Osiris New Dawn CEO to community grumping: ‘I will take these lashings and learn from them’

Fenix Fire CEO Brian McRae is “not having fun either,” according to his latest dev blog on the Osiris: New Dawn Steam page. His comments are in response to what he characterizes as the “recent negativity in the reviews and forums” regarding the survival sandbox’s messy and experimental early access development, which “breaks [his] heart,” especially when he agrees with the harsh feedback.

“One of the inside jokes in the AAA studios is ‘whatever mode the devs play on is nightmare mode to the general audience’. I think this is totally true for Osiris. We play the game a lot, myself for multiple years. Plus, I know where everything is because I put it there. That said, the last time I played the game I had a similar experience to what I’ve seen in the reviews and forums. I spawned near sunset in a dust storm. The dust storm when on for WAY too long, it’s a bug. Anyway, I made it to the continent and was attacked by 3 crabs, 2 gnats, and a couple more things. I was playing as Ranger and had no hope with my melee weapon (I play 3rd person usually). When I died my character had that weird ragdoll bug and my character turned to a spaghetti mess. Unity’s way of handling these ragdoll errors is to remove the object, meaning my character was not there when I spawned back in so I couldn’t raid my body and get my supplies. I felt lost, frustrated, hopeless. I thought, ‘I see the potential but this is crazy hard and not fun’. Sound familiar?”

“I will not apologize for game design experimentation,” he concludes, inviting more feedback from players. “I will take these lashings and learn from them.”

Source: Steam. Thanks to Mark and Kinya!
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16 Comments on "Osiris New Dawn CEO to community grumping: ‘I will take these lashings and learn from them’"

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zeko_rena

Last time I logged in which was not long ago the game had massively improved in terms of content and polish, I didn’t play for long though

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nesh

Most of the community complaints I saw (online and in various threads) is not about how hard game is, it is about insane amount of grind that’s getting worse with every update. Now I can say that ARK (or Conan Exiles) grind is a breeze compared to Osiris…

If the current direction changed then I may come back, if not … well I had good fun playing pre-patch but won’t be coming back (just checked it again and grind is even worse :().

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Greaterdivinity

I can respect his response, at the very least it’s honest. Osiris at least seems kinda neat, but overall I feel this is just a symptom of the bigger problem of early access survival sandbox titles. I have little respect for the genre as a whole.

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Space Captain Zor

Is it really a shock to players that early access is still in development and will have issues like this?

Game development:
create bad assets
create bugs
create good ideas
create bugs
create bad ideas
create bugs
create good ideas
create bugs
create good assets
create bugs

Repeat all steps until bugs and bad ideas are squashed and bad assets are replaced with good.

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Schmidt.Capela

We play the game a lot, myself for multiple years. Plus, I know where everything is because I put it there.

This is kinda dangerous. Anything tuned to challenge him will absolutely destroy a new player. It’s a good thing he seems aware of the potential issues.

smulb
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smulb

Unity?!

0_0

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Schmidt.Capela

Unity isn’t that bad. It’s a very viable engine for many kinds of games, including MMOs.

Much of the bad fame of Unity is because, being a basically free game engine, any clueless hopeful can make a game in it, and many of those games will be bad due to the developer not (yet) having much skill in game development.

deekay_plus
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deekay_plus

eh unity presents alot of extra challenge for mmo’s that are better taken in other engines(each with their own challenges mind you).

it does ok for survival games tho. but even then not the best choice for them maybe (it’s silly easy to make a survival game in ue4 for example).

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Rolan Storm

Not much to add. Healthy approach. And yeah, we need more devs like him.

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Armsbend

Garriot should consider streamed lashings as a new fundraising idea.

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Fisty

Nice to see him humble himself. If only more devs displayed this sort of candor.

deekay_plus
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deekay_plus

i can absolutely respect this comment from him. we’re using ue4 and i hope i will be as humble as this when the time come when it comes to stuff like this.

Leontes
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Leontes

Hmmm, interesting. Guess I’m out of touch, but who are “we”? Mind telling me what you’re up to?

deekay_plus
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deekay_plus

me and a friend are playing at developing an mmo based on my day dreaming out loud design. :P

Leontes
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Leontes

Well, not much more info than what could be read out of your first comment, eh? ;) – Anyway, I wish you the best, and I hope we can look forward to hearing more, when you’re ready…

I have to admit, I’m kind of envious of a project like that. Whether things work out your way or not, have fun!

deekay_plus
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deekay_plus

well don’t hold your breath :PPPPPPPP gonna be a lonnnnnng road. :D

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