ChinaJoy 2017: ARK Park, Black Desert, and L2 Revolution

Goodies from this week’s ChinaJoy are already trickling back to us. Notably, Snail Games has posted a new trailer and screenshots for ARK Park, its VR-based ARK: Survival Evolved spinoff.

“The new trailer revealed a first look of the tower defense combat system in ARK Park,” Snail relates. “After players collect enough resources, unlock engrams and forge their weapons, they can head out to defend the attacks of raging dinosaurs. Players enter the world, first arriving at the Space Station, where they will customize their avatar and choose between single and multi-player experiences. They’ll participate in a multiplayer tour, so they can share the visceral gameplay and the thrill of witnessing dinosaurs up-close and personal.”

The PR reiterates that the game is still coming by the end of the year on the Vive, Rift, and PSVR.

MMO Culture has a peek at some of the goodies coming out of ChinaJoy so far as well, including a look at Snail Games’ Black Desert booth and the Lineage II Revolution VR demo.

Source: Press release
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6 Comments on "ChinaJoy 2017: ARK Park, Black Desert, and L2 Revolution"

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Tobasco da Gama

I was way more excited for Ark Park when I thought it was just a theme park experience with dinosaurs. :(

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Melissa McDonald

Might finally be the game that makes me pony up and get an expensive visor. I have a lot of fun with my Gear VR. I’ve tried the others and they are better, but they cost too much for me. I like ARK though, and I love dinosaurs… so…

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Sally Bowls

May I pick your brain and learn from your VR expertise? Which would you get? There are a few others, but this game would limit you to Vive, Rift, and PSVR. Rift got the early press & cheaper, Vive seems to win some spec offs, and the PS4 success means you can’t discount PSVR, there will be a lot of them and that will draw software support. Where are leaning today?

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Melissa McDonald

The HTC Vive is the top of the heap due to its room presence. But there are new visors coming out in 2018 that will handle features like that from the visor alone. The Vive currently uses laser beacons placed around the room to achieve such positioning. Intel and others have new ones coming where the visor does it, not only mapping the room, but even your hands/arms into the VR space. It’s rapidly progressing. Today? the Vive is king. That’s one big reason why the Rift has dropped its prices recently.
It goes pretty much like this, right now, today:

Vive > Rift > PSVR > Gear VR > Daydream > Cardboard

Now, Lenovo, Acer, Dell, and HP have new visors that are Windows 10 partnerships, and they are available as developer editions. Time will tell exactly where those fall. And Oculus is making a wireless model soon that is a little less than the Rift, a little more than Gear VR.

**Room presence means that your entire body is mapped into the VR space and you can not only turn your head, you can dodge, duck, dive, and dodge! Or walk… etc, currently in a 15′ x 15′ space.

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Sally Bowls

TY! I was listening to a tech vidcast where the speaker was talking about how puzzled their realtor was when they told them of their xR room requirements. I know I should be happy at the innovation, but Vive, Rift, PSVR, Gear VR,Daydream , Cardboard, Lenovo, Acer, Dell, and HP but I am ready for the betamax/vhs, bluray/hd uncertainty to go away and the software can get behind one or two.

I’m sure the marketing literature talks about cross-platform. In practice, can software support multiple, or does it really need to tuned for each set.

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John Kiser

I think it is ultimately going to come down to software ecosystems that each headset supports into and it seems like it is likely going to be occulus, vive/steamvr, and maybe OSVR

wpDiscuz