Everything you need to know about Guild Wars 2’s Path of Fire expansion, launching September 22

If you missed the stream this morning or just want all the goodies in one place, here’s what we know about Guild Wars 2’s Path of Fire expansion!

  • It’s called Path of Fire! It launches on September 22nd, and everyone, even non-players, is invited to a preview weekend this next weekend. (Just roll a F2P base account now.) Yes, you’ll get to play with a mount during that preview.
  • You’ll be able to buy this expansion standalone, even if you don’t have HOT. It’ll run $29.99 by itself or $49.99 as a bundle with HOT. You can prepurchase already on the official site, and yep, there are lots of goodies included if you buy the upgraded $59.99 and $79.99 packages. A level 80 upgrade is included with all boxes, but if you want an extra character slot, you’ll need the higher packages. (Current consensus among commenters is that the price is fair and the upgrades are worth it.)
  • Lore-wise, the expansion picks up right where season 3 just ended, with no gap in the plot and a heavy focus on Balthazar as the villain. “Seamless” is the word they used.
  • The location of the expansion is the Crystal Desert and parts of Elona (Vabbi, and so forth) from Guild Wars 1 Nightfall. It’ll be nostalgia, but still accessible for newcomers.

  • However, the biomes aren’t just deserts — we saw snowscapes and underwater zones as well. The five zones are among the biggest ANet has ever built. A new guild hall is coming too.
  • Mounts have been confirmed, including raptors and bunnies. But don’t panic: Mounts aren’t just about travel but about the “joy of movement.” They’re companions intended for puzzles and whatnot, not really to make travel faster. Breathe a sigh of relief there.

All classes are getting new elite specs as part of the mastery system:

  • Firebrand (Guardian): New weapon is axes, themed around conjuring fire and tomes, giving up instant support for casted/focus support.
  • Scourge (Necromancer): New weapon is offhand torch, themed around protecting souls to fight Palawa Joko; they’ll give up death shroud to protect allies and gain more battlefield control and movement options.
  • Deadeye (Thief): New weapon is rifles, significantly improved range. This one seemed the least fleshed out detail-wise of all the new specs.
  • Mirage (Mesmer): New weapon is axes, themed around camo, dodge mechanics, and manipulating the desert to provide power to their phantasms.
  • Spellbreaker (Warrior): New weapon is daggers, themed around fighting magic users, “cutting magic off their foes” by retaliation and boon-stripping.
  • Weaver (Elementalist): New weapon is swords, themed around imbuing those souls and wielding multiple attunements at once for a combo, hybrid magic skill.
  • Soulbeast (Ranger): New weapon is daggers, themed around morphing into their pets and more close-range fighting. Yes, there will be new pets!
  • Renegade (Revenant): New weapon is shortbow, themed around summoning stuff through portals, including a charr warband.
  • Holosmith (Engineer): New weapon is sword, themed around clean energy, bending light, holographic weapony, building up heat and then exploding. Wheee!

And here’s the new trailer:

And some of the new screenshots and concept art:

Here’s the whole press release:

Bellevue, WA – August 1, 2017: ArenaNet™, publisher and developer of the acclaimed Guild Wars franchise, today announced Guild Wars 2: Path of Fire™, the second expansion to Guild Wars 2, which will launch September 22, 2017.

Guild Wars 2: Path of Fire will see players return to the iconic Crystal Desert from the original Guild Wars, and to the northern reaches of Elona, the land of Guild Wars: Nightfall, 250 years on. For veterans of the series or those venturing into the world of Guild Wars 2 for the first time, Guild Wars 2: Path of Fire delivers a vast new region of magic-drenched desert plains, ancient temples and ruins, and beautiful oases.

Balthazar, the human god of war and fire, threatens the Crystal Desert and adjoining kingdom of Elona with his Forged legions. Players saw through the course of Living World Season 3 that Balthazar is determined to hunt Elder Dragons – and now he and his armies have invaded the desert to do just that. Now, Tyria’s fate hangs by a thread as players race to the desert to hunt down the rogue god before he can do any more damage to the delicate balance of magic.

“This new expansion is all about content,” said Mike O’Brien, ArenaNet president and co-founder. “An epic story, five immense new open-world zones, mounts that allow you to move through Tyria in all-new ways, and nine new elite specializations.”

Mounts
Mounts arrive in Guild Wars 2! Far more than a simple speed boost, mounts are a whole new way to explore the world of Tyria. Players will unlock and train new companions using the max-level Mastery character progression system, and explore Tyria freely.

● Powerful new way to explore the world.
● New ways to solve puzzles, approach problems, and move through Tyria.
● Changes the way players view the world – new ideas for interaction and discovery!

Elite Specializations
Players continue to evolve and customize their level-80 characters with new elite specializations for each profession. A variety of new playstyles, weapon choices, and traits to choose from result in more options than ever to play.

Free Preview Weekend
An open-world preview weekend will run August 11-13, available to anyone with a Guild Wars 2 account in good standing. Players will be able to experience part of the opening story of Path of Fire, and explore the Crystal Oasis map astride the raptor mount.

Pre-Purchase Available Now
Guild Wars 2: Path of Fire is available for pre-purchase as a standalone expansion (starting at $29.99) or as part of a bundle with Guild Wars 2: Heart of Thorns (starting at $49.99) at buy.guildwars2.com.

Pre-Purchase Bonuses
● The Spearmarshal’s Gift – A special gift from an anonymous friend in Elona. Players will use this to choose one weapon skin from the Sunspear Weapon Set.
● “Elonia Envoy” title – Whether a new arrival to Elona or coming home, build bridges by displaying this symbol of respect and friendship.
● Miniature Balthazar – This exclusive miniature replica of the god of War and Fire is on the warpath.

Max-Level Boost – Everyone who purchases Guild Wars 2: Path of Fire will receive a Max-Level Boost to instantly raise one character’s level to 80 and provide gear and gold to help them begin their journey.

SHARE THIS ARTICLE
Code of Conduct | Edit Your Profile | Commenting FAQ | Badge Reclamation | Badge Key

LEAVE A COMMENT

172 Comments on "Everything you need to know about Guild Wars 2’s Path of Fire expansion, launching September 22"

Subscribe to:
Sort by:   newest | oldest | most liked
Reader
George Sweatman

If the PoF zones are designed like the HoT jungle zones were… to only be fun (loosely) to explore after you’ve unlocked travel masteries, then it’s a no-go for me.

And that goes double if the elite specs are locked behind hundreds more skill points again as well. I refuse to spend hours or days grinding out a petless ranger which should have been an option in the game five damn years ago.

Reader
Castagere Shaikura

After reading about how mounts work i will be passing on this expansion. The expansion sounds like HOT in a different skin to me. Instead of gliding and mushroom hopping like in HOT they give you mounts to get you drooling. But you have to gain masteries for these mounts to get around in these new zone. And all the mounts have different abilities that you will need to navigate these new zones. I don’t mind hard content but screw the difficult zone navigation crap.

April-Rain
Reader
Kickstarter Donor
April-Rain

I will add, I hope they don’t cater for the few hardcore who moaned about difficulty last time around and not for the casual many like they did with the last expac, I am just playing through living story part 2 and I no longer care about the story I am just pushing through to get it done but it has been very frustrating and annoying experience with no fun what so ever involved, almost every boss I have to check youtube video’s which means these are not fun and self explanatory mechanics, I’m sure the plan was by them that you might figure it by the 10th attempt.

It has been like HoTs which is what I don’t want, I want to feel involved and interested in the dam story.

Or be able to explore with out a fighting my way through Omaha’s D-Day beach.

I want to hop on at night for the few couple of relaxing hours I have and have fun and not constantly getting movement effects, over powered trash mobs every few yards with no rewards and having to use dodge and run around like a crazy person which ruins my rangers best skill and renders barrage useless, F them vines and co.

The GW2 developers really do think frustrating game play equals challenging and makes you want to come back and play more which would explain the drop in profits.

Bit of a rant after a weekend of the living story.

TRU?H
Reader
TRU?H

Wait what? You had to look up youtube videos to beat the bosses in the Living Story? I mean some of them have kind of interesting mechanics but non of them were hard to figure out after 2 minutes of fighting. Please tell me you’re trolling. The things are tuned to be done solo on a character that’s barely got any gear.

April-Rain
Reader
Kickstarter Donor
April-Rain

who is trolling here?

Reader
Sur Couf

Is it me or trailer demonstrate and increase in VFX effects quality? Nice looking extension at least ans at a price which is okay with no-subscription model.

Reader
Aaron Biegalski

As a big GW1 player, nostalgia has me wanting to actually come back to the game.

I mean, I almost certainly won’t. I remember clearly how much I hated what the game became the moment you got to the level 80 zones. And how stupid it is that they have so much instanced content in a game built for open world questing. And oh god the currencies.

Reader
Kickstarter Donor
TBPlayer2112

I’m really hoping they get back to what made the game so great at release. Exploration was so much fun in GW2. With the release of HoT it was such a pain in the ass to get anywhere in the new jungle zones. I haven’t played in a few months but I’ll give PoF a try. This is ANet’s last chance for me. I hope they come through ’cause I used to really love the game.

Reader
Castagere Shaikura

ArenaNet has one big problem. The expansion sounds great but so many are skeptic about it because of HOT. Sure the free play time is good but i hope they put out more info and not stay silent till then.

Reader
Loyal Patron
Kickstarter Donor
Patreon Donor
kgptzac

This is why people should not pre-order/pre-purchase games/expansions. Sure, this sounds hot, and may as well be hot and much better than HoT, but let’s be safe and buy it only after it’s launched and vetted for.

Reader
Josh

It’s interesting how GW2 and WoW have taken classes in opposite directions. With Legion, WoW emphasized the core class fantasy and focused on what made those classes unique. GW2 on the other hand has continued to add more specializations to each class that make them less and less like their core identity.

Reader
Abs Addi

Genuinely excited about this! The past year has been awesome in GW2 with season 3, my hopes that HoT isn’t repeated are being borne out so far. They’ve said they’re focusing on content rather than features; 5 massive maps sounds more like it. Mounts are a meh for me, but they look good. The elite spec will take some getting used to – some from HoT I loved, others hated. Guessing it will be the same – necro, ele, war def look good so far; necro in particular.

& the setting – well, one of my fav fantasy settings (deserts), but should def beat jungle…

Reader
Thomas

It *sounds* as though players can skip HoT altogether and still play PoF. However, after having purchased — but thoroughly disliked — the abysmal HoT, I doubt I’ll be buying PoF for a good while yet (if at all). I now have “trust issues” with GW2/ArenaNet.

Reader
SeedEve

My hype died after watching the reveal of the Expansion.Fool me once shame on you,fool me twice shame on me.I’ll wait after the expansion is released to decide.

Guardian was my main but after HOT I shifted to Druid and watching what they are doing with Guardians it feels like an arrow to the heart.

Reader
Abs Addi

Eh!? Tomes!!! Guardian players should be peeing with glee. Tomes! All I hear from guards in-game is how much they miss tomes… they will get them now. Tomes.

Reader
Kickstarter Donor
Greaterdivinity

“Here’s this thing back that we took away. Please be excited.”

Yeah, just getting back something that was taken away is a helluva lot less exciting than getting something actually new.

comment image

kalamari_
Reader
kalamari_

thats a stupid statement. when they take something away because its simply not fun and make it better and bring it back (what mayn ppl wanted), where is the downside to that?

Reader
Alex Hyer

Can i just have a horse?

And not have to drive around on some damn dinosaur monster thing?

Reader
Abs Addi

I can see a whole host of mounts coming (probs on gems store…). Horses may well be among them. I’m hoping for a dolyak…

Reader
Chris

Horses are extinct in the guild wars universe. That said, some sort of undead warhorse wouldn’t be out of the question.

Reader
Sur Couf

If I recall GW 1 we had undead warhorse… Do we have in GW2, somewhere already (not as mount)?

Reader
Leviathonlx

Pretty light on the new features side but I guess it’s good enough for a game I tend to just play on the side during the (now) short content lulls for WoW.

Disappointed on the lack of a new race or class as well (though mostly on the no race part as the elite specializations are basically classes). I was hoping that when the tengu model got updated in HoT that it was a hint that they were prepping for that. I think the only reason I can accept no races is solely due to the fact that the game does at least have creative races (a trait shared with WoW) unlike say FF14 where every race is basically just a human so it makes it harder to deal with armor pieces.

Reader
Mr_Planthead

Yay mounts, about time! Waypoints take me right out of the game every time I have to see a loadscreen and slowly running across a whole zone makes me want to punch myself in the face.
This also reminds me of a forum post I read once arguing against mounts, the guy said he didn’t mind loading screens because it gave him a chance to take a drink of soda. I wanted to punch him in the face too

Reader
Jacobin GW

After being let down by TSWL this was great news.

Reader
Josh

Hmm…I quit GW2 last year and I don’t know that this will win me back. Considering how badly balance with elite specs went in HoT, I don’t have great expectations for what’s shown here.
Considering how much ANet hates ranged dps, I also expect that the Deadeye and Renegade will be pretty worthless in any serious PvE content.

Reader
Kickstarter Donor
Greaterdivinity

Yeah, having watched the guardian trailer and looked a bit more into it, I’m legit considering dropping my guardian as my main, which is fucking heartbreaking for me considering the time I’ve spent playing her over the years and how I’ve always loved the original concept behind the guardian – beefy tanky/supporty frontline class that seems to now be done far better by squishy classes.

Everything about it is so painfully uninteresting and unexciting to me, in addition to feeling out of place with the rest of the class themes. Ugh, Anet is doing a great job right off the bat in killing my interest. Unless there’s some shit-hot news about the spec that they’ve been hiding, I’ll have to consider swapping to a new main for PoF (If I even end up buying it at this point, which I very well may not…), and I’m sure as hell not looking forward to suffering through HoT…again.

It’s like guardians were an afterthought, and the last class that they rushed through when creating new specializations in HoT/PoF. Both seem so out of place/uninteresting compared to a lot of what the other classes got.

TRU?H
Reader
TRU?H

You may be interested to know that we’re not just getting the new elite specs. All the core specs are getting balance changes and stuff added to them as well. For instance there is a new thing called barrier that some of the core specs are getting rebalanced to have access to, guardian is likely on this list.

Reader
Kickstarter Donor
Greaterdivinity

I know, but until they announce details about that I’m not too keen on giving them the benefit of the doubt. I’ll judge the other changes to the class when they’re announced.

Reader
Loyal Patron
Patreon Donor
Kickstarter Donor
Makhiel

Elaborate? Is the new specialization going to make things worse? Even if you are already not ok with the current state of Guardian I don’t see how PoF is going to affect that.

(I’m in a different position, I’m excited about the new spec – I’m already running a condi Dragonhunter – but I also don’t want to switch from my current spec)

Reader
Kickstarter Donor
Greaterdivinity

I wouldn’t say “worse”, but more “failing to take the class in any clear direction or fit with the class theme”.

The Guardian bit starts around 25 minutes. Wooden Potatoes does a great job of elaborating on a lot of the issues I’ve had with the “evolution” of the Guardian up to HoT, and now seeming to extend into PoF. Specifically, the bits about the types of folks who went to play guardian based on the initial premise – I was very much a longterm tank/healer who was looking forward to more of that type of gameplay on guardian…only to have very little of it. I don’t see the axe in any way addressing this issue in the slightest, which is extremely disappointing.

Reader
McGuffn

from the bits of his hot review that i watched Wooden Potatoes has some really awful ideas about where to take the game, but I think he’d be pleased with the direction of the Guardian Spec. I think his criticism of Dragonhunter was that it wasn’t supporty, and this certainly seems to be. It’s one of the bullet points for it at least.

That said, I do think that it looks terrible. Tomes were terrible before, so bad that they took them out of the game.

Reader
Loyal Patron
Patreon Donor
Kickstarter Donor
Makhiel

“failing to take the class in any clear direction or fit with the class theme”

But that’s not what Elite specializations are meant to do, is it? The Firebrand is not here to make the Guardian more Guardian-y. I’d even say that in certain aspects it’s meant to do the opposite. (I’ve not watched the video yet, and I need to go to bed)

Reader
Kickstarter Donor
Greaterdivinity

That’s the thing though, the guardian ISN’T very guardian-y as things stand now, and other classes are filling that role infinitely better.

I do recommend watching the video though, Wooden Potatoes does a really good job expressing a lot of the specific reasons why many guardian players were unhappy with how HoT ended up turning out for the class, despite many of us liking that the bow filled a needed mechanical space in the form of a ranged dps option.

Reader
McGuffn

Ah, see I like some of the traps. The bow is mechanically terrible. much rather use scepter.

Reader
Kickstarter Donor
Greaterdivinity

Mechanically, I like them as well. I think they work well with the toolkit and everything.

But thematically…they make beyond zero sense. I didn’t roll a guardian to set traps and be sneaky and shit, I rolled one to hit stuff in the face and get hit in the face, while protecting allies : P

And “mechanically” was probably the wrong word…niche? Guardians lacked a solid ranged option (scepter was kinda alright) and longbow ended up filling it well.

Reader
Adam Rees

Hold up…

If you don’t want to set traps and be sneaky and shit, why pick the Dragonhunter specialization in the first place? Sure it’s the new thing, but you don’t need to use it. It’s completely optional. You can be tanky and protect allies if you want to be, without needing to touch the elite specialization.

The elite specializations, by the way, are designed to give each class a new way to play. The guardian was already a tanky support, sure that could be enhanced and I’d like to see A.Net do that, but an elite specialization shouldn’t give them more of the same.

Reader
Emiliano Lozada

In a perfect world, we would be in agreeance but the issue is that for most of the Elite specs they are hands down better than the base. So those who care for say PVP they are now forced to play said Elite Spec even if they don’t want to in order to stay competitive.

TRU?H
Reader
TRU?H

Except we have multiple videos and such showing people getting into top tier PvP using only core builds. It can be more powerful, but it can also be less so depending on how you’re playing it.

Taking guardian alone, the 4th top tier meta build in PvP for it doesn’t use Dragon Hunter currently. The same can be said for basically every single profession. Hell the #1 top tier PvP build for Guardian uses Dragon Hunter for the trait line buffs only, none of the weapons or skills come from it, so it still plays like a core Guardian.

Reader
McGuffn

I just don’t play it that way. And i think if you play it you will do subpar dps, and with dragonhunter, probably have a bad time. I use greatsword and lay traps at my feet when i’m fighting something. I haven’t used the longbow since the first week or two of the expansion. The same with ranger traps. I never use traps expecting to pull something into them, and in group content you just can’t count on it.

Most of the elite specs are like that. I can’t imagine using the ele tempest horn, for example. There are just far better options.

Alternatively, when hot launched you picked it because it was the only elite spec available.

Reader
Bruno Brito

Ah, i’m also holding my excitement for Holosmith, since i know deep down that i’ll still have to play chopin with the damn kits since they’re the strongest asset a engi has.

Honestly, it’s depressing how this design choice made all the rest of the engi’s utilities and weapons weaker in comparison, and people think that this is good because “it requires skilled gameplay”.

So? It isn’t fun. It’s immersion breaking, it’s literally you pulling a flamethrower from your behind and using it to disperse a ball of fire, because well, ironically, setting your enemies ablaze with a FT does the same damage as tickling them.

And this is called B A L A N C E.

Reader
McGuffn

Someone that gets it. Engineer is a garbage class.

Spex
Reader
Kickstarter Donor
Spex

I can’t wait to try out Weaver~ I’m excited about everything shown on the stream. woodenpotatoes’s afterparty stream was so much fun as well. it’s so amazing we can dye mounts…and that we get to preview things so soon! and then it releases in september!? madness! definitely a very very happy and hype filled day over here

Reader
Patreon Donor
Yuri Geinish

The post title is somewhat misleading, because the main question is what is Lily of Elon. Everything else in the packages you can get anyway without preordering. What is this Lily? How important is it to the game or quality of life? Can it be purchased for permanent access post-launch?

Reader
TomTurtle

The Lily of Elon is one of the deluxe areas like the Royal Terrace or Havoc’s Heir. Basically small convenience locations that concentrate basic, useful services like the bank and trading post so that there’s little travel time between them. It centralizes them in a convenient way but doesn’t offer anything exceptionally advantageous.

Reader
Patreon Donor
Yuri Geinish

I see, thanks.

Reader
Duane Kinney

The new engie spec looks cool, will preorder with my next paycheck. Very excited to see Elona and Elonia again.

Reader
Kickstarter Donor
Greaterdivinity

How to tell if there’s a big announcement: Check banners. Pretty much every single one since the stream has been for GW2 : P

velimirius
Reader
velimirius

Elona and no Dervish, ok…

Only even slightly interesting thing here is that Palawa is getting some space, pretty lame what they turned Balthazar to, whos next, Grenth? Cuz obviously killing dragons is bad for the land even tho dragons almost destroyed it and had to be stopped. Comparing to GW1 they are shitting all over the lore… Reminding me of bungies destiny, devs themselves had no idea who or what the main villain is or are, just simply dark ones, lazy stuff.

Reader
Adam Rees

If another god has to be a punching bag, my guess would be Dhuum actually. He’s still kicking, locked away in a prison, but still kicking. There’s also Menzies, the evil half-brother of Balthazar.

Reader
Terren Bruce

It’s been theorized for years by players that killing the dragons was putting too much magic back into the world and was an extremely dangerous thing to be doing. If you follow the game then all this makes perfect sense and isn’t super unexpected. The unexpected part is that Balthazar doesn’t care and will kill the dragons anyway.

velimirius
Reader
velimirius

Whole Balthazar part doesnt make any sense for me, god worshiped for so long comes back just to make a big shitstorm and becomes the only god, thats so shallow and lazy on their part, if they really wanted to go down this “god turns bad” path they should have at least picked one less suspicious or to say more hard to reveal instead obvious god of war and fire with all gunz blazing and stuff.

Whats next after Balthazar? One of Nord spirits comes back to become chief like Balthazar tried, its just meh… With eliminating dragons as prime villains like this and instead throwing in good old gods as badies, they should have came up with something better.

Reader
Toy Clown

It does makes sense, since he’s the god of war, and I wouldn’t be quick to punch around story content until you see the end. GW2 writers have written some really great twists into the game’s storyline. One of the best was exposing the Sylvari!

Reader
Bruno Brito

Honestly, it sounds like you want to find something to complain about.

velimirius
Reader
velimirius

Yes right, cuz there is no other things to list if i wanted to actually complain, but thx anyway for you constructive answer to this discussion, your input is much appreciated.

Reader
TomTurtle

I’d comment more here, but I’m so overwhelmed with absorbing everything. Suffice to say, I’m ecstatic. :) I’m so happy it’s coming sooner than later.

Reader
Utakata

So you’re saying this looks more promising then their Heart of Jumping Sharks expansion? o.O

Reader
TomTurtle

It certainly sounds like there will be more open world PvE content which is my primary gamemode. This time around it’s less about creating new features and more about the content.

Impossible for me to speak of the quality and scope of the content, but for me, I’d be playing it anyways. I understand the reticence of others and totally recommend a wait-and-see approach. It helps there will be a free play weekend to give everyone a taste.

Reader
Nathan Aldana

still hate the elite spec system because its basically “level a character to cap and then see if you actually enjoy the class you levelled for”

so meh.

Reader
Abs Addi

No, you can play any spec you want in PvP lobby from lvl 1 & kill some golems

Reader
Castagere Shaikura

Man i thought i was the only one that hated that.

Reader
Kickstarter Donor
Bhima Jenkins

Most traditional themepark MMOs are like this as well though. At least in GW2, you can earn the elite spec points in other game modes and use those points across your account… so if you find you didn’t like weaver, you could farm points in a variety of different ways to try out a different spec.

Reader
TomTurtle

I believe players can still jump into the sPvP lobby from near the start and try out the elite specs immediately on NPC’s and now even other players while still in the lobby.

Reader
Patreon Donor
Kickstarter Donor
agemyth 😩

But don’t panic: Mounts aren’t just about travel but about the “joy of movement.” They’re companions intended for puzzles and whatnot, not really to make travel faster. Breathe a sigh of relief there.

That sounds like jumping puzzles to me. Panic.

Reader
Loyal Patron
imayb1

Actually, they’ll be disabled in JP– much like gliding is.

Reader
Patreon Donor
Kickstarter Donor
agemyth 😩

Gliders don’t jump. Mounts can, in theory, jump. I don’t mean they would work on old puzzles, but new ones designed for however the mounts work.

I didn’t play HoT and I’m not really interested in returning to GW2 for my own reasons. I just still associate the game very strongly with jumping puzzles.

Reader
McGuffn

Disabled in some JP as Anet finds appropriate. We now have puzzles that require gliding.

Gliding is actually really bad in some JPs because it can cause you to miss jumps if your finger strays and stays on the spacebar too long.

Reader
blah blazh

could be a lot of timed mechanics that need use of a faster speed such as a mount

Reader
Bryan Turner

Finally a support spec for Necro, so we generate some might WoWs blood shield for party support.

No healthbar but to be honest I never really needed it since the healing from Blood keeps me alive usually.

Reader
life_isnt_just_dank_memes

I think $30 is exactly what HoT should have been so I am pleasantly surprised that they did the right thing with that. I can’t wait to try out the trial. I don’t want to play HoT, but would love to buy a few Elite Specs a la cart. Would be super cool if they added a way to do that.

i’ll make my decision after I play the trial. Good on them for the presentation. Gone seems to be the days where they oversold and underdelivered. Mike seems to have learned that lesson the hard way and is better for it.

I won’t ever jump on the hype train again, BUT I am cautiously optimistic about heading back to Tyria.

Reader
Bruno Brito

I would love them to stop adding elitespecs, honestly. It’s always a powercreep issue that they never even solved yet, and they keep adding.

Just add all the weapons to the core classes and the new specs, and try to diminish the ammount of boons they can put out.

Reader
Kickstarter Donor
Patreon Donor
Ashfyn Ninegold

I didn’t like HoT, a lot, so I’m thinking this is more of the same. If so, I’m not interested. Besides, I’ve got a certain Black Gate to knock on and a trip to Oriath planned.

Reader
Terren Bruce

That depends on why you didn’t like HoT’s. If like many people the reason was the focus on large meta events rather than exploration then this isn’t like that at all. Exploration is very much the focus of this expansion from what they’ve said so far.

Reader
Michael18

Very helpful summary, thanks!

Skoryy
Reader
Skoryy

My thief finally gets his sniper spec, woot! But why did you have to call it ‘Deadeye’? Does Tyria even have a high noon?

Reader
McGuffn

Confirmation of new glass eye cosmetic downgrades!

Reader
Anastasis Kontostergios

Yeah iam gonna need that concept art as a wallpaper plz

Staff
Tina Lauro Pollock

Already rethemed my lappy with screenies… will do my PC later :P

Reader
CapnLan

Hrm. Will be keeping an eye on this one. GW2 is a game that I really want to like but just can’t despite my many attempts at it. Maybe this new expansion will be the one to finally hook me in.

Xephyr
Reader
Xephyr

Yeah this looks amazing, and coming September 22nd! I expected late October at the very earliest. The maps look great, elite specs look awesome, and mounts look loads of fun.

Zander
Reader
Zander

Approaching 10,000 hours played. Pre-ordered Ultimate package. Now I wait…

Reader
Kickstarter Donor
Greaterdivinity

Well it’s not bad but I’m not sold, either. After HoT, even with this expansion down to $30, I’m still a bit burnt on the game. I’ll keep an eye on it, but sadly from what bits I’ve seen so far I may end up skipping this until it goes on sale.

What they’ve shown is pretty good so far (though I’ve plenty of issues, stupid bloody guardian specialization *grumble grumble*), but they needed to knock my socks off to get me back to where I was pre-HoT. And this absolutely hasn’t knocked my socks off yet.

pRogz
Reader
pRogz

I played 350 hours of this game, loved it then. But there is so many issues with this game. Like it is 100% for sure that their combat system is the biggest failure. What I mean about this, is when they threw a working ‘trinity force’ out the window. So many of the builds these days just have to do with “Power”, it’s terrible actually. Really wish the devs would just say… “we messed up, we will add roles”. But they won’t, and till this day, is the reason why some people will not play this game. I will not be buying this expansion. I don’t want to just play through a map again… and for what? It is not even competitive. I’m over the honey moon stage of exploring things, and trying to do public events with millions of people. Really wish Anet would just let this MMO die… and do the customers a favor, and come out with a game with a trinity force. Do a classic MMO, but with new things. I will say this, I don’t think the trinity force was ever broken. Some people would say differently, but it works. We already have many games without a trinity system out these days, and before Gw2 came out. These games are like Diablo, and other ARPGs. In the D2 days, when did anyone say “ILL MAKE A TANK BUILD!” (with proud too?) Never. Not once. It was all about damage. This type of gameplay doesn’t really promote “team work”.

These devs did the most silliest thing ever, and like its showing. They cut their game dry, and made everything simple, now they don’t even have a population.

Plus, the whole not having a treadmill ruin this game. PEOPLE WANT A REASON TO PLAY. What they did with the first expansion was a joke. They made extra mechanics in the maps, that you had to unlock over time, by grinding. This is not what people want, why would I want to grind to unlock “Speed mushrooms”, are you fucking serious Anet? Lastly, you get a number near your name. I want to look badass, and do badass damage with it.

Like face it Anet, your game is terrible.

Reader
Terren Bruce

Reading your post it seems like you haven’t played the game since 2012 and are just ranting about your impressions of the game from 5 years ago. GW2 has roles in raids. And there are a lot of stat combos not centered around power. Condi is strong. Healing is needed in raids. Tanking is needed in raids.

Why would you wish a game with a huge community who loves their game to die? Why wouldn’t you just go to one of the countless MMO’s that has the traditional game play you’re looking for and let those who enjoy the open world focus of GW2 enjoy their game?

You seem like a very self centered and selfish person who thinks the world revolves around them. It’s one thing to say “Yeah the game play just isn’t for me”, but it’s quite another to say “I want a game that others enjoy to die and the entire community built up around it be cast adrift”. If you think about what you’re really saying… it sort of shows you as a fundamentally negative and toxic person.

You should take some time for self-reflection.

Reader
McGuffn

They added roles 2 years ago.

Reader
Anastasis Kontostergios

You seem to confuse opinions from facts. Just because you dont like it it doesnt make it terrible.

pRogz
Reader
pRogz

Your right… who is streaming it on Twitch again?

Xephyr
Reader
Xephyr

Who is streaming MMOs on twitch in general? Terribly boring to watch.

Reader
Dug From The Earth

As of me posting this:

21,342 people watching people stream GW2
19,089 people watching players stream WoW
6,209 people watching players play Destiny (which isnt even on pc!)
4038 people watching people stream Black Desert.

This is in the middle of the work/school day. 4 games, over 50,000 people watching.

This “terribly boring to watch” statement is terribly subjective and clearly not shared by everyone. Sure, mmo’s are no “Player Unknowns Battlegrounds” but there are still a lot of people who enjoy watching.

Reader
Leviathonlx

The GW2 numbers are inflated due to the announcement

Reader
Terren Bruce

Yes, but it still shows when there’s something to tune into people will take time out of their day to watch. During the announcement itself there were 60k people watching. There’s a lot of popular games that aren’t big “streaming” games. GW2 isn’t an e-sport. Nor is it a super hard game that you want to watch others to get tips for. It’s just not one of those games. It’s Twitch numbers are generally at about the levels of FFXIV and ESO and those two games have access to console players and audiences while GW2 does not.

GW2 also have higher numbers on it’s subreddit than either of those two other games.

It’s searched for on Google at about the same rate as those other two games as well.

GW2 is doing well and sits besides FFXIV and ESO as sharing that number 2 spot after WoW. One could make a claim that any of the three holds that spot but I doubt the difference is enough to matter.

Reader
Leviathonlx

Yea i won’t deny the games played quite a bit still. A big thing that helps is the fact thst it’s B2P.

Reader
blah blazh

personally don’t think mmos are very watchable. Playable, absolutely, but watchable? no

Line
Reader
Line

Wow, you can use all the dyes that you’ve unlocked on your mounts.
That’s a pretty big deal, damn.
That’s like… 600 mounts in other MMOs. :^)

Reader
Patreon Donor
Veldan

Of which 578 are lockbox only :P

Reader
Chris

Ha ha ha! It’s funny ’cause it’s true!

….

giphy.gif
Reader
Patreon Donor
Veldan

OMG that concept art is amazing… why is GW2 concept art always so good :O I would put any of those on my wall

Reader
Patreon Donor
Veldan

Oh my, I thought I’d never play GW2 again, but I have to say this will be hard to resist.

April-Rain
Reader
Kickstarter Donor
April-Rain

I am really looking forward to this, it looks great and a lot of fun.

I am interested in the base product as I have 2 to buy for me and my wife but I wonder if they will do a upgrade to deluxe in the store like they did with the base game?

Reader
TomTurtle

There is a deluxe upgrade available in the gem store.

Staff
Tina Lauro Pollock

I’d say that’s virtually guaranteed… they do love their gem bolt-ons!

borghive
Reader
borghive

Looks boring, I’ve tried again and again to try to play this game, feels too single player for me.

Reader
Michael18

$30 without the need for having the prev expansion is a very good offer. Might make this an option even for people like me, who haven’t been playing since few months after launch…

Reader
Patreon Donor
Veldan

That’s the situation I’m in too. Though to be honest, if I do decide to return, I’ll probably go all out and buy the new thing + HoT bundle

Reader
Kickstarter Donor
Patreon Donor
BalsBigBrother

My first instinct is just get the base package but I am going to wait till after I see the preview for myself at the weekend before I decide. You never know it might grab my imagination and get me excited :-)

Reader
Eliandal

. . . Nothing (SHOCKING, I know :D) on WvW – not even a mention. Hopefully, any changes they are planning will be active next weekend (optimistic, I know) GW2 has been completely off my radar since HoT – it’s yet to be determined if this can change :)

Zander
Reader
Zander

That question was asked;

When is the next WvW update? Is there going to be any new WvW content in expansion 2?

Arenanet’s Mike O’Brien:

We shipped the big Competitive Feature Pack last month because we think that competitive updates work better as live content. We’re not holding onto PvP or WvW feature updates for the expansion. We’ll continue to ship them live.

While the expansion content won’t see any WvW updates, maybe we’ll see some along the way.

Source: https://www.reddit.com/r/Guildwars2/comments/6pj6wm/one_path_ends_devs_here_ask_us_anything/dkpr0en/?context=3

Siphaed
Reader
Siphaed

You’ve got to remember one HUGE, key thing here: PvPer’s (as too WvWer’s) do not spend as much per capita as PvE players do. The extra skins, scrolls to access air ships, all that stuff….is PvE designed in nature. For the longest of times WvWers wanted to -and eventually got- a way to turn off the enemy’s graphics into nothing more than generic skin animations. That one request alone puts them off the market for both weapon skins and costumes.

The Season Access sell of individual chapters, when a player missed the log-in, has also boosted the coffers of ArenaNet. That’s why they’re focusing on story advancement expansions with promotional Deluxe Edition content set to entice PvE players.

GW2 tried changing and adding to keep it fresh as well as to promote, but the WvWers weren’t having it. They wanted all changes for free; didn’t want to buy HoT for newer content. Didn’t like the new maps that the team spent a large amount of resources designing. Just basically that static community is not a sound investment for this particular development team because they’re just a very vocal minority that isn’t providing to their profit margin.

And truth, PvP market is expanding greatly and there’s only so much one game can offer over another. What with Crowfall and Camelot Unchained, supposedly both going into a Beta state within this next year. And then there are games like Dark&Light, Citadel: Forged with Fire, and Ashes of Creation; all of which offer a fantasy world PvP experience that is of the same competing market.

GW2 does what GW2 does well: selling enjoyable PvE content to its players.

Reader
Terren Bruce

To be fair GW2 supports PvP more than any other MMO. sPvP got three maps in the last year, automated tournaments, reworks to maps to bring them into ranked play, and a new Heart of the Mists. Plus some reward reworks so they can get ascended armor and weapons. Name me a themepark MMO that has done more in the last year.

WvW hasn’t gotten as much, though they did get some very nice rewards added lately. Definitely more work to be done there though.

Reader
blah blazh

They said WvW and pvp updates and additions will be a part of the core game rather than part of an expansion

Staff
Tina Lauro Pollock

To me, this seemed to work on fleshing out stuff that has already been half-leaked to give us some much-needed clarity regarding implementation and context, and it’s clear this was a broad-spectrum lead-on from season 3 since it’s so fresh in our minds. This was super general… I’m sure we will get info on more surprising additions and improvements that lie outside this.

Reader
Kickstarter Donor
Tobasco da Gama

The content isn’t really grabbing me, but the $30 base package price is pretty laudable.

semugh
Reader
semugh

so, mounts…

Staff
Tina Lauro Pollock

To me, it’s just another travel mastery, just with added gimmicky pretty. It’s not the dealbreaker I thought it would be when I first heard the m-word.

Reader
Loyal Patron
imayb1

I’m a bit torn about mounts… they look fun, but I don’t feel they fit in GW2. Also, mounts are apparently going to be available across the open world, just as gliding is.

Zander
Reader
Zander

@Tina @Bree

Aside from the special skills mounts will have, you can see how mounts might be necessary for travel.
If you’ve played the new zone Sirens Landing, it gives an example of this. You will have to earn attunements by playing the content or collecting zone currency ( Orrian Pearls in Sirens Landing for instance) to buy these shrine waypoints from its heart vendor like we do now in Sirens Landing. My speculation is that there will be only one way point in some zones, none in others. So crossing zones will be challenging without earning the way points or having a mount. Just my guess though.

wpDiscuz