Secret World Legends opens to all, offers vets 3 character slots

Who needs a restricted headstart? Apparently not Secret World Legends. The reboot was initially opening its doors early to only The Secret World owners, but that quickly changed; during the dev livestream it was announced that the headstart was now open to everyone! That means anyone can go to the official site and hop into this free-to-play game. (The Steam launch, however, is still set for July.)

In a move that will please veteran players, Funcom also announced that TSW owners will be granted two additional character slots in SWL, to make a total of three slots for free. This works well for those who were having trouble choosing a faction.

The newly released Producer’s Letter also gives players instructions for linking their TSW accounts to their Secret World Legends accounts in order to have their cosmetics transfer over. In order for the Legacy transfer to be successful, players must log into SWL with their TSW credentials, and the two accounts must be linked by “some time in August 2017” when the service will expire.

Source: SWL dev livestream,ย  Producer’s Letter. Cheers Enamel and Balsbigbrother!
SHARE THIS ARTICLE
Code of Conduct | Edit Your Profile | Commenting FAQ | Badge Reclamation | Badge Key

LEAVE A COMMENT

90 Comments on "Secret World Legends opens to all, offers vets 3 character slots"

Subscribe to:
Sort by:   newest | oldest | most liked
ceder
Reader
ceder

No appeal in rushing to play pretty much the same things with a new bow on it, especially as such is always issues prone. Why rush to sit stuck in traffic on a freeway, ya know.

ceder
Reader
ceder
Reader
Toy Clown

I’ll just play BDO first tonight, and try SWL later. I have new character ideas, empty slots to fill, and names to claim!

Reader
Maggie May

Well I’m fairly surprised that my girl turned out looking as good as she did … Must be the pink hair.

I did have one big issue that made the game unplayable for me. My mouse was acting totally wonky. It took a lot of google searches to find the solution … Turning off mouse pointer precision, and for some reason my elderly puter resets this every time I restart so I will have to change the setting every time I go on.

Reader
Kickstarter Donor
Dividion

My mouse was drifting like crazy in ESO when I went back to it for Morrowind. Seems the problem was using “full screen windowed” instead of just “full screen”.

xpsync
Reader
xpsync

and is why i love a really good mmo combo, I’ve no problem playing ESO during the wait.

Reader
Kickstarter Donor
Patreon Donor
BalsBigBrother

/sigh

Well that is me done for the night. Hope the Funcom folks can snatch a nap at some point too

hurbster
Reader
hurbster

Yeah, have to feel for the poor buggers working this late on a Sunday.

Reader
Castagere Shaikura

I hope they ban all these asses too.

Reader
Simon Swan

Another 2 hours…. they don’t really have a handle on this, and they aren’t really respectful of customer’s time… but then again it is Funcom

Reader
Slaasher

What would you prefer they do?

Reader
lottery_in_babylon

meh. just feels like a mechanics patch. Blizzard would have made these changes in a casual patch lol (i loathe WoW btw). But TSW hypes it as a relaunch. no hate, just dont think Funcom is a very good developer. would have been better to just scrap the combat in TSW entirely and make it a co-op story game. the combat is still just not fun.

Somewhat Eclectic
Reader
Somewhat Eclectic

Blizzard would change their combat system, crafting, leveling system, and gear progression in just a mechanics patch? Come on they’d at least make that part of an expansion patch.

Reader
Paarthurnax Dragonhearth

Yep , true … what other companies call a Patch … some call it a relaunch ……. They just said … hey here is the game again …. do it again … and we hope you will spend more $ on us cause MEeeeeembeeer ! Bunch of memberberrys ….

Reader
mcsleaz

Everything about it so far just feels Better than the original, I’m liking it.

Reader
Castagere Shaikura

It may become my main game now. The revamp was done well
.

Reader
Jeremiah Wagner

I have only played pistols / shotguns for about 3 hours , but for me its…… well its horrible :(. You don’t actually get to fire your weapons whenever or wherever you want. You just kinda like aim in the general direction of something bad and start clicking. If there is nothing in that basic area then you don’t fire. Things die quick and I don’t take any damage. Just VERY VERY boring, but like I said I’m only 3 hours deep so maybe once I have 30 hours it might be very different. Honestly I don’t think I will hit 30 hours.I guess it could also be the pistols / shotgun class that is boring , I really have no clue. Maybe I’m just MMO’d out because I cant stand the mindless clicking anymore. I loved early mmos’s where you had to watch your health bar and mana bar and make sure your not losing to much life or spending to much mana to fast. So for people who enjoy mindless clicking this game is probably great.

Somewhat Eclectic
Reader
Somewhat Eclectic

The sad fact is what you’re describing was closer to how the game’s combat originally worked (with the needing to watch your health bar and all). Sadly it was a contributing factor to them needing to make this relaunch (aka people complained it was too hard and quit).

Reader
Loyal Patron
Patreon Donor
Kickstarter Donor
thickenergy

I never played TSW. I went into the character creator for SWL last night with the intention of making a character that resembled me, more or less. That simply was not possible. Partly because what passes for beards in the game are scribbled on horrors passing as facial hair. Partly because even after a hard drunk and no sleep I still look more human than every male character face available. After a bit of flailing about I did manage to make a dude that can pass as a mammal, more or less.

Funcom might want to ask Turbine for some character modeling tips. /snark

Once that herculean task was behind me I jumped into the intro/tutorial. While the combat didn’t wow me I do want to dig into it more, try out a few different weapons, and play with the ability and passive skill trees. So the fighty stuff in the game has me engaged enough right now at least to not be a deal breaker.

The story aspects I experienced were dark and trippy and entertaining. There may or may not also have been some mystical fellatio involved, which in no way impacts my objectivity. Scout’s honor, pinky swear.

In summary, as long as I can keep up my suspension of disbelief during cutscenes where I’m staring at paralyzingly hilarious facial animations and skin tones that stop well short of my character’s hairline, I think I’ll have a good time playing SWL. Crazy stories and blasting elder baddies can carry me a long way.

Reader
kidwithknife

Kinda kicking myself for buying character slots now, but I’m not one to complain about companies giving me free goodies. With any luck I’ll get the aurum for the slots I bought refunded, and if not then oh well.

Reader
dthblayde

Two friends of mine put in petitions for an aurum refund on the char slots, and received said refunds within a couple hours, so give it a shot.

Reader
wratts

Same. That honestly seems like something they could and should have decided and communicated before launch. 24 hours after is just guaranteed to upset loyal customers who wanted to have multiple characters

Reader
Jeremy

Updated ETA is now 5 PM EST. ;)

Reader
Geoffrey Smith

Saw this, wept, got frustrated.

Hacks gonna hack and all, but kinda feel like this is something that should have been caught in CBT. I am not sure how much work they did on the exchange part during it. Plus I had bought an extra slot before being told of getting three for veterans, so was a little annoyed.

having said that, most of my annoyance comes from the fact I WANT to be playing their game, so…..

Reader
Kickstarter Donor
Patreon Donor
BalsBigBrother

So three more hours not great but what can you do, oh well off to play some Fallout 4 then I guess /shrugs

Reader
Kickstarter Donor
NeoWolf

I give them credit for this. Offering players less than they had previously had when they bought the game was pretty shi**y, so it is a good move that they are fixing this.

Good job Funcom, thumbs up.

Crow
Reader
Crow

I really apologize for my negativity. SWL is wonderful so far!

Reader
A Dad Supreme

Smelling a rollback since this is economic (no way they let people keep those millions).

On the bright side, I get another chance to use the keys to open more lockboxes for loot, since the ones I’ve opened so far give me pretty much a dog pet and a bunch of distillate/Age mats.

Might get lucky and get a better weapon this time around!

xpsync
Reader
xpsync

Almost bought 2 slots yesterday, glad i waited.

Reader
Kickstarter Donor
Patreon Donor
BalsBigBrother

Crow
Reader
Crow

Funcommed.

Reader
Jeremy

Shocking.

Reader
Simon Swan

This is because of the huge, and unreported Aurum exploit where currency is being accrued into hundreds of thousands of US dollars by the buy/sell marketplace mechanic not functioning correctly. I get a feeling this downtime could be a lot longer, and a lot of people are going to be disappointed if there is a roll back.

Reader
Malcolm Swoboda

I would accept a rollback with a good form of compensation.

xpsync
Reader
xpsync

Damn i hope not dumped 12 hours yesterday peeps in the guild even more. lol. Can’t stop playing.

Reader
mcsleaz

Me too, I cleared all of Kingsmouth yesterday and just started the second area, A rollback would be most heinous.

Reader
Kickstarter Donor
Patreon Donor
BalsBigBrother

Yeah I heard about that before the servers went down, exploiters and hackers effing things up for folks again.

I hope they can fix it without a roll back but like you I wouldn’t be surprised if we get one. A roll back at this stage (day 2 of head start) will be annoying but it is not the end of the world either.

Reader
Loyal Patron
Patreon Donor
Kickstarter Donor
Paragon Lost

While I also will condemn hackers and exploiters with you BBB, I want to say that if Funcom wasn’t “always” so sloppy with its code work that we wouldn’t see so many exploits with “every” damn release that they do. :(

Reader
Kickstarter Donor
Ailsa Nordstrom

I hope there isn’t any effect on anyone who didn’t buy Aurum and participate in the exploit. I opened a cache last night with some pretty sweet loot!

Reader
Castagere Shaikura

Dam hacker/exploiters already screwing things up after two days of launch. This is the first thing these asses look for in any game not just Funcom.

Reader
Kickstarter Donor
Ailsa Nordstrom

I’m glad I didn’t do any Aurum/Mark of Favor trading. I’m waiting for the 26th when my Funcom points from TSW show up as Aurum in SWL.

xpsync
Reader
xpsync

F’ck i did, dumped all my MoF.

hurbster
Reader
hurbster

It’s down at the moment. With a bit of crafty remapping I’m now digging the combat.

Line
Reader
Line

Playing it a bit more, I’m a tad worried about the complexity of the gameplay, or lack of it thereof.
It’s super straightforward, super bursty without he builder, and with the big nerf of last year (or around that time); it’s pretty damn easy.
Not sure how some people managed to get a high TTK in SWL, I two shots basic mobs with a hammer on a crit. With no upgrades.

I do like soloable story dungeons though. And it pushes for some defensive skills too, it’s pretty fun.
You have much more defined options in combat, but also less reasons to use them… guess that’s not so different from what it was after the nerf. Feels smoother, and less reliant on very slow to apply debuffs… but it feels like it’s missing a way to switch builds faster than with chat commands.

Reader
Malcolm Swoboda

Kingsmouth, Solomon, further? If the first, I don’t care about that because Kingsmouth is now and should always be for outright gaming newbies. If the second, then I kinda care but not much because the rest of Solomon is now and should always be for MMORPG newbies. If Egypt then sure.

styopa
Reader
styopa

They need to get a lot of credit for the expanding of character slots.

We bitch all the time when companies do something dumb. We need to praise them when they intelligently and quickly address errors.

Reader
Malcolm Swoboda

I’d give them a lot of credit if they converted previously bought (4-8) slots from TSW over.

The 3 for Legacy owners is just good form, what needed to already be done quite a while ago (in this case beta phases).

Still gonna be annoyed (at best) players who see their purchased TSW slots aren’t mattering at all.

Reader
Sleepy

Definitely, it was one of the few things that has annoyed me about TSW – I notice the few people who were monopolising the previous articles complaining to high heaven are mysteriously absent now too.

Reader
Kickstarter Donor
wild-abyss

I’m liking pistols, it feels much better to me. I always wanted to use them before but had to do something that would let me survive so it’s nice that they pack a punch now. Still struggling on what to pair with it, though. Tried chaos, then assault rifle, now I’m giving blood a go. I want something with more healing or an “oh, shit” mechanic…

Reader
Tia Nadiezja

I managed to get Hera as the nickname for my Templar main. That is totally sweet.

And the transfer system has turned a bunch of stuff I had scattered across characters before into account unlocks (especially Nermagal! I love my cute Lovecraft kitty! Who’s the most adorable eldritch horror? You are!), which is also totally sweet.

Reader
James Crow

they need to make the transfer available more than only one time.
i didn’t got alot of CE Cosmetics because i forgot i didn’t claim them.

yes i spend alot of money on TSW:p2p,points,slots.
i don’t care im not getting some of the things and even starting over.

but yes, i want my items that other got.

Reader
Malcolm Swoboda

It would be nice for them to refine the process and offer it again through the summer.

Reader
Oleg Chebeneev

Played some yesterday and it was refreshing to see so many players all around. Not a fan on weapons mechancs, but I prefer new controls over old ones. Overal its a good old TSW with some tweaks

Reader
sophiskiai

I like a lot of the changes, but am finding the combat (at least on Ele/Chaos, which admittedly is rated as one of the harder combos) only slightly improved – mostly it’s just annoying me in different ways than it was before! But maybe I’ll get used to it over time?

What’s really frustrating me is the tiny size of the inventory. I’m trying to be as efficient as possible with the upgrade system, which means holding on to one of each weapon and three versions (DPS, heal, tank) of each talisman slot, and that’s before even getting into Mk. I / Mk. II / Mk. III versions of gear or having inventory space filling up with gadgets, a stack of lockboxes, rare items for the museum and for boss summoning, and temporary quest items. Things reached crisis point when I got to the “Gravity” quest in Savage Coast, which has about 8 quest items in addition to the 2 quest items I was already holding onto for “Dawning of an Endless Night”, and I had to start agonising over which of the quest items it was safe to drop while partway through and wishing I hadn’t spent my Marks on a sprint upgrade.

Reader
Malcolm Swoboda

You don’t really need to keep the early drops of weapons you won’t be using.

I mean you can, but yeah, the early inventory unlocks are designed for that IMO.

You’ll get better base items from later missions, dungeons, etc. Sure your upgraded stockpile may end up better statistically, but not necessarily in effects and only after all that upgrading. Its KINDA worth it, but Funcom isn’t gonna design a system where you gotta keep up a whole early pile of things in order to get rolling with later content.

Also its perfectly fine to spread out gametime a bit (by design; they keep saying how they don’t want ‘full time gamers’, but it seems they would like daily gamers) and you’ll get more Marks from that, just questing and ending up fulfilling daily challenges.

Reader
Castagere Shaikura

I’m really surprised how this revamp turned out. To me Funcom did a really good job here. I can see this being my main game now. The new combat system is really fun and keeps you on your toes. I went Elemental/Chaos and its really fun to me. The extra slots for us veterans is a nice touch and fair. Now i hear alot of complaints about inventory. I guess i’m not a pack rat but i just made extra bags like i did before and have plenty of space for me. And with the new gear upgrade system why would you keep any drops?

Reader
Kickstarter Donor
Patreon Donor
BalsBigBrother

If you need to keep various items to fill various roles, questing, pvp or raiding and then additional on top of that if you like tank, heal or dps. Then you will fill your inventory pretty quickly at the late game.

Granted that won’t be an issue for a while for a lot of people but I can see it becoming one as folks progress further into the game. Which in turn leaves a bit of a sour taste in my mouth about the daily currency cap.

Reader
Malcolm Swoboda

Inventory will certainly matter at endgame but in earlier leveling I know I can certainly coast by on the 25 slots because gear setup doesn’t matter nearly as much. Its optional, and I optionally spent Marks on 5 more slots.

Reader
K S

I am not sure what the issue folks are having with the combat. I’ve only tried Elemental and Chaos. I can say without a doubt, the combat is totally fixed from TSW. It feelings completely engaging and fun. Every spell or dodge feels right. All the reasons I could not get into TSW has been totally fixed in SWL. The only negative feedback is the female character models. Their faces are pretty darn ugly and look downright manly. The male faces are fine. Funcom, please provide more attractive female faces even if it is a cash shop item….I will buy it. It would be worth it since the game is soooo much fun! Either way, I know I will be playing this game for a while.

Reader
GumpsGang

I never got around to playing TSW before, but I’m 5 hours into Legends and loving it. One thing though, the male character faces are mostly spot on. However, the female seem slightly “durpy.” It it just me?

Reader
Patreon Donor
Kickstarter Donor
agemyth ๐Ÿ˜ฉ

I have a weird problem with all the faces in TSW (and SWL). Everyone looks the same. Molded from the same clay shape just slightly. You get all kinds of silly things to put on your head/body as distractions, so I guess the faces looking not great isn’t so bad.

Reader
Jeff

were all weapons unlocked for TSW players too? At first it looked like I just had my beginning weapons but later I looked and it seemed that all weapons were accessible. I very much like the pacing of the new tutorial.

Theryl
Reader
Kickstarter Donor
Patreon Donor
Loyal Patron
Theryl

You need to get through the tutorial and to Agartha before everything unlocks. Possibly to the first cutscene in Kingsmouth if the game is feeling cranky.

Reader
wratts

lol, dang and I just today ponied up to buy a character slot! Oh well, I haven’t shuffled FC any money in years so I’ll just consider it a donation to the cause of keeping SW alive

I’m having pretty negative feelings about the combat. I’m not sure if it’s just familiarity, but I actually prefer original TSW combat. Using blade/ele on the character I’ve played the most, you have to take the basic power that’s almost useless, and Spirit Blade since it’s the only Chi consumer and if you don’t use it you’re just bailing on the entire chi mechanic. So, rather than 7 slots you had in TSW (ignoring ult and aux), you now have 6 and in at least a blade build 2 of those are taken just by choosing blade.

There’s no dash powers I’ve found yet, so you’re either pulling from range or running up to everything, and all the weapon synergies seem to be gone. The combat is just slightly less floaty, and now rather than always being able to use a builder, you’re constantly managing energy so at some point in any long fight you’re going to have little option but to use that basic power that may or may not be useful in the situation.

Overall, it still seems a solution is search of a problem. I like the weapon empowerment system, but nothing else really seems to have added any value

Reader
Kickstarter Donor
Phubarrh

Combat’s feeling spammy to me in a way that TSW’s didn’t, and I’m not a fan of having the camera locked to my back. Hoping that I can adapt.

styopa
Reader
styopa

Synergies are gone, which is unfortunate. I thought synergy-hunting and cross-speccing (use power X from tree Y to put condition Z on target, use ability A to massively affect targets with condition Z, voila) was interesting and complex. (And, admittedly, probably crazy-hard to balance or to expand.)

Unfortunately, with the tree-structure and limited slots you quite frequently are buying something you either won’t use ever, or are too low-priority to keep on your bar in favor of something more meaningful…so you end up spending points on crap you don’t want to get what you DO want. How is that meaningfully different than the previous structure, except it’s now much more linear?

I’d agree that it’s a little less floaty, but there’s still the early-MMO lack of inter-toon context – blows just happen in space, perhaps with a ‘blood splash’ texture cloud, but it’s still a couple of mannikins doing their little “action dances” next to each other until one dies.

Unfortunately, if anything it feels to me that the UI is even slightly LESS responsive – I’m not sure if that’s an issue of requiring animations to finish before running the next ability, or an odd twist in the ability queuing, but quite often I’ll use an available ability and…nothing. But another ability I’ll STOP spamming and still get one or even two pops of it after I’ve stopped keyboard mashing. :|

Reader
Brown Jenkin

On one hand I definitely respect where you’re coming from with regard to synergies, they were interesting and definitely complex. On the other hand TSW combat was always awful and the synergies made it genuinely kind of hard in addition to being bad, like the learning curve was seriously steep at times, very steep, in a way that isn’t super-inviting if you’re not into researching your character builds… which wouldn’t be the end of the world if the combat wasn’t also generally horrible enough to make it hard to care.

Reader
Loyal Patron
Patreon Donor
Kickstarter Donor
thickenergy

I think the solution to having abilities firing well after you’ve stopped hitting buttons may be to turn of ability queueing in the settings menu. Which I’m going to try as soon as I can get back in to the game.

Reader
Loyal Patron
Patreon Donor
Kickstarter Donor
Paragon Lost

Ugh, too bad I always loved that synergy as well. Not good about the UI being less responsive.

Reader
Brown Jenkin

This is reassuringly better than most of what I’ve heard of SWL combat so far and is kind of reassuring. I’m still out of the country for a few days but excited to hop in and give it a spin when I’m back in town. TSW’s combat was always impressively awful imo, and frankly from videos to what I’ve read it still looks like crap, but I’ve got my fingers crossed that it will be slightly better than awful… that’s really all I need for SWL to be a good game.

Reader
Denice J. Cook

Name reservation question: I did the transfer and got my 3 character slots, but my one TSW character name I reserved a couple months ago (whenever it was that you could do it) that used to show in my online account as reserved for SWL, shows as taken when I try to create a SWL character with it since the beta went live.

My online account no longer shows that name as reserved for me, either, even though it showed as reserved all the way until the SWL beta went live yesterday.

What happened, and is there a way for me to use my reserved name in SWL? Sorry to ask here, but TSW forums aren’t taking SWL questions, and the SWL reddit is…quite a hurricane to wade through. I can’t find answers anywhere.

Reader
wratts

Ouch, I would assume you’re probably out of luck, since giving you your name back would involve taking it from someone else, unless it’s a glitch in the reservation itself

Estranged
Reader
Kickstarter Donor
Estranged

Sorry Denice, that is making me nervous as well!

Reader
TheDonDude

I still feel like combat is… odd. I’m using Blood Magic and so far I just spam whatever I want for as much as I want (usually the big circle of doom). Haven’t noticed any reason not to use it.

It also doesn’t feel very responsive. Sometimes I’ll click the attack button once, but for whatever reason it’ll register twice, causing my character to attack more times than I clicked.

Reader
Hirku

About the double action: by default the game queues up actions, so if you quickly click again while an action is in progress (or if your mouse button is wonky like mine) the game will immediately fire the next action when the first is done.

You can disable this in Settings > Interface Options, at the bottom of the first tab.

Reader
TheDonDude

Tried it, and it was a good suggestion, Hirku. That does help the ‘feel’ quite a bit. The rotation is still quite weak, though.

Basically if there’s a single mob, I spam my single attack button. If it’s more than one mob, I spam my AoE attack button.

Reader
TheDonDude

That might be it. I’m used to ability queuing in the sense that if I click an ability half a second before it’s ready, it’ll still fire.

Maybe the ‘window’ for Legends is just super long or something. I’ll try with that option off.

Reader
Kickstarter Donor
Jeffrey Meade

I have exactly the same feeling playing Blood…

Reader
Kickstarter Donor
Rees Racer

Gun bullets didn’t curve before, did they? I feel like I’m in the movie Wanted.

The combat is measurable better, I think…although still pales next to TERA (B&S, BDO).
Of course, there are other trade-offs that balance the ledger in the game’s favour…and I always did enjoy it.

Reader
John Mynard

Given that this is a rework of what already existed, that they have been able to do this much is a miracle.

Reader
Kickstarter Donor
wild-abyss

Yay, Lumie and Dragon alts … that I will almost never play but will still make anyway. :D

Reader
Hirku

The extra character slots are appreciated. Now I can create Lumie and Temp alts to experience those sides of the story and amuse myself by having them unknowingly work for the Dragon.

Reader
Kickstarter Donor
Greaterdivinity

Now that I’m finally in the game, I’m enjoying myself for the most part. Not a fan of some of the changes (the daily currency being the way to unlock inventory and sprints, but limiting how much you can earn? player trading locked behind a sub?), but it’s still an improvement overall. Definitely does a lot more “guiding” though.

Oh well, time to keep playing, it’s kinda nice having an “excuse” to run through the older content again, especially since I’m not a total idiot/noob at TSW anymore. I’m still awful, just slightly less awful.

Crow
Reader
Crow

The key with the Marks will be to use your ten/day auction house slots well. If you sell high-value stuffs you can bring in quite a bit more Marks than just the 10k for the dailies.

I’m also happy to see that I think the intended mechanic is to go back to older zones with new level 1 greens to level them up. Gives a much more organic means of re-playing the older and often awesome content.

Reader
Jeff

I don’t know how I will choose between sprinting speed and inventory space. Although I haven’t really picked up a lot of stuff yet.

Reader
Kickstarter Donor
Greaterdivinity

Yeah, that part is brutal IMO. I spent on inventory room first, thinking that would be at a premium (really miss PAX being a currency and using that to buy/unlock stuff) but thus far it seems like sprint speed may be the better choice. My inventory has been almost entirely empty since I just end up dumping most items into upgrading my gear.

Really not a fan of how they’ve made the monetization for many systems much more harsh, and that subs don’t have the cash shop stipend anymore to help get around any of those issues : /

Reader
Kickstarter Donor
Patreon Donor
BalsBigBrother

Yeah that currency cap is one of my disappointments too.

While on one hand I can understand that they want to push people to buy Aurum because they did do all this to to try make a profit. Understanding and liking the way they go about it are at way opposite ends of the pole.

My own feeling is that is would add some extra value if the currency cap was removed for patrons / grandmasters.

It remains to be seen how important inventory space is later in the game and like Greaterdivinity I am feeding things into upgrades so my inventory is not so full at this point. (another slight disappointment in upgrades but will save that one for another time). Still I can see a point when the need for multiple weapons etc to fill various roles will fill out available space, time will tell as I progress I guess :-)

Reader
Malcolm Swoboda

Mark cap is so players don’t constantly grind it and turn the conversion market to mush. Either remove the cap and remove the conversion (thus $-only for Aurum stuff), or keep the cap and keep the conversion.

wpDiscuz