Secret World Legends: ‘We plan to continue producing new story content for years to come’

In a combination of review and interview, Gamasutra’s Katherine Cross took a new look at Secret World Legends to see what had changed with the reboot. Generally, she found it agreeable, giving special praise to the new combat controls.

Of even more interest to fans are quotes from Executive Producer Scott Junior, who explained the need for a second change to get the game out to a larger audience. “Accessibility” is the watchword of the day, as Funcom hopes that players initially turned off by The Secret World’s combat and controls might find the reboot more approachable. So far, the player response and game performance has made the team “incredibly happy.”

“This game has a lot more to give,” Junior promised. “With the F2P model of Secret World Legends, we plan to continue producing new story content for years to come.”

Source: Gamasutra
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72 Comments on "Secret World Legends: ‘We plan to continue producing new story content for years to come’"

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Tithian

In a beta stream, the lead dev mentioned that they have the ‘skeleton’ for Season 2 ready, for most missions that they want to do, but they were lacking the funds for the serious production assets (voice, I’m guessing, being the biggest drain).

I guess the game is doing well, judging from their initial reaction.

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Briar Grey

Give me a way to play without the ‘action combat’ method and I’ll try to get past Agartha and see what I think. In the meantime, I’ll be over in TSW by myself dreaming of what might have been. (I’m totally cool with an option for that action combat style like ESO has, but I hate that it’s the only way because it makes me violently ill – a simple change to allow both methods would solve that).

iozay
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iozay

The story is SWL is great, but their costumer service is the worst in the industry. They gave me a ban without warning for asking why their phone number always disconnects a call after thirty seconds. I would not entrust that kind of company with my money.

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John Mclain

Some things have gotten much better with the reboot, especially the combat. Previously it was so awful I never even made it to the notorious blue mountain before quitting. Now I’ve run all the game content there is. Don’t get me wrong, the combat is “NOT” great, not by a long shot. But the combat is no longer a contender for worst combat system of the century like it used to be.

About the only thing that has gotten worse with the new version is that it is heavily focused on pay2win and milking potential whales through lockboxes and cash shop currency. Drop enough money on the game and you can instantly become a near-literal god. But I’m not a whale dropping a grand on a videogame, so I’m just enjoying the storyline, and the great voice acting while it lasts. I do hope they continue with the story content, because that is the game’s strong point.

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Toy Clown

In TSW, never made it past Blue Mountain before giving up for good. Now I’m in Egypt in SWL and enjoying the game so much. I’m looking forward to holiday events, the zones that will be incoming soon, and the new content we’ll be seeing as well.

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Malcolm Swoboda

Really enjoying myself still. Almost done Solomon Island, save for finishing Tyler Freeborn, doing Darkness War story dungeon again (to get the ‘Revisited’ checkmark), and Legend collecting but I’ll do that later. I’ll probably be done Egypt by the end of the month, so I suppose it is about Transylvania and Tokyo in August (and Whispering Tides!), and Tokyo and endgame focus in September (depending on school and work!). October onward? Not as much of a clue. I suspect that’s a bit the same with Funcom themselves, no matter their ‘plans’.

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Sorenthaz

Going through Kingsmouth again makes me wish that Funcom might do a SW survival sandbox after Conan Exiles. The atmosphere is so good and it’d be awesome to be just a regular human stuck with surviving against the craziness.

styopa
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styopa

Didn’t they just say that selling story expansions wasn’t profitable.

How is it so now?

(I’m enjoying swl btw, just never understood what magically compelling new mechanism they’ve uncovered that will make f2p profitable where TSW wasn’t.)

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Malcolm Swoboda

You’re misinterpreting.

Somewhat Eclectic
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Somewhat Eclectic

I think the idea is that they’ve changed their business model from one that was selling content expansions to help fund issue expansions into one that uses lockboxes and other F2P monetization to fund content expansions.

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Theodrax

I tried The Secret World shortly after it came out. I loved the story but the fighting mechanics drove me away before I’d finished the second zone. It was such a chore to fight even the easiest minions, let alone the bosses, that I just wasn’t enjoying myself.

Secret World Legends, while far from perfect, has addressed that major issue. I’m now playing two separate characters, one solo and one duo with my wife, and we’re both having a great time. I know there are some more restrictions now, but the ease of combat has removed my biggest hurdle. I no longer find myself trying to weave an intricate course down the street to avoid mobs. While the combat isn’t necessarily inspired it is an adequate tool to move me through this amazing story.

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Brown Jenkin

Couldn’t agree more. I actually played TSW on and off for years, and would still stop in on anniversaries now and again but never got close to ‘end game’ or serious long-term play in large part due to the abysmal combat system. Don’t get me wrong, it is still pretty bad, but no longer is it so overwhelmingly awful that I can’t enjoy the rest of the (brilliant) material the game has to offer.

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mistressbrazen

I know I was one of the veterans that said I would take SWL more seriously if new content came out, but last night as I ran through a play area and yet another bright light flashed telling me I had an extra mission to kill 10 whatevers, I came to a stunning realization. And maybe it was a Daily Grind column from last week that help crystalized the issue for me, but I realized I won’t be around to see any new story content. I had to ask myself if I would be playing SWL without FC forcing me to chose it, and the answer was no. The “accessibility” changes do not appeal to me, and I just do not like the restricted game play. And last night I realized, I am fine with not knowing any more of that story! I lived it and loved it for five years and followed its development for four years prior to launch. And that is enough. MY SWL character is new, I am not committed to her story (or her) and so its easy to stop now. For all the folks who are loving the changes, I hope you have every bit as much fun with SWL as I had with TSW. For me, the ride is over.

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Koshelkin

Ach, how I want to believe it but we’ll see how it works out.

The screenshot is particularly fitting. It’s one of these “Go Team!” moments, isn’t it.

camren_rooke
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camren_rooke

Ami just shakes her head.

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Dug From The Earth

Lack of new story isnt what is going to drive players away….

Until they realize that, this game will always just barely scrape by.

taradyne
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taradyne

Have to say I’m stoked about SWL. The only lifetime subscription I’ve ever bought was to TSW and while I’ve never had any regrets about it, I stopped playing the game a year after launch with only the occasional login to collect issues and cosmetics.

I’m replaying the content and it is streamlined. But combat is more fun and I feel more powerful than I did in TSW. I kind of miss the edgy/risky feel of “I might die fighting this A’kab” but to be honest, feeling powerful is never a bad thing.

I hope the reboot is vastly successful, and I hope I can get my friends to play this time around. :)

Minimalistway
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Minimalistway

I wish them the best of luck, story is what make this game unique, so i’m hoping to see more after Tokyo.

medflash
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medflash

What does Funcom have to stand on? A failed reboot of a game that was a niche game in the first place, and Conan Exiles? Future doesn’t look that bright for SWL because the future doesn’t look bright for Funcom. I’ll admit I’m salty as hell because one day I’m playing The Secret World, a game that had a special place in my heart, and then the next I can’t even access my account on Secret World Legends. My personal experience with Funcom customer service is the worst I’ve had in the industry, for as long as I have been playing MMORPGs.

At the end of the day, my personal opinion is that Funcom screwed the pooch. They had years to document what was wrong with The Secret World and come up with a plan for a successful reboot, because there is a lot to love about The Secret World. Funcom “rushed” a half assed reboot. I’ll tell you that nobody I know was converted.

Estranged
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Estranged

“failed”

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John Mclain

I was converted, went from hating the damn game, to genuinely enjoying it.

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Bryan Turner

I’m a convert that’s for sure.

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dthblayde

convert checking in! Hated the old system of progression, or having to be pidgeon holed into having to come up with a build to defeat one particular boss and never use it again ( I suck at build crafting) Rage quit 1/2 way through Tokyo with that damn Love Hotel dream sequence of boss fights. So far? I’m loving what I see.

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Hirku

I guess I’m an ultimate success story for Funcom: a once salty vet who now prefers SWL over the original in just about every way.

Biggest issue for me currently is the way the daily challenges work because I always have more than enough time to complete the first set but rarely enough time to complete the second. Which means I either stop playing for the day sooner than I want to or continue on knowing I’m ultimately not going to get rewarded for my time.

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Tobasco da Gama

I’m not a big fan of the upgrade system, specifically that there are ways to irrevocably screw it up if you put the wrong things in the wrong slots. But that’s a relatively minor concern. The main combat loop feels a lot better, and the story bits are all just as good as ever.

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Hirku

Yeah, the learning curve was definitely steep but once I got the hang of the upgrade system I just can’t go back. And I’m apparently one of the few players who loves distillates. Screw those dungeon loot drops, I want sweet, delicious distillates.

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Tobasco da Gama

OMG, yes. Distillates are SO much better than green drops. Like, no contest. The dungeon drops that have unique effects, sure, but IMO the generic green weapon drops should be totally replaced with distillates.

xpsync
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xpsync

Second sets, that’s what weekends are for you’re not alone.

Even if you kill 100 mobs you’ll still get the 600mof on the second set, you don’t need to nail the entire second set, it’s only another 1200mof for the bonus.

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Hirku

I think a better way to do things is to keep the current 10K / 12K cap but break up the one lump sum you get for completing a challenge into a per item completion reward. If you have time to complete everything, you get the max reward. If you’re too busy to do anything other than one main mission, one side mission, and kill a few monsters then you at least get something.

People have varying amounts of time, and this system is not very friendly for many of them.

xpsync
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xpsync

What would be ideal is if the clock started to tick around your usual play time instead of the overall whatever am. Sometimes i log in late, leaving only a couple hours left to complete.

What would be better if i logged in late but could wrap it up the next night instead of coming back the next night to a complete reset.

camren_rooke
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camren_rooke

There are some goto missions to finish up the bonus ones. Especially, the main missions one.

Like the very first mission for the cowboy in Kingsmouth. Kill zombies, kill zombies after jumping on car alarm, kill zombies with gas bomb, kill brute zombie, go to Sheriffs office. Easy easy.

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John Mclain

Black house, that one takes less than 2m to complete, in fact the entire savage coast is great for the dailies.

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kidwithknife

I do pretty much the same thing when I have a long enough play session for it; blaze through the early, easy Kingsmouth missions, then on to a handful of easy and quick Savage Coast missions, then maybe the last Tyler Freeborn mission in Blue Mountain. Fast, easy and good rewards for the time invested.

xpsync
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xpsync

I do that at times, if i have time to tackle the second set i’ll shift-T to KM run Fistful of Zombies, and pick up the ammo run to get my first side mish after running into into the sheriff’s parking lot then, teleport back to where i was.

If one really wanted, you could do it all carving out a simplistic run for it all, and have daily routine of that but… yea kinda boring way to farm mof. You need the better rewards at higher levels to progress, like the last few nights i’ve been farming gear to sell for Anima Shards.

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Hirku

Sorry, but no. Just no. I’ve come to realize I’m in a tiny minority now, but I’d like to be rewarded for completing content that moves me forward, at whatever fast or slow pace I like to play, without backtracking and grinding through old missions (and overleveling myself in the process, which I also hate).

taradyne
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taradyne

Same here.

xpsync
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xpsync

Exactly!

xpsync
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xpsync

Interesting.
I’ve walked away from forums more less and sites similar to this. I still read headlines at Massively OP of course to stay current and only dip into topics of interest, like SWL.

What I’ve noticed is everything i post now is positive? WTF? No more nit picking, whining, moaning, QQ’ing, post something and return to straight up playing and having fun.

What I’ve also noticed is my enjoyment of MMO’s is back, as in huge! When i was really into EQ2, SWG, i never went to forums, i literally thought they were only for people who have game problems (little did i know how right i was about the problems part as in it wasn’t game problems).

Part of the issue is forums can be as addictive as an mmo, however the toxicity of everyone nit picking, whining, moaning, QQ’ing subconsciously ruins your immersion into a game world, and ultimately your enjoyment and fun.

I walked away and i was right, I’m absolutely in love with my hobby again.

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Tithian

Yeah, for sure.

Generally I have no issues with fora, but now I’m supposed to read Reddit for information and community stuff? Yeah, sod that.

Estranged
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Estranged

Preach. It is awful that I feel so abnormal when trying to promote the positives in a game.

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thickenergy

Yeah, I’ve started keeping General chat off while I’m in Agartha. The place is just too full of people who rushed to 50 in a few days (most of them TSW veterans from what I gather) and now just want to sit and complain about everything for hours.

camren_rooke
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camren_rooke

This kind of post….congrats and all, but…

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BalsBigBrother

Have a like for reconnecting with your love of mmo’s. :-)

For all my moaning and qq’ing I like them too because if I didn’t I would simply walk away and not give them a second thought.

xpsync
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xpsync

Not pointing, and i in no way depress the activity debating games and conversations about them. Wow talk about throwing me into damage control, lol.

Better phrased it’s not for me or it’s not for everyone, i really don’t want to read peoples gripes. I’m loving the hobby again, i’m in an amazing guild whom also loves SWL and all the lore within the world, and that’s what we talk about. The game world, those are our discussions.

Reading everyone’s little pet peeves and so forth really isn’t for everyone, i’m in that club, i just want to game my brains out and have fun.

It’s in no way personal to anyone, it was an observation which hit me in this thread, everything i post all of sudden after walking away for awhile is positive, and damn i’m so in love with the genre again.

Obvious enough i can’t handle the level of negativity on the internet and it must bother me subconsciously as after walking away I’m all positive posting and having an unprecedented level of fun again.

Massively is without a doubt the tamest place for this genre, but isn’t resistant to qq’ing either and is why you’ll find me here more than anywhere else.

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BalsBigBrother

Good attitude to have and can’t fault you at all for doing what you do to enjoy yourself and have fun. Hope you can keep that same feeling for a long time to come :-)

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Paragon Lost

It’s a divorce from Funcom for me because SWL is “less” accessible. If they had left the controls/look/mouse alone then I’d continue to support them even though they’ve been on really spotty ground.

I’d have given them more chances basically, but they’ve taken that off the shelf for me and actually my wife as well. She keeps trying but she also ends up feeling motion sick. She appears to have a bit more tolerance for the nausea whereas it hits me right away and gets worse.

Anyhow, wish everyone well, players and even Funcom though they left us behind. I just hope they don’t continue to operate and communicate like they have been, it will end up killing them as a company and players will finally stop giving them money.

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BalsBigBrother

I don’t know if it will help any with what you experience but I had a similar thing in Warframe. It helped me somewhat, not completely but enough so that I could play the game.

Basically just lower the camera sensitivity to something a little less sensitive (Esc > Interface Options > Interaction). Slider under Camera heading. Play about with that and see if it helps. I think it defaults at something like 30 but I have it at 10 in SWL.

As I said in Warframe the game always left me feeling exhausted and a little dizzy, however after making similar adjustments in that game I was able to play without experiencing it so much (unless I play for several hours).

Any worth a try if you are still interested in SWL and sorry I didn’t mention it earlier :-)

Estranged
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Estranged

BBB, I have to adjust the camera sensitivity on all games before starting. Black Desert is just awful on default. Same goes for shooters.

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Paragon Lost

I have actually lowered camera sensitivities in the past for some mmos. I might give that a shot at some point and I will pass it on to my wife since she keeps trying to play SWL. She’ll play about an hour and then I’ll see she’s lying down because the game made her miserably motion sick.

I also now a days get dizzy/vertigo looking down from heights when I didn’t in my youth. I used to do some climbing and of course repelling, including out of helicopters. Hell nowadays I can get the vertigo looking down from the roof. lol. And as I’ve mentioned before I now get seasick when I didn’t used to.

As the doctor says to me far too often, welcome to getting old. lol. It’s the new normal. I’m getting over my frustration and irritation with Funcom quicker than I thought. I want them to have success, I’m not sort of sad that I won’t be able to enjoy what they offer. Appreciate the reply though BBB and I will keep the advice in mind.

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BalsBigBrother

Yeah that getting old thing is not all it is cracked up to be. I would suggest everyone avoiding it for as long as possible :-)

camren_rooke
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camren_rooke

Yeah…have to take more breaks….as I get motion sickness so much easier.

xpsync
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xpsync

I’ll be playing for years to come, so yea, that works for me.

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Oleg Chebeneev

With the team of 3 developers? How about you expand it first?

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BalsBigBrother

Plan to and have the ability to are not always the same thing. Evidence for the prosecution The Secret World.

Hope my pessimism is misplaced because I really would love to see them be able to continue the story of this game for years to come as there is nothing else like it in mmo land.

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ogged451

Every other Funcom game would also like to take the stand and testify.

Mewmew
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Mewmew

The game isn’t meant to be played as a rushed through to max level to do end raid content type game that so many are used to. It’s meant to be enjoyed from the very first moment you enter right up along through. It’s about the story and mysteries, the lore. It’s about figuring out stuff that you actually have to go researching out of game to complete.

It’s so different that a lot of the mindless types of gamers get confused and frustrated. Those people can still play, though they may need to keep a browser open to a lot of quest solutions directly (we all need to have access to a browser to solve many of the quests anyway if we’re researching various mysteries and codes and things).

You can skip a lot of stuff I guess and try to do just the quick level and raid stuff like other games but that’s not the fun or point here.

For me, I liked a lot of the old combat system better. The new is definitely easier but I enjoyed the old. Still the game isn’t about the combat that much, it’s about everything else happening around it. Combat is just something you have to do on your way to going through these stories and mystery. So I’ll live with whatever combat is in the game, as long as I get to experience these cool stories and quests.

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Jeff

I’m in the blue mountains because the investigation missions slow me down so much. That and I don’t want to go to the next area until i have done every mission and talked to everyone. Thought about doing all the achievements first too but then I would never get to move on.

xpsync
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xpsync

I blasted through KM, and SC skipped allot to get into BM as i played those two first zones too many timed before trying to get into TSW only to burn right out at BM.

I wish i knew that SWL was going to take over my life as i will be going back to clear those zones, but as a high level player will put a new spin on it for sure.

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Paragon Lost

Yeah but your point about that it isn’t meant to be rushed through, applied to TSW as well. That’s nothing new with this, you are correct that the world is best savored for its stories, immersion, quests, puzzles, lore etc.

This whole restart was to make it more accessible for those who have apparently shorter attention spans and just want to get to the destination. So Funcom has to deal with that with their revamp in order to interest those types of players.

Oh and I agree with your combat remarks as well, it was better. Also the controls in regards to look/mouse/left/right button controls. At least you can play it with those controls to enjoy the continued story, some of us got left at the diner because we can’t. :/

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Armsbend

This is how these statements should always be read concerning game development and profits.

We will make new content for years to come > until we won’t.

It is just feel good fluff.

camren_rooke
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camren_rooke

So far I am enjoying it but it almost seems too easy, combat wise.

I know it’s story mode but Ur Draug just should NOT be soloable.

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Tobasco da Gama

I dunno, that’s really the point of story mode. It sucked missing out on story content because you couldn’t or didn’t want to put together a group for dungeons.

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Paragon Lost

One simply does not solo Ur Draug!

camren_rooke
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camren_rooke

In story mode you do…well if you are chaos/pistols. Also soloed the third dungeon…dot remember the name….one in Blue mountain.

Oddly the hardest part was the two warriors miniboss you meet early on. Those two gave me trouble.

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Paragon Lost

Ah ok, yeah in story mode I could see it.

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Schmidt.Capela

If you have a good self-heal you can solo it. I’ve soloed Ur Draug with my 3 characters, each with a different set of weapons.

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BalsBigBrother

Sole’ed everything up to and inc. The Ankh in story mode so far but struggling a little with Hell Fallen atm. A lot of the time it just seems that if you meet the dps requirements and have a self heal then you can grind through them.

Still working on the Hell Fallen, might need to upgrade my gear a bit more for that one. Either way it is a fun diversion if I don’t get any group dungeon pops during the time I am online.

camren_rooke
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camren_rooke

I am just using the passive they give you for chaos magic as self heal.

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Nick Smith

Ive got money saved up in my steam account…. im chomping at the bits to play. I completed the main storyline a long while ago… looking forward to experiencing it again.

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wratts

Hope it works out that way. I’ll admit, while I’m enjoying SWL as a second playthrough, the changes for me are pretty underwhelming. The combat simplification just means you’re more limited on build theorycrafting and I miss some of the cool things you could do with passives outside your main weapons. Also, not digging the energy system at all; why someone thought it would be fun to make players constantly manage two mana bars with only six power slots is beyond me.
The item upgrading system is a nice, though the original crafting system would have been fine if they’d added a craft bag like ESO/GW2. The only problem with the original was you could use dozens of inventory/bank slots just keeping various upgrade levels of the same material.

Would love to see player metrics. It doesn’t truly feel much more “accessible” to me, but HCI design has never been my specialty

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BalsBigBrother

Personally all the changes have done is make me annoyed with different parts of the game rather than making things accessible. I am still in a position of having to tolerate various annoyances for the sake of the story just like I was in The Secret World.

So on the whole nothing has really changed for me even with all the updates and the “new” experience

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Paragon Lost

At least you can play it to be annoyed. You could be stuck at the diner like my wife and I watching everyone load up and drive away to have adventures! ;) How’s that Monty Python song go… always look on the bright side of life… (whistles the tune to himself)

Funcom’s loss, back to tossing money at LotRO, snagged the Mordor expac and I’m getting ready to snag 23,000 currency to expand all bags, storage slots etc in LotRO. Basically Standing Stone just got $130.00 from me and will get another $200.00 for the currency. Being an Altoholic is a pain in the ass at times and wanting to always do all crafting.

wpDiscuz