Take a peek at Star Citizen’s procedural planets and moons

That’s no moon; it’s a… oh, wait. It’s really a moon? Oh, that kind of ruins the lede, doesn’t it? Can I at least make the joke anyway? Good. That’s no moon; it’s a procedural moon!

Yep, procedural moons (and planets!) steal the show on this week’s episode of Star Citizen’s Around the Verse. The Frankfurt team explains that each one of these locations is unique, with its own gravity, ecosystems, objects, weather, and atmosphere, and players can land seamlessly anywhere on the surface.

“What makes the game so challenging to build [is that] every asset must be crafted so it looks good not only to the distance but also from right in front of your eyes, and there aren’t many games that have those demands. I think it’s one of the things that makes Star Citizen so special,” Chris Roberts says.

There’s also a check-in with the UK teams, who are working on close-quarters combat, the actor status system, the new patcher, ship weapons, procedural cities, outposts, the UI, mission givers, and the eternal 2.0 ship conversion.

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dsmart

It’s the usual fluff. Another day in The Verse. I took it apart, piece by piece.

Procedural Moons – Analysis

And leaked performance issues aside, as if by magic, the weekly dev schedule showed up less than 48hrs later. Everything pushed to Aug 25th now. Shockingly, and just in time for Gamescom (Aug 22-26).

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Joe Blobers

Yeah we know that DS… everything have been done already by many studios and so on…. except you have zero graduation to provide advice to others seniors developers. Your proven grossly incompetence to deliver playable games palyers can remember during the last 2 decades negate anything you can say.

Everything have been done already by many studios … but none have delivered an equivalent of Star Citizen and SQ42… strange indeed.

Your hater atittude won’t stop the inevitable release of both SQ42 Chapter 1 and Star Citizen. Finance are under control and CIG do have a team and uptodate pipelines to deliver what backers are looking: Something never done before.

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drew saunders

This looks amazing but whenever I see anything to do with Star Citizen I just can’t help of thinking of those hucksters used to try to sell pieces of land on the moon .

As others have pointed out this isn’t something that you can play in the alpha today and thus isn’t it just the promise of jam tomorrow .

The impression it gives is that the developers ambitions may have overreached their abilities .

They really need to get a finished product out there next year even if it is only Squadron 42 at least that will prove that CIG can do it .

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Joe Blobers

Sq42 Chapter 1 schedule of release will be provided later this year. That does not mean a release in 2017 but information about timing… This is coming man. less than 5 years ago they were 12 guys. They are not late :)

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dsmart

You don’t have a very good track record though. The key to effective shilling, is to be right – at least once.

You sound to have a lot of unknown insight numbers, predict that 3.0 wont be released by August and so on to finish with comparaison with Duke Nuken… Move on man. Your assumption are just that. Assumption.

CIG provide patch schedule release since January. Two times already and released them at the very date expected. Same for 3.0 to 3.2 with very precise schedule, updated weekly.
3.0 Will be released end of June to Evocati, then PTU then PU. And you will be able to test yourself what CIG have show during live session to backers end of last year.

And seriously, Never has never been associated to CR? ever :) That are shooting the wrong developer man.

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Dom Claur

You do not have good track record either, unless you want to prove you are the nemesis of truth reincarnated:
12 DS lies or obfuscation proving his toxic agenda and general behavior toward SC Community and Chris Roberts.

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drew saunders

I think as long SQ42 is out before the end of 2018 ( and is received well ) it will go a long way to silencing their critics . At this point I think speculation surrounding CIG’s development of both SQ42 and Star Citizen has become somewhat toxic and the more time passes by without a released game the worse it is going to get .

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Darkwalker75 .

A lot of people(yourself included) seem to misunderstand the purpose of these videos.
These videos primary purpose is not to show existing or planned gameplay, its to show those people who are interested how they are making the game.
Its like watching a “behind the scenes” movie where they show you how a movie was made, only here they do it while they make it.

The majority of this toxicity you refer to surrounding SC and SQ42 development comes in part from that kind of misunderstanding as well as from what seems to be a select group of people who seem not understand or want to or have the patience to understand that game development takes time, just want it to fail just so they can say “I told you so” and/or because they have some kind of personal agenda.
And these critics will not be silenced unless and until they release everything, and even then they will likely just find something else to criticize and complain about.

I’m not saying there is no valid criticism, quite the contrary there is plenty of valid criticism, and I personally don’t like everything they have done either and think some things should have been done differently.
Unfortunately most of that is drowned out by unconstructive whiny comments that sound like they come from a spoiled 12 year old that’s throwing a tantrum because they don’t get their will.

When it comes to their ambition, I seen plenty of comments saying they overreached, my impression is the exact opposite. Maybe that is because I take the time to actually understand what is being done and how its being done, and as a result understand that this is something that’s not easy to do and will take more time to do than your generic MMO.
And I also understand that contrary to popular belief in some circles, this is in fact doable if the developers are just given enough time(but not too much time ether, there has to be a balance) to do what they are trying to do

As for getting a finished product out, the last thing they need to do is rush things because some people don’t have the patience to wait.
Publishers already do that and the result speaks for itself, half finished shallow remakes of last years game with just a few changes that are riddled with bugs that make then either unplayable or barely playable.
If CIG were to do that you would likely see far more critics and upset people than you do now, because most the people who backed this game are people who want something new and innovative and they want it don’t properly rather than a yet another rushed game.

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Oleg Chebeneev

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edangerous
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edangerous

Is that one of those real doll sex toys or something?

Bluxy
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Bluxy

Only its not really procedural planets and moons… its only a few things on them

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primal

Of course it’s procedural because it’s being generated by an algorithm as your flying around. Horizon zero dawns world is procedurally generated because an algorithm has placed all the grass and trees and stuff even the robots are built out of parts. But SCs is on a vastly bigger scale.

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dsmart

LOL!!!

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Joe Blobers

LOL!!! That’s all we get? Not even an advise or something you have done yourself and that make you famous beside having falled to the oblivion of players?

LOL!!

quietdwarf
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quietdwarf

Just finish the game already!

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Alex Hyer

That’ll do it, I’m sure. Good job for contributing to the devlopment of the game.

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Slaasher

I will wait until launch and decide if I’m going to play this. I just don’t have many extended development cycles left in me. Occasionally I look at some of the pretty videos and pictures. If it works like planned it should be amazing. If it doesn’t it will just be added to a long list of “what could have beens”

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Sorenthaz

If it doesn’t then it’ll become the No Man’s Sky of 20XX.

Estranged
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Estranged

NMS wasn’t begging for money and is actually in a nice state at the moment. lol

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primal

No they didn’t beg for money but they lied to everyone and charged full price for a game worth half that and its still extremely boring

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Sorenthaz

Oh? How is it now? Seems like the reviews are still mostly negative on Steam.

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Necromonger

I just love to see so much hate from people against SC and AoC :)
When haters hate you know something nice is comming.

I cant wait for 3.0 and beyond it will be a milestone of many systems comming together into the base game.

Its just taking so damn long to et everything in order.
But if results are there i can even wait another 3 more years.

Beter to take your time then to release another average joe like all that other shait i ve seen in the past 2 decades.

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Melissa McDonald

in 3 more years 4K gaming will be the standard. It’s coming this fall on the Xbox One X. I hope SC is planning for that to be the common resolution – it will be.

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Droniac

No, 4K resolutions will not be the standard in three years.

Those resolutions have been widely supported by PC games for years (even Star Citizen’s first alpha hangar release had 4K support, as does Unreal Tournament ’99) and such monitors have been widely available and affordable as well. Yet their adoption rate is abysmal. The adoption rate is so low that barely-out-the-gate-VR with near-zero support sits at about half the market share of years-old 4K on PC right now. The 1080p resolution has a greater growth rate than the entire market share of all 4K resolutions combined. See Steam hardware stats for confirmation of all of the above.

That’s not going to suddenly change in three years. Besides, the trend in the PC gaming scene is for refresh rate over g-sync/freesync over HDR/4K. I suspect that in the coming years that’ll turn into HDR over 4K, because that will accurately reflect the actual impact on visual fidelity and gameplay. 4K is easily the least notable of those advancements. Besides, even the most insanely overclocked beast of a PC can’t run every modern game in 4K at 60 fps.

The much less powerful Xbox One X won’t even try: all those 4K console games will be 30 fps locked. And some will struggle to hit stable frame rates even then.

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Joe Blobers

SC is developed bystandard with 4K resolution. What is more interesting is the scope and gameplay, resolution is a just a plus, VR is another one.

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George

Impressive. Base construction (and planet colonization) is a feature already scheduled?

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primal

Base construction is something that will be done after gold release. They need get the game out first and have to much to do already

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George

Yeah, sure. But with a system like this, base construction is a must! Good to hear that it’s somewhat planned.

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primal

They may have some game play mechanic where you can bring supplies to some where to help construct something like community missions but I was thinking in terms of player owned bases which is definitely after release.

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Darkwalker75 .

Base construction is something that will be coming, not sure if its scheduled.
From what I understand colonization will not be done by players, it will be done by the UEE(NPCs) and players can assist by bringing supplies.

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ichi sakari

just gonna drop this off here, looks like a guy who knows he’s got something up his sleeve, but I expect a lot of salt to pour forth from the doubters in here because anybody who looks that smug is bound to cause issues. I can only hope my ‘ I told you so’ face is half as good.

vdalq6sfw48z.png
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dsmart

I like this one better because he is smiling.

comment image

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Dom Claur
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Kickstarter Donor
bluntoze

Whatever it is , they are innovating shit. That is what I want to see the most. Even if this will be a failed project , the tech they are building will lift the industry as nothing has in a long while. That transition from a guy, crouching over some crate next to a big ass ship, all the way to space shows how advanced the tech already is. Plus it just feels awesome.

As for when will it be ready , I actually don’t care that much, as long as it is really ready.

For me more important will be level of AI , which is something that will be visible at the end , as it involves all the other system. I want a living world , where If I am talking to a an NPC to get a contract he can’t talk to another player at the same time. And I hope it’s the end of the damn quest to kill some NPC , but at the same time the quest is given to 100 other players at the same time , today , tomorrow and so on for a year. If I eliminated some pirate , he better not be alive for the other 100 players.
If more than one guy gets the quest , fine , but if he kills him first I should get a notice, ” hey chump, someone already did your job, here is some spare change for trying , but better luck next time”

I am making this too long. The idea is that I am more looking forwards to a living world with it’s own story. And I know voice interaction in games is comming , only a matter of time now , add that in with the level of details they are putting in, and I start having hopes for soemthing fun to play again.

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dsmart

LOL!! Yeah, OK.

edangerous
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edangerous

Oof. Has he got a new wig?

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dsmart

No. Hair plugs apparently.

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thirtymil

The key word for me here is ‘seamless’. Ever since WoW and Oblivion I’ve loved worlds with the bare minimum of loading screens. Elite Dangerous does a fairly good fudge on seamlessness with it’s jump sequence and orbital glide, but it can still a bit jarring, especially when the servers are slow to respond. If Star Citizen manages some true seamlessness then I’m sold on it – however, given what I’ve seen of the other modules so far, I suspect it won’t be the case.

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Loyal Patron
Byórðæįr

basically they load everything between two points, and beyond a certain distance they cull all the objects and replace them with lower resolution objects so as you move in the details pop in. From the one zoom back out it looks like what happens when you zoom out a telefoto lens.

Best example is the moon when it scales to look like a sprite that you can travel around instead of camera facing sprite, and when you jump between two points as everything around you is blurred.

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primal

The crusader map is seamless already, area 18 isn’t seamless yet because the planet that houses it isn’t done

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Joe Blobers

The wait won’t be long… SC 3.0 is expected in PU by mid-august…so you will be able to test it by yourself. And they will keep working on netcode or whatever provide any impact on LOD pop up after 3.0 :)

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dsmart
edangerous
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edangerous

Yeah they kinda skipped over that bit in the video despite talking about the seamless transition, I wish they had shown that in its entirety.

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Dug From The Earth

I dont get the stage this game is currently in. The videos show off so much more than I can actually see with the stuff that I can actually download

Ive downloaded the demo/alpha/whatever version of the game since it was nothing more than an empty hanger you could walk around in.

In the last version i tried a couple months ago, there was a space drone battle you could take part in, a flying race on a planet you could do, and a semi city, planetside, that you could walk around, but not really do anything else.

I see all these videos of so much more actual game play, and they talk in the videos as if this is available to backers now, to try out. Am I just missing something?

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Darkwalker75 .

The currently stage of the game is in development.
The videos you see are what they are working on and what they will be adding later, not what is in the game right now.

The things you say you have seen are still for the most part separate modules, which will be merged and put together with other things later on to make a whole.

Reading the transcripts others here linked might help you better understand whats happening.

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Melissa McDonald

I feel the same way. Footage, footage, everywhere, nor any game to play. (Coleridge)

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Flying Buddha

Footage footage everywhere, yet all I’ve done is pay

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Darkwalker75 .

It may not be what you want to see, but a lot of the backers(and non-backers) actually want to see this.
Which is the purpose of these videos, to show people how its made, not to show gameplay.

If its gameplay videos people want, then there are plenty of those on youtube, but nobody can show us what has yet to be made.

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Joe Blobers

Beside 3 modules to play/test with : Arena Commander, Star Marine, PU… but not a fully released game because… Alpha?

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drew saunders

There’s the rub ( Shakespeare )

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thirtymil

In delay there lies no plenty. (also Shakespeare)

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drew saunders

Doesn’t that quote refers to procrastination and putting off the inevitable final outcome that it has been time wasted ?

Seems very apt :)

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thirtymil

Well, since we’re going all high-brow, the full quote from Twelfth Night is:

What is love? ’tis not hereafter;
Present mirth hath present laughter;
What’s to come is still unsure:
In delay there lies no plenty;
Then come kiss me, sweet and twenty,
Youth’s a stuff will not endure.

But I just count myself lucky that you didn’t just point out it was said by a Fool :)

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Hebel

Here is the production schedule for the next content patch.
What you can see in the video is a part of the content for the next patch.

https://robertsspaceindustries.com/schedule-report

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Joe Blobers

Try the link provided by Bree: https://relay.sc/transcript/around-the-verse-crafting-procedural-moons

This is a full transcript of the video and they explain much is coming in next patch 3.0 to PU… after Evocati test and PTU waves of subscribers/backers. So expected to be in PU around mid-August.

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Michael18

Love the proc planets/moons and seamlessness of it all. And the way they blend proc gen and artist-driven world building.

Since I saw footage of the Infinity engine for the first time (around 2010) I knew the combination of proc gen mixed with handcrafted assets is the future of sci fi / space games. But what SC is doing is more than I had hoped for. I was just thinking of handcrafted assets (buildings) in proc gen landscapes; but SC blends both approaches even for the terrain.

cmdr_cotic
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cmdr_cotic

Clearly vaporware.

/s

Zander
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Patreon Donor
Kickstarter Donor
agemyth 😩

As a person who doesn’t follow the downpour of tiny tiny content drops that Star Citizen shows off frequently, all those… highlights look like nothing. I know there is a game in Star Citizen. I’ve played the stuff that is out there.

The game doesn’t need my money, clearly, but am I supposed to be excited by things like them showing a functional map and prefab structures placed on some procedurally generated dirt? Another ship redesigned? Or maybe “New Cutlass” is just another variant?

From the outside looking in it just seems like a lot of this is a huge waste of resources. Maybe the artists/modelers are just waiting on the tech team to do all their extremely ambitious stuff so they have to find anything they can to work on. I don’t know and hope that isn’t the case. I’m just another wait-and-see potential player.

Cyclone Jack
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Kickstarter Donor
Cyclone Jack

There are a ton of resources going into the tools which, in turn, will allow them to create a huge amount of content quickly. Should you be excited about tools? Probably not. Should you be excited by what those tools can bring to the game? Perhaps, but that’s up to the viewer. These are just individual parts, like a nut or bolt; not impressive on their own, but quite useful when you look at the bigger picture.

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Joe Blobers

Fine Agemyth many are like you, waiting on the fence to see what the final game deliver in terms of gameplay and different experience vs others space game. What you see is the tip of the iceberg. The base is made of SQ42 and all jobs (mining, exploration, transport…) will be added in several patch between 3.0 and 4.0, expected end of 2018.

CIG plan is to provide a schedule of release for SQ42 Chapter 1 later this year. So while the MMO is going meat around the bones, SQ42 will be there in between.

If you compare 2013 video and 2017 assets you can call them waste of ressources… but personaly this is exactly the level of “fidelity” and scope I am looking for. Not a COD in space of Eve with differents graphics.
Looking at pledges, I may not be alone to support such vision, but still yours is perfectly voiced :)

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TheDonDude

I’m too lazy to watch it, but did the new delta patcher update have anything beyond “everything is coming along well and we’ve made some great progress”?

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