Citadel Forged With Fire’s last weekend beta was a bit rough

If you jumped into Citadel: Forged With Fire’s stress-test-style of beta this past weekend, you may have gotten a heaping helping of just what to expect when the early access doors open wide later this week.

Players reported multiple server issues, including extreme lag problems, overloaded servers hitting their cap, incorrect server population display, and overflow servers stepping in to bridge the gap. There were even claims that public servers and overflow servers were turned private or deleted outright, making characters previously rolled there impossible to access. Those who got in were apparently treated to some fun bugs, including a dragon leveling cheese trick that will surely be nerfed before launch.

The game has been touted by Blue Isle Studios as a “massive online sandbox RPG,” but its servers are currently capped at 40 players. The game launches on Wednesday after a whirlwind debut less than two weeks ago.

“THANK YOU to everyone who came out to try out and help test our game!” the studio wrote on Steam yesterday. “The data we got was phenomenal, and will help us fine-tune both server performance and game balance for our big launch July 26th! Servers will now be coming down. Huge thanks again, and we hope to see you in Ignus again soon!”

We sat down with the devs on Friday for an hour-long streamed interview; you can catch it down below.

Source: Steam. Thanks, Pepperzine!
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14 Comments on "Citadel Forged With Fire’s last weekend beta was a bit rough"

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Chosenxeno .

1st survival game I tried. I dunno if other survival games have PVE servers but that’s what got me to try it. Anyway, I had a decent enough time to maybe check it out down the line. The ALPHA (I refuse to call it a Beta) was OK. I just wish it had some sort of Campaign.

Solaris
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Solaris

Weird. I had zero issues. Built a house on a lakeside. Really enjoyed what i got to play.

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RJB

Citadel is in a better position then Dark and Light is let’s be honest and logical not biased and shit. Anybody can see the differences DNL only even rushed their game to try n beat Citadel only fucking theirt game up more, not to mention at least Citadel is trying to be original in their appearence n didn’t just flat out throw a ARK skin on their UI like DNL did

khrome
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khrome

“massive online sandbox RPG” my arse. It’s taken the blueprint of Ark and slapped another skin on it. As i entered the game and tried it out a bit i was constantly having to remind myself that i wasn’t playing Ark but an entirely different game. Or so it tries to say.

This game will crash and burn. It has literally nothing that other survival games haven’t done before except some different skins, and it is in no way, shape or form an ‘massive online sandbox rpg’. It is a run of the mill, dime a dozen multiplayer survival game.

Not to mention the absolutely massive problems this game has, even while copying another. They’re fundamental issues. It honestly, truly feels like it’ll be just a cashgrab and -nothing- else.

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Sorenthaz

Looks pretty but the gameplay felt super basic and bare bones. Worse than ARK’s startoff.

caiodan
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caiodan

What i learned from this article is that if you eat a pizza before it is cooked, it tastes bad. What a surprise.
Just give it some time in the oven before you throw it in the thrash guys. It will at the very least taste a little better.

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Veldan

Still, if it’s not an MMO, it’s not going to be an MMO. Fair is fair though: if all they said is “massive online sandbox”, then they never said it was going to be an MMO. I don’t know why I was under the impression that it was.

caiodan
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caiodan

Well they never marketed it as an MMO, really. I was actually surprised when i found out it was even multiplayer.

Zander
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Zander

Godamnit. *puts wallet away*

Is there any decent looking MMO slated for 2017? Looks like a dead year.

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Sorenthaz

Tree of Life in August.

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Veldan

How about CU? They haven’t started beta yet, I know, but… I’m not sure 2017 is entirely off the table yet. It’s a small hope though. Otherwise you’re pretty much right… it’s a very non-exciting MMO year. Except for those who are into Albion / The Exiled type of games.

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Paragon Lost

40 player cap makes not an mmorpg. This is what happens when you go cheap on servers, server tech etc. Part of why I deeply appreciate the work Camelot Unchained is putting into that end of things.

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Veldan

Yep, this is really disappointing. I thought it was an MMO, instead it’s just another small server based game like Ark or Conan Exiles.

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primal

i managed to play this yesterday had to jump on an US server with 150ms ping but i didnt get any lag at all, probably cus there wasnt many people on it even though player count on servers was still 0 haha

i dont think its for me. the graphics are good.

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