Chris Roberts has ‘no intention of reducing the size of the Star Citizen universe’

Last week, German-language German website Gamestar published an interview with Star Citizen studio Cloud Imperium Games, noting that Roberts appeared to have said Star Citizen will launch with 5 to 10 star systems, an apparent reduction in scope from original launch plans (we already know the 3.0 alpha will launch with just one incomplete system.) That provoked this infamous missed-deadline infographic and the weekly flamewar.

A week later, CIG is finally tackling the uproar, calling the whole thing an oops over translation, chiefly a misunderstanding of the translation of the word “release.”

“Hey guys! This is a case of things being lost in translation; Chris was asked a specific question about how many systems we expect to have online at the point that we’ve got most of the core mechanics completed and we would consider the gameplay experience suitable for a larger audience. There are no changes with regards to the planned amount of systems which are well documented on the current Star Map.”

It’s hard to count all the systems on the star map because of its depth and width, but we took a look and we’ll estimate there’s about 100 on it right now.

Further, CIG Zyloh says,

“Also, it’s important to remember that the scope of the game has increased greatly since the original crowdfunding campaign. Since those early days we’ve created procedural planet tech, moved from 32 bit to 64 bit… all of it leading to billions of kilometers of space and millions of square kilometers of landmass to explore, all rendered in detail that matches the most detailed 1st person games that only have to worry about a few dozen kilometers of playable area. This takes time to fill out, so while it will take us longer to fully deliver and populate every system at this fidelity rather than if we had only a handful of points of interest per star system, we have no intention of reducing the size of the Star Citizen universe.”

To translate that from devspeak to English, you’ll have to sort out exactly what CIG means when it says when “most of the core mechanics completed and we would consider the gameplay experience suitable for a larger audience” because that’s apparently what the 5-10 systems refers to, not necessarily the formal release or launch. Eventually, however, it’ll expand out to its planned hundred.

Source: Official site. Thanks, DK and Darkwalker!
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174 Comments on "Chris Roberts has ‘no intention of reducing the size of the Star Citizen universe’"

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Victor Morales

So the charade continue. Lemme guess they are going to be releasing new ship models soon for [people] to purchase?

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primal

3.0 delayed to september because they need to do optimisation work which seems to be needed if framerate is dropping to low currently :(

delta patcher looking good and looks like theyve introduced peer to peer updating to reduce download costs by the launcher connecting to other people like a torrent to download the data from them instead of purely amazon.

Pause it when the video loads and you can see the upload with peers. (remove the space)
http s://youtu.be/kca8OKHP2N8?t=8m24s

Just another way CIG is looking to improve experience and reduce operating costs. GG CIG

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Nosy Gamer

Peer-to-peer? That’s not going to go over well with people with data caps.

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primal

you should be able to disable it either by selecting http only or whatever or by setting upload speed to 0 so its not a problem.

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shear

From a person who hasn’t spent a dime on this, it amuses me greatly.

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loo mb

Is this game released yet?

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vertisce

I felt like this was more of an issue with people reading too far into things and making something of nothing instead of reading it for exactly what was said. At no point in reading the Gamestar article did I think they were cancelling 100 systems and dropping it to 5-10. Nothing even remotely close to that was stated.

Loyheta
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Loyheta

As long as I’m alive when it comes out, I’ll be happy

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ichi sakari

came in to read the comments, same old salt and sugar, left and went and played for a while, had a blast at Kareah

every article MoP posts about SC has the same folks pushing the same message they’ve always pushed, I don’t see any of the regulars changing, the constant hammering probably frightens a few away but based on the ever-increasing funding total the FUD campaign isn’t working

good to see Bree rein in some toxicity tho

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Dobablo

Chris Roberts has no intention of… – An MOP drinking game.

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Space Captain Zor

CIG needs their own version of a C-SPAN live stream from their main conference room.

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Schlag Sweetleaf

.

ITS FULL OF CHRIS.jpg
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Space Captain Zor

lol, oh my..

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Viktoras Butkus

5 to 10 systems will still take them quite some time to do, it most likely means 5, and I wouldn’t be surprised if they end up on 3 – 4 and just say ” well, everything else is ready so we can release now and then add them later” and every backer including myself will just say ” yes please”.

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Joe Blobers

Thanks Viktoras for your encouraging comments.
It looks like you have a very clear understanding about SC right? At least you feel confident enough to provide your own conclusion even on systems numbers release.. Well as per the last comment you left in a precedent article, saying in short that:

– you are stun because all ships have no free vehicule,
– Why everything is not free in Alpha, including prospector for Mining so people won’t be able to test it,
– Why people have to buy vehicule, this is greed

And I answered this:

It is already the case, Greycat can be “loaded” in many multiplayer ship. You have also Firefly and NOX… So 3 vehicules.
You want them for free? Tell to the +428 team members they have to work for free because some can’t capture that nothing is free and believe that Free to Play game are done out of fresh air. Everything have a cost,

About mining… again either you are not following SC at all since the last 3 years or you are trolling… You can rent today most ships by participating to Alpha and earning special in game credits for this purposes(Arena Commander, Star marine, PU). Prospector not being an alien ship or rare ship, you will will be able to rent it.

Search a bit before shooting “facts” Viktoras….

edangerous
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edangerous

This ‘archiving’ approach you take is creepy as hell Bloober. Respond to the person on the merit of their current post instead of dragging in previous comments that have no relevance to the discussion.

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Viktoras Butkus

Oh, he’s on every SC article, people aren’t allowed to have their own opinions without him throwing his two cents in there with gibberish. I’ve stopped paying attention to him. :D

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Joe Blobers

Quote Viktoras:”people aren’t allowed to have their own opinions”

Do you say I should stop to voiced mine?
Or to tell to an anonymous web user that his opinion is based on statements that can be proven false in a minute by just loging in SC, with opinion that are misleading to Readers with zero knowledge about a game or project?

You can play “I stopped paying attention to him” game, no problem… That won’t make you invisible to all :D

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Viktoras Butkus

What false opinions? They are reducing launch scope from a 100 to 5 to 10 systems, aren’t they? You can’t say that they won’t reduce it again because you just don’t know so you can’t disprove it.

They are selling cars to people so they could TEST that content, on top of a normal minimum purchase.
There is no other way to earn that stuff in the game at the moment and there won’t be on 3.0 launch that has already been stated. So you can’t earn even a basic car to be able to TEST.

Chris said they already have enough money to finish SQ and then finish SC with the proceeds of that, yet they are still charging people more than a AAA title for in-game pixels.

You want to give them money, that’s fine, it’s yours to give, but you need to stop trying to persuade me it’s “normal”. None of this is normal.

reanor
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reanor

They sometimes open ships for free testing on some weekends… like buy into game FREE.

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primal

they arent reducing it to 5-10 systems thats how many systems there are likely to be by a beta release. amount of systems at launch id say between 40-70 if it commercially launches in 2019

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Darkwalker75 .

They are reducing launch scope from a 100 to 5 to 10 systems, aren’t they?

No they are not, if you actually read the article and specifically the quotes from CIG themselves you would know that those numbers was based on a lost in translation issue.

“Hey guys! This is a case of things being lost in translation; Chris was asked a specific question about how many systems we expect to have online at the point that we’ve got most of the core mechanics completed and we would consider the gameplay experience suitable for a larger audience. There are no changes with regards to the planned amount of systems which are well documented on the current Star Map.”

You can try to deny it all you want, but it will not change that fact.

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Joe Blobers

Viktoras, yes the number of 100 systems at launch have been reduced to 5 to 10. This is not an opinion, good or false, but a fact that Bree mention in two successive article.
One based on translation from Gamestar article, the second from CIG minutes extract of the interview.

I do not disaprove your words about the possibility of systems numbers to decrease to 3 or 4. This is an opinion. But I am doubting about the precision of your speculation based on your previous unaccurate statements on basic features (vehicule) that tend to be misleading to not so aware Readers.

You reiterate again this erroneous conclusion about vehicule statement:

They are selling cars to people so they could TEST that content, on top of a normal minimum purchase.
There is no other way to earn that stuff in the game at the moment and there won’t be on 3.0 launch that has already been stated. So you can’t earn even a basic car to be able to TEST.

First, CIG is not selling specific vehicule for test purposes at time of concept sale. Concept ship/vehicule are proposed to keep $ coming until the micro-transaction model is up and running (SC MMO) and SQ42 Chapter 1 is out.
Pledges are the single way to keep this game in development and keep $ bucket at a safe level. No healthy manager in industry would do otherwise. You never stop looking for funds even if you have a year of cash ahead… This is suicidal.
Publishers can do it because the budget and funds are freezed day one. Not crowdfunded project.

Second, I repeat my previous comment: You can rent today most ships/weapons by participating to Alpha and earning special in game credits (REC) for this purposes (Arena Commander, Star marine, PU).
Prospector not being an alien ship or rare ship, you will be able to rent it to test mining.
I can add also about this Cyclone concept sale that an Ursa Rover will be made available as vehicule replacement, until Cyclone is “Drive Ready”.

You finish with:”You want to give them money, that’s fine, it’s yours to give, but you need to stop trying to persuade me it’s “normal”. None of this is normal.”

At no time I told you to spend anything. I do not know what you pledged for and I not interested to know unless you want to talk about it by yourself. It is your business and your normality assumption toward crowdfunding and money.-

Nobody forced anyone to pledge more than a starter package…

Many are waiting on the fence to see if what is added match their gameplay expectation. Others are waiting for an official release (after Beta). Fine.

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Joe Blobers

Quote Edangerous:”dragging in previous comments that have no relevance to the discussion”

What you call “no relevance” is at the contrary direct relation between 2 comments from a single person to highlight the level of understanding through several legitimate questions/answers.
That give a trend about what someone is interested in or toward which direction an individual his focusing his interests, generally speaking. Hence allowing to provide a much clearer answer within a define context.

And the relevance between the two are quite obvious in case you do not yet get it: Star CitizenS :)

Call it social data mining if you want :) This is not weird especially when comments were done on the very same media at a few hours intervals. Feel free to disagree.

luxundae
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luxundae

Abandon not your dreams, Citizens! Your future is bright! Your future is glorious! Roberts lives! Peace through power! Peace through power!

Err…sorry, I seem to have stumbled into the wrong rally…

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Ionut tv

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Droniac

Not trying to put words into anyone’s mouth here, but “most core mechanics completed” is what you usually use to describe a beta version. That’s, obviously, also the point in time when a piece of software (or game) becomes more suitable for a larger audience. It seems like Chris was referring to an initial beta release with 5-10 systems, in this context. But, again, that’s just what I’m reading into it and obviously hasn’t been officially stated.

Regardless of how it happened, it’s a rather magnificent stretch to relate that to a statement on an actual live release version, which is not even remotely the same thing.

edangerous
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edangerous

Then why not just come out and say beta, perhaps add a caveat or two if needed. It’s the unwillingness to be straight that causes people to go Wut?!

reanor
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reanor

People will go wut not matter wut…

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Greaterdivinity

So, a few hundred million more and another decade or two in development, then?

At this point, it’s getting harder and harder to believe this game is ever coming out as promised. It was always pie in the sky, but the ongoing issues like this just make it harder and harder to maintain any optimism.

Granted, I’ve always been a hopeful skeptic with this game and I have no financial stake in it, and I surely hope it doesn’t end up belly up or a ghost of what was promised, it’s just getting frustrating seeing how long this game is slowly limping towards a finish line that keeps getting further and further away.

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zeko_rena

With the huge scope increase in terms of planets going from, not land-able but automated landing points in a few select locations (cities) to a few land-able with areas to PVP, to working on procedural, to every planet / moon being fully explore able and procedural with touch ups to make them more interesting in areas.

Serious question I hope does not come across as a troll but..
Did you except them to keep on track in terms of releasing everything related to systems / planets to the initial plan they had for them?

As soon as they started talking about every planet / moon being procedural and being able to be landed on I knew right away they would not be able to deliver anywhere near the 100 systems to the original time line

But I personally don’t mind, I will take 5-10 systems being fully fleshed out with interesting planets / moons to explore, than 100 systems with automated landing zones on a few select planets (so long as they eventually deliver the 100 systems over time with patches of course)

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Space Captain Zor

If the crowd pours in another 100 million into their pockets, we have only ourselves to blame.

How long do you personally think a game of Star Citizen & SQ42 size and scope should take to make? If you are feeling thoughtful, fully qualify your answer. I really wish I could post this as a poll, just to see.

reanor
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reanor

That’s true, as more money they raise, as more they will push the envelope. As more money the backers will provide, as more delays there will be. Reserve money in the budget = none stop game improvement = delays.

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Joe Blobers

Quote Reanor:”as more money they raise, as more they will push the envelope.”

True and False.

True because this was the signal for both CR and backers to approve scope change in 2014. They had more money than expected so rather than make something that will have to be totally rewrite, proposak was to to switch directly to Triple-A (with associated time of development) but get Triple-A quality at release as well as for backers that can play Triple-A modules.

False because the CIG board Director is not made of new kids on the block but various personality with serious background, including Finance. The new pledges since 2014 allowed to grow the team to today level (+428) which is consistent with goals.
CIG do have to deliver (release) as people won’t wait for 8 years. That is why 2018 is key in terms of pushing Star Citizen (MMO) with most of the remaining patch (3.1, 3.2, 3.3, 3.6 4.0) and SQ42 Chapter 1.

Extra pledges help to keep the one year safe cash bucket.

Those who say CR have interest to never deliver have zero understanding of a company Finance rules or just trolling. The interest of CR… is to deliver the best game possible as fast as possible. Because the profit, the big Million$ of profit marging are after release with SQ42 Chapter(s) on shelves and SC with micro-transactions.
Current pledges (yes the whole 155M$) are not going to make anyone rich at CIG, including Directors…

reanor
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reanor

Every new invention delays things for at least 6 months. Unless they stop inventing, they will never be able to lock the code…

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Greaterdivinity

Yep, it’s on the backers to feel comfortable/confident with the money they’ve put into this game, ultimately. If folks continue to be happy with it, good on them, and it’s entirely up to them. I’m looking purely as an outsider, in this.

As for how long? I don’t know, honestly. I don’t have anywhere the technical knowledge/expertise to come up with those timelines myself, especially since I’m not intimately familiar with a lot of this stuff (don’t follow it super closely). My commentary is broader/general, and in part a critique of what I view to be an overly ambitious and extremely risky scope/scale that the games expanded to encompass. Despite politically being “progressive” for the most part, my behaviors and actions are generally highly conservative, I’m not big into big risks. So while I can appreciate the ambition and risks that CIG is taking, and respect them for being willing to take it, I get uneasy when they do so with money from backers (especially backers who lack the technical knowledge to be fully aware of the risks) and that they’re keeping the scope/scale so ambitious in general.

But again, if backers are still happy, then right the fuck on. Ignore skeptics like me, and be sure to throw my skepticism back in my face if/when they fully deliver. I’m happy to admit when I’m wrong on something, and even happier when my being wrong ends up being a good thing : )

Zander
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Zander

((Deleted by mod.))

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Greaterdivinity

“slanderous lies”

You sure have a strange definition of “opinion”. I’ll leave the moderating up to MOP staff, but I’m quite curious as to what you view as “slander” or “lies” in my post.

Zander
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Zander

((Deleted by mod. Seriously, stop. If you want to argue with someone’s opinion, by all means do it, but ad hom isn’t OK.))

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Greaterdivinity

“FUD”? as in “Fear, Uncertainty, Doubt”?

Because I mean, I’m skeptical (which is similar to uncertain/doubtful), but again, I don’t want the game to fail to deliver on its vision. I WANT that to happen, and sooner rather than later. I just remain skeptical that it will be able to, especially in terms of scaling up some of these features that they’ve scaled down to push them live.

If they do, I’ll happily eat every single crow there is : )

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Joe Blobers

Greaterdivinity, CIG could had released a much smaller scope years ago… they did not on purposes.

For one main reason: backers do support this project and the project is not a “space game” but a man, Chris Roberts + backers building together something never done before by Publishers because… there ratio of profit versus devopment costs is detrimental to us, players. 1 to 3 ratio is close to mandatory for Publishers.
Of course 1 for dev and the remaining for middleman org, marketing and shareholders profit. Preferably with a game engine used on many others games and not requiring deep modification.

They (CIG) choose to propose to change scope not because it was easiest… but because it was harder, with much bigger benefit at release for players. And since then, first backers and new backers are validating this scope with a permanent pledges flow.

So yes SC scope is possible. Look at ATV’s someday…. Jpegs as some like to gargle with but behind jpges… there is an uptodate 3D engine. Three modules delivered to play/test ships, FPS and PU and tangible enough, with 3.0 in ambush, for what they are made for: Alpha that precede Beta :)

Could it be done in a shorther time than 5 or 6 years? May be in structure like EA or UB, with fully functional studios day one, with hundreds if not a thousand of developers/artists with a fully fletched engine.
CIG started with 12 guys and zero studio in Nov. 2012 plus no engine ready to handle 64 bits precision. Numbers make sense.

The single draw back with crowdfunding is that many people with no industrial experience and big budget can not see the reality behind numbers…. And on top of that, you have another category: those who do Not want to read them and like to stick to their broad interpretation…. (not saying you are one of them)

CR is not God, I am not affiliate to this guy and do not care about my pledge more than any amount I paid already for games during the past decades. However, from my senior experience in expensive International projects, what I see is that CIG model is healthy and under control.

All pipelines are uptodate and the next quarters (till end of 2018) are going to see flourish patch with major contents like transport, trade, mining, salvaging, repair together with NPC’s AI, netcode improvment (no I do not know what will be the final result. 24, 64, more per instance we will see). And hopefully by mid-2018, SQ42 Chapter 1.

I know one single thing: CIG and the team are going to deliver the best they can. Let see what 3.0 bring on the table… in… a few weeks :)

cmdr_cotic
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cmdr_cotic

Saw someone say that your comments need a “Sponsored by CIG” disclaimer :) That did make me laugh.

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Joe Blobers

Yeah me too but I can not accept any money sorry… I do it for free and tend to not attached my name to a lie as I am the one Sponsoring CIG as subscriber :)

That is my other contribution as backer and independant selfmade man.

Zander
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Zander
April-Rain
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April-Rain

Let people have there opinion instead of spamming every ones comments as soon as they put any doubt into the Star Citizen drama.

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Oleg Chebeneev

Well I can understand the haters. Visually SC looks stunning, it has revolutionary tech, it has the best talents in industry and it is the most transparent game in history. So the only thing haters can trashtalk SC for is missed deadlines. Its why all hater messages look pretty much the same and copypaste each other.

Its tough job to be SC’s hater. Especially with all those jaw dropping trailers that Chris’ team releases.

cmdr_cotic
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cmdr_cotic

Visually SC looks stunning, it has revolutionary tech, it has the best talents in industry and it is the most transparent game in history.

And yet, we’re 5 years into this, they have received $155+ million and there is no actual game, what we have is a buggy janky mess with no firm picture of what the game will be, how it will operate or when either part will be released….

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Space Captain Zor

Does this not describe like every behind-closed-doors game ever developed until it hits retail? When development happens behind closed doors, as far as we know, this is a natural course of iterative design, minus the firm picture bit (and I’m pretty sure you know CR has a firm picture). Now we’re in this horrible age where we have to look at the sausage being made and it’s terrible for those who need instant gratification or think games need to only take as long to make as they are feeling it does this month/week/day/hour, etc.

cmdr_cotic
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cmdr_cotic

Do the closed door games claim to have the most transparency ever?

Does he have a firm picture? They’ve changed core designs drastically, not just in an iterative sense. There’s been quite a few reports of CR seeing stuff in other games and saying “we’ve got to have that!” which possibly causes a good deal of waste.

This isn’t about instant gratification, how can it be if the clock has been ticking for 5 years? Most complaints center around the studios lack of clarity, ie the quote in the article is a prime example, instead of clarifying, it poses more questions.

reanor
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reanor

cmdr_cotic has a point. I support CIG and what they do, but never ending ambitious game improvements result in further delays. That is one of the reasons some people lose patience and get on a flame train. If you get some game feature to a certain point and start thinking on finalizing, then another sale brings more money and you have another ambitious idea that with that money you can improve the about to be finalized feature even more, you just letting the Jinn out of the bottle yet again.

SC is one of a kind game, well PU, but there should be a point where CR has to stop pushing and start wrapping. There is no sign of wrapping, only pushing. Wrap the improvements galore, get caught up on what was promised past Alpha 3.0 and get the game closer to Beta. With this never ending pushing of the envelope, it will be the most long lasting Alpha game there ever was…

The sad thing is, when the game is finally released, most of the people, who play it, will not even acknowledge the marvel of its development and complexity. It will be just another game for them, with similar functionality that they’ve already seen before. And no one, who says “but can you do this together with this in those other games?”, won’t really change their opinion, since experiences will be similar, except in SC, they will be able to experience a few games at once. The Average gamer doesn’t understand the complexity behind the development of the game of such scale. And as longer things are delayed, as more average gamers will push at CIG for never ending carousel of changes.

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Joe Blobers

Quote Reanor:”There is no sign of wrapping, only pushing… with similar functionality that they’ve already seen before”

I already answered in a post above (True and False)

About wrapping and pushing… they are doing both. Out of +428 developers there are not wrapping or pushing all at the same time. It is a permanent efforts to keep all works focused on delivering.

That is exactly what major patch like 3.0 are used for. Wrap all past push in one piece an deliver it… rince and repeat till 4.0

About “similar functionality”… well… if I get your point everything have been done already so why try to do it again, differently and with “fidelity” in a package (SC) never done before. Why even make nerw games?
SC is not going to be released in 2050 but Beta can be reasonnably expected by end of 2018 and SQ42 Chapter 1 in between. There are absolutely zero game with SC scope or SQ42.
So it is hard to say it have been seen before.

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Space Captain Zor

Er, closed door precisely means no transparency. Not sure what your point was there.

I think CR has a “firm picture” that’s sitting on a conveyor belt. That conveyor belt passes by a lot of new R&D opportunities and ideas and concepts which enhance and/or aid in the overall “firm picture.” I believe everyone who ever comes up with an idea for a game has something similar happen to them but the difference is in the project management. SC is still cleaning up and recovering from years of bad PM which let the conveyor just keep going and going and going…

Aye, 5 years +. What dev-time standards are you holding them to? That’s a trick question. There is no standard, if you ask me. See “Valve Time” as an example. There simply is no correct length of time that any iterative design process can take other than “complete and within budget” so is SC complete yet? No. Is it within budget still? Yes. Carry on.

And yes, clarity is a problem constant with this crowd funded industry. Let’s either not bring it up for sake of being overly redundant or at least qualify it by pointing out how far reaching it is and not making it sound like CIG is the only offender and somehow special.

cmdr_cotic
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cmdr_cotic

Er, closed door precisely means no transparency. Not sure what your point was there.

No shit, and we were talking about transparency so I have no idea why you brought it up.

I think CR has a “firm picture” that’s sitting on a conveyor belt. That conveyor belt passes by a lot of new R&D opportunities and ideas and concepts which enhance and/or aid in the overall “firm picture.”

I agree with this but I also think that as the money has increased so has the lack of focus, it’s something that’s very easy to occur and we know that the guy is subject to this from previous games and films.

Aye, 5 years +. What dev-time standards are you holding them to?

None, I am just saying that it has nothing to do with instant gratification if we have been watching the project for 5 years.

And yes, clarity is a problem constant with this crowd funded industry. Let’s either not bring it up for sake of being overly redundant or at least qualify it by pointing out how far reaching it is and not making it sound like CIG is the only offender and somehow special.

We’re discussing CIG not crowdfunding in general and the case I used gave a specific example regarding CIG. I’m not making it sound like they are the only offender, I am just talking about their situation in this instance.

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Space Captain Zor

My reason for citing instant gratification is in context to and relative to how gamers react to closed door games that suddenly pop up on the radar ~6-12 months before a retail release. That’s what I would refer to as “instant” gratification. We’re not waiting for years of development, maybe one or less. Reality is 5(or more/less) years of development could easily have happened behind those closed doors but no one will give a hoot because it’s releasing already and they don’t have to sit and watch it twiddling their very bored thumbs. All of that is in answer to your “here we are 5 years into this” remark. The point is there really isn’t anything special about being X years into a development cycle. And yet dissenting commenters almost always bring it up as if it IS special.

edangerous
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edangerous

I think cmdr_cotic’s point is quite clear, 5 years into development, an exceedingly bare bones, buggy alpha despite having $155M and ‘top men’ on the job. Had they not beaten their chests about how they were going to do everything bigger, better and faster then perhaps they would get more of a break?

reanor
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reanor

It’s not really developers, they are just supporting constant ambitious improvements that Chris is pushing for. The SC was supposed to be the best and the latests in game mechanics etc.., but he just can’t stop and say – “Ok, let’s stop changing mechanics and start actually creating content”.

They are already cutting corners on what was promised before – one of the many examples – there are no repair crews around ships, but the repair drones flying around the ship and fixing it with magical rays of repair-someness… I mean I don’t care if there is a fairy with a wand flying around the ship, or rainbow ponies dancing in my cargo hold. The problem is that this error and trial ambition verification process, takes weeks and months to go through and in the end, while all the time and money is spent, they just cut the corners anyway, because it’s simply impossible to do some things.

So CR is using this project for error and trial, like a test grounds to test new tech… He should stop soon, finalize the already developed mechanics and start working on actual content and catching up on other promised things. My point I guess is – stop reworking what is already great and of AAA standard, otherwise, this will never end.

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Joe Blobers

Quote Reanor:”I don’t care if there is a fairy with a wand flying around the ship, or rainbow ponies dancing in my cargo hold. The problem is that this error and trial ambition verification process, takes weeks and months”

You want CIG to do the thing right at the first time? Fine… the Repair features are not yet implemented in game .

Those Repair drone are just quick 3 D model with magic laser that a Cryteck guy can make in 1 day. This is what it is supposed to be: a placeholder till they warp up the repair mechanism.
Repair crews around ships will be the Star Marine mocap with tools in hands versus gun and VFX effect.

Imagine the cry if the drone repair was not present…

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Space Captain Zor

Oh I know how clear it was, indeed. There is a group of commenters on this site who absolutely cannot get off the dead horse of how long game development takes. Give them a break? How petty.

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Joe Blobers

Edangerous, your point is also quite clear.

Repeat ad nauseum the same, very sorry but, weak statements (5 years into development, buggy alpha despite having $155M ) forcing others, to copy/paste the same answers, because your vision of crowdfunding and game development are at best shallow to not say caricatural despite having spent hours if not days in comments section talking about this very subject.

So because you insist… I do not want to leave you in such state :)… I’ll make a short answer to yours statements, because everything have been developed in full lenght numerous times:

– “5 years into development”: 12 guys in a room and 6M$ in Nov. 2012
– “buggy alpha”: Well this one is pretty obvious but well… because Alpha?
– “despite having $155M”: Millions does not make a project successful alone… this a conbination of factors: adapt team size, uptodate tools, dedication and… time.

And about this “Had they not beaten their chests”, I have met a lot of people IRL very vocal about how they will do so much better versus seniors developers or even consultants…

I know even one in gaming industry that could wrote: “Triple-A for Dummies” but still unable to even apply the preface to its very own pro life during close to a quarter of century :)

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life_isnt_just_dank_memes

I remember when ArenaNet said how easy their tech made it to make Dynamic Events and how dynamic events would “shape this” or “redefine the map” or change what a merchant sold or on and on and on. Besides a very few cases that stuff never happened because they totally changed the focus of their game and I think at the end of the day games change.

^not an indictment of ArenaNet, just a good example of a very iterative developer to illustrate that Chris should probably talk more like an iterative dev be open with what they are doing, but not over promise. They have been agonizingly wrong about their deadlines. It’s one thing to be a few months off a few times, but their goals are hilariously wrong in a lot of cases.

Zander
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Zander

Your mention of Guild Wars 2’s manifesto is a good example of how intention doesn’t mean what the final product will be.

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Veldan

Well, ArenaNet’s approach to iteration was to scrap everything they said in their manifesto and eliminate most of what was going to make GW2 stand out. A classic case of promising far more than they could deliver, and not a very good example of iterative game design.

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Danny Smith

You can’t reduce the launch numbers if you never launch out of alpha

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Zander
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Zander

You can’t reduce the launch numbers if you never launch out of alpha

Huh? Wouldn’t make more sense if you promised more at launch but never launched? Why would you go backwards?

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Paragon Lost

;)

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Raimo Kangasniemi

So much for the entire genre is riding on this game. Envy is a natural human emotion, but it should be controlled. If Star Citizen is a success, it will benefit the whole genre and if the negativity makes it into Heaven’s Gate and Chris Roberts into Michael Cimino for the MMOs, then we can only blame the supposed fans of the genre now campaigning against SC.

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Sally Bowls

My theory is that SC will probably be bad for crowdfunding regardless. If it fails, that will obviously be bad for crowdfunding. But if it really succeeds, then who is going to be interested in funding for games that can only raise two or three million (e.g. CU & Ashes of MLM) which is about 1% of SC; it will reset the expectations for crowdfunding that I think few non-SC can achieve.

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Armsman

IDK – I think the fact that many PC games (AoC, Starfighter) still go the Crowdfunding route and hit their goals (plus stretch goals); shows that Crowdfunding is immune to any success or failure of Star Citizen. Each project sinks or swims on it’s own merits.

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Armsbend

Benefit the entire genre? Yeah, what we need is eternal crowdfunding for every game made.

Star Citizen being a success would be a goddamned disaster. The same as horse armor being a success. Fortune be us – it won’t.

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Joe Blobers

Quote Armsbend:”Star Citizen being a success would be a goddamned disaster. The same as horse armor being a success.”

By Success you mean “after release SC become a recognized success” because as stated by Oled, on the crowdfunded side, this is a major success.

So If I got it correctly, according to your comment and others guys, there are two possible solution:
– SC is a success or SC is not a success … in both case this is a disaster! I am not sure you realize the colossal dichotomy of absolute opposite conclusion described as being identical…

May be it is because you compare the (probable but still to be confirmed) success of SC as “horse harmor being a success”? I try to follow your reasonning really.

So horse harmor would be an illustration of the pinacle of protection for horse while at the same time or soon after, someone invented musket and made individual armor obsolete. Is it what you mean?
I will say this is proven fact yes but how do you link that situation to successful game and disaster?

Game (or such project) are made of various ressources we can briefly summarize like this: Budget, Talents in all required area, Time and Customers.
So we got a combination of differents factors that make it successful, great.

But What is the “musket” that make it a disaster for customers on short or long terms… as long we reproduce the required qualitative factors described above?

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Droniac

Horse Armor was DLC for Oblivion. It was a cosmetic item priced at $2.50 that understandably got a lot of people upset at Bethesda. It was also (one of) the first paid DLC to be released. Despite the huge backlash over this greedy moneymaking tactic, on the back of one of the worst paid DLC ever made to boot, the Horse Armor DLC still sold very well. This essentially started the modern paid DLC industry, where even skins are seen as “paid content”. Previously those used to be free downloads (and not at all uncommon, either).

In that sense there is a parallel to be drawn here. If Star Citizen turns out to be a huge success when it’s finally ‘released’… then other studios will try to emulate the method they used to get there. I’m not sure that that method becoming prevalent is a “good” thing. Just because it’d have (eventually) worked out for Star Citizen, that wouldn’t mean it’s an inherently good thing for the industry. The success rate on projects like this could (and likely would) be very, very low.

Imagine big publishers like Activision, EA and Ubisoft adopting this method of funding and development for their next titles. The next Call of Duty, funded out of the gamer’s pockets, with a development time of 6 years…. eventually resulting in just another annual CoD-quality game, after burning through $200 million, for example.

To be fair, that’s a huge stretch to make. Given how much crowdfunding Star Citizen has already amassed… you’d think publishers would already be hopping onto that bandwagon if they ever would…

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wandris

I doubt there will ever be another SC scenario for another decade. This is a phenomenon like WoW was at the time. The right game at the right time, to fill a huge unmet demand at a time when crowdfunding was just taking off. People really wanted a great space MMO for a long time, and for a long time there was nobody who would take this kind of risk on sci-fi which is almost always getting a fraction of the attention and funding fantasy games get. Everything looks to be going well. The impossible game is getting built without corners being cut. It might take 7-8 years to release but that is to be expected with something on this scale. This is not an iteration of the standard mold like 90% of major MMO games, it is a major leap forward. Such leaps are super rare and while it is often attempted few games come remotely close or have such impact.

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Joe Blobers

Thanks Droniac for explanation.

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Armsbend

What Droniac said – more eloquently than me.

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Space Captain Zor

Horse armor was a micro transaction for some game I can’t recall that had a lot of people grouchy about. Like monocle gate.

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Joe Blobers

ok thanks Mr Zor. So there is no link… still wondering how a success can be a disaster… unless we count an atomic bomb exploding successfully on its target and being a disaster for those targeted??? :) Anyway…

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Armsbend

tl;dr Games won’t be made unless the players put up the money for it to be made first. That is the disaster waiting to happen.

SC is already a success in terms of how much money he has taken in. I mean make a lot of money after release if that ever comes. I don’t think the game will have appeal beyond it’s current backers at this point. Maybe that is enough to sustain it – i don’t know.

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Joe Blobers

Armsbend:”I don’t think the game will have appeal beyond it’s current backers”
I can see the point. In 2013 most if not all was having joke about reaching 30M$, then 50 then 80… Same for backers numbers (not account). A thousand, ten thousands may be… one hundred thousand and current estimation is around 600.000.
And I read here and there: SC looks nice but I wait until 3.0 or I wait until I see more gameplay about mining or whatever people are looking for… including female avatar :)

Everything is correlated and heading to something not limited to seniors gueek playing an exotic game release confidenlialy. Space game is a genre by itself. It can be a niche depending on game released or something of much greater scale.

I suggested you read Wandris’s post left a few hours ago. I couldn’t have say it better.

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Space Captain Zor

If a distasteful business practice is successful it perpetuates the problem and rewards the business for being distasteful and further promotes more distasteful business practices by other businesses and companies. That’s the point being asserted, and IMO, a very valid one.

A problem with CIG is their “distasteful” continued fundraising far beyond what they claimed to need with the final stretch goal. I’m putting that in quotes because it’s not always how I feel about it but it’s obviously the common reputation given to it when one doesn’t take the time to consider all the fairly reasonable reasons for them continuing to do so.

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Joe Blobers

I got the point Captain Zor.

Business practices are also driven by… customers practices.

Most people do not want monthly subscription fees because they see the out of connection period of time as a waste ot $… and “free” is a so tempting word… but so misleading!

WOW is still doing subscription and gather around 600M$ per year but many P2P or F2P use “cosmetic” cash shop to keep support game and add contents. (GW2, Black Desert for instance)

CIG being crowfunded, with a team of now +428, they have to rely only on pledges (for now) because nobody will buy a bool of noodles for the amount require to secure the remaining time needed to release SQ42 Chapter 1 or reach SC Beta… say end of 2018.
Based on my estimation, CIG do have a year of cash ahead, but safe managing always require to secure your cash bucket, like farmer keep their water tank to healthy level to help keep growing crop field and make next year safer.
Crop harvested will profit to all. I like this metaphor because of the emblem of work and life it represent.

Cash for profit will come with MMO switching to beta… in the meantime and as so many time IRL, we will get what we deserve to get. Crowdfunding allow us to choose our Citizens path.
Literally :)

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Oleg Chebeneev

>Star Citizen being a success would be a goddamned disaster.

Sorry to ruin your day, but SC is already a huge crowdfunding success.

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Armsbend

That is true – I meant success after release.

Estranged
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Estranged

Oleg – some cults are tremendous crowdfunding successes.

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Oleg Chebeneev

Cults dont produce anything. SC team creates an ambitious game and shows its progress on weekly basis.

Estranged
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Estranged

Oleg – Jim Bakker built an amusement park.

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Paragon Lost

Was gonna say the sheer willful ignorance of his comment to you boggled me, Estranged. A simple Google or two would have pointed out how silly his statement was.

Is it just me or are we seeing more and more hyperbolic, irrational weird shit from posters on MassivelyOp in recent months?

Estranged
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Estranged

Paragon – I blame global warming. lol

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Paragon Lost

Climate change, why we can’t have nice things. heh.

Estranged
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Estranged

Paragon – I know! Russians and climate change, ruining gaming!

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primal

like the cult of skaro?

Estranged
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Estranged

Primal – I was thinking Scientology or a televangelist. lol.

Like the reference. /salute

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primal

yeah scientology is ridiculous. dont you have to give away like a certain % of your income every year or something?

love doctor who just watched nearly every one on netflix, i skipped some of the more boring ones and only goes upto end of season 8 really.

Estranged
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Estranged

Primal, yeah, one needs to be really rich to be in that club.

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primal

i liked the bit in watch dogs 2 when you had to expose a cult like that and these ancient stones and stuff that they worshipped was just cheap hollow stone or plastic or something. immediately thought scientology doing that mission

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kidwithknife

I dunno, I’m not convinced that SC’s success or failure will mean anything for any game other than SC. It’s a phenomenon unto itself, much like WoW, and like WoW it’s a mistake to interpret it’s fortunes as a sign of where the rest of the genre is going. For game developers, a potentially very costly mistake.

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Rolan Storm

They are already implementing this model on BrightLocker and they won’t be only one to. New age dawning, heh. Monetization and crowdfunding will make everything more fluid. While you concern is understandable there is no avoiding it. It’s already here, whatever happens with SC.

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Armsbend

I don’t disagree it is here. But in terms of being more fluid – if SC is considered fluid then I much prefer concrete.

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Rolan Storm

I am with you on this, to be honest. I am pro-SC (very much so, ‘Wing Commander’ and all that), but if SC succeed on a scale it aspires to we get a new WoW. New standard everyone will try to follow – again. So I do not disagree with you, I simple pointed out we are already in this swamp. Not neck deep, not yet and we might get out. But I’d prefer not at the expense of SC.

There is a chance people will understand Kidwithknife’s words about phenomenon in itself and chose their own road instead of trying someone else’s recipe, but… When. We. Ever. Were. That. Lucky?

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Oleg Chebeneev

Well, if SC failes I wouldnt blame haters. I would actually blame Chris and his team

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Rolan Storm

Naturally. They are haters, not saboteurs.

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Dobablo

Depends on why it fails.

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Lord Shiteblast .

I backed SC in 2013 when it was pitched as a SpaceSim with spacecraft movement determined in realtime by thruster position – you move your ship, the thrusters fire in the correct direction; if they get shot off, your ship can’t move in that direction any more.

That was one of the key features of the original Kickstarter in 2012 and I don’t even know if it’s in the game any more. I backed for a game that was supposed to be around $4m to develop. Now it has $150m (more than it costs to launch an actual spacecraft into LEO) and no game in sight.

CIG have missed almost every last deadline they’ve set. They continually obfuscate, deliberately mislead or cut out features from upcoming releases and say nothing when those deadlines quietly slip by.

The scope of the game changes so constantly that it’s almost impossible for them to complete anything. We don’t even know how half of the core game mechanics are supposed to work. Things such as mining, farming, info-running (whatever that is)….these should’ve been elaborated on and nailed down much earlier.

I am probably what you would characterise as a detractor or “hater” if you like. I have to ask – in what meaningful way does legitimate criticism of SC’s development impact on the game? CIG have $150m at their desposal ffs. What a silly thing to suggest.

If SC fails, it is absolutely the fault of CIG/Croberts and their inability to stick to a plan or anything resembling a deadline. Blaming loyal fans is blatant apologism.

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Space Captain Zor

They continually obfuscate, deliberately mislead or cut out features from upcoming releases and say nothing when those deadlines quietly slip by.

Reminds me of nearly every game developer in recent memory? Yep

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Oleg Chebeneev

SC was in developement for less time then TESO or SWToR – much less ambitious games. In fact its been only about 3 years since CIG got a decently sized team. I always found it funny that MO folks never trashtalk Camelot Unchained for being so slow in development even though it barely has anything playable after 5 years (instead everyone here praises CU like its God’s blessing), while they gladly trashtalk SC that has available alpha with flying ships, stations, first person mode and moons landing in a month. Hypocrisy at its finest.

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Reht

And MJ isn’t milking his backers for all they are worth like SC is. He isn’t holding sales, selling his blood, putting on telethons, rolling out a 100+ ships, etc. to consistently bring in money like other crowdfunded games do to continue to pay for the feature creep.

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Space Captain Zor

Aye this is the big problem most people fail to articulate when they rant and froth about SC. It’s a valid criticism and has two sides perpetuating the problem–the crowd and the developers.

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Oleg Chebeneev

Just to clarify, by MO folks I meant community, not stuff. I didnt see SC hate from MO stuff, thankfully.

cmdr_cotic
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cmdr_cotic

Definitely this. Jacobs stamds up and admits that things aren’t going quite to plan and then explains exactly what they are doing to address that. What more can people ask for?

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Greaterdivinity

CU doesn’t have $100M+ in budget, it’s working with smaller teams. They’re making slow, steady progress and from what I’ve seen have hit some snags as is expected during development, but nothing near the missed deadlines and issues that SC has faced.

CU shouldn’t be trashing anyone, and I can’t say I’ve seen them officially go after SC, but comparing the two like you did is silly.

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Armsbend

Marc never trashes anyone.

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Sally Bowls

I think Mark “acts like a gentleman” to use a phrase from the past; no criticism intended at all. But when he talks about him not being comfortable with scope creeps and offering refunds, I do see that as an indictment of some others, even if he is too professional to name names.

Estranged
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Estranged

Greater – this embedding system is strange at times, assume you are reacting to Oleg.

All Mark ever does is wish the other projects good luck. Wish I was as classy.

Estranged
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Estranged

Oleg – the simple answer is $155 million vs $4 million.

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Space Captain Zor

Small budget, large budget it doesn’t matter in software development in the cut and dry context you’re proposing. It boils down to project management.

Estranged
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Estranged

Zor – come on, more revenue is a cushion, a safety net.

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Space Captain Zor

Continued revenue, yes, but in context we were talking about a set budget before.

If two teams of different size begin a project at the same time and have different budgets there’s no guarantee which will actually finish first and with a polished product.

You’ve highlighted an excellent point, one often conveniently neglected, about CIG. They indeed have that safety net for now and it’s obviously steered the scope of the project. If the crowd had all suddenly stopped at $65 million how different would things be now?

cmdr_cotic
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cmdr_cotic

Unless you promise the world and end up with more engineering debt than you bargained for,

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primal

the amount of money has nothing to do with it. Dont try to make a game that is to big for your budget and team size, thats where most fail. although yes thats kind of gone out the window with SC that the game there trying to make might still be to big for there budget and team size, but there getting there anyway

Estranged
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Estranged

Primal – like I said above, give me a $155 million safety net versus $4 million, any day.

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Veldan

Well the haters don’t really have power to make it fail, SC has a large enough fanbase to be succesful without them.

Zander
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Zander

Well the haters don’t really have power to make it fail.

The project would not have made this much money if the ‘haters’ would have stood by silently, idly and watched. It’s because of the uproar they cause that new people hear about the game and are curious to find out what the fuss is about, only to educate themselves and make the decision to pledge. Honestly there are days that I wonder if Derek Smart isn’t apart of the marketing team, playing the bad guy on purpose to give the game more exposure.

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Roger Melly

Things of course can get lost in translation but I have my doubts that something such as specific as a launch of ” between 5-10 Star Systems” could be misunderstood when translating from German to English ( had it been Japanese to English that would have been another matter ) .

So this kind of boils down to either sloppy reporting and deliberate misrepresentation at Gamestar or Chris Roberts actually saying what they reported he said and later CGI backtracking over what he said because they saw it as contentious and damaging .

Personally I would be very surprised if it was as low as 5-10 but as with anything to do with Star Citizen , Chris Roberts and CIG ( and Gamestar for that matter ) god knows where the truth lies .

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primal

all this came from the bullet points from Reddit of the gamestar article. so when that statement is taken out of context it could be construde as being anything and the obvious assumption is upon release

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Wilhelm Arcturus

So fan boys who were vigorously defending the 10 system universe as being all they really needed have to change their story yet again?

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primal

its not all it needs obviously but if theres a lot to do within the system then it can tide us over. Take eve or ED on trade mission/trade route you can easily jump 2-3 systems to get to your destination and back. warping through systems in eve is relatively quick, and hyper spacing across multiple systems is quite fast in ED, its just super cruising to the station that can take a while. so say 5-10 minutes to hop 2-3 systems and super cruise into station.

In SC it could take you a good 5 minutes to get somewhere within the solar system cus of the speed limit of quantum travel depending on where it is. So youve already compressed 3 systems of ED in 1 in SC plus the time it takes to enter the atmosphere and either land near an outpost or dock at a landing area if on planet. so 10 systems would still of been ok.

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Roger Melly

And que the usual cheerleaders ………

I am surprised they haven’t jumped all over that comment and it was made less than 20 minutes ago ( could they be at work ? )

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Joe Blobers

Quote Roger melly:”I am surprised they haven’t jumped all over ”

You realize the comical of the situation… The first to create a comment was… you :)

But I am use to see this comment… with the very same result. At least you must have a sense of self derision :)

Anyway to answer your first post left 25 mintes ago, some said 8 days ago that translation was may be not extremely accurate but still everybody captured already Bree’s article a week ago: “Star Citizen will launch with 5 to 10 star systems”

The precision of the full translation prove one thing: CIG is shooting for Quality versus Quantity.
CIG can populate a galaxy with Procedural Generation with current assets done to create stations and planets/moons surface inhabited spots. They have already more assets than ED … except empty planets.

Note: I am an early ED backer with lifetime free update, looking mainly for an exploration experience with ED.
Games like ED, NMS, Hellion, ME, EVE are all alternate vision with different game experience in space, which is good for space lovers.

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Roger Melly

lol and there you are :)

Nuff said

hehe

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Joe Blobers

What will be Laurel without Hardy? :)

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Roger Melly

a poor imitation of Charlie Chaplin . :P

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Oleg Chebeneev

*all they really needed for PU launch. This doesnt mean people dont care about the rest of planned universe

Zander
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Zander

If your interpretation of the article is correct, no.

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Utakata

Odd and curious question: How many star systems does EVE Online have currently?

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Reselect Name

You realize there isnt much of anything in an EVE star system right?

Theyre all basically empty space.

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Nosy Gamer

8035. There are 5201 systems in normal space (k-space), 2604 in wormhole space (w-space), and 230 in Jove space, which players can’t get to, except for entering the Alliance Tournament. For more, here’s a link to a blog run by the person who has explored more of EVE than any other person, as far as I can tell. And since she’s in Signal Cartel, don’t expect to see any explosions.

http://www.saganexplorations.net/

cmdr_cotic
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cmdr_cotic

Enjoyed your recent article on Star Citizen.

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Nosy Gamer

Thanks! Thinking about some of the issues surrounding Star Citizen brings a fresh perspective when thinking about EVE.

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BDJ

The question you should be asking is why in the hell are so many systems needed. If you have too many, they go unused. At some point , it’s just needless waste for the sake of saying “we have x amount of systems!!!”

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Utakata

It wasn’t the question I was asking though. EVE seems to be doing fine with it’s apparent 8k plus. /shrug :)

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BDJ

You can’t even come close to comparing EvE and SC in terms of performance and what it takes. EvE online isn’t near as robust as SC. You could run EvE on a literal toaster.

My point still stands though. I don’t see why you need 8k systems. What could you do with 8k that you couldnt do with 500?

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Utakata

….and EVE is much older and more established too. I doubt it started out with that number of systems. Though I suspect Robert’s ultimate goal will be making his star system much, much bigger and more robust than EVE.

As for why a game would need such a high number…well because there’s a lot of pointless star systems floating in our own RL universe. Most of them are likely uninhabited and inhospitable to life as we know it. And they range likely in the billions (to use Carl Sagan’s emphasis). Why wouldn’t a MMO space sim try to least emulate that for the immersion aspect…removing the technical limitations of said sim of course?

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Nosy Gamer

You’re correct about EVE not starting with 8000 systems. In 2006, CCP added 8 new regions to the game called The Drone Regions. Wormhole space was not added until 2009, with 101 of the wormhole systems, including the unique system of Thera, added in 2014.

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primal

it pretty much did start out with that many systems although jovian space is locked out, supposed to be tech lvl 5 there so will probably take another 10 years or more to hit that. then the systems below that is wormhole space i think and theyve always been there from the start at least as part of the map.

cmdr_cotic
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cmdr_cotic

Explore, go and find things no one else has seen, go and set up base in some frontier system, there’s plenty of things you could do with that sort of gamespace.

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BDJ

And never see anyone else… and have a ton of it go unused.

I have never played EvE online or ED or any other space sims. What all goes into a system. How many surfaces, planets, etc.

cmdr_cotic
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cmdr_cotic

But they’re space games, they’re meant to feel big, part of the attraction is going off into the black and not seeing anyone else. Star Citizen calls itself a universe and yet they are talking about 5 star systems…

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primal

it is a universe in the context of the marvel universe or DC universe. basically the setting something is in. ED is far from a universe to, the only game that is actually a universe is NMS.

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Paragon Lost

There was “no” comparison made by Utakata, there was a query about how many EVE has because as Utakata said, they were curious. The irrational defensiveness of almost any post that asks a question or voices an opinion is getting a bit old coming from some of you.

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BDJ

Eh, I dont really care what you think of my opinions or responses m8. I don’t care in the slightest. You do you, I’ll do me. If its getting old reading other people’s responses, I might suggest you take a break from message boards / blogs that allow comments.

And the comparison WAS made by Utakata. She said EvE seems to be doing fine with 8k. I don’t know how my response was defensive. I stated my opinion on why I feel it’s fine for EvE and not for a game like SC.

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Nosy Gamer

You seemed to suggest that many systems (8,000+) was not fine for any game. It’s actually an interesting question, though. Why does having so many systems work for EVE? That’s worthy of a blog post or 3 ;-)

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Paragon Lost

Because space is… I don’t know… big maybe?

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Sally Bowls

I am not Eve’s biggest fan, but there is a lot they do right and/or great. Lots of systems provide a lot more benefits in a game with resource acquisition and PK OW FL (other people are always at least a concern.)

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Oleg Chebeneev

8,031 as far as I know. But without players, they are like Elite Dungerous systems. Autogenerated and pretty much the same

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Veldan

not sure if typo or intentional

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Oleg Chebeneev

There is no reason for him to say otherwise. There is now no deadline to cover whole 100 systems universe so they can just slowly move towards this goal. With more tech and assets available, systems building will become a much faster process then it is now

xpsync
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xpsync

Why the hell would he reduce it, the universe is endless as we know it right, and like the universe he can endlessly milk money from people.

This is beyond silly.

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Lord Shiteblast .

He’s reduced it because when he created the stretchgoal of 100 star systems, neither he or CIG had any idea on how much work would go into each individual system.

In other words, CIG did not have a realistic plan (or possibly any plan at all) on how to implement these 100 star systems.

But of course, these 5-10 star systems will be much more detailed and have much more content in them, supposedly, than the 100 would if they were purely auto-generated.

This is actually a good thing, according to most SC backers. Nevermind the fact that CIG and Croberts are completely incapable of planning or actually sticking to features they’ve said will be released.

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Dobablo

the universe is endless as we know it right

The universe is very big and currently growing larger at an increasing rate but it is defined and beyond silly.

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Paragon Lost

;)

On second thought lets not go there 'tis a silly place.jpg
cmdr_cotic
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cmdr_cotic

“Hey guys! This is a case of things being lost in translation; Chris was asked a specific question about how many systems we expect to have online at the point that we’ve got most of the core mechanics completed and we would consider the gameplay experience suitable for a larger audience.”

That doesn’t really say anything does it. No actual figures and more ambiguity with the ‘larger audience’ comment, does that mean beta, release or what?

“…leading to billions of kilometers of space and millions of square kilometers of landmass to explore, all rendered in detail that matches the most detailed 1st person games that only have to worry about a few dozen kilometers of playable area.”

Oh please…. no one cares if it’s “rendered in detail that matches the most detailed 1st person game”, it’s still going to be largely empty as far as the eye can see. It’s going to be world upon world of Tomb Raider or Horizon Zero Dawn etc.

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Joe Blobers

Quote cmdr_cotic:”Oh please…. no one cares if it’s “rendered in detail that matches the most detailed 1st person game”, it’s still going to be largely empty as far as the eye can see”

So 100 systems are not really needed right as what is important is the number of unique locations and what players can perform as “career”. I think we all agree on that. Better get 5 to 10 systems with something to do… still the 100 are not cancelled.

In 3.0 we will get a bit of trade and transport, 3.1 will bring mining, then come repair, salvage, rescue, exploration.
Each patch not being limited to jobs activities and new flight ready ships specialized in, for instance, mining but more content/features like NPC’s… up to 4.0 which will be the ring for the equivalent of a Beta.

All this not available in any equivalent game… because yes we care also about graphics “fidelity” and gorgeous lighting. And we are not talking 2050 but end down to 2018 road. In between: SQ42 Chapter 1.

Zander
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Zander

it’s still going to be largely empty as far as the eye can see. It’s going to be world upon world of Tomb Raider or Horizon Zero Dawn etc.

I haven’t played either of those games but I have seen how gorgeous they look. Isn’t that a contradicting statement?

cmdr_cotic
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cmdr_cotic

I actually meant to write “It’s not going to being world upon world of…” it’s not the scenery that makes those games, it’s what you can do within that scenery.

I find it ironic that they are now crowing about “millions of square kilometers of landmass to explore” when they’ve been saying that is a problem with other games.

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ozzie

You’re probably right about players having little to do within most of the mass. But I think “emergent” gameplay could happen in these large areas. I’m thinking like PUBG where an epic story can emerge from any random location on the map, even between just two stones. Granted, the game has tools to help facilitate these stories (the circles, loot, airdrops, vehicles), but so will Star Citizen. It will probably be more like ArcheAge, where you can go “I think ships will travel this route from port to port, so I’ll patrol here” and here is just a blank spot in the ocean, and you could be right, possibly kicking off an epic story in the middle of nowhere.

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Veldan

Well, I’m not sure whether this is a good or a bad thing. I can’t really see the point of such a large launch universe, personally.

Edit: First comment in a Star Citizen article? Another life goal completed

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Michael18

@Veldan Welcome to the Jungle

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Utakata

I’ve seen the comments on a SC article as low as 8…as I’ve also seen them balloon into the hundreds. I guess it all depends if CiG is doing something annoying in there design and/or direction for the game. And/or if Star Citizen Smart shows up to rattle his troll stick.

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Veldan

Well nothing has been rattled yet, but the comments are reaching 100 soon.

It might be your other point though. Some of the posters above certainly were annoyed :)

wpDiscuz