Ashes of Creation gives an early glimpse of its PAX demo environment

At first glance, Ashes of Creation’s PAX demo environment looks like pretty typical desert scrub: jutting rocks, occasional patches of flora, pools of water sitting in the middle of cracked and dry ground.

But the closer you look at it, the more you recognize an alienness to the region. There are toxic vents spewing every so often and that pool has an unhealthy green tinge at its top. The trees have leaves of pink, and there’s a volcano erupting in the distance. And those plants don’t look like anything you’d ever see on Earth…

You can get an early look after the break at this pre-alpha environment that PAX West attendees will be able to experience when they attend the show.

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24 Comments on "Ashes of Creation gives an early glimpse of its PAX demo environment"

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Loopy

The fidelity is on point in my opinion, i’m excited to see some more variety. I’m also hoping that zones are not just roads + scenery, and we actually see some open roaming spaces. I feel like MMO developers have forgotten the meaning of “open worlds”.

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Chosenxeno .

Over-promise Simulator 2018….

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Sorenthaz

Looks pretty and interesting, but that’s about all that can be said about environmental art. I’d rather hear about what can actually be done in that area.

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Oleg Chebeneev

Environments look artificial and generic

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MesaSage

I thought it was a Discovery Channel promo for “Life After People”

Loyheta
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Kickstarter Donor
Loyheta

Looks good. Look forward to node system info.

miol
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miol

crude and generic :/
Is that just another random No Man’s Sky planet? ;P

It’s really missing its own personal & distinct design language!
Only saw a little spark of that in their dungeon assets!

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David McD

The thing I notice here is what I don’t see…. pop-in. Take note, BDO.

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Lethality

This is a tiny level tech demo. BDO had to make optimization tradeoffs to get the level of visual quality and fidelity that they do, combined with an open seamless world.

This is literally an environment, with no animation, only scattered VFX and no interactivity or NPC/AI as well.

Let’s see how AoC manages as development goes on. They are going to face the same hard obstacles and decisions to make…. though there is new tech available to them that wasn’t for BDO…

Perhaps they’ll blow us all away though – that’s what’s exciting about where we are with indie development and crowdfunding – could be something revolutionary! That’s why I’m a big backer.

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Brother Maynard

BDO had to make optimization tradeoffs to get the level of visual quality and fidelity that they do, combined with an open seamless world.

There is literally no single technical reason why MMO games should have such problems and why they should look worse than single player games. All game assets are always on your drive and pop ins and similar visual problems are either caused by obsolete hardware you use or by sloppy work of the game devs. If a single player game can stream data from your SSD without a problem, there is absolutely no reason to expect anything else from a MMO.

Only network-related performance issues should ever cause pop-ins, for example dozens or hundreds of players around you, each with different outfits and cosmetics that need to be downloaded and synchronised with the server.

If a game has regular pop-in problems with the world itself, it’s all on its developers.

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Lethality

There are a ton of technical reasons mmorpgs look different than single player games… c’mon man. There are graphic optimization techniques that impact networking, absolutely.

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Brother Maynard

Sure, there are. But they only apply to elements that your game client constantly checks and updates with the server, like players around you, any kind of effects going on, etc.

However, the game world itself, the map, towns, buildings and all that stuff has no need for any server validation, it would actually be detrimental to the game performance if the client had to constantly keep checking the static world data with the server.

So if the game has a problem with the former, it’s nothing special for MMOs, it happens. But if the latter is the case, there is clearly an issue. Because in this case there is no interaction with the server and everything is rendered locally. Just like in a single player game. So if a game has problems with this part, there is either a problem with the local machine (slow PC, for example) or with the engine itself.

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Sushi Maru

Are you seriously comparing a fully controlled tech demo of what may or may not even be close to represent a final product, to BDO current production performance?

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Dug From The Earth

BDO’s tech demos had just as much pop-in at the release version.

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David McD

Yes, because if anything a tech demo should be worse. Yes, because with they level of pop-in that is present in the current production performance is unacceptable and should not be released like that. Yes, because when people who have paid good money for a game (that they can not get back) and yet choose not to play it just because of the pop-in says you should go back to your tech-demos and see how you can redo it.

As a developer, I’d be ashamed to have my current production engine compared to that tech demo if I were the BDO team. I say as a developer only because I am one.

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Lethality

Not sure you get how levels are loaded and work in game engines…

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Sushi Maru

I don’t think you understand how a controlled show-piece demo works, with zero game-play….are you a developer in real life? Or do you just play one on tv?

I also call bull on you , or anyone, not playing BDO due to said “pop-in” issue. That is the most non-issue of any MMO, and it in no way detracts from the games primary purpose.

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Dug From The Earth

the live streams with actual live, in game footage and gameplay, also lacks any mentionable pop-in.

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Matthäus Wey

And now compare how many assets BDO has to load compared to this video. This video has very few details. If you remove half of the vegetation in BDO you can reduce pop in for sure.

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Dug From The Earth

So what you are saying is, remove the objects that pop-in, and there will be no more pop-in… Genius!

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Brother Maynard

And now compare how many assets BDO has to load compared to this video.

That makes no difference. All those assets are stored locally on your machine. That’s the reason why we now have 50+ GB games. With a good SSD drive, the number of assets should cause no issue whatsover, provided the game has a decent algorithm for streaming game data in from your drive. If BDO suffers from these pop in issues, it’s all on them and their engine.

You could actually see it very well in Rift. A few years ago they introduced a feature that allowed you to zone in faster, by allowing you in a zone while other players’ data were still being downloaded and synchronised. You would enter the game world (all its assets were already loaded) and then saw other players as big green condoms while the your client was waiting for player info from the server. That is the only part of any MMO that can cause pop-ins, otherwise it’s sloppy optimisation and is all on game devs.

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mcsleaz

Only 2 or 3 more yrs and I can play it, lol :)

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Bart Cook

Green water, pink trees and some crystals… WOW like zones almost. I hope game systems will impress me more.

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mcsleaz

Looks Nothing like WoW, time to get your eyes checked kiddo.

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