Camelot Unchained state-of-the-build letter says it’s ‘driving towards Beta 1 at full speed’

Those who follow Camelot Unchained closely know that the team ends every week with a super-sized update letter on the project’s progress. But if that’s not enough communication, each month brings a newsletter big enough to fill a small novella. So find a comfy reading spot and settle in for the 36th newsletter about this fantasy MMO.

To give followers a behind-the-scenes look at the making of the game, the team illuminated how the game designers communicate with other developers: “Even at a glance, it should be easy to guess why a game designer would sometimes need to talk to a programmer or an artist. However, it is hard to convey the extent to which these conversations sometimes have to go, or the difficulty of communicating what might seem like simple ideas between people that have completely different frames of reference.”

The Camelot Unchained crew also crowed about its recent success in cramming 2,100 active bots onto a small playfield, demonstrated modeling techniques for art, and delivered a state of the build. As the team has said in past weekly updates, the recent focus has been primarily on client stability, more active bots, player inventory, a first pass at siege engines, and a fun side project that brought fireworks into the game.

“We’re driving towards Beta 1 at full speed,” CSE’s Brittany Aubert noted.

Source: Newsletter
SHARE THIS ARTICLE
Code of Conduct | Edit Your Profile | Commenting FAQ | Badge Reclamation | Badge Key

LEAVE A COMMENT

18 Comments on "Camelot Unchained state-of-the-build letter says it’s ‘driving towards Beta 1 at full speed’"

Subscribe to:
Sort by:   newest | oldest | most liked
Reader
Brian McBride

Always happy to hear success for a team.

On a side note, is that early art in the picture up there? That toon’s face on the right… looking a bit, uh, odd.

Reader
Mark Jacobs

Thanks Justin and MOP as always!

FYI, we are hoping to spin up one of our servers for a Backer Big Bot Battle test(s) this week. Right now the Bots apparently don’t want to leave their comfortable home on Hatchery to move over to Fledgling. I wonder if our Hatch Bots are developing their own language and are telling Fledgling that “Hell no we won’t go!”

JK, of course, couldn’t resist with the news about SkynetBook, I mean, Facebook. :)

Reader
Patreon Donor
Veldan

Lol thanks for that, I hadn’t seen this news yet, just googled it

deekay_plus
Reader
deekay_plus

i like to contrast this game with SC in terms of the communication paradigms of both – considering both are facing to one degree or another delays in meeting milestone deployments.

despite CU having a closed NDA backer testing regime, they seem to be much more forthcoming in advance of not meeting deployment ETAs, and in general their communications are alot less word count padded with fluff and unecessary disclaimer preambles.

where as SC you are gonna get a wall of pasta text disclaiming everything every single update and generally delays are not communicated in advance of them becoming rather apparent to backers due to the dates never being met.

mr jacobs as the lead on this also seems to be able to rein in his own mouth while coming off as one of us so to say while chris roberts has this kind of cult of personality thing going on where he’s speaking down to backers from pedestal, and so often puts his foot in his mouth to cut off his nose.

anyways just some amusing observations, i’ve backed SC but not CU yet, will probably buy CU and play a couple months closer to when it launches as there is interest in the guild for it tho. but like all my kickstarter games i have long no longer given any ETA to when any of that will releastically happen. lol

Reader
Michael18

Not sure if this is a fair comparison. I mean, if forced to take a side here, I’d also say CU wins hands down. But SC has to face some challenges in communication and expectation management that do not apply to CU.
I want to see both projects succeed, for different reasons.

deekay_plus
Reader
deekay_plus

if SC’s challenges are self created in this area why is not a fair comparison?

no one set expectations for SC except for CIG/SC themselves that they can’t manage properly. CIG is where the buck ends on their comms.

which is part of the point. CR can’t shut up and keep his foot out of his mouth or say no to fan feature requests. which is his own doing, and other developers seem to have better behaviour when it comes to those sorts of things.

Reader
TheDonDude

I actually think SC does a great job of transparency on delays… for 3.0, anyway. Just from following MOP, I know why it keeps getting delayed and being informed weekly is sufficient for me.

Now SQ42 is another matter entirely, though. Jebus knows what’s going on with that.

Also totes agree that Chris Roberts is hilarious at running his mouth.

deekay_plus
Reader
deekay_plus

the thing is those delays you read about on sc are weeks after informed backers are aware there are further delays. and massively is pretty good about being timely when it comes to reporting SC stuff (+/- a day or two tops usually).

by the time you’ve read that CIG are addressing a delay, that delay is already old news to anyone not waiting on CIG to say something about it.

Reader
TheDonDude

I may be mistaken, but don’t backers become aware of the 3.0 delays once the Friday schedule comes out?

deekay_plus
Reader
deekay_plus

the thing about the schedule is it’s a haphazard mess at best, and they add and remove things from it with no rhyme or reason seemingly. things that appear done in one release of it are added back randomly weeks later, while things that were said to not be done previously are removed.

which the graph parts of the schedule is just in general pretty misleading.

which to read the text part (not including the preamble) is a good solid 20 minute read if you’re a fast reader. despite it being the most condensed of any of CIG’s communications.

which i’m comparing and contrasting these two projects here and finding the CU comms to be much more pleasant to digest and more forthcoming. i’m not going to have to wait until friday night each week to know if we will get evocati NDA testing started that same night – jacobs communicates that as needed not on a strict last minute schedule.

Reader
TheDonDude

I could see that. The actual Friday updates themselves are often confusingly written.

deekay_plus
Reader
deekay_plus

someone on the subreddit for SC s aid it better i think

it seems like they know earlier in the week they aren’t gonna make evocati deploy that week, but they still wait til friday night in the schedule post before communicating that fact.

which evocati would generally start around the same time the schedule is released friday nights. if not earlier in the day.

qhich CU being more upfront is why you see less QQ about it’s delays on getting to beta where as with SC even the fanboys find it harder to swallow when they are getting those weekly marketting videos and monthly concept sales on time 100% of the time. but cant give us a heads up in advance we aren’t going to see progress that week until it’s already a given we aren’t going to see progress that week.

Reader
TheDonDude

This might just be differing expectations–personally weekly updates is acceptable to me rather than daily, so waiting until Friday for the news doesn’t bother me.

As for the weekly marketing videos and sales, they’re obviously going to be way easier to produce than the actual game. I don’t see any problem with them coming out on time. If anything, surely it’d be more worrying if they weren’t out on time.

deekay_plus
Reader
deekay_plus

it’s less that it’s weekly and more the fact it’s entirely last minute.

so basically they are updating us around the time of the week/a bit later than if there was no delay we would see the patch deployed to the group.

as for teh videos and sales, it’s that they put so much development time and effort in to them even in the face of mounting delays and lack of saying what the problems are – which this is far from the first time this has come up.

which the latest sale being especially obnoxious at multiple levels.

this company seems to have no problem producing vertical slices to push sales but when it comes to actually pushing patches and milestones well it’s been a year since we had a major patch and that was one of the most minor patches of teh 2.x cycle overall (tho it improved things alot, it’s also pretty far forked off the “internal” build that we are waiting for to be deployed now with 8 month delay.).

anyways this is getting more into areas i was less interesting in ruminating on. i just wanted to contrast these two company’s communications paradigm despite both having delays.

tho noting CU isn’t spamming badly written and awkwardly acted 30-90 minute videos every week either. or doing monthly concept MT sales drives. in addition to being more forthcoming in advance in challenges and delays without doing some kind of strict last minute at the 11th hour schedule for said comms.

and that’s what i really want to emphasize here. one bombards the backer with high noise t osignal ratio talk on a strict schedule. the other keeps backers informed in less noisy ways as that information is available and worthwhile to communicate.

and imo the former method causes CIG a lot of problems they have created for themselves, while the latter has eased swallowing the pill of that game’s delays.

Reader
TheDonDude

Totally agree that the various sales are outrageously priced. I’m not 100% sure who to point the finger at there, though, given that companies should surely sell (cough cough sorry, ‘pledge’) stuff at what folks will buy (er, ‘pledge’).

Also agree that the repeated delays are frustrating and definitely show that they’re hilarious at estimating schedules.

The videos though feel like CIG is in a damned-if-you-do, damned-if-you-don’t. Either they produce videos and folks complain that they’re wasting time on them or are the only thing CIG can do right, or they don’t produce them and folks complain that there’s no communication. Even the quality matters. If they’re low quality with poor acting then folks will complain, and if they’re high quality then CIG is splurging on unimportant stuff.

The videos may be a situation where you can’t please everyone.

Reader
Mark Jacobs

FYI, thanks for the kind words. Please keep in mind that I would prefer (I’m not an admin) that this doesn’t turn into a CIG vs. CSE thread. I’ve never said a bad word about Chris/SC/CIG/etc. and I’d hate to see this thread turn into one with SC’s white knights and SC’s detractors feel that they have to get involved in.

Again, I’m not an admin but please, let’s keep SC in SC threads and CU in CU threads. Both of our teams have a long way to go to meet the goals we have laid out for our crowd-funded games. And like so many other developers/SC backers, I want to see Chris deliver the goods.

Thanks! And again, I really appreciate the kind words.

Reader
TheDonDude

Well well, if I may quote you:

“I…” “…said a bad word about Chris/SC/CIG…” “…and I…” “…hate…” “…SC… ”

J’accuse! ;-)

Reader
Mark Jacobs

:) Well played, +1, etc!

wpDiscuz