Secret World Legends is improving patron benefits, weapon unlocks, and more

Do devs listen to feedback? They did this week: During today’s Secret World Legends dev livestream Creative Director Romain Amiel announced some changes to patron benefits, weapon unlocks, inventory, XP, loot rates, and more — all in response to player feedback from the first week of play. The following changes will take place on July 5th when the next patch goes live:
- Patrons will receive 20% more Marks of Favour, double AP and SP, and free teleports across playfields.
- Weapon unlocks will now include both active and passive abilities in single unlock.
- The first weapon unlock will be significantly cheaper.
- Base inventory is increasing from 25 to 35 slots.
- Sprint 2’s cost has been reduced.
- Adding glyphs and signets will no longer cost MoF; however, recovering them still will.
- Elite dungeons (which open at level 50) will have 10 levels, each increasingly difficult.
- Every player can trade once they reach level 15; patrons can trade at level 1.
- AP and SP earning rate will increase at level 50.
- Dungeons will grant XP every time, not just on the first run.
- Dungeons will have a higher extraordinary gear drop rate.
- The first dungeon mission of the day will grant one guaranteed extraordinary piece of gear.
Amiel also discussed the downtime compensation that was promised when the servers went down to fix the Aurum exploit. All players who had an account as of last Sunday, June 25th, will receive 25 AP, 25 SP, 10,000 MoF, 4,000 anima shards, and 1 blue talisman fusion booster. Amiel also noted that the roadmap for content release is expected next week. Funcom is also looking at adding more payment options ASAP, as many players are requesting the ability to subscribe using Paypal. You can watch the full stream embedded below.
Source: Secret World Legends dev stream
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77 Comments on "Secret World Legends is improving patron benefits, weapon unlocks, and more"
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It’s really too bad I cannot remake my character as she was. There is no way to replicate the face I had and I had grown quite attached to it. I can’t deal with the nose/mouth ratio being so off in the new faces. :S Such a small thing, but I can’t bring myself to care about this relaunch just because of this.
I’m sorry, but what competent game designer thought dungeons only granting experience once was a good idea?
That changes on Wednesday to granting XP every time. But yah, no idea why it was the one time deal to start.
Too late, I uninstalled it for good. Too much crashing and stuttering and zones are repetitive in their appearance. First 3 are 1:1.
They are set in the same region so they will be similar.
When you change region you will see a change in tone so Solomon (3 zones) > Egypt (2 zones) > Transylvania (3 zones) > Tokyo (1 zone) > whatever is next (other areas inc. faction cities, Agartha). Within those regions are the zones which share a common regional theme but with different layouts / missions /dungeons etc.
Sorry you had issues and hope you find something else that works for you. :-)
The thing is, I’m used to games like World of Warcraft, where when you finish Elwynn Forest 1-10 (a green lush forest) you go to Westfall 10-20 (a yellow abandoned farmaland with fields), then you go to Redridge Mountains 15-25 (a orange mountainous region with a huge lake in the middle).
What I mean is that the second zone is already different, I admit I like cheerfully looking locations, but if I had to spend 1-30 in Elwynn Forest, I’d be bored out of my head. From what people told me TSWL has 50 levels, I was alread 19 when I’ve had enough and quit, I was in Savage Coast, not even in Blue Mountan yet, so I’d wager I’d be there until 30, which is well over half the leveling process.
And I really enjoy the leveling process of games, if it’s tedious, repetitive, I don’t like the zones I’m in, that’s one reason I wouldn’t want to play.
Well, that always bugged me a bit about leaving Elwynn Forest, weather, skybox rock colour – everything changed all of a sudden.
Or indeed in changing zones in WoW as a whole.
The atmosphere of Blue Mountain is much different.
Well since the first 3 zones are all on the same island, they will all look similar to one another. Same with Egypt’s two zones (desert) and Transylvania’s 3 zones (forest). I hope you give it a chance because there are some really great memorable missions in the later zones.
ok I’m back on board
I was wondering where all those delivered items came from when I logged in this evening. That was a very nice surprise.
I also really like the various changes that are incoming. It’s a shame that they hadn’t listened to this feedback during beta, so that the changes would have been in place at launch. I’m assuming that the players then were making the same comments…
I wonder how much if it is really what someone said earlier — the suits just had to be smacked upside the head after launch before they believed it all!
I suspect Funcom my be more adept at psychological engineering and buzz manipulation than is credited to them. At least in this instance.
After all, the only reason that “Qu’ils mangent de la brioche” was an outrage is because no one actually gave the peasants any damn cake.
As much as I am enjoying SWL and feeling pretty positive about Funcom ATM, I do not think one should credit their genius marketing for something that can much more easily be attributed to bumbling ineptitude and lack of foresight.
Oh, totally. I’m just in the secret world conspiracy zone right now. :P
Somehow my Templar’s name was taken. Not sure how that was possible if the names were all restricted for those of us who were registered and were Patrons etc. Anyhow genned up all three but I can’t get through the intro.
The new move/look key command interface made me very ill. You know, dry mouth, thickness in the back of the throat with that strong urge to puke. Guess I won’t be trying it out anyhow. I’m still recovering from it, feeling dizzy and my eyes ache. Thanks Funcom for making that change…. /s Back to TSW until they take it down I guess.
My understanding was that you had to specifically reserve the names that you wanted to keep. It was an option on the TSW account page.
Nah, nothing is there once you select “Go” next to the “Secret World Legends Name reservation”. Already checked that. Still feeling freaking motion sick an hour later btw. Just reading motorcycle and tech websites until the feeling goes away.
The name reservation process was only available till SWL went live and was only good for a single name (source: https://secretworldlegends.com/news/namereservation/ )
Take care and hope you are feeling better now :-)
Feeling better this morning. :) Though I just did uninstall SWL. I can’t get over the mouse/look interface. It’s a no go for me. Just makes me to motion ill. I really wanted to try to give it a good try even with all the criticisms I was leveling on it. :/
Good news though the new car we helped my daughter buy the car dealership owner found out about the stupidity that we were dealing with on the service end of things and is correcting it. (the situation I mentioned in another post about $700.00 charge for removing a dead cat from the wheel well)
Honestly on the whole mouse left and right keys made into attack and moving and looking done the way they do it in SWL, ESO and DDO, I hope that it’s anomaly and not becoming the norm.
As my wife mentioned it’s totally counter intuitive with how you learn to use a mouse. I know it will spell the end of mmorpg gaming it for her and I if it does become the norm.
SO sorry about your motion sickness from it =( Health is so much more important that a game.
Glad the dealership is taking care of the car!
The dealership’s owner got wind of it and straightened out the situation. Was really an odd thing to charge over 5 hours labor for something so small. Really wish I didn’t get motion sick from that sort of game controls, nothing you can do though.
Ah well, I’m just gonna wish Funcom well and hope that they do right for their customers and that they turn around as a business so they can continue to be here as a company. :)
Most of this doesn’t help those new f2p players. If anything its closer to swtors f2p model.
Actually every single thing in that list except the first line (patron bonus) DOES directly benefit new f2p players.
My mistake MJ your right of course.
Perfect, this makes keeping my sub way more justifiable to myself.
Now I just want my weapon from the ARG and I’ll be set.
That’s apparently coming on July 5th with the patch too. It’s one of the things they talked about during the stream.
Does everyone get it? I haven’t figured that out lol
I applaud the team for listening to their fanbase, this is certainly a step in the right direction. There’s still a lot of things to fix and fine tune but they’re doing their best to right the ship with such little time before the Steam rerelease and I respect that.
But no changes to the loot box / key system.
I guess people will run dungeons and only loot the ‘good’ chests but as long as something as basic and fundamental to a PVE MMO is limited by a paywall I won’t be playing.
I can’t stand these FTP models that punish people who may want to run 10 dungeons in 1 day as opposed to 2 dungeons a day. This daily quest hoop jumping turns the game into a check list which is way too much like a job.
They actually say that they will increase the loot chances in dungeons, your first one in the day gives a guaranteed weapon, and you can buy more keys for 500 marks of favour too.
And to be honest, it’s not a F2P exclusive to have a checklist of dailies and to only benefit from your first(s) dungeon runs every day for catch up tokens…
Yeah that’s basically a staple of every themepark MMO these days.