Star Citizen addresses its latest delay, studio is ‘working feverishly’ on 3.0

If you were one of the many backers and industry watchers raising eyebrows over Star Citizen’s latest production schedule report and delay, you’re going to want to read the followup.

Cloud Imperium’s Will “Soulcrusher” Leverett addressed followers on Spectrum, reminding everyone that the production schedule has always been merely an estimate and that the scope of the 3.0 update is “an an order of magnitude larger and more complex than all of our previous versions combined” such that “integrating all of [it] has revealed to be MUCH more of a bug fixing project than anticipated, which obviously reshapes those estimates and changes those dates.”

“As gamers, we are conditioned to consider all dates as static points in time that we can wrap our heads around and plan for in advance,” he argues. “The nature of this project does not neatly fit into that mold due to the complexity of what we’re building, and with what we learn about what’s possible and needed along the way. These date ranges are dynamic according to the challenges presented to us at that time, and we actively maintain that to keep you up to date.”

Further, he posits, “what 3.0 meant a year ago is a shadow of what 3.0 means today.” He’s specifically referring to planetary tech, which has been expanded heavily to feature dynamism, immersion, and seamless loading. This particular section of the community address has been the subject of heavy debate as people point out that while 3.0 is bigger than first planned, a lot has been removed from 3.0 as well, and that planetary tech was promised for 3.0 as early as a year ago, just not in this form.

“It’s about giving us the city and planet building tools to create for you the rest of the universe in an intelligent, scalable, efficient, and compelling manner. It’s about the first step in giving you the tools to create player outposts and communities. It’s about the streaming tech to allow you to take off from one moon, fly across the system, and land on an entirely different moon, the driving a freaking sweet buggy out of the back of your ship to race around the entire planet… all without a loading screen. It’s about giving you the ability to buy what’s on the web inside kiosks. It’s about usable turret gameplay, and Items 2.0 so you can customize your own ship with new components. It’s about picking objects and cargo so you can haul commodities across space as a trader and merchant. It’s about gutting a singleplayer engine to support thousands of players. It’s about infrastructure that we needed to develop because there are no off-the-shelf solutions for building an immersive experience like no other.”

“The entire company is working feverishly to get you 3.0,” he promises.

Source: Spectrum. Thanks, Ken!
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272 Comments on "Star Citizen addresses its latest delay, studio is ‘working feverishly’ on 3.0"

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Darkwalker75 .

Some perspective from actual developers not armchair ones (who have never worked on a triple A video game or as a Lead project manager)

https://waypoint.vice.com/en_us/article/4w33ed/why-its-so-hard-to-make-a-video-game
Delays, broken deadlines, internal meltdown are all apart of game development. Sorry if you didn’t know, but that’s their reality.

If you’re trying to do something new that means you’re inherently unable to estimate it accurately. – Samantha Kalman

Games are these really little magical boxes that run on smoke. The less visible stuff is holding the game up just as much as all that other stuff. – Nina Freeman

Everyone is building their own fantasy of what the product needs to be, has to be, wants to be. But you forget about what the product is. – Antoine Thisdale

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Sur Couf

I do not know a lot about game development but looking from where they start and where they are, my 35$ pledge for an Aurora 3 years ago is a good investment. I check current state of game from time to time and I see since a few quarters, mainly end of 2016, much more interesting features. ATV’s are great (may be they have more to show?) and I guess like many people, I am very interested to see the patch everybody is talking about.
I put a marker in my agenda in September for PU (Kudo to Evocati as I do not have the time for that and probably motivation). If it is coming a bit before. Good, otherwise, there is no hurry.

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NovaScotiaCitizen

ahh.. like every year, it must be shortly before Gamescom when all the trolls come out of the woods, trying to spoil CIG being in the limelight with another technical marvel, demonstrating things that have NEVER done before in any game.

I wonder if these jealous poppycutters hate Elon Musk and Richard Branson too, like they hate Chris Roberts.

A competent and self-confident person is incapable of jealousy in anything. Jealousy is invariably a symptom of neurotic insecurity.

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Roger Melly

There is a reason why Elon Musk and Richard Branson are worth hundreds of millions and Chris Roberts isn’t they have a good track record of achieving their goals .

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Joe Blobers

Quote Roger Melly:”good track record of achieving their goals”

Subsidiary question: What are the records of each (all) individual postings in forum versus whoever they laught at?
Or if you prefer, on a scale of successfulness from Homo Erectus through CR to E.Musk, where each one is going to put his little flag?… If forum access was limited to even an average score… most would be as alive than Gobi desert at noon :)

cmdr_cotic
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cmdr_cotic

Lel, by god the way you and all the other fanatics go on… you would think CIG are paying you all by the buzzword. Have some self-respect.

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Joe Blobers

Quote cmdr_cotic:”you would think CIG are paying you all ”

How do you describe your own ranting… You stick to your opinion, are you paid for it?

The buzz you are referring to is exactly that… buzz… generated by the very nature of crowdfunding that let hundred of thousands people with zero culture/knowledge about game development get in.

Fine, nobody is borned with universal knowledge… But it is not forbidden to try to make very small effort to make a link between basic factors like date vs team size, budget, tools available. or to stop comparing multi-billions $ companies like EA with “infinite” ressource at day one… not counting the inevitable trolls that love to spread lies and obfuscation in every single project for the sake of “fun” (not exclusive to SC).

The buzz is strong because the project is big…

This is precisely because some do have self-respect that they do not accept that a very few numbers of guys spread non-sense “facts” all day long.

That is one thing to upvote a Reddit thread to express a frustration or disapproval… (less than 1% of SC Reddit subscribers and going down as long as people connect to Reddit)… it is another to shoot statement that are clearly falling in the diffamation category rather than what is known as “pure opinion”.

And you, cmdr_cotic are insulting a guy with… Quote:
“He wouldn’t understand, he’s only got an IQ of 75 (and is proud of it).”

Self-respect you say….

Estranged
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Estranged

Nova – people aren’t jealous, they are calling shenanigans.

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Schlag Sweetleaf

*

citizen space.gif
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NovaScotiaCitizen

((Deleted by mod.))

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Oleg Chebeneev

Scotty gives advice to CIG on managing backer expectations

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GoJammit

100%

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Mikka Hansen

Is there anyone out there that doesnt think by now SC is a yuge pyramid scheme?

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GoJammit

Only people who don’t actually know what a pyramid scheme is think it’s a pyramid scheme. I’d have more respect for you if you just called it a scam. It’s a false assertion as well, but at least then you don’t look silly for using words you don’t understand.

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NovaScotiaCitizen

((Deleted by mod.))

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Mikka Hansen

((Deleted by mod.))

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Joe Blobers

Quote Mikka Hansen;”its beyond obvious that the constant ”

it is beyond obvious you do not follow either the game from start and understanding reality of factors that are part of a game development.

So talking about the cusp of a pyramid when you keep ignoring how fundation are built.. :)

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Oleg Chebeneev

Those who consider SC pyramid scheme have zero clue about SC and what people are working on it. There are some very respected, even legendary, developers in Chris’ team, including those who made Cry Engine.
The game is also the most transparent ever with development process being fully covered on weekly basis

Estranged
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Estranged

Mikka – depends on the refund rate.

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Joe Blobers

Quote Estranged:”depends on the refund rate.”

This refund thing is part of the obfuscation campaign. Last right 3 days during the inevitable little “drama” of delay, +200K $ have been pledges.

CIG do have at least a year of cash ahead at current team size and pledges are stable and soon going to bump again with 3.0.

So beside some looking at creating a fog of uncertainty with the old “what if” trick, the whole project has never been so strong :)

Estranged
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Estranged

Joe – unless you are in the inner circle, no way to know how much money they have in reserve.

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Joe Blobers

Quote Estranged:”unless you are in the inner circle, no way to know how much money they have in reserve.”

Yes no way to know for sure the size of March planet just by looking at it… but some math and safe estimation (min and max) of differents costs for such project, allow to approach at around +-10% (which is huge) the remaining cash.

I do not shoot “at least a year of cash” because I believe CR is King Midas reincarnate…

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Roger Melly

Pledges are down this year compared to previous years and it is not out of the bounds of possibility that they will become lower in 2018 and beyond especially with all the delays and as others have pointed out in this forum some people are starting to look for full or partial refunds .

The project seems strong but as you point out they have at least a year but you would hope they have at least three years because the rate of development is not what the developers themselves had desired so given that and the current state of the game it is not only possible but also likely it could take another three years to release the game ( if they don’t want to release a drastically scaled down version of it that is ) .

The problem is ( and I have pointed out this before ) is no one knows the rate of expenditure or how many people are asking for refunds and although “at least a year ” is a reasonable assumption it is also at best guess work and I don’t think anyone expects this game to be finished within a year do they ?

And meanwhile the delays continue .

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Joe Blobers

Quote Roger Melly:”Pledges are down this year compared to previous years and it is not out of the bounds of possibility that they will become lower in 2018″
True, H1 2017 bring 300K minus 2016…. A true collapse

H1 2016: 12.4 M$
H1 2017: 12.1 M$

This is a proof that CIG do have a substantial players pie waiting, even after 5 years and slowly joining. the base is strong… and the numbers of players in the few coming quarters evne stronger.

Remove the handfull of guys rushing every SC article to shoot “refund” and visible and the refund before too late threat is a field of emptiness compared to the intangible backers base. This is totally negligeable. The last three days, right during this little drama of delays, bring +200K…

There is today a bit more than 1 year of full team expenditure in CIG bucket and at the current rate they do receive 30M$ on average in a full year. hence the bucket is untouched… Financial risk is equal to zero.
Only people spreading their prophecy of Doom… to help backers as per their own assertion :)

Like it or not, 3.0 is coming in a few weeks… this is not the end. Then a schedule report will be provided by CIG for 3.1 as well as a shcedule of release for SQ42 Chapter 1 later this year.

The next 17 months (till end of 2018) are going to provide so much contents, hence visibility to people on the fence that 2018 is absolutely not a risky period, quite the opposite. A revelation not a doom :)

reanor
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reanor

Hopefully, you are right. Please don’t quote what I said, or I’ll slap you upside down…

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NovaScotiaCitizen

((Deleted by mod. Please review our commenting code of conduct.))

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zeko_rena

A lot of these people who are not “invested” in the game seem pretty heavily emotionally invested judging by there comment crusades hahahahahahahahaha

Put the time used commenting to good use, build a game better than Star Citizen

Estranged
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Estranged

zeko – I see where you are coming from on the subject. I’m only $75 into the project. One discounted package and another at regular price before the games were split. My real interest was SQ42. Given they seem to have done little with it at this stage, given SQ42 was basically the original goal – I’m disappointed.

Also, I’m just upset with the continued spin, pandering and basic BS. Yeah, I don’t want the big dollar backers to lose their money or be disappointed. My intentions are good.

I just feel their statements have been a combination of disingenuous and PR BS. It is one thing to do this with their own money – but, backer money? Just wrong, in my opinion.

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Space Captain Zor

Unless they’ve been lying for 4+ years then the majority of development is actually focused on SQ42 in contrast to your view. They “seem” to have done little with SQ42 at this stage because SQ42 is mostly being developed in the traditional closed-door method–if what they claim is true (what they’ve shown relative to what time and resources are dedicated to it). Personally I believe it, as it makes sense to keep the door closed on a single player story that’s meant to rock everyones socks off in unparalleled cinematic fashion. Their cards are close to the chest because SQ42 has to really be a winner.

That being said they need to freaking put out a proper trailer for it already.

Estranged
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Estranged

Zor – sure would ease my feelings.

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zeko_rena

I can agree with you on the SQ42 front, I am looking forward to both SQ42 and SC a lot, but SQ42 has gone real quiet lately (unless I missed news, I don’t keep super up to date) everything seems to be focused on 3.0 for the last six to eight months.

Is a bit of a shame because would be awesome to get the first season of SQ42 finished and out the door into backers hands as far as I know it has no planet tech required unless they are now adding missions on planets… which would be a pain, just do that in the second season of missions.

Hopefully we get some good news on it come this CitizenCon as last year was supposed to be the big reveal of a level or something but they gave up on showing it….

I can’t remember what my total is, embarrassing high, like around the $500 USD mark, most by miles I have ever put towards a game, that is spread out over a few years though and I have not given more for over a full year now.

I can’t see myself ever funding more, but not out of a hate of the development speed, I just have a few ships that should cover the main areas I want to get into and give me fun right out the door when it launches.

At the end of the day I have heaps of other stuff to play right now so I just check on SC videos each week and try to kind of keep up with the basics of whats going on, at least until 3.0 hits

Sorry bit of a long ramble haha

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Space Captain Zor

everything seems to be focused on 3.0 for the last six to eight months

Unfortunately it does seem that way since the PU is the more transparent of the two in terms of development. But what they have said all along is that most resources are dedicated to SQ42. According to them anything going to the PU is generally a byproduct of R&D for SQ42. Obviously not all, as they have to have a playground of things for people to do.

SQ42 is shrouded behind the veil because they want it to be a fresh surprise when the curtain is finally pulled–and frankly that’s pretty understandable. It has to be a grand slam at this point.

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Joe Blobers

Space Captain, this is exactly what CR said recently. they want to be SQ42 Chapter 1 as polished as possible to have a Woo! effect. He also said that when a vertical slide is provided to journalist, it will be of AAA quality. Not a quick capture of actions video sequences.

All work done on PU benefit to SQ42 and reciprocally. They focus first on ships that are available in Chapter 1 some of them not available in PU as being a pure military version.

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zeko_rena

Fair enough, I probably missed him saying that, sometimes I skip the talking bits in the weekly updates and just look at the shiny bits, a bad habit I know haha

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NovaScotiaCitizen

with 500$ you have done your part. I’m around that mark, slightly more but I prefer if new backers and ultimately, box sales, are taking over. Will continue to subscribe though to support the video content creation.

Godnaz
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Godnaz

Massively commenters who have zero stake (money) put into the project are doing the most talking. It’s as if they sincerely want a catastrophic ending to this project, not realising how much damage that would do. Forget Star Citizen, I’m talking crowdfunding and PC gaming in general. I knows it’s Monday in the middle of summer with no MMORPG game releases in sight but lighten up because when you are playing that rehashed, same old content and are just plain tired and bored of logging in, you will wonder what might have happened if the gaming envelope would have pushed and succeeded. You will wonder if it would have set a new precedence in PC gaming development and expansion to some thing new. You will wonder how the likes EA or Ubisoft would have had to respond to that.

My Star Citizen white knight days are over. I’m a realist. I don’t need to defend something because I have a significant stake in it as I have. I’m also not a some egotist, flouting detractor who NEEDS to watch the crowd funding, possibly the PC game end it’s pioneering ways so I can say I was right.

We all have a stake in this whether you pledged money into Star Citizen or not. Want to protect the consumer from getting ripped off? Fine, don’t pledge for crowdfunding. Watch others lose their own money so you can say ‘ I told you so’. Want development to stop trying new things and deliver the same rehashed, re-skinned shit we see every year? Because that’s what your assisting in all this. Got something constructive to add to the issue? Please do.

In my school of teaching, you stay out of another man’s pockets unless you yourself are doing something. Too often in our age of entitlement, we take on this guise that developers are non-people who must bend to the demands of the hive. It becomes frustrating for everyone involved and it becomes especially disgusting when it’s a pledge that is being questioned by those who probably never contribute in their daily lives.

Estranged
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Estranged

Zander – please read what I wrote above, no need to rehash.

My issue is I am not convinced of how groundbreaking the goals are for this game. Also, are we dismissing the efforts of others and putting too much pressure on SC to be the Messiah game? Is that realistic?

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Roger Melly

“questioned by those who probably never contribute in their daily lives”

Just wondering exactly what you mean by that ? Do you mean someone has to be a game developer to have an opinion on what is happening with this game ?

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Armsbend

Backers haphazardly threw (a)way too much money at a bad project – not knowing how much damage it would do. Do not blame us for your destructive powers on the industry. This bullshit is yall’s fault – no one elses.

Cyclone Jack
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Cyclone Jack

I’m not seeing how one game is being destructive to an industry that is already self-destructive. Is it because it is crowd-funded? Because it has a very large budget? Because it is trying to bring a few new things to the table? Because its combining genres together into a seamless experience? Whether or not the game is good shouldn’t affect the industry. Look at the number of garbage title shoveled out each year. So again, how is this one game going to be destructive to the industry?

Or do you think that if it is successful that it will spawn a number of clones, since that is how the industry has operated from day one?

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Joe Blobers

Quote:”Backers haphazardly threw (a)way too much money at a bad project – not knowing how much damage it would do. Do not blame us for your destructive powers on the industry”

Sure. +600.000 or is it 700.000 (?), are total idiot. They randomly pick a crowdfunded project in a list… then they agree to scope change, then intensify pledges funds, probably because they think the team behind CR is unable to deliver… Those same 100’s thousands of backers have also no idea such project started with a 12 team size is going to take years… with delays that are called… game development.

And those backers have now “destructive powers on the industry” intention…

This is exactly the very opposite
Those 100’s thousands of backers do want to push the industry into another direction. The day you understand that, the day you will understand why pledges are keep coming in this project, that require manpower hence $.

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Rumm

The past decade of WoW clones pushed out by greedy publishers was super awesome, right?

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shear

What has WoW clones have to do with any of this?

Estranged
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Estranged

Rumm – I’ve had a lot of fun gaming this past decade, guess this player is a dullard. How is a game, suited for a niche audience – going to be the savior?

Godnaz
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Godnaz

Backers haphazardly threw (a)way too much money at a bad project – not knowing how much damage it would do.

You talk like it’s already over.

Do not blame us for your destructive powers on the industry. This bullshit is yall’s fault – no one elses.

There is no ‘us’ or ‘yall’ we ride this industry together. ‘Destructive’ is a strange word for ‘crowdfunding’. I’m not sure what context of blame you mean.

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Armsbend

I’m getting the sense that backers are seeing a growing skepticism from their ranks and instead of looking at themselves they are blaming the detractors now. Like what was a small hand full a few years ago is now a growing tide.

The newest scarecrow is “enjoy your wow clones”. This…comeback I guess you’d call it is new and collective. I’ve seen it no less than a dozen times in less than a week when it was never brought up before. It’s a blame. The detractors now want more wow clones because Roberts stole $160,000,000 from you people – and continues to steal.

It isn’t over you are right. But he needs a project manager. A really good one he is willing to take orders from. That would be money well spent imho. He has cash and enthusiasm – the team just needs focus.

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Joe Blobers

Quote armsbend:”because Roberts stole $160,000,000 from you people – and continues to steal.”

What you call “stealing” is calleed in all industries, budget spend to pay workers wages, which is the biggest costs for a company together with industry tools assets.

You can’t ask at the same time to deliver a Triple-A before what EA could deliver and say it is costing $…
I am not sure CIG employees (+428) believe they are stealing their salaries from backers…

Estranged
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Estranged

Armsbend – takes a humble person to admit such.

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Armsbend

Roberts? See I don’t think so. He is a middle aged man so he has been a round the block a few times. He has had great successes and some failures. I’d bet he has had some great teams that helped him be successful and some real duds that didn’t help anyone get anywhere.

You line all of that up and in my very strong opinion – as a middle aged person myself with successes and failures – I think you know what your strengths and weaknesses are. Roberts is a great visionary and is very charismatic. Without it he couldn’t have raised this cash. He has and should further capitalize on that and let people who are really good at what they do – do it. In my opinion its a ball busting PM. They aren’t the fun guys in the office but they get it done.

And if I’m wrong about him and he hasn’t realized any of this yet – he is about to I think. Hard.

Estranged
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Estranged

Project managers must need lots of booze when they go home from work.

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A Dad Supreme

“Massively commenters who have zero stake (money) put into the project are doing the most talking. “
===
And laughing.

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John Bagnoli

Well crowd funded games have taken a bit of a beating lately. See Mighty No. 9

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Daniel Reasor

To be fair, even the sunken cost fallacy has its limits. There are a lot fewer people willing to admit that this vaporware game fooled them then there were in 2014, when the game was supposed to be released. By 2020, there will be one or two people still buying ships they’ll never fly and calling everyone with any sense “entitled,” but you won’t be able to find many who admit they were backers at all.

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Joe Blobers

quote Daniel Reasor:”There are a lot fewer people willing to admit that this vaporware game ”

Your assumption of vaporware is based on nothing, additioned to another assumption of few people able to think by themself…

Like it or not, doing Triple-A cost a lot of cash and current game status is absolutley in line with industry standard.

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shear

SC failure would do no damage to PC gaming at all.

Maybe to crowdfunding, but I doubt that either.

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Joe Blobers

Quote Shear:”SC failure would do ”

Can you share a date… 90 days top? :)

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Alex Willis

Yeah. They still made movies after Heaven’s Gate.

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MesaSage

tl;dr
Software is hard
Sorry
Send money or at least pics.

Dantos
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Dantos

At this point, all I really want is Sq42. I mean, I really only played Freelancer for the campaign anyway. Other than that, Ive written off the money I put down on this game. Maybe im just cynical after watching and waiting for Jumpgate Evolution just to see it canned.

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shear

Get a refund you can always buy it again later when it’s out.

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Joe Blobers

Quote Shear:”Get a refund you can always buy it again later when it’s out.”

Yes Dantos this is a great advise from Shear. Try to hurt this project, that will it give more chance to be successuf later on :)

That is a well known and common practice plus wise advice to try empty a car tank while driving, that help you reach your destination… oh man :)

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Byórðæįr

This is why none of the big publisher picked up this type of game, feature creep and mile stones that are guess points not I can hit that deadline to keep getting funding.

Yet that is why when they started showing they could actually build the smaller scaled down version I voted with my money to see what the safe bet could not build.

Compare what they thought they could build with a million dollars and then multiple that by one hundred fifty times as much content and quality. They currently have roughly half of what war hammer online had to work with and the guy in charge of that game said that he would have traded half the money for another two years to work on the game as the engine took most of the time to build. RSI is basically having to rewrite whole sections of code (note that turbine did the same thing for unreal engine 2.5 for lord of the rings online) to get options that the default engine is only a starting point on. If you want a first person shooter using crytek or unreal great you simply have to create the content, if you want an mmo you have to build a lot of the code, thankfully people are sharing code to make the games better via github but look at eve saying that to get walking around stations is two years of work to make it look good, they have space game that is more tactical space sim (and spreadsheet sim) that is viable game but what RSI is building is space flight sim and mmo combined. I’d rather be able to load up 3.0 now with all the toys they are still building but they could be working in the dark with no feed back from the players and we would have a much sooner complete game but it would not be as cool looking or have as many options. I am still believing as long as they get the game out the door well before they run out of money that in two years those of that backed the game are going to be playing squadron 42 and laughing at the nay sayers.

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Oleg Chebeneev

Lmao. They got no publisher because they never sought any. Why would they need a publisher with over 150 mil crowdfunded money?

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Mark Jacobs

Umm, I don’t usually comment in other devs threads, other than to say good luck, but WAR cost < 100M all in (including marketing). I can't give out the exact number due to my employment agreement, but as Mythic, we were spending less than 15M per year on it. Our income at the time was <25M (and this was publicly disclosed) so…

No knock at all at CSI/SC, but you cited me and WAR so I could just like to clarify things.

I think you are thinking more about SWTOR whose expenses were, according to published reports, that high but WAR, not a chance. I couldn't have spent 300M on WAR if I wanted to, we didn't have the warchest for it. :)

And, BTW, when I say <100M, I mean way, way less than 100M. I would say more but EA's numbers were EA's number and I can't comment on that other than to say that if I had gone to them and asked to spend almost $300M over the course of 2 years (2006-2008), EA would have drug-tested me, sent me to a shrink, and then laughed, really loudly.

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Utakata

You are soooo much more refreshing that that other developer who shows up here to rant. Feel free to make your presence more known on these articles…if you can. /bows :)

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Mark Jacobs

Hehe, thanks. Yeah, I’m not much for ranting and even my snarkiness has decreased as well over time. Star Citizen is Chris Roberts’ game and, like most other developers, I/we are following it with a keen interest. I wish Chris the best, even though I don’t think we have ever met.

I truly hope the backers of this game get a great game in exchange for their patience and incredible backing that they have given Chris. I also hope that he is thankful for it, as we are with our game, because such incredible largess should always be reciprocated by the developer.

Thanks for the kind words and request to see me more, it is appreciated.

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Byórðæįr

Clearly you would know better than most people what you spent on the game I was thinking of an interview towards the end of war hammer when you were having to shut down the game, and I was thinking that you said more time and money, clearly I did not remember the amount correctly I was thinking half of something. It was not SWTOR, as Bioware used the hero engine on that game and when EA bought Bioware they cut assets and developer money. The high resolution assets worked in the beta that did not get added for two years because the difference between the high end view and the min specs EA signed off on made the low end game unappealing compared to if you had discrete graphics. When I was Disney as share holder hire Disney had bought Marvel and Lucas Arts which include Industrial Light and Magic and things got really convoluted as to who owned what.

Either way the point is still the same the scope they have now is more than any publisher would have signed off on and to get that scope well know developers had to reach out the players who are now doing what most publishers do. They ask where is the progress or they ask where is the game. They way I look at it is that for the money what RSI is trying to create is likely the worth the money but it we expect it today we have to use last year’s code and last month’s assets. If we want what they are reaching for updates on where they are at is really the best to expect and when the tech is working the backers can play with it so that when they are at the stage of one system they people throwing the money at them can comment our suggests my not work in the context of the game or they may be too hard to actually get to work but they still have a wall of crazy that is builtin board on spectrum on top of internal white boards.

So sorry Mark for the misquote I really ought to find what that quote said but your post makes the point, a publisher would not sign off on the money because they only want a safe bet in a short term around while RSI is trying something that requires more lead time. I can load up flight sim and fight in a small walled off area much like zones used to be in many games or I can wait for the team to actually finish the game or at least more of it. If you want a good laugh most of the people making the decisions are people who made games years ago or guys that were working on the quality assurance team of Modern Warefare Three and we would see stuff that needed to be fixed and as we got closer to the dead lines of when the publisher Activision blizzard who were were working for the bugs that were important were less important unless they caused the game to crash. We had blockers up to a point then only show stoppers and actual game crashes only mattered. I understood that the marketing would only hold people attention so long and that pre orders had to target a release date when their was not something to steal the thunder of the release and the two of the bugs that caused the date to be moved back were lost in the shuffled earlier on because we had a leads that were using two jira data bases early on and only submitting bugs that they thought were important to the jira data base that three studios working on the game could see. There was a weird irq poling issue with the audio that got ignored for four months because it was blamed on the pc hardware. After the developers had to deal with that bug that caught them off guard, they got access to data base with all the qa bugs submitted and wasted who knows how many late development hours on bugs that could have been fixed easier early on. So with that experience I can understand why the development is different than the normal process of bringing on a lot of testers six months before the project has to launch. So I have a feeling that is likely driving some of the feature bloat so the possible things get fixed while they have the development money and the ability to over haul systems and code base.

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Mark Jacobs

Ah, you might be confusing me with the guys who took over after I left EA. I left in 2009, WAR wasn’t shut down till a number of years later. I think you probably mean either Paul Barnett or Eugene Evans one of whom was GM of Mythic when WAR was shut down in 2013. :)

As to your apology, not needed at all, but I thank you for that anyway!