Firefall will officially sunset tomorrow

Did our article yesterday on MMOs in limbo knock one loose? Probably not, but one of them is sunsetting all the same: Firefall. Late last night, an unknown Red 5 staffer posted the sad news.

“With heavy hearts, we regret to inform you that after much review and analysis, Red 5 Studios have decided to suspend the Firefall efforts on 7th, July 2017. Thank you for being an important part of the Firefall experience and for your loyalty and dedication to the online community. Your efforts and loyalty will not go without recognition, however. Firefall is currently developing a mobile version of the game and all of Firefall’s founders and players will be rewarded greatly in the new game. We will be sure to provide everyone with more updates as we have them. Thank you for your support and enthusiasm throughout the years; we will see you at the next battle.”

Yay, a mobile game. You could also head over and pick up your credit toward Mark Kern’s new game, Em-8ER.

It’s been a wild ride for Firefall. It had already weathered one mess after another — the e-sports bus fiasco and suspension of PvP and former CEO Mark Kern hoopla and “pre-launch reorganization” — in the lead up to launch. But in 2015, Red 5 missed payroll, followed by a brutal company meetinglate salaries, and the inevitable “reorganization” layoffs and departures, which didn’t help the bug-laden Razor’s Edge patch. In May of 2016, Red 5’s Chinese owner The9 traded part of its stake in the studio to a Cayman Islands cashmere manufacturer and announced mobile and console ports for Firefall, but that company’s stock crashed soon after and trading was suspended. Then Mark Kern even resurfaced to offer to buy the game that fired him. By July, more layoffs apparently took the rest of the US team. In August, the game went offline without notice, then again in January of this year, supposedly because of datacenter issues.

This time, however, the game isn’t coming up again. Our condolences to all affected players.

Source: Official site. With thanks to Kevin.
Update: Mark Kern has posted the following:

“Red 5 Studios has decided to shut down Firefall effectively tommorow, July 7th. This means that today is the last day to claim Firefall credit via our founders’s program. Since we do not control Firefall’s servers, we will have no way to verify founders when the servers go down. We are saddened by this news, and apologize for the short notice. Please help spread the word so that any remaining Firefall vets or forum users can claim credit for Em-8ER’s future virtual cosmetics store.”

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78 Comments on "Firefall will officially sunset tomorrow"

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Esoteric Coyote

Some of the iterations were good. It’s a shame, but not a surprise to see it sunset.

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Jack Kerras

I loved Firefall.

I liked a lot about its crafting system back when there were qualities and properties to consider. I feel like their rarity systems and such made this less interesting than SWG (where you could get some copper which was good for some things and some which was good for other things, as opposed to just ‘good copper’ or ‘bad copper’), but the effect of crafting gear in the end was just fine.

They started to layer all sorts of specialization systems on top of it which basically choked the life out of the thing; I liked being able to experiment (a thing which Crowfall is doing and SWG did, but Firefall never did, that I recall) and build cool things, but having to grind X amount of some knowledge stat by crafting oodles of worthless items was not my favorite thing.

Being able to make neat stuff is just fantastic. I really enjoyed a lot about older Firefall, and a lot of the aspects of newer Firefall iterations had merit also. I can’t imagine how hard the team worked, I know how long, and I’m sad to see it go.

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Kristakis

At one point the crafting was so good that we made a fan site for it. Never done that before and I doubt I’ll ever see a game worthy of it in the future. Never say never though…

Skoryy
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Skoryy

So who gets possession of the bus?

Targeter
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Targeter

This is an excellent callback.

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Fred Douglas

Boy, what a dumpster fire. I wouldn’t have been surprised to read “and a man-eating Gorilla later killed the new executive producer” thrown into that summary paragraph.

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MolleaFauss

This should have happened long a go. It’s been an agony.
I just feel quite uneasy about Mark Kern meddling with the corpse of his (ex)creature. He isn’t completely innocente about the Firefall demise …

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jaif13

I loved playing the game; the theme, the graphics, the sounds, the jumping, the shooting. I’m not even an fps guy, and I loved it.

But in the long run it was repetitive and boring. It needed a focus – PvE or crafting or PvP or GvG or RvR or a strong mix – something to tie all that fun fighting stuff together to give it meaning.

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flamethekid .

it had one it was just revamped once or twice every year till they fired the CEO ran out of money and put out a deadline forcing them to pull out the good ol WoW formula

PurpleCopper
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PurpleCopper

Why am I not surprised?

This game went through so many different overhauls. I seriously wonder what the heck they were thinking.

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Jesse Schulkers

To put it simply the management were chasing the flavor of the month. One overhaul was for PVE. Another for PVP. Then back to PVE. And each time they trashed the character systems to favor the system in question. The constant ping ponging kept driving away players.

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mike foster

Yeah wasn’t there a complete overhaul once for the sake of esports?

fallwind
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fallwind

two or three if my memory serves.

Mewmew
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Mewmew

To do a mobile game right takes a lot more skill and planning than a lot of companies think going in. I’d love to play something actually finished out with a clear direction that was Firefall related and I do like mobile games a lot, but they are a lot easier to mess up and fail at than what many companies believe. You can’t go in with a PC mindset, you really have to know the mobile platform and it’s players.

I of course wish them luck. It’s a shame to see what could of been that just never came together.

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Reselect Name

The game was pretty terrible. A boring bug shooter.

Mewmew
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Mewmew

No, it wasn’t. The game was pretty decent actually, depending on which iteration you played. It had so many changes to the core game it could make your head spin. While I did not enjoy the last version they settled on, there was some pretty decent fun earlier on with some majorly difficult events that took numerous community members to take down. The frames themselves were pretty nice as well with a lot of differences to them.

The game was never properly finished. But I guess from Satan I should expect this comment :P

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Reselect Name

Sure. That’s why were making comments in an article about it going out of business, because it wasn’t terrible.

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Ashfyn Ninegold

Yup, it’s a bummer when a game you like sunsets. Doubt there’s a single gamer that doesn’t have their own sunset blues. I’m still waiting for someone to remaster SSG’s Warlords II. Sigh.

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CthulhuDawg

RIP EQOA/SWG

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Castagere Shaikura

I have been through two and yeah it sucks when its games you really like. Mine were Earth & Beyond and Auto Assault.

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Paarthurnax Dragonhearth

Sure lie to yourself …. I would bet my soul to that Satan dude ..even if they kept the iteration that you say … it would still fail and Die ….. but sure … you liked it and that’s why it would not fail ….. Logic … -_-

kjempff
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kjempff

Not a surprise, but sad nevertheless. The game needed major changes and content, and with the game more or less hasn’t changed in 2 years that was a pretty clear indicator. They had a game with potential and the major change in direction after Kern got booted was a step in the right direction, but only if they kept on making the necessary changes to the core game… which they didn’t.

Mobile ? Noo, die with dignity.