Citadel Forged With Fire’s last weekend beta was a bit rough
If you jumped into Citadel: Forged With Fire’s stress-test-style of beta this past weekend, you may have gotten a heaping helping of just what to expect when the early access doors open wide later this week.
Players reported multiple server issues, including extreme lag problems, overloaded servers hitting their cap, incorrect server population display, and overflow servers stepping in to bridge the gap. There were even claims that public servers and overflow servers were turned private or deleted outright, making characters previously rolled there impossible to access. Those who got in were apparently treated to some fun bugs, including a dragon leveling cheese trick that will surely be nerfed before launch.
The game has been touted by Blue Isle Studios as a “massive online sandbox RPG,” but its servers are currently capped at 40 players. The game launches on Wednesday after a whirlwind debut less than two weeks ago.
“THANK YOU to everyone who came out to try out and help test our game!” the studio wrote on Steam yesterday. “The data we got was phenomenal, and will help us fine-tune both server performance and game balance for our big launch July 26th! Servers will now be coming down. Huge thanks again, and we hope to see you in Ignus again soon!”
We sat down with the devs on Friday for an hour-long streamed interview; you can catch it down below.