Everything you need to know about Guild Wars 2’s Path of Fire expansion, launching September 22

If you missed the stream this morning or just want all the goodies in one place, here’s what we know about Guild Wars 2’s Path of Fire expansion!

  • It’s called Path of Fire! It launches on September 22nd, and everyone, even non-players, is invited to a preview weekend this next weekend. (Just roll a F2P base account now.) Yes, you’ll get to play with a mount during that preview.
  • You’ll be able to buy this expansion standalone, even if you don’t have HOT. It’ll run $29.99 by itself or $49.99 as a bundle with HOT. You can prepurchase already on the official site, and yep, there are lots of goodies included if you buy the upgraded $59.99 and $79.99 packages. A level 80 upgrade is included with all boxes, but if you want an extra character slot, you’ll need the higher packages. (Current consensus among commenters is that the price is fair and the upgrades are worth it.)
  • Lore-wise, the expansion picks up right where season 3 just ended, with no gap in the plot and a heavy focus on Balthazar as the villain. “Seamless” is the word they used.
  • The location of the expansion is the Crystal Desert and parts of Elona (Vabbi, and so forth) from Guild Wars 1 Nightfall. It’ll be nostalgia, but still accessible for newcomers.

  • However, the biomes aren’t just deserts — we saw snowscapes and underwater zones as well. The five zones are among the biggest ANet has ever built. A new guild hall is coming too.
  • Mounts have been confirmed, including raptors and bunnies. But don’t panic: Mounts aren’t just about travel but about the “joy of movement.” They’re companions intended for puzzles and whatnot, not really to make travel faster. Breathe a sigh of relief there.

All classes are getting new elite specs as part of the mastery system:

  • Firebrand (Guardian): New weapon is axes, themed around conjuring fire and tomes, giving up instant support for casted/focus support.
  • Scourge (Necromancer): New weapon is offhand torch, themed around protecting souls to fight Palawa Joko; they’ll give up death shroud to protect allies and gain more battlefield control and movement options.
  • Deadeye (Thief): New weapon is rifles, significantly improved range. This one seemed the least fleshed out detail-wise of all the new specs.
  • Mirage (Mesmer): New weapon is axes, themed around camo, dodge mechanics, and manipulating the desert to provide power to their phantasms.
  • Spellbreaker (Warrior): New weapon is daggers, themed around fighting magic users, “cutting magic off their foes” by retaliation and boon-stripping.
  • Weaver (Elementalist): New weapon is swords, themed around imbuing those souls and wielding multiple attunements at once for a combo, hybrid magic skill.
  • Soulbeast (Ranger): New weapon is daggers, themed around morphing into their pets and more close-range fighting. Yes, there will be new pets!
  • Renegade (Revenant): New weapon is shortbow, themed around summoning stuff through portals, including a charr warband.
  • Holosmith (Engineer): New weapon is sword, themed around clean energy, bending light, holographic weapony, building up heat and then exploding. Wheee!

And here’s the new trailer:

And some of the new screenshots and concept art:

Here’s the whole press release:

Bellevue, WA – August 1, 2017: ArenaNet™, publisher and developer of the acclaimed Guild Wars franchise, today announced Guild Wars 2: Path of Fire™, the second expansion to Guild Wars 2, which will launch September 22, 2017.

Guild Wars 2: Path of Fire will see players return to the iconic Crystal Desert from the original Guild Wars, and to the northern reaches of Elona, the land of Guild Wars: Nightfall, 250 years on. For veterans of the series or those venturing into the world of Guild Wars 2 for the first time, Guild Wars 2: Path of Fire delivers a vast new region of magic-drenched desert plains, ancient temples and ruins, and beautiful oases.

Balthazar, the human god of war and fire, threatens the Crystal Desert and adjoining kingdom of Elona with his Forged legions. Players saw through the course of Living World Season 3 that Balthazar is determined to hunt Elder Dragons – and now he and his armies have invaded the desert to do just that. Now, Tyria’s fate hangs by a thread as players race to the desert to hunt down the rogue god before he can do any more damage to the delicate balance of magic.

“This new expansion is all about content,” said Mike O’Brien, ArenaNet president and co-founder. “An epic story, five immense new open-world zones, mounts that allow you to move through Tyria in all-new ways, and nine new elite specializations.”

Mounts
Mounts arrive in Guild Wars 2! Far more than a simple speed boost, mounts are a whole new way to explore the world of Tyria. Players will unlock and train new companions using the max-level Mastery character progression system, and explore Tyria freely.

● Powerful new way to explore the world.
● New ways to solve puzzles, approach problems, and move through Tyria.
● Changes the way players view the world – new ideas for interaction and discovery!

Elite Specializations
Players continue to evolve and customize their level-80 characters with new elite specializations for each profession. A variety of new playstyles, weapon choices, and traits to choose from result in more options than ever to play.

Free Preview Weekend
An open-world preview weekend will run August 11-13, available to anyone with a Guild Wars 2 account in good standing. Players will be able to experience part of the opening story of Path of Fire, and explore the Crystal Oasis map astride the raptor mount.

Pre-Purchase Available Now
Guild Wars 2: Path of Fire is available for pre-purchase as a standalone expansion (starting at $29.99) or as part of a bundle with Guild Wars 2: Heart of Thorns (starting at $49.99) at buy.guildwars2.com.

Pre-Purchase Bonuses
● The Spearmarshal’s Gift – A special gift from an anonymous friend in Elona. Players will use this to choose one weapon skin from the Sunspear Weapon Set.
● “Elonia Envoy” title – Whether a new arrival to Elona or coming home, build bridges by displaying this symbol of respect and friendship.
● Miniature Balthazar – This exclusive miniature replica of the god of War and Fire is on the warpath.

Max-Level Boost – Everyone who purchases Guild Wars 2: Path of Fire will receive a Max-Level Boost to instantly raise one character’s level to 80 and provide gear and gold to help them begin their journey.

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172 Comments on "Everything you need to know about Guild Wars 2’s Path of Fire expansion, launching September 22"

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George Sweatman

If the PoF zones are designed like the HoT jungle zones were… to only be fun (loosely) to explore after you’ve unlocked travel masteries, then it’s a no-go for me.

And that goes double if the elite specs are locked behind hundreds more skill points again as well. I refuse to spend hours or days grinding out a petless ranger which should have been an option in the game five damn years ago.

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Castagere Shaikura

After reading about how mounts work i will be passing on this expansion. The expansion sounds like HOT in a different skin to me. Instead of gliding and mushroom hopping like in HOT they give you mounts to get you drooling. But you have to gain masteries for these mounts to get around in these new zone. And all the mounts have different abilities that you will need to navigate these new zones. I don’t mind hard content but screw the difficult zone navigation crap.

April-Rain
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April-Rain

I will add, I hope they don’t cater for the few hardcore who moaned about difficulty last time around and not for the casual many like they did with the last expac, I am just playing through living story part 2 and I no longer care about the story I am just pushing through to get it done but it has been very frustrating and annoying experience with no fun what so ever involved, almost every boss I have to check youtube video’s which means these are not fun and self explanatory mechanics, I’m sure the plan was by them that you might figure it by the 10th attempt.

It has been like HoTs which is what I don’t want, I want to feel involved and interested in the dam story.

Or be able to explore with out a fighting my way through Omaha’s D-Day beach.

I want to hop on at night for the few couple of relaxing hours I have and have fun and not constantly getting movement effects, over powered trash mobs every few yards with no rewards and having to use dodge and run around like a crazy person which ruins my rangers best skill and renders barrage useless, F them vines and co.

The GW2 developers really do think frustrating game play equals challenging and makes you want to come back and play more which would explain the drop in profits.

Bit of a rant after a weekend of the living story.

TRU?H
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TRU?H

Wait what? You had to look up youtube videos to beat the bosses in the Living Story? I mean some of them have kind of interesting mechanics but non of them were hard to figure out after 2 minutes of fighting. Please tell me you’re trolling. The things are tuned to be done solo on a character that’s barely got any gear.

April-Rain
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Kickstarter Donor
April-Rain

who is trolling here?

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Sur Couf

Is it me or trailer demonstrate and increase in VFX effects quality? Nice looking extension at least ans at a price which is okay with no-subscription model.

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Aaron Biegalski

As a big GW1 player, nostalgia has me wanting to actually come back to the game.

I mean, I almost certainly won’t. I remember clearly how much I hated what the game became the moment you got to the level 80 zones. And how stupid it is that they have so much instanced content in a game built for open world questing. And oh god the currencies.

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TBPlayer2112

I’m really hoping they get back to what made the game so great at release. Exploration was so much fun in GW2. With the release of HoT it was such a pain in the ass to get anywhere in the new jungle zones. I haven’t played in a few months but I’ll give PoF a try. This is ANet’s last chance for me. I hope they come through ’cause I used to really love the game.

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Castagere Shaikura

ArenaNet has one big problem. The expansion sounds great but so many are skeptic about it because of HOT. Sure the free play time is good but i hope they put out more info and not stay silent till then.

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kgptzac

This is why people should not pre-order/pre-purchase games/expansions. Sure, this sounds hot, and may as well be hot and much better than HoT, but let’s be safe and buy it only after it’s launched and vetted for.

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Josh

It’s interesting how GW2 and WoW have taken classes in opposite directions. With Legion, WoW emphasized the core class fantasy and focused on what made those classes unique. GW2 on the other hand has continued to add more specializations to each class that make them less and less like their core identity.

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Abs Addi

Genuinely excited about this! The past year has been awesome in GW2 with season 3, my hopes that HoT isn’t repeated are being borne out so far. They’ve said they’re focusing on content rather than features; 5 massive maps sounds more like it. Mounts are a meh for me, but they look good. The elite spec will take some getting used to – some from HoT I loved, others hated. Guessing it will be the same – necro, ele, war def look good so far; necro in particular.

& the setting – well, one of my fav fantasy settings (deserts), but should def beat jungle…

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Thomas

It *sounds* as though players can skip HoT altogether and still play PoF. However, after having purchased — but thoroughly disliked — the abysmal HoT, I doubt I’ll be buying PoF for a good while yet (if at all). I now have “trust issues” with GW2/ArenaNet.