The Daily Grind: Which MMO zone offers the worst questing experience?

Generally, I like to pride myself on being a quest completionist in MMORPGs. I don’t like leaving a zone before wrapping up all of its missions, even the piddly ones that are little more than busy work created by third-tier devs. But there’s a limit to how much I can take when it comes to truly terrible areas.

For example, as much as I love Secret World Legends, I could never force myself to appreciate — nevermind enjoy — City of the Sun God. The gritty visuals, the lack of human NPCs, the endless canyons, and that headbangingly frustrating Black Pyramid quest make this a place that I can’t wait to leave. Therefore, I don’t feel bad doing the bare minimum to advance through it and skip ahead to Transylvania.

Which MMO zone offers the worst questing experience for you? Which area do you avoid like the plague or speed through as quickly as possible because of the subpar visuals, the missions, and the lore?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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87 Comments on "The Daily Grind: Which MMO zone offers the worst questing experience?"

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Mewmew
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Mewmew

This is hilarious because I’m just on the verge of going to the City of the Sun God :D Considering how great the rest of the game is in story, quests and interesting areas, that seems like an odd miss. I never played up to it in the original game despite how long I kept my subscription active (mostly to support the game even when I wasn’t getting on it).

Though Funcom has made me wish I didn’t do this because of their bad customer service. But that’s another story for another time :D

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Nicholas Roberts

Champions Online: Finding which dang underwater cave will get you to the quest instance in Lemuria.

Cadaver
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Cadaver

I always had a particular dislike for Thundering Steppes in EQ2. And Angmar was a throbbing boil on the arse of LotRO-SoA.

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Louie

Totally agree on Thundering Steppes. So many gorgeous areas in that game and then you have Thundering Steppes: a flat, uninteresting field with an enemy every 2 steps.

Sarigar
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Sarigar

Corellia in SWTOR is all but unbearable for me. It literally takes longer to get to the widely-scattered mission sites than to complete the missions. Combine that with its relentless monotony and it is the worst place in the game.

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wild-abyss

I want to get my hands on the urban engineers in Corellia, Jedi code or no.

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JonBuck

In SWTOR: Taris, Corellia, and Makeb. The last was the worst, especially when it first started the mobs were so dense you couldn’t get anywhere without having to fight a hundred of them first. Corellia is just…too big. Even with the fastest speeder, just too big.

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Hirku

The Sentinels may not have been flesh and blood, but I thought they were very human.

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Bryan Correll

If Houy’s dialogue doesn’t hit you in the feels you have no heart.

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Koshelkin

God, even though the questline in City of the Sun God made me so infinitely sad I thoroughly enjoyed it. The VO of the kids is great(like the majority of SWL’s VO) and the whole intertwined story, the little fights between the siblings, the hopeful, cheery enthusiams of the kids, the tiredness of the adults and not least the melancholy of the High Priest really make it an astounding zone. You really need to conclude the missions, investigations and all, and listen and try to be empathic. When it all comes together it’s such a bittersweet thing. I really loved it even though I almost break out in tears when I replay some of the missions. The long runs through the zone aren’t much of an issue anymore if you can afford the anima hops/use the story teleports.

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Malcolm Swoboda

It took me a week casually. I’m okay with it now. Ish. I’ve always been better with the zone than others.

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Rolan Storm

I found experience touching too.

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Sray

I used to hate The Hollows in CoH; also that supernatural fog zone I can’t remember the name of atm.

I did everything in my power to minimize time on Corellia in SWTOR (ironic that I loved Corellia in SWG).

Yavin always sucked in SWG.

The jungle zones in Wildstar are the equivalent of ocular vomit, and terrible to navigate too.

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MolleaFauss

Dark Astoria? I still remember Faultline as a nightmare.

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Sray

I spent way more time red side before the Faultline revamp was in place, so my recollections of thw zone are mostly of the revamped, less nightmarish area.

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Alex Willis

Corellia in SWTOR is such a non-place. Is there any other zone in SWTOR that says “GENERIC CITY PLANET” like that one? To call it “forgettable” is to do it too much credit.

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Sray

I’m okay with the genericness, it’s the horrendous layout that I despise. All the streets of a city planet should be on a grid system, yet the street design has virtually no grid layout whatsoever, even with the destruction of the war. Generic environment plus ridiculously complicated to navigate? Unforgivable in my opinion.

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Fred Douglas

CIty of the Sun God for sure. Not Egypt generally, just that specific part. It’s horrible. I’ve completed it twice and then quit the game, once in TSW and again in TSWL.

I really don’t like the Dunland zones in LOTRO, either. Just vanilla and boring to me.

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Paragon Lost

Once again I’m on the outs, I loved the whole concept of City of the Sun God, loved the npcs, the quest/story lines etc. My wife was just recently going through there on a secondary character in TSW and we were talking it over as she was doing it. Funcom really did do stories, npc’s, settings etc so well.

The worst recent questing experience for me was WoW’s current expansion. Why? Because the areas you level/quest through are the same areas that you do daily/repeat content in. It grew rather old and tiresome and made the world feel smaller. Specially as someone who is an altoholic and plays all classes to the cap.

I actually only have six to the cap this time and only three are well geared. A few more are part way through and one is still at the last cap. I just can’t get motivated to finish them all getting to the cap.

Mr. E.™
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Mr. E.™

I love, love, LOVE the CotSG story and its characters. There is something a little “off” about the zone’s design and quest flow — I can’t be more scientific than that, except to say that I notice it every time.

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Paragon Lost

Actually, that’s a good point. The layout/flow does appear uneven. Disjointed maybe? I just tend to write if off as more sandbox in feel. (pun unintended) Anyhow I agree with you on that, it’s probably my only criticism and it’s a very small one that I didn’t bother to mention but maybe should be. Maybe that’s what bothers some players a lot more than it did me.