Secret World Legends prepares to re-open currency exchange following rampant duping

With Secret Worlds Legends relaunch last past weekend, one of the tentpoles of the new free-to-play business model came under attack almost immediately thanks to an exploit in the currency exchange. Funcom disabled the exchange to head off the crisis and announced that it was going to ban those who duped the premium currency.

The team has finally worked out a fix, and some time today the currency exchange is expected to be brought back online. “[Tuesday’s] patch includes backend fixes that have been implemented for the currency exchange,” the studio said. “We are planning to re-open this feature as soon as we finish implementing some additional server changes, and estimate the marketplace to be back online tomorrow (June 28th).  Thank you all for your patience!”

A few other hotfixes over the past two days include a minimum price on the auction house to post items, a few animation tweaks, and corrections to wrong rewards being handed out in level 50 dungeons.

Source: Patch notes
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118 Comments on "Secret World Legends prepares to re-open currency exchange following rampant duping"

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Alfredo Garcia
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Alfredo Garcia

I think a lot of the wailing and gnashing over the business model would not exist if players could simply select any two weapons to use during character creation and if it was possible to try out all the weapons while in the dojo. Preferably before you have to make your final choice. Apparently you could do something like this in TSW and it was removed for SWL.

Anyone that wants to use a weapon combination that isn’t one of the presets comes up against the paywall about ten minutes into the game. The time it takes to unlock weapon pages with MoF isn’t a problem. It’s the sort of grind that is very typical in F2P games. The real issue is that there is absolutely no reason at all why you should be facing the choice of doing that or spending cash after just a few minutes of play. It gives an overall impression of miserliness. Which is not a way to impress people or get them to open their wallets.

The Auction House and Exchange being down has also thrown off perceptions somewhat. Once those are both up and working players will have additional avenues for MoF and Aurum gain.

The Patron incentives do seem like a total fail. Certainly relative to the price of Patron status. I don’t know if the keys you get as a Patron can be put for sale on the Auction house but if so that would mitigate some of the lack of value. On the face of it though, Patron status does almost nothing to reduce the pay/grind gating.

The monetization of the game, while thorough, doesn’t seem horrible overall. Just taken too far and presented as an obstacle far too early in the play experience. Playing and enjoying yourself without any cash purchases seems very doable. But if players can only get get their toes through the F2P door before they’re being handed a bill many of them will simply turn right around and head the other way.

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Geoffrey Smith

I agree with what you are saying about the choosing of weapons. I can just also see why they are doing it.

It’s not so much about the money as it is that, in TSW, it was very easy to pick a combination or abilities that simply didn’t work. There were weapon combos and builds that would just make you hit that famous brick wall in Blue Mountain that halted progress altogether, and they are trying to avoid that here by providing everyone with basic builds that will get them through it.

However, since the redesign essentially made these builds more streamlined, I would agree that the hand holding is probably not as necessary as it once was, and it would behoove them to have a freeform option. Or allow you to “redo” your choices once selected before you head out to New England.

Also, it would be nice if we could SKIP the tutorial on alts and such. But that is another topic.

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Castagere Shaikura

Man I was so hyped about this game. But playing it for awhile and see that it really is just another money grab f2p game. I had talked 5 friends into trying it out and they quit already. Should have known Funcom would screw this up badly like everything they do. They really suck so badly in my eyes now. What really pissed me off was the 3 day cooldown on repeatable missions 3 freaking day cooldown for f2p players 8 hours if you sub.

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Weilan

I like it and I only play it because of the story, after all there will always be Vanilla WoW to go back to when everything else fails… even 50 years from now. xD

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Paragon Lost

They took a flawed but brilliant mmo that was four years old and instead of fixing the wrongs, expanding the game and trying to get players to come back offer a bait and switch with a more flawed cash grab mmo. Brilliant, simply brilliant. I predict SWL is as dead as TSW now is within six months.

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Hirku

I’m in a win/win situation. If your prediction is right, 6 months will be more than enough to play the original story and issues with all the improvements and go out on a high note. If you’re wrong, I get to keep playing while laughing at your next prediction of doom.

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Paragon Lost

I so hope I’m wrong, I really do Hirku. I’d love to have Funcom prove me wrong and turn this around. I don’t think I’ll be totally wrong. This is a company that has always apparently struggled for as long as I’ve paid attention to them and played their mmos.

I think they’ve always been in serious need of “real” leadership that could management them correctly. Their quality control, direction, logistics, consistency etc have always been so damn uneven.

Oh and really I should have said within a year, I think that they could/should make it for the first six months. One thing we’ve repeatedly seen with Funcom is that many players are willing to be patient with them for the first six months to a year.

Regardless I do hope I’m wrong and that they surprise me, but their MO in the past hasn’t shown me that they learn from their errors. (sigh) Now back to listening to Justin’s interview with Garriott and Starr and doing some reading. :)

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Hirku

I certainly don’t think you’re wrong that there are problems, I’ve expressed that myself plenty of times. But I think you and others are going a little overboard with what it’ll take to smooth them out and FC’s willingness to do so. And of course it’s standard policy for me to poke fun at predictions of dooooom since my entire MMO history has been years of playing games that were dead / about to die. But we’ll see…

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Paragon Lost

What I’ve decided to do is just take a step back and just screw around in LotRO for the time being (I’ve been in a nostalgic mood), and wait and watch.

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Hirku

That’s a good plan that everybody should follow. Have fun!

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Jacobin GW

Wanted to like it, but sadly the monetization is an abomination and the combat ‘upgrade’ was just a gimmick to lure people in.

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This is making its rounds on reddit and various other locations… It certainly casts a not so pretty light on all the aspects of this relaunch.

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Geoffrey Smith

I stopped at the part where he gave a half assed explanation of the exchange and the auction house. He seemed to entirely skip the part where he could use all that “Random shit” he was getting to sell on the auction house to get more of the “piddling amount” of marks you get daily to buy Aurum (he never mentions buying it, only selling it, for some reason).

Ok, I pushed through further, an now my favorite part is 9:47 where he talks about how the process for buying other weapons is misleading, and the pop up on the screen during this LITERALLY SAYS passives and actives are sold separately.

Never watch YouTube game reviews, folks.

I swear, watching all the half assed explanations of people complaining about SWL is really getting hilarious at this point.

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BalsBigBrother

If Secret World Legends remains in the top 100 games on steam a month after it launches on that platform I will post an unreserved apology on this site in the next available appropriate article and never mention any of the things I think are a problem again (some of which have been highlighted in that video).

So it only needs to keep its momentum for a single month from July 31st – August 31st. Time will tell who is nearer in their estimation of how well Funcom have done with their f2p model.

(I hope that I do post the apology I really do but I think unless some big changes are made I won’t be.)

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Bruno Brito

From what i saw, it’s already getting mixed reviews on Steam.

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Safe bet for sure.

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Geoffrey Smith

That’s a strangely qualified explanation.

The better estimation of success would be, I think, what Funcom’s financials say, not what Steam says. If we agree that the point of this relaunch was to make Secret World more financially sound (and I think few would actually argue that), then the real proof will be in what it’s financial stature is, say, a year from now, not what Steam says after a month.

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I am a Funcom stock holder. They had a brief spike during Conan Exiles release, but they have been flat through all this Secret World hype. I don’t think TSW is going to net them much of anything. I do expect another spike in their stock price when Conan Exiles hits its console release, that is their real bread and butter at this time.

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Geoffrey Smith

I am not talking about their stock price, I am talking about their actual financials for SWL when those are released. If we want to narrow it down, we can even say what it looks like over the next two quarters if we want.

I just said a year so we can at least start to gauge what, if any, long term monetary potential exists.

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BalsBigBrother

Yeah I saw that and I do agree with a lot of what is said but not all of it. For me it is pretty close as far as how I think new players will see the monetisation once they are over the honeymoon period. Time will tell if enough stick around and keep playing / paying.

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Paragon Lost

Nailed it.

Tamanous
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Tamanous

The “Rule of Funcom”:

– Get hyped for game. Wait for release. Watch the chaos. Wait 6 months. Profit.

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Toy Clown

I’m enjoying SWL immensely. It took several days to get a grasp on how the new mechanics worked, and deleting and recreating around 8 characters to figure out the weapons I wanted to use. Once I got that out of the way, it was straight diving into the story. Only getting a couple of hours to play each night, I’m still in Kingsmouth.

I subbed a couple of nights ago because it’s worth the entertainment value. I’m not the type of gamer that hops in and rushes to a finish line. I’m the type that loves to explore, read all the lore, and figure out things as I go.

SWL is a real treat for players like me, and I’m excited knowing more content will be released to the game.

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Hirku

I’ve played through Kingsmouth in TSW probably four or five times, and I’m still taking my sweet time enjoying the sights and sounds yet again. It’s actually improved from before because the nights are much darker now.

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Slaasher

I think it is 100% perfect that youre still in Kingsmouth. This game is about the story. I always feel like I’m in a book and its been along time since ive felt that way about a game. Take youre time. Enjoy your book.

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Bryan Correll

Indeed. SW is a game meant to be savored, not rushed.

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BalsBigBrother

So in a moment of weakness I looked through the SWL reddit and really wish I hadn’t, these are fucking terrifying:

(Caution!). i got charge for 2 x $99usd Aurum package for no reason from SecretWorldLegends

***Purchase attempts that Failed may get resubmitted on a future purchase attempt and be approved*** from SecretWorldLegends

People are being charge multiple times or having failed attempts resubmitted. I purchased a patron and I think since reading these I have checked my bank account half a dozen times to make sure nothing untoward has occurred.

Really making me think twice about continuing patron as it is and I think I will transition over to steam asap as soon as that becomes an option. Anyhow make sure to check you bank statements for anomalies if you have purchased anything be it patron or currency

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Dread Quixadhal

Not sure that sky-is-falling stories about payment issues should really be taken seriously when the game just re-launched AND they’re scrambling to rework parts of the whole cash shop system as well.

In other words, people maybe should wait a few days for the dust to settle before risking your hard earned cash on a system that’s still being debugged. Common sense used to be common.

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BalsBigBrother

Wait what …… um the game as launched, we are not in beta anymore. The whole reason that this all has been done is so Funcom can get money and that is the entire focus of the game. So I would think that there would be a reasonable expectation that the systems used to give money to Funcom would actually work as advertised, that to me is common sense.

I am astonished how much dancing folks are doing to give Funcom a pass on pretty much everything about SWL, even this *gob smacked* Look I get you want it to be a success but sweeping stuff under the carpet or dismissing things isn’t going to help anyone.

To be fair to Funcom they are taking this entirely seriously to their credit given the dev replies in the threads and seem to be looking into each case to resolve the issues as soon as possible but still we shouldn’t be here in the first place.

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Dušan Frolkovič

Um, every single launch of every MMO for the last 10 years is/was wrought with problems in-game and server related. I am sorry but no, this is not a surprise.

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BalsBigBrother

Dance, dance, dance /sigh This the system used to pay for things with real money and this isn’t some server lag issue or a skill that isn’t working but you are dismissing it as if it is.

Yeah I can’t get my breath with you folks just keep dancing and I sincerely hope you never have any issues with your payments (I mean that too because it sucks.)

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krieglich

Nearly all of the time at MOP you’re a guy who writes well thought out posts – but in the case of SWL you seem to lose your coolness, why’s that? I agree – we shouldn’t sweep stuff under the carpet – but since you had no issues with your payments you (and I and everyone else not involed) have no proof for the reddit post to be right. I’m with Dread Quixadhal – just holding my money until everything smoothes out. Yes, the game is out of beta, but we all were there when AoC launched and we all know Funcom for quiet a few years – sure, that’s no excuse, but there’s little doubt in what to expect.

*sigh*
While writing this I guess I agree with you and Dread Quixadhal – so I don’t know. :D

(sorry for the bad grammar)

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BalsBigBrother

Yeah I will apologise for that right now, sorry. You are correct I am losing my cool a little with regard to SWL.

The reason, well I enjoyed TSW a lot to the point I levelled two character through the story and played enough beyond that to have them geared in decent end game gear. Something which took no small amount of time invested and it has to be said time I did enjoy investing.

Now to get the potential continuation in the story all that has been reset and I have to start over with the reboot, fine I will swallow that if that is what is takes. To have to do that and see what I consider to be big mistakes on the part of Funcom. To the point I think SWL will end up in the same place as TSW with no resources to match their ambition to continue the story, yeah that is a bit harder to swallow and is making me lose my cool.

Again I apologise for that but I don’t apologise for having shared my opinions on this subject.

I may be better served just to step away from these articles in the future and just try to enjoy the game as much as I can for as long as I can. Not sure I will be able to bite my tongue to achieve that but I will try to dial it back a little.

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Geoffrey Smith

I wouldn’t get too hard on myself if I were you. I am finding most of what you are saying to be much better thought out than a lot of what I am reading.

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Dušan Frolkovič

I am not dismissing it, money is for most people a very touchy subject, but as you pointed out already, they are taking care of it.

I am saying that expecting the launch to go smoothly is unrealistic.

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Toy Clown

While I watch this stuff carefully, I also don’t fully buy into it. How do we know the players posting this weren’t part of the duping? How do we know the players aren’t part of a smear campaign because they’re upset about losing TSW? I always question and never take things like this at face value. Sure, I’ll be careful with my money, but so far I’ve had no issues getting a sub, or spending 20$ on Aurum. I have a few other friends that have paid for either, or, and none of them have had issues either. Not trying to say these people aren’t having issues, but I’m careful not to place stock in strangers on the internet, especially.

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BalsBigBrother

Well given the replies from the devs in those threads they seem to be taking them as genuine and seriously. Folks are free to do as they wish but a little extra caution never hurts.

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Ailsa Nordstrom

Of course Funcom devs will respond that way. It’s a public forum able to be read by players and non-players alike. How would it look if they were dismissive in their replies? Don’t take all these hair-on-fire posts on Reddit at face value.

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Mr_Fester

Well that is another reason why you use a real CC and not a debit card.

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Dug From The Earth

The games new monetization is really awful. Here are some summaries from the games official reddit:

The big issue with SWL is that, altho is an MMO, you get no loot. Feeding the player’s loot addiction is the main goal of an MMO alongside with player interaction(trading), and SWL restricts both of those 2 features.
You want to trade to other players ? Buy patron.
You want loot ? Here take these RnG chests, spend some real life money on keys and pray for the best loot.
The give us 10 keys a day, judging by the number of chests within a dungeon i would assume you can make 2 dungeons/day and open 10 chests, or do 10 dungeons/day and ONLY open the last chest since that is the only one that has a “chance” for a weapon “drop”. Since you don;t even get exp reward for completing a dungeon more than 1 time what is the point in doing them ?

….even if you do pay them the patron fee your are forced to buy keys on a daily basis if you plan on doing alot of dungeon runs to get loot.

Much of the games monetization is around gaining AP/SP quicker. “I dont need that, ill just quest at a normal pace and pick them up at a slower rate…” you might say… Well look at this break down of how many AP/SP you actually get:

I hit level 50 a couple days ago, and I just recently finished all available quests in the game at the moment. Figured I’d give people an idea of what that means for filling out your weapon pages. Some background information:

-Completed every quest once
-Completed every dungeon once
-Completed scenario once
-Killed most rare mobs
-Only picked up legends along the path
-Patron active
-No Aurum spent

At the end of my journey I managed to acquire 380 AP and 672 SP. The total amount of AP you would need to unlock everything is 4665 (give or take a few, different starting weapons have different abilities slotted) and 6,555 SP. So running through everything once unlocked ~8% of the AP tree and ~10% of the SP tree.

So after playing nearly all the games content once through, you will barely even have 1/10th of the total AP needed to acquire the skills in the game.

So if you plan on doing much more than casually playing through this games story once like a single player game, with a half arsed character that probably wont be anything close to what you want from the skill/class perspective, and then stopping… this game is for you.

Otherwise, you need to start putting pressure on Funcom to rethink their monetization of the game, because once more people catch on to the finer details of things, its basically suicide for the game.

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Matthew Yetter

How is not having EVERYTHING a “half arsed” character?

A single weapon, with its capstone is a total of 205 AP and 725 SP. This means that a single playthrough of all content provides enough to get the capstone of your primary weapon and everything but the capstone for your secondary. You are also able to max out approximately 5 full lines of passive skills. In other words, your class will be very effectively set up. What you’ll be lacking at this point are various stat boosts from your secondary weapon’s passives and the various weapons that aren’t part of your class.

What can you do from there? Everything. There’s a whole game of content that you can go back and play through. Another full run would finish off your secondary weapon’s capstone and give you a third weapon’s as well. It would also give you another 5 lines in the passives, giving you even more stat bonuses. Overall, you won’t really care much about the passives that can be slotted because most of them aren’t very beneficial as a secondary weapon.

Of course, you can also just go back through the various things that you enjoy most and ignore the things you didn’t enjoy that much.

Compare that most other MMO’s. By the time you’ve gone through the content, you’ve maxed out your class’s skills and have decent gear. Then all you have left is re-running the same cross-section of content (dungeons and/or raids) over and over and over again to get better gear so that your stats get boosted. Want to play another class? Re-roll and run all the content again with nothing from your previous class there to draw on.

I’m sorry, but I don’t see where SWL’s approach is unfair, greedy or less fun.

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Bruno Brito

“Class”.

Yeah, but then you’re locked into that crap, and have to reroll if you wanna play something else, instead of being able to play how you want. Min-maxing will have as always a huge point in SWL, as in any game, and if you want to play other builds, you’ll have to reroll and relevel EVERYTHING.

TSW was always about adaptability. This isn’t.

It’s way less fun.

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Hirku

The difficulty of getting every skill on a single character doesn’t bother me at all because I finally have an excuse to create alts and see the Blue and Red sides of the story after all these years. I already know which weapons I like from beta testing; 2 of them are on my main now, the other 4 will be on my Lumie and Temp alts.

I actually like the loot bag system and the fact that trash mobs don’t drop. I’ve always enjoyed random loot like goodie huts in Civ or treasure chests in Diablo, but now I get that same enjoyment with the reassurance that there is no such thing as vendor trash anymore. After completing my dailies today I got lucky in the AH and picked up 3-pip weapons with attributes I wanted. Barely 8 hours in the game and I have weapons that can potentially take me to the end, getting just a little bit stronger with every loot bag, either by feeding them the loot or auctioning it off to buy better loot to feed them with.

That’s very satisfying to me, but I’m an oddball who never played TSW the “proper” way to begin with, so what do I know? ; )

Estranged
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Estranged

Yeah, I’m vendor trash fatigued. Good riddance.

Line
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Line

I don’t like their dungeon loot (but all the rant forgets that you totally get loot for doing missions – random shit, but you certainly get a lot of it…) because it’s boring and a slow gear upgrade with very little meaning (pretty close to all those Korean games actually).
I certainly hope that they’ll go for something more interesting than TSW which was an insane grind and one of the most severe vertical progression models in the genre.
Definitely not interested into another one of those, so they’ll lose me at endgame if it stays as is.

But getting all skills?
I don’t think it’s too bad.
It’s slow, sure, but having every single skill in the game is like having all jobs maxed out in FFXIV or a full roster of max level alts from other classes in other MMOs.
It’s not only slow, it’s insanely time consuming and a very, very longterm goal for almost every player.
Completing the skill wheel in TSW was quite a feat, to say the least, with more than 10000AP to collect.

You’ll have plenty of options to play with long before you reach the end of the game in SWL, without much of a need for other weapons, unlike TSW.
And more importantly, you just can’t fuck up. No matter your playstyle, you’ll be able to do just fine in solo and in groups, you can’t ruin your character by having a bad build and smash your face on a nearly impossible wall of difficulty… with only grinding as a solution.

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Geoffrey Smith

What I really think would help more than anything, when it comes to dungeon loot, is skins.

You still progress your gear incrementally like you would elsewhere (which actually makes the progression curve smoother. no more holding on to underpowered gear for no reason!) but you can now change how it looks, which I think would alleviate some of the issues regarding it.

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Malcolm Swoboda

I’m sure weapon skins will be in – but just like features like appearance change, will have a newly figured out system and they have to figure out the F2P economy of (hopefully its not all Aurum all the time).

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Geoffrey Smith

Feeding the player’s loot addiction is the main goal of an MMO alongside with player interaction(trading),

I always get a good guffaw when I read these clearly subjective opinions stated as authoritative fact.

The give us 10 keys a day, judging by the number of chests within a dungeon i would assume you can make 2 dungeons/day and open 10 chests, or do 10 dungeons/day and ONLY open the last chest since that is the only one that has a “chance” for a weapon “drop”. Since you don;t even get exp reward for completing a dungeon more than 1 time what is the point in doing them ?

First of all, it is 12, not 10. Secondly, does this person understand what the distillates are and how they work? Cause those are kinda important and useful to gearing.

So after playing nearly all the games content once through, you will barely even have 1/10th of the total AP needed to acquire the skills in the game.

…which is not all that dissimilar from TSW. Getting a Panoptic core in TSW was a massively slog then as well. As well it should be given that the idea is that you are learning everything possible for every single weapon, everywhere.

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Dug From The Earth

…which is not all that dissimilar from TSW. Getting a Panoptic core in TSW was a massively slog then as well. As well it should be given that the idea is that you are learning everything possible for every single weapon, everywhere.

Except there were no diminishing returns in repeated content or grinding mobs in the original TSW game. Grinding for additional AP/SP is going to take significantly longer in SWL than it did in TSW.

It also wasnt uncommon to find regular players who had a decent amount of skills from multiple weapon/skill trees in TSW. I had a good amount of skills from 4 trees, and I had never passed blue mountain. Now, what we will see more often, is people having 2 weapon trees, with maybe a few points into a weapon that they thought they wanted and realized “oops”.

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Geoffrey Smith

There is also a lot less skills to grind for. You would have significant amounts in TSW because there was a massive bloat of skills and passives that you could get that you would simply never use and never have any use for.

Furthermore, you can purchase AP/SP with Aurum (same as you could in TSW), in this case you can use Marks you get from dailies/AH to purchase Aurum, thus adding a second layer to point accumulation. All without touching real world money.

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Dug From The Earth

This isnt even so much “oh no i have to spend money”. This is the system in place to make money for funcom, hindering and semi-crippling the games overall game play.

The original games system was paced slow enough as it was. This new system only makes it slower. That is not a good plan for a game thats been out for over 5 years already. Old players wont want to wait the duration all over again, and new players have so many other game selections to choose from (new games) that wont waste their time as badly.

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Geoffrey Smith

…how is overall game play hindered? I mean, you don’t NEED all the skills to be an effective player. That’s just totally unnecessary. It’s neither required or expected.

Wait for and get what? All the skills? Better gear? I don’t follow.

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Dug From The Earth

how is overall game play hindered? I mean, you don’t NEED all the skills to be an effective player. That’s just totally unnecessary. It’s neither required or expected.

I think this statement alone is going to turn away most people who look towards a game as being something they can take in fully, and experience as much (or as little) as they want to.

Its the freedom TO have them, that draws in many players. It was one of the main perks of the original game for certain. New speed bumps getting in the way of that, wont help this game thrive.

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Geoffrey Smith

With all due respect, you are speaking authoritatively of what “most people want” without really showing how or why you can.

If you are going to say that one of the main perks of TSW was the ability to do get all the skills or whatever, I would once again point out to you that is was a MASSIVE slog to do so, was never expected or required, and would, in fact, constantly hamper people as only certain builds were even effective due to the large amount of unnecessary/ineffective skills.

And also, again, those speed bumps you mention are easily subverted via using the actual mechanisms and systems at hand.

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Dug From The Earth

Tell me that i dont NEED things in a game, where I should have the freedom to do them, is a sure way to make me not want to play the game.

This is why developers typically dont do this. You dont NEED 8 classes in WoW, but yet they give you multiple character slots. You dont NEED multiple spec’s in an mmo, but they give you the ability to respec or multi spec. Why do you think that is?

Its not authoritative to state an aspect of common sense. Take something away from someone who enjoys it, and there will be some that are upset by it.

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Dušan Frolkovič

In your line of thinking, you do not need all the weapons unlocked in TSW or SWL. Think of them as character classes. Unlocking everything equals to having a max level character of every class in WoW.

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Geoffrey Smith

Common sense is a logical fallacy, one that people rely on to assert authoritative statements without foundation to do so.

No, you don’t need 8 classes in WoW, nor are you given all 8 classes in one character either, something you have always been able to do in TSW and now in SWL. You don’t need to respec either, nor can you in TSW or now in SWL. What, exactly, is your point here?

As has been stated, you can still get all the skills and all the weapons on one character, should you chose to do so. There are even ways to shorten the grind to do this using Marks/Aurum.

Again, I am just not sure what it is your arguing here.

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Dug From The Earth

Your philosophical high horse is preventing you from seeing my point, which is simple:

Take away my freedom to do things in a game: IE: tell me “You dont need to do this, even though its in the game” and I wont enjoy your game. In fact, ill most likely stop playing your game.

Its why other developers provide ways for people to indulge their desires to do what they want in a game, by giving them things like extra character slots, respect ability, or any other numerous features that dont NEED to be in a game.

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Ailsa Nordstrom

How does someone pointing out that you don’t NEED to unlock all weapons and their actives/passives limit your freedom? You CAN unlock all weapons and their actives/passives if you want to, whether you need to or not.

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Geoffrey Smith

It’s not a philosophical high horse, it is an inability to understand what you believe your argument to be.

Again, NO FREEDOM HAS BEEN REMOVED! You can still get all the abilities and skills should you desire to do so, complete with shortcuts to getting them should you desire. So…. ????

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Dug From The Earth

My comments have been in response to yours when you steered it away from my original post. My original post quite clearly states what my original issue is.

After you posted:

you don’t NEED all the skills to be an effective player. That’s just totally unnecessary. It’s neither required or expected.

My comments since have been 100% in response to this.

Dont steer a conversation in another direction if you are just going to play confused when the person you are speaking with follows your lead.

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Geoffrey Smith

You’ve never really responded to the fact that you can, in fact, get all the skills still and can, in fact, make short cuts of this sans spending money.

You turned this into some sort of discussion about “freedom” and didn’t respond fully to what had been said.

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Bruno Brito

Let me answer for him clearly:

If you’re going for min-maxing, you’re losing liberty. You’ll have to choose between playing what you want and having options, or being viable for anything. Outside that, either you farm like a fucking Allods Online f2player, or you reroll, and play through all that soulless grind again to get level 50.

SWL is great for one leveling and having an adaptable character. It’s not a game for multiple alts. SPECIALLY after they took the faction quests out.

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Malcolm Swoboda

UPDATE: Faction quests will be returning as part of an updated faction rank system – possibly with new content (or at least higher challenges of some sort, or at least grind, or something).

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Geoffrey Smith

No, you’re not losing anything. Certainly not liberty. Having to grind for something does not equal not being able to do so something.

And you sure as hell won’t need everything unlocked to be viable.

veldara
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veldara

I’ve decided to take a break from the game due to the game breaking quest bugs that I unfortunately have run into on multiple occasions both solo and in grouped scenarios. This is compounded by the inability to delete certain quest items from your inventory even after you have completed or abandoned a quest. While not a problem in TSW because of the near infinite bag space, here in SWL, you are only afforded a very limited amount. Bag space is on a premium and having it squandered by junk you can’t get rid of is very aggravating.

That said I would wait for the Steam launch and hope these issues are addressed by then. Well one can hope at least.

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enamel

I had an issue with this in TSW and live support was great about fixing it via helping the begged portion of the quest along.

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BalsBigBrother

Yeah that bloody miners helmet clogging up your inventory since 2012. At least in TSW you could use it most places in SWL it seems restricted to specific missions only so not so useful anymore and its taking up space.