EverQuesting: Falling for EverQuest II’s new progression server, Fallen Gate

A new time-locked expansion server got rolling last week in EverQuest II — are you on board? I wasn’t initially planning to participate; my gaming time is at a premium with so many games and so many goals, and spare time is simply non-existent. That said, I now have a little Aerakyn Mystic fluttering her dainty dragon wings about the starting zones.

So how did I get suckered into joining this server? With the offer of a cool and punny mount that can be claimed on live servers! Now that I am there, however, I’m finding more reasons to stay. Perhaps I will continue my adventures there beyond the level 10 needed for the Pedipowered Posterior Punter.

Could Fallen Gate be a new home for me? Could it be for you? Read on to learn more about what this special server offers then you can decide if you want to join us there.

Starting from scratch

When friends asked if I was going to roll on Fallen Gate, I told them I hadn’t even considered it. That’s right, I just dismissed it outright. That may seem unfair to the new server, not giving it a chance and all, but I just didn’t think progression servers were for me.

See, I had already tried that route with Stormhold, and it didn’t stick. Sure, there’s definitely the nostalgia bit: It’s the chance to experience the game fresh from the start. The opportunity to do the Isle of Refuge again (which has since opened again on live servers as well) was the biggest pull, and the idea of leveling up on equal footing with the entire community again was definitely alluring. But it isn’t quite the same as reliving those early years. The new servers can’t mimic the originally launched game; there are major changes to the crafting system, itemization, new races and classes, and more. While the announcement for Fallen Gate says, “Tradeskilling should look similar to the original EverQuest II launch,” I really can’t see it — still no subcomponents. And there are still no original racial boroughs to wander through and live in. Now, if a server actually did bring back the original crafting and those starting boroughs, I’d be there in a heart beat!

Another strike against the Stormhold server was actually a positive that initially drew me there: starting over. As it turned out, I missed my regular characters too much — characters I’d already invested many years into and who all, by the way, had many goals still to accomplish. It would be nice to shorten my list of things to do in EQII, not lengthen it!

And I admit it: I also missed my veteran rewards and all my cool stuff I’d collected and crafted over the years.

When the novelty of starting over wore off, I also ran into the problem that a number of friends could not come join me on this server. Since all of the event and progression servers are restricted to All-Access members only, some very important people in my life were prevented from being a part of this adventure. Not having friends with me definitely dampens my spirit and leads to losing interest. In the end, I have a low-level Ratonga that is languishing away on that server, basically just taking up a valuable character slot.

So what is different about Fallen Gate? Why did I sacrifice my last character slot for it? Why am I suddenly eyeing this server and contemplating carving out more play time for it? Daybreak knew that it had to give folks reasons to want to keep making new characters on new servers, and it hit on a few decent ideas with this one.

Falling for Fallen Gate?

Fallen Gate has the same basic structure of the previous progression servers. The whole community starts from scratch, advancing through the content of each expansion as it releases. All those veteran rewards are unavailable, and no one can transfer characters to the server. But there are some distinct differences that might seem more enticing to folks. Perhaps even enticing enough to lure them away from their home servers for a spell.

Instead of letting the community vote on when expansion content releases like Stormhold did, Fallen Gate will release each expansion on a regular 12-week schedule (with adventure packs such as the Fallen Dynasty release six weeks into their applicable expansions). The new server also hosts a special twist on Heritage Quests, something I have been personally focused on. Players who complete HQs on the progression server will earn not only the expected reward but also another reward that can be claimed on every character on every other server. What is the reward? A higher-level version of the HQ reward. Daybreak gave this example:

For example, after you complete the Journeyman’s Boots Heritage Quest on Fallen Gate, you’ll have a reward waiting for you for every character on your account on EVERY server.  You’ll be able to obtain a level 100 version of J-Boots on your regular play server, a level 90 version on Stormhold, and even a level 50 version for your Fallen Gate characters. Once you complete the Heritage Quest on Fallen Gate, these items can be purchased for free from a Heritage vendor located in Freeport and Qeynos.

Fallen Gate is also a bit different in that you can play any race or class from the get-go regardless of when it was introduced in the expansion timeline. You still have to own the premium ones, however, in order to utilize them. This actually was to the benefit to the server in my case as I found it more appealing to make a combination that I hadn’t played before. That’s how my Aerakyn Mystic was born. And now that I have this new character, I am interested in seeing how she plays. (And since this used my last character slot, I won’t be able to make her on my home server!)

However, my Aerykyn does have one big negative that may lead to her untimely death: While making my character, I ran into the old, old, old bug of hair not looking the same in creation as it did in game. No biggie, I can just delete and remake, right? Well, no. You see, I remade her again tweaking the hair color, and again I wasn’t happy with how it looked in game, so I tried to do it a third time and was told I could not use my name because it was already in use… on two deleted characters on my list! The only way I could use my name was to pay to unlock one of the previous builds that I was unhappy with. This is totally unacceptable to me. I should be able to use the name as many times as I want to while building a character until it comes out right, especially since it is a bug that caused the problem in the first place. (Hint: Be sure to also click the torch bottom on the bottom on and off to see the differences there before committing to your creation.)

Daybreak also indicated that there’s another interesting twist that I hadn’t realized at first: Apparently, the difficulty of encounters had been tuned to account for combat mitigation. Players should find the encounters more challenging than on normal servers. No more breezing through those starting zones! Now you must work for your levels… and feel the slower trickle of XP once again. Is that a plus or minus? You decide.

This boot was made for walking… er, leaping

The original reason I was lured to Fallen Gate was the Pedipowered Posterior Punter mount. This whimsical mount tickled my funny bone! I just have to have it! It just so happens that now that I am on the server I might as well stick around a bit. So how can you, too, get a butt-kicking mount? You just have to level a toon to 10 before Wednesday, July 12th, at 2:59 a.m. EDT. I am hoping that this reward will be like the HQ rewards and be claimable on every server and every character; alas, the wording is just “on any server,” so we will have to see. I have no idea how I would decide who gets it! My Ratonga has the right spirit for it, but I do not want to keep playing the Channeler, so I’d never get to use it! Decisions, decisions. As a side note, the boot can also be placed in houses as decoration like all other mounts as well. [Edit: The launchpad now announces that you get it on ALL your characters!]

Level 10 is surely fairly easy to attain in a two-week span (now down to one!). Folks who remain and continue to level can aim for the Mirgaul’s Familiar Tonic reward that will unlock at level 30. The tonic will enhance a single familiar on a server of your choosing. This challenge has no time limit.

So do the new twists and rewards entice you? Will you be starting over on Fallen Gate, or are you already there? We’d love to hear your experiences! If you want to see my first experience on the server, you can catch it on OPTV reruns!

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16 Comments on "EverQuesting: Falling for EverQuest II’s new progression server, Fallen Gate"

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Kathy Davis

Sigh….
I wasn’t going to…
Dang it!
That MOUNT is AWESOME.

Reader
Wanda Clamshuckr

I’m tempted.

I’ve played on 3 of the TLE servers, including Fippy on EQ1, and was driven away by the drama storms that ignited. Either it’s voting drama when everyone argues on whether to unlock or not, or guild drama when people rush to the current “endgame” dungeons to farm for gear and have to compete for spawns. Every single one of them quickly became toxic.

So, I’m relieved to hear that there is a 12 week timer, and no votes. Someone somewhere listened and figured out a way to sort that out.

The reality is, for me, is that I played EQ2 to death (account creation shortly after launch) and I’ve tried to go back a couple of times. Amazing game, lots to do, and I really do love their crafting. But..it’s a little long in the tooth, and I’ve worn out my EQ2 nostalgia spectacles as well.

(I do have an urge to roll a Gnome Necro tho..)

Reader
David Goodman

I played to level 10 for the mount — because i’ll kick a sack of puppies into a river of molten lava and then blow up the planet for a mount — but quit after that.

After that? No, not interested – i haven’t finished seeing content on AB – i’ve got a lot to do, I don’t feel a need to restart and do it all over again, only slower.

Reader
Matthew Yetter

They need to put a pair of lips on the toe of that boot. That would make it the ultimate motivator — something that will kick your ass and kiss it at the same time!

Reader
Denice J. Cook

Yeah, yeah, I hear all the “woe is us, the XP rate is horrible” stuff too. However, currently the server ends at level 50. It will probably take me about the same time to get to 50on Fallen Gate that it does to ding 100 on the regular servers, and cap is cap! :P

If you just relax and play, it’s easy to get into the game, and you ding 10 for the free mount before you know it. Crafting levels seem to take a long time (and I say this as someone with 4 level 100 crafters and about 12 more level 95 crafters on the various live servers), but if you just craft the few levels at a time you need to keep up with your fight level, it sort of takes care of itself.

And even dead broke on a brand-new server, if you harvest your own mats, you can literally survive just buying crafting fuel with plenty of money left over that you’ll never spend. That’s how reasonably mats can provide everything you’ll need in EQ2.

If you just relax, forget the XP rate and play, it’s a lot of fun. And it sure is entertaining watching groups of two or three players run as fast as their little legs can carry them away from what would generally be considered worthless trash mob goblins on the live servers, lol. You’ve gotta love it.

Don’t try to tank Gurrok (level 6 Heroic newbie island boss) alone until you’re level 9, and even at that you’d better have some Expert (rare mat required) armor, weapons and spells! :P

Reader
Darthbawl

I spent a bunch of time gathering mats like crazy on Queen’s Colony and it was worth it, I got enough normal mats to craft anything 1-9. Just hit the next Tier, stuff I can’t even wear yet.

If you can’t find a group to kill Gurrok, one can cheese it, get him aggro and run back the base of the big tree where the two NPCs are, they will help you kill Gurrok. :P

Reader
A Dad Supreme

I rolled on Fallen Gate on the first day and it’s been interesting to be playing EQ2 again.

A rolled a Conjurer and noticed how destroyed my pet gets at 14 with full spells for that level (I’m a 15 Sage) when fighting named mobs. Then I rolled a Beastlord just for fun and just a regularly tuned mob with no spell upgrade is far tougher than that rock guy. I’ve been able to not only beat the Named mob but usually the two mobs with him. The biggest problem is I notice I pull a lot more hate off of him than my Conj so I usually sit back and throw knives and auto-attack. In short, Beastlord is ridiculously OP.

I’m not much of a melee guy but giving it a go until I get to 10 and start capturing other mobs. But all in all, Fallen Gate is helping ease me back into the game where the traditional “everything” servers couldn’t… I felt far to lost with all the claims and things to remember. Heck it’s hard enough to remember what/where to do/go in Fallen Gate lol.

Crafting is still painfully slow and a chore, especially after a decade of improvements in newer MMOs where you can make more than just one of an item at a time.

atherenlightspeed
Reader
atherenlightspeed

I broke down and got the All Access, because I’d been pondering subscribing anyway, and the lure of the mount at seemingly easy level 10 for my regular characters was pretty nice. I’m also seeing a fair few of my fellow bloggers are in, so, why not see if I can say “hi, let me practice my heals on you” and perhaps I shall find like minded adventurers.
I was pleased to see the general chat was quite civilized and helpful, maybe that rare thing you can find when everyone playing really loves the game.

malrats
Reader
malrats

This is extremely tempting, but I just don’t know if I have the time right now to get to level 10 with OG XP rates. :(

Reader
Darthbawl

Glancing over at the DBG forums, the glacial xp-rates are one of the biggest complaints right now. Some people even did a comparison between the normal/FG/Stormhold servers and found the FG XP rate was abysmal compared to the others. FG will appeal to the nostalgia fan who wanted the much much slower feel of the original rates. Those who are impatient won’t enjoy it. I enjoyed going back through Queen’s Colony, I actually started crafting in there this time vs. last time. And yeah, the combat is slower and the mobs don’t feel all squishy. Unless the mob actually was squishy to begin with. :P

Reader
Tulerezzer

I would be there if the new EQ1 Agnarr TLP server hadn’t drawn me in fully.

Reader
Meanie

How is that one? EDIT: I see it stops at LDoN, that’s pretty interesting… I still don’t know if I want to pay for it vs playing SoD or any of the PServers though..

Reader
Tulerezzer

I’m lovin it. Got in a good guild of cool people. Tons of people to group with. I came back after quitting in 2006 and am surprised how much I missed that game.

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