Albion Online plans huge beta finale ahead of July 17 launch

Albion Online is finally making the transition from beta to launch this month. Sandbox Interactive has posted a timeline of events leading up to the formal July 17th release date, beginning with an invasion event this Friday, a treasure hunt on Saturday, and a castle siege event on Sunday. Following the conclusion of Sunday’s event, the beta servers will close, so these are your last funtimes before the launch.

The game’s new launcher has also rolled out as of this morning, complete with server monitoring, game news, and fast-access to bits and bobs like the forums and profiles.

Founder packs (and upgrading) will also become unavailable on July 9th. Founder pack buyers will be granted an additional 10% gold when the game launches, above and beyond previous promises. Do note that the game will not be free-to-play at launch, and presumably the launch game won’t come with the same goodies, so plan your wallet-opening accordingly.

We’ll be streaming the game later today on OPTV, so stay tuned!

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19 Comments on "Albion Online plans huge beta finale ahead of July 17 launch"

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Roger Melly

It looks like it could be quite a nice game but the full loot pvp kind of puts me off enough to wait until it’s either on sale or has a trial of some sort .

Fnights
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Fnights

Is not a themepark gear based game, is full skill based as a open world sandbox, gear is easy replaceable and you can buy from crafters in bulk or if you are in a guild from your crafters.
It also have durability so even if you don’t lose it it will eventually broke anyway. Is how economy in full loot games works.

This themepark mindset is hard to die, and i don’t get how people isn’t sick of gear grind brawlers.

miol
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miol

PvP and open world sandbox aren’t married, the same as themeparks aren’t to gear grind! ;P

There are plenty of examples, that don’t fall into either of those two orthodox extremes!

Fnights
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Fnights

For example?
Because all the themepark i trie (and they are a lot since RO) work with the same logic, do quest to gain exp, go to the next hub, drop the next piece of armour, continue till the cap, cap is gear grind in battlegrounds for pvp and world boss/dungeons for pve. Repeat till you jump to the next brawler.

Even GW2 follow the same concept, it feel different because it have dynamic events and maps are large, but in the end you do the same things as everyone else, raids, dungeons, world bosses, for the last piece of legendary that you never lose and never decay.

This is the reason i give up to play these shitty and shallow games and move to hardcore sandbox where gear and levels don’t matter but your skills, and death mean something, have a value. Risk vs reward.

My best friends were all from sandbox games, themepark tend to separate and fragment content, pvp on one side, pvp in another side, so you play almost the time solo or with pugs. Sociality in these games are a serious issue.

miol
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miol

GW2 has gear grind, really?
When was the last time a higher itemlevel was introduced?
Ah, yes 2012 at launch! ;P

This is exactly the orthodox temperament and dividing culture between “WoW cloners” and “Full looters”, that doesn’t allow for new hybrids in the spirit of SWG or CoH to ever bring people together again! Just look how different GW2 has become now, because of lobbying by “WoW cloners” gaming the forum and reddit!

Fnights
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Fnights

Well it have, but not in the form of gear per se, in the form of SKINS and a slighty advantage.
The concept is the same, to achieve these things you need the pieces that are find in the classic redundant content, fractals, dungeons, raids, world bosses, pvp.

When i log into the game sometimes, the only thing i do is do events to make money in the Silverwastes and do a run in the dungeons, and with the money buy skins because apart unlock skins there is really nothing else to do. You feel empty.

miol
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miol

Is not a themepark gear based game, is full skill based as a open world sandbox, gear is easy replaceable

Because they are only skins, it’s not gear based either, and easy replaceable too!

/ugh

Fnights
Reader
Fnights

Gear in full loot sandbox don’t give you much an advanatge like gear based games, just an edge. If you played UO or EVE you should know about this.

Anyway you should try Albion or the coming sandbox and do not judge them just because they have full loot, full loot is just a feature necessary for the economy and used also as a risk vs reward. The ruleset is very different.

miol
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miol

And when did skins ever give you an advantage?! o.O

Fnights
Reader
Fnights

If you remove the oneside grind of skins or gear in these themepark games there is nothing left to do, what i was trying to explain is that these brawlers are just linear games that get stagnant very fast.
They use the classic capitalistic model to please as much people as possible, minimum effort and maximum revenue, the fragmentation and splitting of pve content and pvp content is the result of this mindset post-WoW.

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Thomas Zervogiannis

I would be very interested to know the other options, as I developed a liking for sandbox games lately, but I am indifferent to the full loot mechanic.

In order to try and avoid arguing over semantics, for me sandbox means either (a) you can affect the world in some meaningful way (b) you have more than one different meaningful and fully fleshed options for career in game, i.e. combat and crafting/economy (c) both a and b.

Apart from E:D (kinda), BDO (kinda) and ArcheAge (again kinda), which I rejected for other reasons, I am not aware of other sandboxes that are released and do not feature full loot PVP. The only other option I know of is EvE, which I play happily and love it, but also has a full loot PvP. I would be happy to know if there are more options out there.

That said, I have some worries about Albion’s economy and longevity, but after playing the beta for a while I found it to be an amazing game. Also, lots of other sandboxes on the horizon, not all with full loot.

miol
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miol

If you don’t want an argument about “semantics”, I would recommend to think in terms of games having or not having different compilations of sandbox features, instead of categorizing them as sandboxes or non-sanboxes!

That’s why I don’t agree in simply dismissing games by labeling them as “kinda”!

But here are some other examples, which of course are in different “stages of life” and are certainly not representative, as there are so many:

– A Tale in the Desert

– Wurm Online has more PvE servers than PvP servers

– Wild West Online will have PvE servers

– Tree of Life got rid of Open PvP entirely and choosing a faction is entirely optional

– Trove, with more sandbox features you can deal with

– Repopulation will only eventually introduce hardcore servers with full loot later on

– Peria Chronicles seems to be PvE only, and will have heavy scripting tools to make even a Tetris console ingame

– Fractured will have 3 rulesets to choose from, powered by an easily upscaling SpatialOS

– Fallen Earth, no Full Loot at all

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Thomas Zervogiannis

Cool, thanks for that list! I realize I was aware of most of these games but subconsciously filtered them out – for different reasons though, nothing to do with them belonging in the “wrong category”.

Tree of Life looks more interesting than I remembered last time I checked, gonna do some more research on it :D

Totally agree about not just sticking big labels to characterize an MMO, it is never that simple and always leads to long arguments that are almost never productive.

EDIT: note also that I mentioned “released”, I am aware there are a lot of games on beta or under development that are finally breaking out of the typical stereotypes of previous popular games, and have high hopes for them, but they are still unreleased.

Albion is finally being released though, and I am really looking forward to it. It does have a good mix of territorial wars, solo pvp, safe crafting, gathering and building management, giving the choice to its players to specialize in any of these. Time will tell if does well, but I sure hope so.

miol
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miol

– Trove

– Fallen Earth

– Wurm Online

– A Tale in the Desert

have been released for years, since you didn’t noticed!

Almost half of the list!

Fnights
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Fnights

Just some corrections:

– WWO will have pve servers but user made, not official. Official ones are pvp only.

– Peria is a themepark with some sandbox features like ArcheAge.

– TOS remove the third faction and force you to join one, the game almost died after that addition, they try to cater to carebears and themepark players but failed miserably.

You shouldn’t never change design of your game to cater a more wider audience, you will end up to make both parties unhappy. Compromises are always a bad thing and the last resort before the failure (UO trammel, SWG-PreCU, etc…).

miol
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miol

– Community led PvE servers won’t have smaller server capacities, devs just have the money to monitor them themselves

– In Peria you can build whole islands, just like with Worlds Adrift’s editor, but ingame!

– I don’t know about TOS, but Tree of Life had already a majority of fans, who din’t like the Open PvP even when offline, so the carebears didn’t joined suddenly after the 3 factions were initially introduced, and now even with 2 factions, only the zone of the island’s center is open PvP

I forgot to mention:

– Shroud of Avatar, persistent housing, only consentual flagged PvP or announced PvP events in designated areas and never Full Looting

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Malorey Malone

Doesn’t seem to any prcies anywhere for the release cost and if it will be cheaper than the cheapest founder pack? Not sure if it’s worth getting the cheapest founder pack or waiting until the 17th.

Reader
Jeff Lewis

It sounds like they will have starter packs around the same costs as founder packs but with less benefits as per AOChristoph here: https://www.reddit.com/r/albiononline/comments/5o9tmg/buy_now_vs_wait_for_release_chromebook_support/dchsnni/

That being said, nothing official has come out since. I had a good amount of fun in the beta although I stuck around the carebear areas so was able to avoid getting ganked :-P

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Nick Smith

This will come out later on steam I presume?

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