Dean Hall’s Stationeers don’t want no scrubs

DayZ’s Dean Hall says his new sci-fi survivalbox Stationeers is launching early access in September, and he isn’t sugarcoating the game’s difficulty.

You might remember Stationeers from its rather casual reveal back in March, hot on the heels of the apparent cancellation of Dean Hall’s other big sci-fi game, Ion, an EVE Online-inspired MMORPG that dissolved in a puddle of cagey and contradictory statements from the studios and platforms involved.

Stationeers, however, isn’t an MMO; it’s a sandbox, and it hates you, so don’t be fooled by the adorable graphics. “This is not a casual game,” Hall’s studio, RocketWerkz, says.

“Easy to start but hard to master. Well, kind of easy. Maybe not really. This game has been designed for the hardcore players who want games that are very systems oriented. This is a game about complex systems and how you optimize them. The game presents a variety of science-based survival problems that you have to solve yourself, and then try and optimize your solutions over time. For those not seeking a very intensive and hardcore experience, this game is not for you.”

Given that Hall was — let’s say outspoken — about rival ARK: Survival Evolved’s high launch price, you might be surprised to learn that he has noted he’ll also probably raise the price of Stationeers at launch.

“Our current plan is to increase the price, probably substantially, when the game is fully released,” the Steam page says. “However no firm decisions have been made on pricing, and none will be made without publicly discussing with the community.”

Source: Steam via Polygon
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39 Comments on "Dean Hall’s Stationeers don’t want no scrubs"

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flying_dutchman

I’m not going to give that ass-hat a nickel of my money. You can’t just jump from project to project without finishing any of them because your an “idea guy”. That’s the equivalent of just dragging a bunch of crap out of the fridge and leaving it on the counter for someone else to cook.

I mean, I know ALOT of top-level game developers are assholes, but Dean is a asshole and a hypocrite.

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Sorenthaz

Wonder if it’s still being inspired by Space Station 13. Certainly looks like it could be, given the more cartoon-ish look and blockiness. Would be so fun if there were a 3d version of SS13, Clowns and all.

veldara
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veldara

I have a lot of respect for Dean, he came into the industry and made a name for himself, while most of us started either in QA or working on menial tasks in the office, hell some of us are still doing that. But he also represents a new breed of developer; one that didn’t come into the industry from the ground up.

They never learned the proper decorum with dealing with peers or the community. More importantly not learning the lessons of those that came before, being so enamored with their own vision, not realizing that it was threaded before. The point I’m trying to make is there’s a lack of respect not only for the industry as a whole but for the history and the lessons therein, that’s what I find so troubling about these new breed of indie developers.

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A Dad Supreme

That pic has an old “Captain Scarlett” vibe going on.

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Paragon Lost

Slowly but surely I’m starting to fill a roster for a douchebag fantasy football team. DS of course is on it and this guy for sure.

styopa
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styopa

“For those not seeking a very intensive and hardcore experience, this game is not for you.”
-Wildstar team

How’s that approach workin’?

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Dystopiq

That was an MMO though. Very foolish and expensive mistake to make.

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Jeremy

Don’t worry, Dean. Sometimes, dreams do come true. I’m just no one at all will play your latest code stain!

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Hirku

Given that Hall was — let’s say outspoken — about rival ARK: Survival Evolved’s high launch price, you might be surprised to learn that he has noted he’ll also probably raise the price of Stationeers at launch.

What a total douche. Oh well, it’s not like there’s going to be a launch, anyway.

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Alex

Dean and Ethan should get together and just make THE HARDEST GAME EVER. Divergeneers or something could work.

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MesaSage

Because it’s worked out so well the last 100 times it’s been tried.

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Veldan

“Dean Hall’s Stationeers don’t want no players”

FIFY

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Grave Knight

A game with a steep barrier of skill entrance. Welp, can chalk this up as a failure.

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Nater

I wouldn’t exactly call DayZ a success. It’s a Arma mod at best and a buggy nigh unplayable game at worst.

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greyformat

What the hell is it with games with cartoonish graphics and developers who put emphasis on ‘hardcore’ audiences? I get that using that word with gritty and graphic content is no longer vogue (it’s the norm at this point), but it’s not like all the adults went to cartoons after all the kids went straight to bling, blood, & bullets.

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Utakata

I wonder what it would be equally like if Hello Kitty Online was designed with all the gritty realism of ESO. o.O

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Nater

That is something I’d love to see though!

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Schlag Sweetleaf

?

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Utakata

/Fear the mullet!

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Eboni

This is a game about complex systems and how you optimize them.

This sounds cool and all, but the players would race to be the one to post the most optimal solution on the game’s wiki and to get all of the credit. Then, everyone will use that solution.

I played ATITD because I thought it would be fun to try to breed efficient flax seeds or pretty beetles. I know that I could just ignore the forum posts and wiki entries. But it sucks when everyone is going off of guides. I hope this makes sense to anyone other than myself.

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Michael Quinlivan

This is the reason why Sandbox Survival games are ultimately flawed. Not to mention most of them are so half-assedly made.

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Oyjord Hansen

I’m sorry, I don’t know this Hall guy from Adam, but he sure sounds like a douche.

The way he intentionally uses “hardcore” as a divise term to try and garner attention to his game is childish and obvious. It’s like he took a Psych 101 class in college and now he thinks he’s Carl Jung.

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Xijit

his whole success started from modding ARMA and setting the enemy AI to run directly at players and start punching them … then he made them punch extra hard & thus Day-Z was born.

Which in turn spawned all of the ARK: Survival Evolved type games that are currently flooding steam early access.

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zeko_rena

Guess he has not heard of difficulty sliders
Nothing quite like limiting your target audience

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Xijit

difficulty sliders are for pussies, and Dean Hall don’t develop no games for pussies.

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Utakata

….

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silverlock

I have a new drinking game, every time Hall uses the word “Hardcore” everyone takes a drink.

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Hirku

Thanks, you can expect to receive the bill for my emergency room visit.

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Jeremy Barnes

I hope your happy. I’m f’in trashed and I have to work all day now.

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Xijit

Not knowing the difference between “Hard” and “Hardcore” is an easy tell that developers have no clue what they are doing.

DeadlyAccurate
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DeadlyAccurate

I hope this one is good. When it’s finally released, I’ll take a look at it.

wpDiscuz