunding efforts….

cmdr_cotic
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cmdr_cotic

Please no. The last thing we need is P2W in other games to the degree of Star Citizen.

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JebLeBlanc

ah the good old P2W nonsense is back. Almost missed it

edangerous
Reader
edangerous

How is it nonsense? If you are getting something that will take other people a long long time to earn in game then you have a pretty large advantage over them and most people call paid for advantages P2W.

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Darkwalker75 .

Perhaps you can answer a question for me then.
Its a question I have asked many times before, but have yet to even get an answer, much less a satisfactory answer.

What is this advantage that people get for buying these ships now, that they cannot through regular gameplay over someone who comes in a year after release ?

Keep in mind that its been said numerous times that beyond basic starter back and a couple starter ships, no ships will be sold after release, so please base your answer on that and not on an unfounded assumption that they will continue selling ships.

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Kevin McCaughey

At this point, stupid people buying these ships is just encouraging failure. What they need is to work on the game (not be a movie director) and get that game out the door! What the stupid people have done is given them at least six more months to burn money.

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Rhime

LOL…that’s all I can add to this misinformed comment…

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Dom Claur

“what they need is work on the game….. burn money”

Do you think those 428 guys are in vacation in 4 studios around the world and costs the price of a burger?
Those “stupid” backers are making this project a reality because no one is going to release it beside Chris Roberts and team.

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Kevin McCaughey

I think they are directionless and lost. There seems to be no direction in the project at all. It just goes from one money grab to the next with very little to show for it. It reminds me all over again of Duke Nukem Forever. And I think the result will be eerily similar.

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Armsman

Directionless and lost? Yep. That’s why they publicly post the development schedule and update it weekly:
https://robertsspaceindustries.com/schedule-report

And they have a weekly Youtube show where they discuss and SHOW IN ENGINE the features they are working on, which will be part of the Alpha 3.0 release (probably on the Live PU sometime in August 2017):
Here’s the last month’s worth:



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TAKu

Best way to counter bad press is to over saturate with “somewhat useful” information but never coming out and admitting anything. Typical PR stuff man.

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Dom Claur

Kevin McGaughey, there is a reason why Erin Roberts is Director of Production. This is one of the most competent guy on the market.

Very detailled schedules sheets made public, tools used or modified in hand of the whole team do prove the very opposite: on track and under control.

Comparing Duke Nuken Forever and Star Citizen is really fun. I suggest you to go deeper in DNF story, who was behind, budget and so on… then compare it it again to Star Citizen.
Good luck finding more than a weak joke in a comment section.

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Loyal Patron
Patreon Donor
mike foster

How is Erin Roberts one of the most competent guys in the market? The last game he was a director on came out 17 years ago.

Reader
Joe Blobers

mike Foster try at least to make a minimum of search… your comment is so much low level. Even a 6 years old child can find info about Erin Roberts…

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Kevin McCaughey

They just can’t seem to get any closer to the finishing line though. It is just one sale after another to get more funds to do more “work” and, if anything, the project just gets more and more nebulous. It has just spiralled out of control. How long do you think it will be before they are back, cap in hand, with another ship sale? And the same people will keep on buying them. It’s a good gig really if you can get on the gravy train for it. Must be especially lucrative for Mr and Mrs Roberts.

Reader
Dom Claur

More funds is just allowing to provide more works and make this game a reality. Strech goals are an old story and CIG is basically developing the game backers pledged for.

Being crowfunded, money can get in from mainly one source.

How long before a new ship sale? easy: a month at worst.
Simply because CIG do have to pay wages. Are you paid each week/month when you go to work?

It would have been very easy for CR to throw an half crap game with few ships and rush out with remaining money. .. well that is exactly what Publishers are doing and also exactly why backers do keep supporting CR’s project.

Estranged
Reader
Kickstarter Donor
Estranged

Chris said they had more than enough money to finish the game. Liar?

Reader
Joe Blobers

… and for those interested, among one of the first few site yesterday shooting crap is now providing apologise:

Press-Start: “We’d like to apologise to Cloud Imperium Games for not clarifying with them on the specifics of this prior to posting.” self.starcitizen

In fact, another Doomsayers crap that turn to give more (good or bad) advertising to CIG :)

the new article from massivelyop:

Cloud Imperium rejects wild claim that Star Citizen is ‘owned by a bank’

Reader
Joe Blobers

Loan =liar? this or nothing…

Reader
Loyal Patron
Armsbend

So the game’s backers are now comfortable with him running out of money with the project have no discernible release date and making ship sales until the end every single month or so?

He has got you people hooked it will be hilarious to watch all of your dreams be crushed.

Reader
Dom Claur

Armsbend, I vote for you because it is hilarious. Do you think the same few thousands backers buy every month a new ship?

Every month , new backers are jumping in and SC 3.0 is going to be released in a couple of months at worst, not in a century. Sc 3.0 alone will attract even more.
Sq42 Chapter 1 will have a release date later this year (read an updated schedule like SC 3.0 patch, provided by CIG every week).
Your reading of current situation and naming of backers demonstrate you have little understanding of good company finance practices.
Loans are mandatory, not an exception.

Beside that, SC is not a dream but a real project with real people, with tangible playable modules for test purposes.

Estranged
Reader
Kickstarter Donor
Estranged

Loans are mandatory? Go ask a well run company like Amazon.

Reader
Joe Blobers

May be because Amazon is also partially a bank (Amazon Lending) that surpassed $3 billion in loans to small businesses since it was launched in 2011 and now is challenching Big banks…
And yes loan are mandatory in all business, like it or not, this how the business is running by today standard.

Estranged
Reader
Kickstarter Donor
Estranged

Mandatory is 100%, which is untrue.

Reader
Joe Blobers

Cool so we are doomed?

Reader
Lethality

You should do just that, actually.

Reader
Kevin McCaughey

Star Citizen will be released in a couple of months? I will eat my own penis if that is the case.

Reader
Dom Claur

Kevin McCaughey, nobody said so… but rather try to read what was written: SC 3.0 is going to be released in a couple of months.

And what you do with your penis is your business man.