Star Citizen Q&A covers the Cyclone concept vehicle, which won’t make it into 3.0

Earlier this week, we reported on Star Citizen’s latest concept ship: The Tumbril Cyclone, a ground vehicle whose multiple variants will run up to $70 for those who buy in and whose fundraising has pushed the game’s tally over $155,291,000 as of this writing.

Today, Cloud Imperium has released the official Q&A on the rover, information you’d think you’d want to have before plunking down cash on pixels, but hey, this is Star Citizen we’re talking about. Of note, the devs say the Cyclone can carry 1 SCU of cargo, that the RN variant will have “longer [scanning] range and better detection capabilities” than the basic model, that it’ll probably be about twice as fast as an Ursa, that the current variant system isn’t modular, that Cyclones should fit into anything that fits an Ursa, and that trailers aren’t on the agenda.

“The Cyclone is meant to be in the middle of the road between the Ursa and the Nox. The Ursa is slow and sturdy, and the Nox is fast but less rugged. The Cyclone aims to strike a favorable balance with a tough vehicle that also can’t be discounted in the speed department. Additionally, it should handle most any terrain using its articulated treads to increase its grip. The Cyclone has four-wheel steering which gives it better stability while maneuvering at high speeds and a decreased turning radius at low speeds. Of course, its utility and combat effectiveness will depend on the skill of the driver, and the version you bring with you.”

It won’t launch with the 3.0 alpha, however. “Backers with a Cyclone on their account will receive an Ursa loner vehicle until the buggies are completed in a future 3.x patch,” says the studio.

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90 Comments on "Star Citizen Q&A covers the Cyclone concept vehicle, which won’t make it into 3.0"

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Viktoras Butkus

See what I don’t understand is why people are ok with them selling the car at all.

I mean let’s boil it down, everyone who has even the minimum invested into the game OWNS the game, right? So shouldn’t the people be able to test everything the game has to offer in alpha beta and so on? Because as I see it right now, they are asking for more money so that you can TEST that portion of the game. So when the professions come out, for example, mining, people who haven’t bought a ship that is capable of mining won’t be able to participate in this ALPHA.

A standard vehicle that can be stored in most (if not all) ships and given to all for free as part of the ship, would have made a lot more sense as a first step towards this part of the game, instead of this just simply comes across as greed and nothing else.

This is their business model, it works, and it won’t go away.

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Darkwalker75 .

I mean let’s boil it down, everyone who has even the minimum invested into the game OWNS the game, right?

You’re getting into very technical territory here, and I’m no expert.
But from what I understand you own the copy of the game you purchased and its content, but not the actual account that allows you to play online.

I would like to hear what someone with a better understanding of this has to say about it.

So shouldn’t the people be able to test everything the game has to offer in alpha beta and so on?

I’m not entirely certain, but they are from what I understand able to do this.
You can currently earn money ingame to purchase ingame items and I do believe also ships.
I’ll admit I’m not entirely certain about the ships and vehicles, but if not then it will come, possibly with 3.0.

Because as I see it right now, they are asking for more money so that you can TEST that portion of the game. So when the professions come out, for example, mining, people who haven’t bought a ship that is capable of mining won’t be able to participate in this ALPHA.

I don’t know where you got this from but that is not true.
When 3.0 comes out, players will be able to do all these things without paying anymore than they already have.

You don’t need a ship to do mining, you can stand on a rock with a handheld mining tool and mine.
Its not on the same level as someone with say an Orion, but it still allows them to do mining.
And by then you should if I’m not mistaken be able to purchase one with the current available ingame currency.

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Joe Blobers

Quote:”A standard vehicle that can be stored in most (if not all) ships”

It is already the case, Greycat can be loaded in many multiplayer ship. You have also Firefly and NOX… So 3 vehicules.
You want them for free? Tell to the +428 team members they have to work for free because some can’t capture that nothing is free and believe that Free to Play game are done out of fresh air. Everything have a cost,

About mining… again either you are not following SC at all since the last 3 years or you are trolling… You can rent today most ships by participating to Alpha and earning special in game credits for this purposes(Arena Commander, Star marine, PU). Prospector not being an alien ship or rare ship, you will will be able to rent it.

Search a bit before shooting “facts” Viktoras….

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Schlag Sweetleaf

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Zander
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Zander

CIG is getting greedy.

Before making an opinion or comparison, please understand that I’m glad people are willing to support this game’s development. I myself am $1400 invested to have the possibility of a dream come true. I pledged early, got the ships I liked and now own about a dozen of them. That being said, I still feel the asking price for this buggy is too high for its functionality and purpose. What I take from this Q&A and my opinion is this:

– Only fits into Constellation size ship with a cargo hold and above. So no designated troop transport can carry it. It will have to be brought down to the surface on a non-combat ship and unloaded. Let’s hope the Redeemer redesign changes this. Kind a horse before the buggy release.

– No modularity at this time. What variant you buy becomes critical. Find cargo to loot but have mounted gun? Too bad. You have no place to store cargo. Place a beacon and hope no one else finds it before you return.

– The on board radar and shield protection suite is a huge plus. Scans great distances and protects the driver/passenger seat from small arms fire.

– Fast vehicle, agile and rugged. You are getting around vast distances in nominal tim and able to go where other vehicles cannot. Scouts/anti-air personnel who need protection will love it.

– No rearming capabilities in the field. Shoot your set of missiles? Empty your bullet supply? Good luck to you.

Nice vehicle but not for the asking price. CIG have made it known that price adjustments were imminent on all craft. If you bought early, you were getting a good pledge deal. If this is what’s expected from here on out, my buying days are over.

Price Comparison:
I bought a MISC Endeavor hospital ship when they were first introduced. It’s 200 meters long, 1 million Kg in mass, hold 500 scu cargo units (a lot), crews 16 not including patients and guests. Roughly the size of a sea fairing tanker for $450. With the price adjustments, it will be interesting to see how much the ship costs now. My guess would put it at $650-$850. I would have never bought it at that price. My fleet would now go from $1400 to around $2000.

Sure, it all goes toward the game. No one has to buy more than a starter package. You can earn them all in game, but when a buggy costs as much as more functional, higher capacity ship I call into concern just how much funding they think they deserve or are going to get.

edangerous
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edangerous

It doesn’t matter what price they increase them to, you were still ripped off the 1st time around, $450 for a space ship is stupid money. I don’t get why you would want to buy 12 ships or more and deny yourself the enjoyment of earning them, with all the adventures it takes to earn them, in game.

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Joe Blobers

Edangerous the fact you don’t get the point of crowdfunding and people doing what they want with there hard earn cash is also a bit not understable after all those hundred pages of comments during the past years where everyhing have been explained already 10’s times, this very point included.

But fine you do not still get it, or more likely, you get it but do not want to accept it.
At some point however you may try to accept that not everyone is equal or want the same thing, at the same time, with the same people, with budget or time constraint equations to be taken into account.

That said, I do not see an extreme urge to explain it further again to you as I have a sensation that my today suggestion does not help you to still accept the inevitable of human being diversity… I may make a package for all your similar phrasing later on if you don’t mind.

Reader

I have a question about all of this. How exactly is selling ships and vehicles in this manner sustainable if and when the game reaches gold status? Your average gamer can not and will not be spending gobs of cash on a game such as this when a single ship cost as much as an entirely new game (or more) Have they explained this or am I missing something? Are they going to go P2W style and pray the whales keep them propped up?

Zander
Reader
Zander

How exactly is selling ships and vehicles in this manner sustainable if and when the game reaches gold status?

Read the first paragraph. The rest is about in-game expenses.

Cloud Imperium Games never intended to sell ships after official launch. Aside from games sales there will be limited currency sales, cosmetic and convenience item sales, continued development and sale of single player campaigns. Merchandising and advertising both in-fiction and out of game as apart of it’s lore to name a few. I believe them when they say they want to make things balanced, non-evasive and no pay to win. They also have obtained a state of the art motion capture studio that is already being leased when they aren’t using it.

Understand that there are in-game costs for operating as well. The ships feature actual support systems and damage states that need to be addressed regularly. Fuel, power cores, shields, weapons, life support, NPC or player crew contracts, insurance among others. If your ship gets damaged it will remain in that state even after logging out and logging in later. Repair and wear on the aforementioned will be an o going mechanic and the larger the ship you own and operate, the more it will cost.

Large ships aren’t necessarily more combat effective, they are simply more specialized to their role. An Orion mining ship, a Reclaimer or a HULL D will need a fighter escort to keep it safe and you will need to contract NPC’s or players to do so. Large ships have significant limitations on where they can go (large, medium and small jump points to ‘warp’ through). Even travelling through the ‘verse in a large ship is a logistics issue that will need money to address.

There is more but I hope this gives you an idea of how CIG making money irl and you making and spending money in and out of game will work.

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DoomSayer

Because CIG has already said ships won’t be sold once the game gets released. In fact recently they talked about how they plan to monetize the game. The only thing they said they would sell is UEC (in game currency) much like Eve Online does via their Plex. No subscription, no ships sales, just Buy To Play.

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primal

Plex is actually game time. So they sell plex so players can buy them with cash and sell them for in game money. You don’t directly buy cash

edangerous
Reader
edangerous

Ships wll be sold in packs after release, CR already talked about the Hornet as an example, they also talked about selling concept ships.

Reader
DoomSayer

Still buy to play. You buy a package and then earn rest in game. Nothing said about concept sales after.

“https://youtu.be/ZarmUARgkDA?t=814”

Reader
primal

bit of clarification on the 5-10 systems at launch, which appears may not be true and probably more. Its kind of vague leaving it open to more but seems like it might be how many star systems they could have in by 4.0. Zyloh from CIG

“Hey guys! This is a case of things being lost in translation; Chris was asked a specific question about how many systems we expect to have online at the point that we’ve got most of the core mechanics completed and we would consider the gameplay experience suitable for a larger audience. There are no changes with regards to the planned amount of systems which are well documented on the current Star Map.

Also, it’s important to remember that the scope of the game has increased greatly since the original crowdfunding campaign. Since those early days we’ve created procedural planet tech, moved from 32 bit to 64 bit… all of it leading to billions of kilometers of space and millions of square kilometers of landmass to explore, all rendered in detail that matches the most detailed 1st person games that only have to worry about a few dozen kilometers of playable area.

This takes time to fill out, so while it will take us longer to fully deliver and populate every system at this fidelity rather than if we had only a handful of points of interest per star system, we have no intention of reducing the size of the Star Citizen universe.”

Reader
julllllll

25 Players per servers “MMO”…

Reader

This probably irks me more than anything. Whats the point of having all this space if you can’t properly share it with other players. That number has to rise, if it does not then that alone will keep me away.

I put the minimum amount down on this game and the further along it gets the more i regret even that.

Reader
Kickstarter Donor
zeko_rena

I wish Elite had one huge MMO style server so I could queue to dock at community goal stations for hours :D

Reader
Joe Blobers

Dear Mister “J”

* First SC has never and will never be EVE 3.0
* Second 3.0 goal is to allow 24 players which is a base to keep develop netcode and integration in AWS infrastructure to increase that number to 100 and beyong with multi instance interconnection.
So may I suggest you keep your regret in your pocket together with your handkerchief for the time of release or at least Beta. That will be a much better time window to expose them again :)

This is not the end…

Reader

My regret is relatively recent, but my faith in their ability to pull what they promise off is mounting and has continued to mount for many months now.

At this time I will remain firmly in the pessimistic corner. I refuse to be part of something that deserves no further hype until it has more to show for it and I will actively discourage others from putting money into it. It already has enough starry eyed dreamers backing it.

As far as it not being the end. Who the hell are you and what crystal ball are you holding?. We have seen SEVERAL crowdfunded games and products fail epicly in the last few years. This title is just as much at risk as anything else. If it wasn’t at risk they wouldn’t need to be constantly introducing new ships to vacuum addition funds out of everyone’s pockets month after month to keep it alive.

Reader
chriskovo .

And the chance of it failing increases more and more as they keep on adding bloat items like this to the mix. I put down some cash into this for a cool ship and the wing commander game. IM sorta regretting doing it as this point since I don’t think anything will work really well since the scope keeps changing. You cant keep doing that and have a polished program at the end. Wont put any more money into this. Think crowfall and Camelot unchained has a bigger chance of coming out. Those people seem a little more grounded.

Reader
Joe Blobers

Dear Chriskovo, your remark appeal the same answer done by me just below about “pessimistic corner”.

On top of that it looks like you are missing a major point as the scope does not keep changing but… as changed for good 3 years ago.

And yes you can have a polished game at the end because time matter and the all project is not a scam (you can disagree), despite some attempting desperately to sell it to not so attentive observer about “details” like time, teamsize, pipelines uptodate and so on.

About Crowfall and Camelot unchained having better chance, I hope really those teams are not relying on chance to deliver or polish games but rather experience, dedication and precise schedule patch report.
So as per your criterias, I wish them the Best of Luck :)

Note: Fun enough in a recent MassivelyOp article about Camelot Uncahined, I read this:“As a backer I’d rather they take the time needed rather than push this thing out before it’s ready. “
Damned I love this guy!… Ifeel like we now need a (last) Strech Goal to add to SC: a space suit made of chain-mail and a new ground vehicule called “Black Stalion”. Amigo or Tornado will do the job as well … :)

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Joe Blobers

“J” Quote:”I will remain firmly in the pessimistic corner”

You feel cornered because:

– like many, you are used to see games when they are released only (good or bad) and not able to sustain true triple-A journey, big team management and associated budget and challenge. You have a hard time to sustain development time and “delay”.

– You have an attitude which is not positive, due to above misunderstanding, hence the cornered loop . Negative loop are not bad but like plane entering a controlled spin, the most important is to be able to restablish a safe position. Look at those who can’t get out of it. Their all life is becoming a field of ruins made of missed opportunities, hopelessness and finally deception because of their negative and self destruction behavior.

This project is here because backers do not want another Mass Effect 18 or BF54.
CIG and Backers are pushing this project because nobody else is going to magically create it from EA profit margin excel spreadsheet. If you did not captured the 2014 scope change you have just missed the trend of team hiring and techs improvment that bring us all together to SC 3.0 in a few weeks. CIG was 12 guys in a room at end of Nov. 2012.

A team of +428 costs quite some $ as you can imagine.
Pipelines for “mass” production of quality are uptodate and SC 3.0 (and following) are key to demonstrate that dreamers have wake up and soon will steeping the ground of sand worm nest :)
By end of 2018 we will be close of latest patch 4.0.

SQ42 Chapter 1 is coming in between.

A friendly suggestion: Avoid looking at guys on their podium crate prophecing the worst while the best is in front of you. And when you feel ready, come with your friends.

That will be the best gift you can make to them in this world of copy/cut AAA

Reader
chriskovo .

And you have a bizarre idea that by them changing the endpoint of the game continuously it will allow them to focus on everything to make it good. The bigger you make it the more ramshackle it will be due to lack of focus. If they wanted cars in the damn game then let it be an expansion to focus on after the real game is out like Elite did.

Reader
Darkwalker75 .

If you prefer the way Elite does it then by all means go play Elite.

But SC is not Elite, they don’t need to nor are they trying to make another game like Elite either, because we already have that.

They are doing things differently, and they will not change it because some people are too impatient to wait, and lack the either the ability or willingness to understand that this will be very different from Elite.

Why do people always come with these ridiculous suggestions/demands, that developers should do exactly like every other developer, what is wrong with trying to make something different?

I for one are not interested in another copy/paste of whatever game people can think of, I want something no and innovative, something that sets itself apart from the rest even if it takes longer than your generic copy/paste game.

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primal

If he wants be pessimistic let him be pessimistic. They do constantly miss dates they talk about so it is hard for most people to get behind stuff like that

Besides means it’s a potential future sale which is important

Reader
steve

I go back and forth on the project. I’ve never been a fan of Chris Roberts (I still believe LucasArts made far better space sims), but we’re finally seeing more of the development process and less of the goofy PR crap that made me feel like they were hiding the real process from the backers.

Reader
primal

its never been described as an MMO by CIG just a persistent universe. MMO has come from websites and kind of us to help people get what type of game it is

Zander
Reader
Zander

its never been described as an MMO by CIG just a persistent universe.

With respect to you as a fellow backer, it is now pitched as an MMO. A single shard, scalable instanced massive multiplayer space sim able to connect to a game world (server) and directly interact with hundreds of players in this same world (server). Note that by interact I mean, enter dog fights, play side by side, trade, go in adventure, build stuff, etc…

Reader
primal

its still not pitched as an MMO. before you go on the hundreds of players thing lets see what the tech can actually handle in a single area when its done. there will still be lots of instancing going on for obvious reasons but lets not jump ahead of everything

Zander
Reader
Zander

I can get with that.

notimpotent
Reader
notimpotent

Is there a summary somewhere of what this game is actually about? All I keep seeing are little feature blips here and there. What is the final game supposed to actually be about??

Reader
Joe Blobers

Notimpotent beside links provided by Lethality, CIG do make free week-end from time to time so people can check and sort out the ranting of Cons and pros by themself :)
This is by far the best proof of transparency we can expect from a company: lets users test their prototype directly from manufacturing :)

The single drawback: 30GB (and growing) to download.

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Sally Bowls

The summary of what this game is about was in the article: “$155,291,000 as of this writing.

Reader
Lethality
notimpotent
Reader
notimpotent

thanks!

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Melissa McDonald

Do you believe? I’m kind of on the fence. On one hand, I’d love the game they keep describing. On the other hand, I’m increasingly skeptical, because the marketing sounds more and more to me like Wyld Stallyns music: “It will bring the entire planet into harmony, stop wars, and make it possible for meaningful communications with everything from extraterrestrials all the way down to common housepets”

That’s the best I can do on short notice. I’m sure there are warlords with far better cynicism to rain down like Moses on Pharaoh.

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Paragon Lost

If I could give a bonus like just for the “Wyld Stallyns” reference I would. lol.

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Roger Melly

STATION !

Reader
Ken from Chicago

I bought an Aurora starship (that’s the 1st starter ship, 1 person, 1 bed, $45) at the end of 2014 and planned on earning a Carrack starship (that’s one of popular starships, specializing in exploration with better sensors, faster-than-light jump drives and land rover for exploring planets, which was $250 when it was available to buy).

I agree, there is reason to be skeptical — due to video game history. Plenty of game developers have made big promises and either was blowing smoke to scam people out of money or sincerely thought they could fulfill their promises but found out their reach was beyond their grasp. Players are skeptical, even cynical, because of experience. There have been too many hopes and dreams crushed for anyone who has followed video games for any significant length of time not to be.

However the reasons for skepticism, are more about the video game field in general than, I’d argue are less about Cloud Imperium Games (CIG), the company making STAR CITIZEN, in particular, and the head of CIG, Chris Roberts, specifically. He has a history in the 1990s of making WING COMMANDER, which at the time was one of the most in-depth space sim games you could buy and did push the then limits of 1990s pc gaming technology. Two decades later he offers to do so again.

I had been following news about STAR CITIZEN for about most of 2014 and maybe the end of 2013 before I decided to buy a starter ship. The things promised, while delayed, slowly seemed to be coming together late 2014 and was looking forward to 2015. That’s when a huge delay in game development happened with the infamous First Person Shooter module, promised for Q1 2015, April, May, and things got so bad, it wasn’t released until a year and a half later, December 2016.

Since then, the various presentations have significantly improved on how the world works, more ships added to the game that people could fly, a few PVE missions and PVP elements. The thing I think messes them up is choosing to remain completely silent PVE in general and Squadron 42 in particular. Yes, they don’t want to spoil the story, other than the general geographical lore released on Wednesdays. That combined with continual sales irks many long time fans.

What’s overlooked is the non-sexy infrastructure developments:
— item handling / inventory
— character animation
— gear and weapons
— physics of having vehicles and multiple players carried in other vehicles
— realistic flora and terrain, weather, atmosphere
— kiosks, portable smartwatches and NPCs that are quest givers, vendors, tricorders, etc.
— all of this combined into seamless whole, without instancing, without prerenders

After a while it’s easy to take it for granted, especially when *some* pieces show up in other games. It’s generally why game development isn’t open. It’s long and the middle part, between the promises made at the beginning of the development vs the nearly finished trailers, videos and gameplay of finished game or “traditional” beta (where all elements are in the game and need to be debugged / tested), in between those two is the coding, debugging, deciding what path to take, what to include, what can you include, what has to be excluded, discovering multiple solutions for a problem but discovering each solution has its own subsequent problem or clash with game routines and subroutines that previous worked, etc.

Add to that the PR challenge of discussing the game while making it and as much as people say that realize a game in development, the temptation to treat it as a sorta kinda somewhat developed game is overwhelming — especially since they are still fundraising by selling ships, etc. Yet why CIG continues to fund raise is seen in other games:
— ELITE DANGEROUS: Which is one of the closest space sim, that had modest goals, achieved them then launched, yet as much as players enjoy the game, there’s still an undercurrent of sparseness in what to do. That Thargoids story is a great arc, that is gradually added in fits and starts. It has some fun elements that require either third-party add-ons or going outside of the game itself, because they have had the resources to build them into the game–yet.
— NO MAN SKY: A game with limited goals but bad communication with the press and fans allow expectations to soar way beyond what was intended and now slowly the game is being patched since launch — slowly. Game was launched too early with poorly explained explanation of what it was.
— DESTINY: This was a big AAA space mmo released 2.5 years ago, November 2014, and the gameplay was fun, but tasks were repetitive, and the epic tale promised in the trailers was threadbare at best. Subsequent DLCs and DESTINY 2 reportedly are adding features that should have been in the game at launch. Launching too early, even with a big budget can still disappoint players — and, reportedly, starting from scratch as to the nature of the overall story and lore late in development didn’t help either.
— STAR TREK ONLINE: The CEO promised Federation, Klingon and Romulan factions but at launch, only had Federation, Klingons were only PVP and Romulans were non existant. It took years, more than 2, to deliver on that promise, and only after being sold by a publisher that was tight-fisted on investing in the game.

Lastly, I would say look to GUILD WARS 2. It’s a sequel to GUILD WARS, a fantasy mmo, announced March 2007, released 5.5 years later, September 2012. STAR CITIZEN’s kickstarter was first made public October 2012. 5.5 years later would be March 2018. While GW2 was breaking a number of rules in mmo field, it was not doing nearly as many features STAR CITIZEN is attempting. Even so, I would say SC should be given at the very least until March 2018 before seriously ratcheting up complaints.

However, that’s my humble opinion. Everyone has the right to disagree.

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Melissa McDonald

tl;dr but all that matters is you bought a pixel ship THREE BLOODY YEARS AGO… ahem.

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Ken from Chicago

Yes. That’s crowdfunding. I have a digital spaceship in return for back a space sim game at a time when few if any publishers were backing space sims, much less a space mmo. By the 2010s, the space genre had fallen out of favor (with publishers) despite their huge popularity throughout the history of video games:
— 90s: WING COMMANDER, X-WING, FRONTIER: ELITE II, DESCENT, STAR CONTROL, MASTER OF ORION, etc.
— 80s: ZAXXON, STARFLIGHT, ELITE, etc.
— 70s: SPACE INVADERS, ASTEROIDS, GALAXIAN, etc.
Even in before they were sold in 60s, the first video game played on multiple computers was SPACEWAR, programmed college students on university computers because no person, short of a millionaire, could afford a computer then–or fit one in their house.

Since STAR CITIZEN and ELITE: DANGEROUS started their crowdfunding, space game have regained popularity beyond just scifi-flavored shooters (eg, HALO & to some extent MASS EFFECT) or media tie-ins (eg, Star Wars / Star Trek games) but origin space games.

TL;DR:

Yes, I, and many others, have supported not just a space game but a space genre of games because we want more than just one space game. And there money is the one thing that some video game business financiers understand. And for those who have wanted to make space games, but have bills to pay, families to feed and support, this alerts them that there is a deep wellspring of interest in the space genre of games.

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Joe Blobers

Quote Melissa McDonald:” but all that matters is you bought a pixel ship THREE BLOODY YEARS AGO… ahem.”

Ever bought an house or appartement on blueprint?
You pay for dot on a blue page. Then you pay in advance substantial percentage for every layers of concrete/bricks up to roof tiles… That is crowdfunding… ahem

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Joe Blobers

You are not far from reality Melissa.
With Star Citizen you will be able to be Mose or Pharaoh… but in space. Now we just need magnetic sandals :)

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John Bagnoli

I would say I’m generally skeptical on what developers say they can accomplish versus what the final version of that vision actually is. And this game is promising the stars (ba-dum-tis!) But even though I’m looking at this askance, so far they haven’t given me (and I mean just me, not a backer) to doubt them so I remain hopeful they deliver what they promise.

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Greaterdivinity

Crowdfunding Simulator 2017 can’t stop, won’t stop.

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Armsbend

2017…And Beyond!

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Roger Melly

To infinity and beyond even ?

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chriskovo .

They need to stop this crap and just build the damn Wing Commander game already. The feature creep is getting ridiculous, im worried there is no focus on anything so nothing will get done right.

spacejesus3k
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spacejesus3k

Yeah, they should just dumb it down and give us No mans Sky or Elite Dangerous already.

Estranged
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Kickstarter Donor
Estranged

Elite Dangerous is a fantastic game built on a meager budget. Perhaps other KS programs should consult with Elite.

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Roger Melly

They wouldn’t go far wrong if they did eventually end up recruiting David Braben to run things he is a man that knows how to run development within a budget and actually release a finished product . They need someone who while their head may be in space keeps his feet on the ground .

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zeko_rena

While I enjoy and play Elite (currently) now that it has its cash shop and one paid DLC under it, I would not say it is an overly meager budget, they must be making fairly good bank

Sucks we have to wait till October till we get anymore 2.4 news….

I keep buying ship kits and those bloody name plates :(

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primal

if ED is so good why have they basically put it on the back burner for years while they made this new game based on a hollywood franchise? its as empty as its 400 billion systems

edangerous
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edangerous

On the back burner? https://forums.frontier.co.uk/forumdisplay.php/74-Patch-Notes

This is such a dumb jab tbh, you’ll defend CIG for failing to get 1 star system of content done and that’s with 400+ developers but then take a swipe at another studio for not filling up 400 billion systems with their 100 developers.

You’ve been told this many times before but Elite is meant to be a simulation of the Milky Way with humans only occupying a tiny proportion of it. That’s why the majority of its 400 billion systems are empty. As an explorer that’s what makes it enjoyable, you’re on your own and if you get it wrong you lose it all.

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Joe Blobers

Quote Edangerous:”Elite is meant to be a simulation of the Milky Way with humans only occupying a tiny proportion of it”

This is correct and I think all ED players or backers (I am one of them) are not expecting much more than that. If Frontier add more contents (and they do with purchasable “DLC’s”), perfect.

The point of Primal is more about the fact ED provided around 600 billions stars (hence even more planets) while SC is focusing on limited numbers of handcrafts locations.
Two different approach, each ones with pros and cons but when we sum them up, this is all beneficial to players has… we have more choice.

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primal

No if you get a wrong you pay some insurance and your ship magically reappears in your hangar. ED has no substance to it. It’s a great exploration game but that’s it

Estranged
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Estranged

primal – I could have sworn that my computer has fairly recent ED content.

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primal

No meaningful content just stuff too make it appear like they care

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Armsbend

No focus? What are you smoking?

There is a laser focus on selling nonsense to the ridiculous backers who at this point have become a laughingstock to the dwindling population who still pays attention to Star Citizen.

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Joe Blobers

Quote Armsbend:”focus on selling nonsense to the ridiculous backers”

Child down a bit and breath :) What is descibed in article is just what CIG is doing for ship not yet flyable since day one. You can fly ship of equivalent size till the one you pledged for is flight ready. Same concept for vehicule. So people can even fly ship or drive vehicule they did not even pledged for… on top of free week-end to discover current state of game.

Those vehicule are not nonsense and have real purposes. With various fonctions already implemented on ships like machinegun and missile.

This is more realistic than to take a Constellation to jump 150 km away to explore an area… that could be interdicted by… CIC-AA or CYC-TR (Cyclone with missile or machinegun). That bring more diversity to ground activities for players looking for ground missions.
It is not less but more to do in game for very little time development as based on already created Rover URSA 3D technology.

Some are complaining about bigger ship available for pledge… Fine. So options with little or no impact to space fight are provided and it is not yet good enough…
Being crowdfunded they need to diversify and offer something different than ships to keep pledges flowing and pay the bills…
The last time I have check no one was forced to buy anything… :)

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Lethality

Nah, we’re just not afraid to put our money where our mouths are to give someone a shot at making something we want. If it fails, it fails… at lease someone tried.

Unlike you, and most here, who are content to sit back and be spoon-fed the same generic crap year after year then come here to a blog and bitch about it… while you wait for the next slice of garbage to land on your plate. Look up the definition of insanity.

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agemyth 😩

Since you generalized about the MOP readership I will go ahead and remind you that Star Citizen has delivered nothing but generic unfinished crap in the most piecemeal manner. As of this moment, that is all that can be definitively shown for the $150+ million dollars of promises CIG has sold its backers. Many game developers can pitch amazing ideas and show off good looking tech demos/prototypes.

Don’t expect the general MMO audience to go easy on this project until it is something resembling a shippable product.

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Joe Blobers

Quote Agemyth:”generic unfinished crap in the most piecemeal manner.”

Show me a released game who have features already in PU with multiplayer ships, moons, stations and soon 3.0 with seamless space to moon landing, vehicule and FPS + everything in the pipe.

When you look at tip of an iceberg do you pretend the bigger part (a good 90%) under the surface is not real? No of course.

You want more proof that Arena Commander, Star Marine and PU which are their for test purposes? That sounds fair.
This is coming in 3.0 and following patch. There are people on the fence. Many and they will come at their pace.
A lot is going to change by end of 2018. A team of +428, pipelines uptodate, continuous work on Netcode, more major patch with jobs like mining, trading, transport, salvaging. Not in 2050….

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agemyth 😩

we’re just not afraid to put our money where our mouths are to give someone a shot at making something we want. If it fails, it fails… at lease someone tried.

Citizens that make statements like Lethality did where they conflate their willingness to throw money into a game development vacuum with being an active participant in making Star Citizen, space sims, and all video games better are one of the major problems of the Star Citizen Defense Force’s messaging.

Show me a released game who have features already in PU with multiplayer ships, moons, stations and soon 3.0 with seamless space to moon landing, vehicule and FPS + everything in the pipe.

The words “generic” and “crap” as used to describe what the public version of Star Citizen currently is are accurate to my experience of the game. I could give you a list of a thousand games that I would rather play than the three pieces of Star Citizen that exist today.

When you look at tip of an iceberg do you pretend the bigger part (a good 90%) under the surface is not real? No of course.

Star Citizen is not a metaphorical iceberg. Ninety percent of the game is not hidden under the surface of the 2.X alpha client. The missing pieces of the game do not exist in the public alpha unlike the way we know that the majority of an iceberg is under the surface of the water.

This is coming in 3.0 and following patch.

comment image
I’m tired of the moving of goalposts, inflating scope of the project, and the developer’s inability to nail down dates for new features or releases. I believe the project will deliver on its goals in one form or another eventually, but nobody on the development team can accurately estimate when these goals will be met.

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Joe Blobers

Quote Agemyth:”I’m tired of the moving of goalposts, inflating scope of the project, and the developer’s inability to nail down dates for new features or releases.”

So in short you seems not to have swallow yet the 2014 scope change and did not realized that new strech goals have stopped years ago while many have been delivered already or coming in 3.0 and beyond.

Hence you are tired of dates change…

May be you should replace the yellow stressed little regrettably headless guy with something that allow you to understand the importance of time, size team and budget in such crowfunded project.

That “delay” of estimated dates are commonly known as game under development.
May I suggest the thinker by Auguste Rodin ? as alternate stance to handle unique crowdfunded Triple-A project?

Beside that I am afraid you missed the concept of iceberg with such remark:

“Star Citizen is not a metaphorical iceberg. Ninety percent of the game is not hidden under the surface of the 2.X alpha client. The missing pieces of the game do not exist in the public alpha unlike the way we know that the majority of an iceberg is under the surface of the water.”

2.X (and three modules) are metaphorically speaking the percentage of visible SC Alpha iceberg tip and the rest, not yet visible in public Alpha is real… 3.0 IS a portion of this hidden part as obviously, the +428 team are not paid to play Mahjong all days long :)

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agemyth 😩

That condescending tone you use in your post is another one of the problems people have with the way some Citizens choose to the PR work for CIG.

I judge the size of Star Citizen in what is in the publicly playable version of the game which is very small at the moment. That is not an iceberg.

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Joe Blobers

Quote agemyth:”condescending tone you use in your post is another one of the problems people have with…”

Are you kidding? I let you guess who wrote in just 3 articles that “none condescending” ranting about SC… You :)

– “generic unfinished crap in the most piecemeal manner”
– “they conflate their willingness to throw money into a game development vacuum”
– “A silly Microsoft Word clip art-like gif of a goal post moving”
– “Put it in the schlag meme of the year nominee collection if we get another one of those from MOP”
– “The hundred million dollar party 🎉💰”
– “hire someone to keep up with this nonsense below who can understand that gibberish and notice…”

And I stop after a while because… it is just the tip of the iceberg (again) :)

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agemyth 😩

None of your choice quotes fit within the definition of condescending.

Goodbye.

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primal

Actually it is an iceberg. You can only see the tip of it whereas the rest is hidden away in developer builds. When 3 drops it’ll have like 10-12 months of work dropped on and then that public build is still 6 months behind as work on other stuff soldiers on .

Is kind of like the sea level dropping revealing more and more of the iceberg

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Utakata

What’s that thing!?!? o.O

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agemyth 😩

A silly Microsoft Word clip art-like gif of a goal post moving.

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Utakata

Oh right. A belated gotcha! And thanks. :)

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Armsbend

Giving someone a shot was a fine idea. But somewhere along the line it became not about that and instead became about scamming you people who still think it is about that.

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Joe Blobers

Armsbend, calling SC a scam (vaporware, jpegs, con) or phrasing it another way like “became about scamming you people who still think it is about that” is just 100% the same intellectual approach. Your call.
Thanks so much for taking care of backers that seems to be mistakenly seen by some like being able to use their brain only to frantically typing in Credit Card number… or to rush like butterflies on a Lamp (!) :)

A few days ago you said: “Some is going to need to find some spice and quick to pay for all this stuff.”

And I answered this: “Armsbend, Whales and +600.000 Backers have spice for those who have not because it looks like Publishers won’t share their own stock :)
Backers represent House Atreide… publishers represent House Harkonnen.

I have not changed my mind and this new vehicule, like Aurora starter pack back to Nov. 2012 to Idris, are not diverting any of CIG goal which is to deliver, when ready a fully polished game(s).

Estranged
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Estranged

Lethality, latching on to every “pie in the sky” project could be seen as insanity. Got a mirror handy? :-)

Cyclone Jack
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Cyclone Jack

“If it fails, it fails… at lease someone tried.”
So much this. The majority of games these days are just rehashed crap. I have no problem in giving a few bucks to a project that is trying something different, or making a game in a “dead” genre. Besides, I’ve already gotten more out of SC than I have from most AAA games in the past 10 years. Heck, just the articles on the game have been more entertaining than anything from EA, Activision or Ubisoft has put out in the last few years.

Estranged
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Estranged

SC is not some trailblazing game. Sorry.

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DoomSayer

So we have Derek Smart says SC can’t be done and we have you saying it isn’t trailblazing anything. Please name 1 game that does or plans to do what CIG is doing with Star Citizen. Please say Line of Defense…please.

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Joe Blobers

Nick please gently refrain to write the title of this 15th slap in PC players face the guy is serving us again. There is a reason why no serious web site (or even not so serious) provided a “review” about it :)
I am sure you are a good person and do not want to be guilty (at least moraly) of someone trapped in this rushed copy/paste of a 1996 floppy disk :)

Estranged
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Estranged

Nick – Smart owns you guys, has free rent in your heads. Have a voodoo doll? I’m asking you guys to prove your assertion. That responsibility is not on me.

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Reselect Name

What other game has what SC is trying to make?

Estranged
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Estranged

Reselect- does SC have what Crowfall, Camelot Unchained or Ashes of Creation are trying to make?

Lots of innovative ideas are out there, asking for far less money.

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Lethality

Instead, tell me why it isn’t.

Estranged
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Estranged

Lethality, nope, responsibility is on you guys, that is how this works.

Logic 101.

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Lethality

You’re the one making the assertion. You go first fool.

Estranged
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Estranged

Lethality. No. All of you say this is the most ambition video game in the history of gaming.

Ready, set, go…

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steve

They’ve expanded the world map space from around 8km boundaries to over 200km (and beyond).

Nested 3D instances. I’ve yet to see another game that lets me lay down suppressing fire from inside a loading ramp out into worldspace.

Space-to-planet is something I’ve yet to see in a FPS game.

100% crowdfunded with no VC or publisher to force a compromised vision.

There’s plenty about Star Citizen that is groundbreaking, in my opinion.

Estranged
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Estranged

Steve – thank you. I can see your reasoning. I’m intrigued by the prospect of boarding an enemy ship, for instance. How about flying in and invading an outpost?

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steve

That’s all doable in their current demo/alpha build. It’s great for a one-off, but until we get more space to play in it’s little more than a tech demo.

I don’t fire the game up that often, but I do play Arena Commander with my brother-in-law from time to time and I have built up a poor man’s sim pit (Twin T1600m sticks, CH pedals, TrackIR and Voice attack) that begs constant in-game tinkering.

Invading an outpost — That’s a little station called Kareah, and I love that there’s more than one approach to taking it and holding it. Do I sneak in and try to hide my ship in some shadowed nook, or land brazenly on a pad and fall out with my crew, guns blazing? I can even hot drop my squad and take up station for CAP.

The ragdoll physics are a bit wonky. If you don’t stick your landing on a gravity pad just right you’re going to have a couple of seconds of animation time to unfutz your spaghetti legs, but that’s an improvement over earlier builds where you’d wind up with half your character clipped into the floor.

I’ve been around the gaming block for going on four decades and while I do see the potential for failure, I also see things being realized that haven’t been done before.

EDIT: About my ‘sim pit’ — my BiL flys with mouse and kb and has a higher K/D ratio than I do, so more hardware doesn’t make a better pilot.

Estranged
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Estranged

Steve – yeah, I’m a “so so” pilot in this genre. lol

Would be better off working as a crew member.

Good info, thanks. Look forward to seeing 3.0.

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