Here’s how Crowfall is overhauling its skill system

Crowfall’s ramping up the dev blogs this week with a fresh one on the skills system. “Skills are one of the main methods of character progression,” ArtCraft Design Lead Thomas “Blixtev” Blair explains. “Skills train passively over time, whether you are offline or online, and they are based on the account, not the individual character. This means that when you train a skill, you get the benefit of that skill across any character on your account for which that skill is beneficial.”

The devs’ original plan was to have players train up from 1 to 100 in each skill, but as designed, that system didn’t cause players to feel as if they were making much progress. “It’s hard to get excited about a .001 gain per point,” Blair quips.

To fix it, ArtCraft’s changed up the model such that “the time it took to gain 20/100 points now equates to one pip” and “stat gains now ‘build up’ until each pip is earned.” Requirements that players complete training in a skill to jump ahead to the next skills have also been reduced or eliminated. Just know that the skill trees are due for a huge wipe and restructure thanks to the archetype skill overhaul.

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8 Comments on "Here’s how Crowfall is overhauling its skill system"

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Siphaed
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Siphaed

They’re going to restructure it to best suite enticing players to join the VIP system, which allows for training 3 skills at once instead of 1 at once for non-VIP subscribers. >…………obviously.

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Tamás Illés

VIP can only train three archetypes though. Those are parallel and self-contained, not cumulative things.

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mcsleaz

just put the skills in the Cash Shop, right beside the $7,000 Guild House.

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Archebius

Yeah, once you add cosmetics into a cash shop, might as well just make the game pay to win while you’re at it.

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Paarthurnax Dragonhearth

Don’t worry … all that money and they will still crash and burn in the end ….. Just wait and see …. It’s as new and innovative as the Wheel and Slice Bread … in 2017 ….

miol
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miol

The devs’ original plan was to have players train up from 1 to 100 in each skill, but as designed, that system didn’t cause players to feel as if they were making much progress. “It’s hard to get excited about a .001 gain per point,” Blair quips.

You mean .01 per point, Blair! ;P

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Slaasher

HA!

miol
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miol

;P

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