The Daily Grind: How often should MMOs release new classes?
Some MMOs seem to have no problem with tossing in new classes like candy, while others might see an addition roughly every time Halley’s Comet comes calling. I was thinking about this the other day, wondering what it is about some of these smaller games that allows them to keep throwing in more classes while other MMOs seem to act as if creating a class is such a herculean effort that if one is ever crafted, it would require the sacrifice of an entire orphanage of innocent souls.
Games like World of Warcraft and Lord of the Rings Online aren’t exactly well-known for chucking in new classes. On the other hand, this summer we’ve seen the Warden come to Elder Scrolls Online and both the Red Mage and Samurai arrive in Final Fantasy XIV. Even Diablo III just introduced an entire $15 DLC pack that was essentially the privilege of playing the first class since the game’s sole expansion.
How often should MMOs release new classes? Would you like to see them more often or should they be reserved for the rare expansion?