Secret World Legends: ‘We plan to continue producing new story content for years to come’

In a combination of review and interview, Gamasutra’s Katherine Cross took a new look at Secret World Legends to see what had changed with the reboot. Generally, she found it agreeable, giving special praise to the new combat controls.

Of even more interest to fans are quotes from Executive Producer Scott Junior, who explained the need for a second change to get the game out to a larger audience. “Accessibility” is the watchword of the day, as Funcom hopes that players initially turned off by The Secret World’s combat and controls might find the reboot more approachable. So far, the player response and game performance has made the team “incredibly happy.”

“This game has a lot more to give,” Junior promised. “With the F2P model of Secret World Legends, we plan to continue producing new story content for years to come.”

Source: Gamasutra
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72 Comments on "Secret World Legends: ‘We plan to continue producing new story content for years to come’"

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Tithian

In a beta stream, the lead dev mentioned that they have the ‘skeleton’ for Season 2 ready, for most missions that they want to do, but they were lacking the funds for the serious production assets (voice, I’m guessing, being the biggest drain).

I guess the game is doing well, judging from their initial reaction.

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Loyal Patron
Briar Grey

Give me a way to play without the ‘action combat’ method and I’ll try to get past Agartha and see what I think. In the meantime, I’ll be over in TSW by myself dreaming of what might have been. (I’m totally cool with an option for that action combat style like ESO has, but I hate that it’s the only way because it makes me violently ill – a simple change to allow both methods would solve that).

iozay
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iozay

The story is SWL is great, but their costumer service is the worst in the industry. They gave me a ban without warning for asking why their phone number always disconnects a call after thirty seconds. I would not entrust that kind of company with my money.

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John Mclain

Some things have gotten much better with the reboot, especially the combat. Previously it was so awful I never even made it to the notorious blue mountain before quitting. Now I’ve run all the game content there is. Don’t get me wrong, the combat is “NOT” great, not by a long shot. But the combat is no longer a contender for worst combat system of the century like it used to be.

About the only thing that has gotten worse with the new version is that it is heavily focused on pay2win and milking potential whales through lockboxes and cash shop currency. Drop enough money on the game and you can instantly become a near-literal god. But I’m not a whale dropping a grand on a videogame, so I’m just enjoying the storyline, and the great voice acting while it lasts. I do hope they continue with the story content, because that is the game’s strong point.

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Toy Clown

In TSW, never made it past Blue Mountain before giving up for good. Now I’m in Egypt in SWL and enjoying the game so much. I’m looking forward to holiday events, the zones that will be incoming soon, and the new content we’ll be seeing as well.

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Malcolm Swoboda

Really enjoying myself still. Almost done Solomon Island, save for finishing Tyler Freeborn, doing Darkness War story dungeon again (to get the ‘Revisited’ checkmark), and Legend collecting but I’ll do that later. I’ll probably be done Egypt by the end of the month, so I suppose it is about Transylvania and Tokyo in August (and Whispering Tides!), and Tokyo and endgame focus in September (depending on school and work!). October onward? Not as much of a clue. I suspect that’s a bit the same with Funcom themselves, no matter their ‘plans’.

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Sorenthaz

Going through Kingsmouth again makes me wish that Funcom might do a SW survival sandbox after Conan Exiles. The atmosphere is so good and it’d be awesome to be just a regular human stuck with surviving against the craziness.

styopa
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styopa

Didn’t they just say that selling story expansions wasn’t profitable.

How is it so now?

(I’m enjoying swl btw, just never understood what magically compelling new mechanism they’ve uncovered that will make f2p profitable where TSW wasn’t.)

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Malcolm Swoboda

You’re misinterpreting.

Somewhat Eclectic
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Somewhat Eclectic

I think the idea is that they’ve changed their business model from one that was selling content expansions to help fund issue expansions into one that uses lockboxes and other F2P monetization to fund content expansions.

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Theodrax

I tried The Secret World shortly after it came out. I loved the story but the fighting mechanics drove me away before I’d finished the second zone. It was such a chore to fight even the easiest minions, let alone the bosses, that I just wasn’t enjoying myself.

Secret World Legends, while far from perfect, has addressed that major issue. I’m now playing two separate characters, one solo and one duo with my wife, and we’re both having a great time. I know there are some more restrictions now, but the ease of combat has removed my biggest hurdle. I no longer find myself trying to weave an intricate course down the street to avoid mobs. While the combat isn’t necessarily inspired it is an adequate tool to move me through this amazing story.

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Brown Jenkin

Couldn’t agree more. I actually played TSW on and off for years, and would still stop in on anniversaries now and again but never got close to ‘end game’ or serious long-term play in large part due to the abysmal combat system. Don’t get me wrong, it is still pretty bad, but no longer is it so overwhelmingly awful that I can’t enjoy the rest of the (brilliant) material the game has to offer.

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Kickstarter Donor
mistressbrazen

I know I was one of the veterans that said I would take SWL more seriously if new content came out, but last night as I ran through a play area and yet another bright light flashed telling me I had an extra mission to kill 10 whatevers, I came to a stunning realization. And maybe it was a Daily Grind column from last week that help crystalized the issue for me, but I realized I won’t be around to see any new story content. I had to ask myself if I would be playing SWL without FC forcing me to chose it, and the answer was no. The “accessibility” changes do not appeal to me, and I just do not like the restricted game play. And last night I realized, I am fine with not knowing any more of that story! I lived it and loved it for five years and followed its development for four years prior to launch. And that is enough. MY SWL character is new, I am not committed to her story (or her) and so its easy to stop now. For all the folks who are loving the changes, I hope you have every bit as much fun with SWL as I had with TSW. For me, the ride is over.