Secret World Legends is improving patron benefits, weapon unlocks, and more

Do devs listen to feedback? They did this week: During today’s Secret World Legends dev livestream Creative Director Romain Amiel announced some changes to patron benefits, weapon unlocks, inventory, XP, loot rates, and more — all in response to player feedback from the first week of play. The following changes will take place on July 5th when the next patch goes live:

  • Patrons will receive 20% more Marks of Favour, double AP and SP, and free teleports across playfields.
  • Weapon unlocks will now include both active and passive abilities in single unlock.
  • The first weapon unlock will be significantly cheaper.
  • Base inventory is increasing from 25 to 35 slots.
  • Sprint 2’s cost has been reduced.
  • Adding glyphs and signets will no longer cost MoF; however, recovering them still will.
  • Elite dungeons (which open at level 50) will have 10 levels, each increasingly difficult.
  • Every player can trade once they reach level 15; patrons can trade at level 1.
  • AP and SP earning rate will increase at level 50.
  • Dungeons will grant XP every time, not just on the first run.
  • Dungeons will have a higher extraordinary gear drop rate.
  • The first dungeon mission of the day will grant one guaranteed extraordinary piece of gear.

Amiel also discussed the downtime compensation that was promised when the servers went down to fix the Aurum exploit. All players who had an account as of last Sunday, June 25th, will receive 25 AP, 25 SP, 10,000 MoF, 4,000 anima shards, and 1 blue talisman fusion booster. Amiel also noted that the roadmap for content release is expected next week. Funcom is also looking at adding more payment options ASAP, as many players are requesting the ability to subscribe using Paypal. You can watch the full stream embedded below.

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77 Comments on "Secret World Legends is improving patron benefits, weapon unlocks, and more"

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Cindy M

It’s really too bad I cannot remake my character as she was. There is no way to replicate the face I had and I had grown quite attached to it. I can’t deal with the nose/mouth ratio being so off in the new faces. :S Such a small thing, but I can’t bring myself to care about this relaunch just because of this.

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kody

I’m sorry, but what competent game designer thought dungeons only granting experience once was a good idea?

Weilan
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Weilan

Too late, I uninstalled it for good. Too much crashing and stuttering and zones are repetitive in their appearance. First 3 are 1:1.

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BalsBigBrother

They are set in the same region so they will be similar.

When you change region you will see a change in tone so Solomon (3 zones) > Egypt (2 zones) > Transylvania (3 zones) > Tokyo (1 zone) > whatever is next (other areas inc. faction cities, Agartha). Within those regions are the zones which share a common regional theme but with different layouts / missions /dungeons etc.

Sorry you had issues and hope you find something else that works for you. :-)

Weilan
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Weilan

The thing is, I’m used to games like World of Warcraft, where when you finish Elwynn Forest 1-10 (a green lush forest) you go to Westfall 10-20 (a yellow abandoned farmaland with fields), then you go to Redridge Mountains 15-25 (a orange mountainous region with a huge lake in the middle).

What I mean is that the second zone is already different, I admit I like cheerfully looking locations, but if I had to spend 1-30 in Elwynn Forest, I’d be bored out of my head. From what people told me TSWL has 50 levels, I was alread 19 when I’ve had enough and quit, I was in Savage Coast, not even in Blue Mountan yet, so I’d wager I’d be there until 30, which is well over half the leveling process.

And I really enjoy the leveling process of games, if it’s tedious, repetitive, I don’t like the zones I’m in, that’s one reason I wouldn’t want to play.

hurbster
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hurbster

Well, that always bugged me a bit about leaving Elwynn Forest, weather, skybox rock colour – everything changed all of a sudden.

Or indeed in changing zones in WoW as a whole.

Estranged
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Estranged

The atmosphere of Blue Mountain is much different.

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Ailsa Nordstrom

Well since the first 3 zones are all on the same island, they will all look similar to one another. Same with Egypt’s two zones (desert) and Transylvania’s 3 zones (forest). I hope you give it a chance because there are some really great memorable missions in the later zones.

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serenityinaz12

ok I’m back on board

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Matthew Yetter

I was wondering where all those delivered items came from when I logged in this evening. That was a very nice surprise.

I also really like the various changes that are incoming. It’s a shame that they hadn’t listened to this feedback during beta, so that the changes would have been in place at launch. I’m assuming that the players then were making the same comments…

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Paragon Lost

Somehow my Templar’s name was taken. Not sure how that was possible if the names were all restricted for those of us who were registered and were Patrons etc. Anyhow genned up all three but I can’t get through the intro.

The new move/look key command interface made me very ill. You know, dry mouth, thickness in the back of the throat with that strong urge to puke. Guess I won’t be trying it out anyhow. I’m still recovering from it, feeling dizzy and my eyes ache. Thanks Funcom for making that change…. /s Back to TSW until they take it down I guess.

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Matthew Yetter

My understanding was that you had to specifically reserve the names that you wanted to keep. It was an option on the TSW account page.

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Paragon Lost

Nah, nothing is there once you select “Go” next to the “Secret World Legends Name reservation”. Already checked that. Still feeling freaking motion sick an hour later btw. Just reading motorcycle and tech websites until the feeling goes away.

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BalsBigBrother

The name reservation process was only available till SWL went live and was only good for a single name (source: https://secretworldlegends.com/news/namereservation/ )

Take care and hope you are feeling better now :-)

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Paragon Lost

Feeling better this morning. :) Though I just did uninstall SWL. I can’t get over the mouse/look interface. It’s a no go for me. Just makes me to motion ill. I really wanted to try to give it a good try even with all the criticisms I was leveling on it. :/

Good news though the new car we helped my daughter buy the car dealership owner found out about the stupidity that we were dealing with on the service end of things and is correcting it. (the situation I mentioned in another post about $700.00 charge for removing a dead cat from the wheel well)

Honestly on the whole mouse left and right keys made into attack and moving and looking done the way they do it in SWL, ESO and DDO, I hope that it’s anomaly and not becoming the norm.

As my wife mentioned it’s totally counter intuitive with how you learn to use a mouse. I know it will spell the end of mmorpg gaming it for her and I if it does become the norm.

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Paragon Lost

The dealership’s owner got wind of it and straightened out the situation. Was really an odd thing to charge over 5 hours labor for something so small. Really wish I didn’t get motion sick from that sort of game controls, nothing you can do though.

Ah well, I’m just gonna wish Funcom well and hope that they do right for their customers and that they turn around as a business so they can continue to be here as a company. :)

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Castagere Shaikura

Most of this doesn’t help those new f2p players. If anything its closer to swtors f2p model.

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wild-abyss

Perfect, this makes keeping my sub way more justifiable to myself.

Now I just want my weapon from the ARG and I’ll be set.

Somewhat Eclectic
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Somewhat Eclectic

That’s apparently coming on July 5th with the patch too. It’s one of the things they talked about during the stream.

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Meanie

Does everyone get it? I haven’t figured that out lol

veldara
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veldara

I applaud the team for listening to their fanbase, this is certainly a step in the right direction. There’s still a lot of things to fix and fine tune but they’re doing their best to right the ship with such little time before the Steam rerelease and I respect that.

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Jacobin GW

But no changes to the loot box / key system.

I guess people will run dungeons and only loot the ‘good’ chests but as long as something as basic and fundamental to a PVE MMO is limited by a paywall I won’t be playing.

I can’t stand these FTP models that punish people who may want to run 10 dungeons in 1 day as opposed to 2 dungeons a day. This daily quest hoop jumping turns the game into a check list which is way too much like a job.

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Line

They actually say that they will increase the loot chances in dungeons, your first one in the day gives a guaranteed weapon, and you can buy more keys for 500 marks of favour too.

And to be honest, it’s not a F2P exclusive to have a checklist of dailies and to only benefit from your first(s) dungeon runs every day for catch up tokens…

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Sorenthaz

Yeah that’s basically a staple of every themepark MMO these days.

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Mikey's Bored

I really hope they add an auto-shealth option, and auto-sprint option. Having to manually do both of those things is tedious.

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thickenergy

Going into sprint mode sheathes your weapon automatically, so I just do that instead of two steps. It’s pretty rare that I want to run but not sprint.

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https://mods.curse.com/tsw-mods/tsw/270624-swl-autosprint

Some of the old TSW addons work (like Viper’s stuff) or mostly work, but it’s sort of trial and error at the moment.

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yoh_sl

Too little too late if you ask me.
Already uninstalled and walked away.

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Oleg Chebeneev

k. bye

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enamel

I actually subbed last night (reluctantly, I wanted some loot box keys bleh), so this is just icing on the cake.

Also I realized I can run story dungeons solo, I really appreciate being able to get a clue at my own pace before jumping in with other people.

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Malcolm Swoboda

Yeah lots have been treating Story Dungeons as purposed for progression when the hint should have been the rename to STORY Dungeon. Thankfully Elite is coming so many complaints of this nature may cease….

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StonerMk2

Now those are some welcome changes.

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BalsBigBrother

The compensation items have been sent out and should be awaiting you when you next log into SWL assuming you are eligible. You have seven days from today to claim the items.

Full details here: https://secretworldlegends.com/news/launch-downtime-compensation/

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Ailsa Nordstrom

Haven’t been able to watch the stream yet, did they say anything about Funcom points from TSW being applied to the linked SWL accounts as Aurum? Still waiting on that since I had 4K+ Funcom points I was keeping in reserve for when the switch-over happened.

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BalsBigBrother

Yes that was mentioned I think they said they are still figuring out the specifics of the exchange rate or something can’t remember exactly sorry.

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Tiresias

These are good changes. The rate of gain in MoF, AP, and SP is what I needed to convince me to pay for the subscription.

The game is turning out to be a lot of fun. It’s the same TSW that I remember, with great story and quests that are actually fun (I had to break out pen and paper to decipher a cryptograph yesterday!), but with a combat system that is more interesting that “spam this one button here, then spam that one button there”.

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silverlock

I’m looking forward to trying it out on Steam after I get back from vacation.

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BalsBigBrother

Oh yeah nearly forgot the faction missions are not gone and are being worked in as level 50 content. Very glad to hear that as I rather enjoyed the various faction missions I did as a Templar and Lumi in TSW. They did a lot to flesh out the identity of the faction and I rather missed not having that with my SWL frog …. um Dragon :-)

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Hisham Alhubaishi

Some of the faction missions are still there when completing a whole main story line / region, like the Illuminati mission “Questions and Answers” which still happens just after finishing “Dawning of an Endless Night”, but I guess the missions that used to be linked to ranking up in the faction have been moved up to level 50 so as not to interrupt progress through the zones.

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BalsBigBrother

Yeah it is the faction level up ones that are missing at this point. As you say you still get the ones when you transition to new regions though I have done the one that led into Egypt so far.

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Brown Jenkin

I quite like this addition and perhaps it sets them up to do more with the factions in the future. This could be a great opportunity for updates vaguely in line with GW2’s living story?

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Paragon Lost

Err, so they’re taking all that great faction game play and moving all to what amounts to endgame gameplay? Trying to be positive here but honestly BBB, I see it as a version of shell game where they’re just moving content that they weren’t using (which we all loved or most of us did) and saying it’s moved to end game.

So basically they’re refurbish it, fix it so that all the faction quests are aimed for endgame difficulty and release it? Hopefully within six months for those hard charging through the game? Err, yeah I’m sorry I just can’t seem to turn this into a positive note. (sigh) back to working on my Loremaster in LotRO.

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Malcolm Swoboda

I consider it more appropriate for endgame anyway. The positioning of interrupting adventures in each zone (each in itself a mostly contained ‘episode’) was always imperfect to me. This time we get ‘faction story’ between the region-arcs, then continued faction story doing endgame, then (of course ideally) more faction story going into Season 2.

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BalsBigBrother

Well given that we thought they had just cut the content yeah this is positive at least for me. As always you are of course free to make up your own mind. We will have a better idea about what is being released when as they also said that the “roadmap” to season two will be released next week too.

Hope you have fun with your Loremaster, I always did with mine :-)

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Paragon Lost

Yeah I was late to the Loremaster party. One of my kids (son) always dug the class and I found it boring. Then I realized that mine never had gotten past 20th and his was post 30th when I was watching him play some years ago. Silly me. lol. Fun class.

Agree that it is a positive, putting that content back in. I’m just having a hard time with the what/why of it all. Also man that reticle makes me totally motion sick. Alt turns it off but then you can’t move without returning to it. I can’t stand that sort of movement in game play.

It’s why I never warmed up to DDO or NeverWinter and had a hard time with ESO as well. I can’t stand the mouse move/view operating like that. My wife planned on exploring SWL this weekend, like MJ Guthrie she tends to be a rather class half full upbeat sort. I don’t think she’ll take this particular aspect well though.

Anyhow Back to LotRO. Distracting myself, I need to spend a couple hours tomorrow morning removing a dead cat from my daughter’s wheel well/front axle. Seems one got caught up there and died. I told her to take it to the dealer so they could make sure that there was no damage.

It’s a new car, she doesn’t even have her plates yet. Anyhow they want to charge her $700.00 to deal with it. LOL. Yeah you read that right. New car bought from that dealership and they want to charge her an arm and a leg. So instead in the morning I’ll jack the car up, remove the front left tire, remove said dead kitteh, inspect for any damage and then clean out anything remaining and work on the smell.

Line
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Line

And… I suddenly have a lot less issues with the game.
Certainly more enticing to play a bit every day with better drops, less to grind all around and the much needed ability to trade are pretty big deals.
Patron sounds a lot better now, too.

Honestly, if Funcom started listening and made changes that fast in the past, they could have been so much more…

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Bruno Brito

Now THIS is how you make a game succeed. Just take care to find a good ground between profit and respect for the players, FC.

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Dug From The Earth

Happy for the changes, but one has to wonder why they didnt do this from the start. People have been telling them these things since early beta. Deciding to not go live with these changes makes me personally feel like they just didnt care about what the players wanted, until they saw their bottom line dropping out from under them.

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Brown Jenkin

In many ways going with an unpopular initial build and then responding to fan criticism seems like a pretty healthy way to have a good launch.

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Dug From The Earth

guess its a matter of perspective. Id rather be praised for doing it right the first time, than be praised for being able to recover well from making a mistake.

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Blaaznar

I’m guessing that was the only way they could make the suits listen – to show them the greedy model was losing money.

Devs want you to play the game and enjoy it.
Suits live on a different planet where they assume consumers are cattle.

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kidwithknife

And I’m pretty sure the divide between the devs and the suits at Funcom is and has been quite a bit wider even than at other studios.

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Greaterdivinity

I’m a fan of the changes to patron, double AP/SP and bonus MoF add quite a bit more value to it, which was one of my biggest gripes. All good changes IMO, but this is shit that should have been caught and addressed in beta. It still doesn’t resolve all my issues with the monetization, but it does improve things across the board.

Just disappointing that rather than be more open with this kind of info during the beta specifically to get this feedback (I’ve heard mixed things about how they responded to it in the beta forums…) that they instead launch the game and leave a bitter initial taste for many of us.

Hoping they make some changes to lockbox drops to make them less obnoxious, or at least make what’s in them a bit more valuable, they’re endlessly frustrating.

hurbster
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hurbster

Can’t argue with any of that. Although people will.

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scarlet_shocker

Great that they listened, but I don’t think these complaints were anything they didn’t get in the closed beta. Why did it take such a long time to respond?

Never mind. It does feel like a new game when you know the story. Kinda like the other version of the 3:10 to Yuma

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TheDonDude

Jolly good stuff. Now make it so mobs don’t die a second prior to my spell effect going off and I’ll be happy :-)

…well, as happy as someone can be in the nightmare that is Kingsmouth.

camren_rooke
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camren_rooke

The mobs really are a bit too easy to kill in Kingsmouth. They should but their difficult a bit.

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Tobasco da Gama

Consolidating the weapon pages is a great change, definitely needed. Same with the inventory increase. Seems like they might have originally underestimated how much crap we’d need to carry around for the new upgrade system. :P

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Hirku

Whew, I’ve been schizo this week loving the game but being frustrated by the business. Thanks for the relief, Funcom! Hopefully with still a month to go they can build on this and have a solid Steam launch.

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Jeff

Glad for the extra patron bonuses. As it was I didn’t see anything that would really make someone feel the need to subscribe unless they really liked doings lots of dungeon runs. I did think they would give a little aurum stipend but I can live without it. This might just be me but when I see a game being good to the subscribers it makes me want to spend money in their shop. And I feel like spending now.

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Hirku

When you think about it, though, the 2000 bonus marks can be a daily Aurum stipend if you want it to be.

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thickenergy

At the best rate of exchange when I logged out last night, that stipend would come out to about 25 Aurum a day. So about 750 a month, which translates to more than half the price of Patron status. Not too shabby.

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Tanek

That would put the cash currency into the game for “free”, though, which is probably one of the things they want to avoid doing again. This way, you can still work to turn it into aurum on the exchange, but someone has to buy that aurum first. Might be more sustainable than the other.

Edit: Misunderstood Hirku’s comment. I think we said the same thing. So…what Hirku said. :)

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Hirku

Heh, well said!

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BalsBigBrother

I am feeling a lot lot happier about Secret World Legends after this stream. Fair play to Funcom they listened and have shown a willingness to make changes based on the feedback they receive. Good work and hope you can continue in the same vein in the future :-)

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