Citadel: Forged With Fire patches up, plans weekend beta excursion

Citadel: Forged With Fire has been a whirlwind of activity since its sudden early access announcement last week, and it’s not letting up, as now it’s plotting what looks to be a closed beta round beginning this Saturday, July 22nd. Blue Isle Studios points players toward its official beta signup page and promises it’s releasing “tens of thousands of keys.”

What will you be testing if you get in? Why, the contents of the game’s first public patch notes, which address AI, spell balance, maps, and VOIP.

“We noticed most players encountered issues with our NPC behavior. Enemies would give chase to players infinitely, and the only option to deal with them was to jump in a pool of water and snipe them from safety. To fix this, we’ve made a number of changes to our NPC AI, which should hopefully resolve this issue. Spell balance was another thing we decided to take a look at coming out of last weekend. Players expected spells to be more powerful, so we went ahead and gave them some significant buffs. Additionally, we also addressed some audio and graphical issues that may have occurred (I’m looking at you Haste). In addition to the above, we made some key changes to building and map presentation, and added a few small things here and there to make some confusing things a little more obvious. Oh, and we added VOIP!”

Early access itself is still set for July 26th; it’ll run you about 25 bucks.

Source: Steam
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6 Comments on "Citadel: Forged With Fire patches up, plans weekend beta excursion"

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silverlock

Well I signed up for the beta but they are only taking a limited number and they ask how many followers you have so I doubt I’ll get in. A game world filled with nothing but streamers that could be funny.

I was in Alaska when this was announced so it’s really out of left field for me. I kept thinking people where talking about this game Citadel when they’d talk about it. It was very confusing.

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Robert Mann

The last stream they noted they are sending keys to everyone signed up. If you need to you can visit their discord if you don’t have a key late Friday. There’s a message about it on there.

https://discord.gg/8wvrJFy for their discord.

notimpotent
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notimpotent

Enemies would give chase to players infinitely

How does something like that go unnoticed during testing?

Sounds like these guys are really rushing this out the door.

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Robert Mann

Eh, a small change elsewhere can really screw something up, this is what things like testing and beta are for :)

Siphaed
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Siphaed

The original EQ apparently had this “feature” to where they’d only stop when the player exited the zone. This is what old school MMO called “mob kiting” or “mob trains” and even in vanilla WoW players -like me- would do this to unsuspecting players who were encroaching on their farming territory.

Zander
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Zander

Got this feeling as well.

With Snail Games rushing Dark’n’Light out to compete with this game, my excitement for either game has turned to cautious optimism. DnL hasn’t said anything about a free trial and $30 for early access on the ARK predecessor isn’t encouraging, especially since it’s been clarified that it’s not an MMO (100 slot limit servers).

Here’s to hoping Citadel is something more.

Edit: Just as I posted this, Dark’n’Light went live.
http://store.steampowered.com/app/529180/Dark_and_Light/?snr=1_620_4_1401_46

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