Chaos Theory: Guide to Secret World Legends’ Whispering Tide event

Have you met Flappy? If you haven’t yet, you might want to do so very soon else you’ll miss your chance. That dirty bird has made its appearance in Secret World Legends as the star of the much-anticipated The Whispering Tide event, but unlike its Secret World counterpart, this event lasts only two weeks. And like any event, it also brings exclusive loot! But with such a condensed time frame to participate, if you want to get your hands on the loot and the lore you’ve got to jump in ASAP. This guide will help you make the most of your time.

What is The Whispering Tide, and why does it matter? More than just an excuse to get goodies, the appearance of Flappy — technically named Bird of the Zero-Point Pathogen — heralds the imminent opening of the Tokyo portal in Agartha. And sometime after Tokyo comes the next season of story! Veterans of the previous event will be familiar with the Flappy raid, but folks who’ve never played The Secret World are at a disadvantage in knowing what is going on. Even those who’ve participated in the original will find that there are some significant changes to The Whispering Tide. Some of these changes, most notably how the loot is dispersed, are much improved from the TSW version; some aspects, unfortunately, are not.

Where’s the story?

The biggest negative I’ve heard from others about The Whispering Tide event (minus the bug that made the boss unkillable that first day) is that there is absolutely no context to what’s going on. The original in TSW was quite a long, involved event spanning September 2013 to May 2014 (with an encore right before Tokyo opened). It began with Filth bubbling up all over Agartha as giant winged creatures flew around spitting the gunk on the branches. Players then found the infected portal and worked together to cleanse it; the accompanying side quest helped with the story. After that portal was cleansed, it became an instance that players went into and cleaned even more Filth from Agartha. Again, this was a mission that added context. The culminating act of the eight-month event was the Flappy raid itself.

Unfortunately for those participating in the event for the first time in SWL, the experience now is nowhere near the same. That raid is the only aspect of the event that transferred over to Secret World Legends. TSW veterans may feel slighted, but at least they might know the background; brand-new players are left wondering what the heck is going on. I have to admit that I am really saddened that all the story context for the event is gone. The only thing we had was the blurb in the official announcement; there’s nothing in the game to tell people what’s happening. I understand that the beginning aspects of the event from TSW couldn’t transfer over as is because there are no longer any crafting materials to power the cleansing generators, but couldn’t something else be substituted? I mean, we feed our gear with other gear, so why not feed the generators with some? And I really get that the event couldn’t draw out over multiple months again, but what was wrong with making it last a month or six weeks so that more story and context could be put in? It feels seriously rushed and totally disjointed.

I also think Funcom did its community a serious disservice by making the start of the event coincide with the Steam launch. Now you have brand-new players who have no real context for the game itself scrambling to not miss out by participating in an event that is better understood when much of the other content is completed. Instead of getting a chance to get invested in the story and the game, newbies are thrown into a raid encounter. Is that raid really the main experience we want new players to get from Secret World Legends? I’m pretty sure it would turn me off, especially after all the hype about story! Funcom really should have waited at least two weeks if not a month before starting the event.

The Flappy Fight

Despite the lack-of-story drawback, I’d still encourage everyone to participate in the Flappy raid. It’s the only way to get some of the exclusive loot. It doesn’t matter what level you are in game; you can still participate as entering the raid grants you the equal footing buff so everyone has the power to participate. You also don’t need any group to jump in. However, having the power doesn’t necessarily help if you don’t know what to do with it! So here’s a cheat sheet of what happens once you zone in so you can be more confident in knowing what is going on. Most of the major attack sequences come with a verbal cue as well as visual and written. The cues will be called out by Zubari, that white-haired guy from the intro. You’ll see him standing on a branch off to the side of the upper platform. Here’s a quick rundown of some specific things to look (and listen) for during the fight:

“We must reach the next platform!” Everyone needs to run and jump off the side of the main platform (looking decidedly darker), which teleports you to the top one; if not, you’ll be one-shotted with the Heat Death of the Universe Filth explosion. While on the upper platform, if you are the target of the Filth Exposure attack (a circle centered on you), do not run into all the other players and get them punted off the platform! Run to — or off — the edge yourself.

“Be careful” or “Hurry, we have no time to spare!” A handful of DPS should jump off the main platform to get up top in order to face the enemy that has landed on the upper platform. Those who can fight the creature will be encased in a golden bubble and receive heals from the NPC. Anyone not in one of the eight bubbles should immediately jump off before the Filth kills them. (“Well done!” conversely means the mob up top was dispatched.)

As with all things Filth-related, if it’s black, don’t stand in it! The semi-circular Membranous Tempest attack will often one-shot players, and definitely punts you around. The multiple spokes of Tears of Dis, however, are a bit less deadly. (Note: Whenever Flappy dies he casts the platform-wide Heat Wave insta-death attack, so jump off and go to the top. If you are on top, stay put even if Flappy is dying there!)

Here are a few more helpful hints and tips to get you through the fights.

In general: The raid opens every hour on the hour, and most fights last around 15 minuets; however, Flappy must be dispatched within 30 minutes or the raid closes. Even though the respawn timer gives you a full 120 seconds of boot-free time, be sure to jump back into the fight as quickly as possible as every moment you are out of the fight means it’s a longer ordeal for everyone. One way to get back in quickly after death is to jump off the respawn branch right by the entrance portal — this will teleport you to the top platform and you won’t have to run all the way back. Whatever you do, do not just stand around — you will be AFK booted very quickly!

If you have more adds on you than you can take and no help nearby, jump off the side to lose aggro (especially helpful for pure healers who have no attacks).

Oh, and just one hint while fighting Flappy on the main platform: look up! You don’t want to miss that experience.

If you are a healer: Healing the tank is a bit more difficult than in TSW if you aren’t in his/her group. Also, the aggro changes often. If your main tanks are well cared for, have a key bound to next player character and run around helping all the DPS. (Control + Tab is the default, but that is an awkward combo and might lead to accidentally using heal potions.) Trust me, they appreciate the lower repair bills! And you’ll need their help when you have adds.

If you are a DPS: If you see anyone hit with webs, slice him out ASAP — those bleeds are vicious, as are the one shots you can’t dodge if you are stuck. If you see a healer run by you with an add, jump on it. So many times I have been saved from death by the DPS around me who snipe the adds and let me continue healing. Also, be sure to go after all the spider and Filth adds in general as they add up and can overwhelm the raid.

If you are a tank: It goes without saying that the tanks are awesome when they disrupt Flappy’s attacks! You might find that your raid has an over abundance of tanks, however, and fewer DPS. In that case, switch on out and go to town with all the power you have. Just don’t forgo all your health bonuses — you’ll need some!

Loving the loot!

Acquiring loot from the raid is slightly different than Secret World vets are used to: It’s way better! Funcom really scored a home run with this method of event loot dispersal! You do still get a bag for finishing the side mission to defeat Flappy (it’s auto-granted each time you kill the boss unless you are under level 10!), but that’s not where the real loot is. The mission reward bag contains a decent talisman distillate granting 1K or more gear XP, which is good. But the coveted items are mostly the cosmetic loot that is locked away in the daily relics you claim. In order to open the relic you have to successfully complete the raid, which will grant you a nine-minute buff. Be sure to open the relic before the buff expires! And be sure to log in and claim your relic each day: You can only claim one relic a day, but you can open multiple relics in a day. To open more, you just have to kill Flappy again; each kill gives you the buff, and each buff allows you to open one relic.

Loot appeared to follow the most recent TSW boss encounters by giving certain items in order, and Community Manager Andy Benditt confirmed this, giving a detailed list of the drops in their order. The big (and appreciated) difference between this loot and the old TSW boss drops that the desired cosmetics are not interspersed with other random junk. Instead, the cosmetics are guaranteed. Players will be granted the items in order, with the first open relic giving the loot cited as #1 and so forth. In the case of veteran TSW players already having certain items, the loot table will just move to the next number. For instance, I already had the full Carapace of the Immaculate Machine outfit, so the first relic I opened gave me the gas mask and the goggles. Here’s the list:

  • #1. Carapace of the Immaculate Machine (boots and gloves)
  • #2. Military (gas mask) and green nightvision goggles
  • #3. purple glowing eyes and new title: Scout of Gaia
  • #4. Military (pants and turtleneck)
  • #5. Carapace of the Immaculate Machine (legs and chest)
  • #6. Military (boots and gloves)
  • #7. Military (chest and head)
  • #8. Vitalizing Stride Sprint and new title Protector of Agartha
  • #9. Carapace of the Immaculate Machine (head)
  • #10. Runic Automaton pet
  • #11. Anima shards
  • #12. Anima shards
  • #13. Anima shards
  • #14. Anima shards

Players can also buy special loot at the guardian merchant before jumping to the raid platform. This offers a faction-colored Automaton pet for 50K Marks of Favor as well as a red version of the Carapace of the Immaculate Machine for a total of 100K MoF for all five pieces.

Just participating in the raid also offers rewards. After defeating Flappy once you get the achievement Dread Bird Dead, which grants the title Filth Exterminator. At five kills (as opposed to the 15 before), you get the Blasting the Zero Point Bird achievement, which grants a pet teddy bear along with the chunk of experience. Called Inky, this little black toy does not animate and start following you around (as much as something that creepy would fit in TSW); instead, it just sits there then flops over on its face all heartbroken-like when you get too far away from it. Will there be a 50 kill achievement (Mounting the Wings of Dis with title The Bane of Dis) like before? Thankfully the achievement is there but you only need 10 Flappy kills to get it with its accompanying titles.

Looking for Lore

Unfortunately, as of publishing no one I know has found any lore for the event except for #6, which happens to sit on the edge of the branch in the raid. As soon as we discover where the other seven are located, we’ll add them in so you know where to find them as well! I’m hoping they didn’t forget to put the rest in the game!

Edit: Today’s patch has made the lore in Agartha visible! So if you haven’t been able to find them and you’d like a hint as to where they are hiding, here you go. if not, enjoy exploring all the branches of the world tree!

Click to reveal lore locations!
    • #1 406, 322
    • #2 567, 229
    • #3 584, 368
    • #4 305, 333
    • #5 546, 291
    • #6 226, 202 (End of branch in raid instance)
    • #7 489, 433
    • #8 521, 183
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70 Comments on "Chaos Theory: Guide to Secret World Legends’ Whispering Tide event"

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xpsync
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xpsync

Thanks MJ this was an interesting read, informative as well.

I find allot of players i run into are TSW vets, although i played TSW several times i wouldn’t classify myself as one. I’ve read much of the complaining you explained here in Cabal chat. Funny thing i feel grateful i never dove deep into TSW, this in every sense is a brand new mmo to me, so much to explore and do.

I honestly started the SWL due to the revamp, wanted to check it out, fell in love with the story and loved the new mechanics, new design layouts as it made the game understandable and playable for me. I could even do the dungeons (Story Version) However…

I’m not playing that game i started with anymore, sure i completed the story arc so far, i have so much content to go back and do, yes i look forward to it but, it’s the Elite’s, the theory crafting, building your char; working on your toon’s looks, spec’n it out, planning, talking to peeps about weps, tali’s, glyphs, signets, gadgets, classes. The content is more what i do waiting for and Elite runs. lol Damn good content too.

It’s become less of a game to me and much more like a full blown hobby. I love it!

You should really do a series for the Elite runs. I’m up to E4 now but still run E1 allot, peeps always want to know more about how they work and Boss tricks ect, would love to have a place i could send them to learn more. Start with Polaris…

Cadaver
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Cadaver

I’m only aware of this event because I read about it here. I think I’ll just ignore it. It may be fun, but I really can’t afford to lose any more anima shards right now and the cosmetic rewards look particularly unattractive.

xpsync
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xpsync

Be sure to log in today it’s raining shards, 7500 for the event, and today i landed on 750 for patron.

Minimalistway
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Minimalistway

Thank you, i didn’t know this is about Tokyo, i saw the bird before in a video about Tokyo story, but didn’t know about this event in TSW, so i agree, there should be a mission, a call from the faction handler to tell you about this event and what it means.

Anyway, i’m happy Tokyo is opening soon, i’ll have to hurry and finish Egypt story, honestly i’m looking forward for Transylvania, for the short people (i don’t remember their name!) they are the main reason why i started playing the game, after i saw first TSW stream in the old website.

Mewmew
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Mewmew

You pretty much said it all in the beginning, they killed the lore on this event (which is the entire thing that Secret World is supposed to be about) and just left in the last part with no context as to why or what is going on. We’re just thrown into that final boss battle.

Not only that but they put it out immediately at the Steam release. A second big blunder.

There is absolutely no reason they couldn’t have made something substituted for the old system to power the cleansing generators now. Zero reason at all. They could have let us power it with any of the stuff that drops, talismans, weapons, etc, or even made a new random drop that works like those non stop lock box drops we get that all goes in a single stack we could use to power them. This was just a huge cop out. And the players are the ones who lose out.

I’m still playing but what a huge disappointment. What a sliver of a shadow of an event they turned this into.

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zoward

I think they released the raid alongside the Steam launch to keep as many players in game as possible during the release, so the servers would be full and vibrant when the new players arrived. It’s the only idea I can think of that makes sense.

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Tandor

Thanks for the write-up. I’ve only hit level 7 thus far and have some item in my inventory that refers to the bird but the lack of any explanation or direction is ridiculous. I haven’t bothered with the event and very likely won’t as I hate mass raids and pointless jumping off platforms etc. It is a shame, however, that there is so much about the relaunch that has been poor, and I can’t believe they still haven’t sorted the false error message when you exit the game.

Still the new version is beginning to grow on me, not least because of the removal of the multiple stage conversations with NPCs that used to be a drag. I always felt bored to tears if I sat through them and guilty if I didn’t! Perhaps some are still there but I haven’t encountered – or noticed – them yet!

xpsync
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xpsync

New version grew on me too.

Reader
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zoward

You should try it anyway. I’m not exactly a raider myself, but Flappy is one of the most casual raids I’ve ever been in on – I’m level *6* and blasting Flappy alongside a brigade of level 50’s! You just show up, you’re automatically given a buff to make you raid-compatible, blast the bird and his friends, die a couple of times, and walk away with some exclusive cosmetics. It was fun!

xpsync
Reader
xpsync

Yea totally agree, bottom line, It was fun!

Reader
Jeff

Not sure if I will manage 100k marks for the red outfit. I actually have been sitting on a lot of glyph bags so now I have been opening and selling them in the auction hall. I thought the 10 at a time limit would be an issue but glyphs sell really fast. I don’t normally earn all my daily marks as 13 total missions can take awhile unless you keep redoing old ones. But for the event I’ll keep redoing short old ones.

Mewmew
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Mewmew

You don’t really realize how many people are actually playing when you’re out there in a zone not seeing that many. There are a lot of people out there and the AH is getting checked a lot, if your prices are good your stuff sells very fast :D

Reader
A Dad Supreme

I really was disappointed when Inky didn’t follow me, but simply fell over and disintergrated.

I wanted him to follow me like Teddy in “A.I.” followed David.

Mewmew
Reader
Mewmew

Haha yeah Inky is a ridiculous pet :P The moment you try to actually move anywhere he falls over and vanishes.

Reader
Jeff

very dumb question but how do you heal people not in your group? The first time I did it I ran in as a full fist weapon healer, no attacks. I don’t think I was actually helping anyone though. Just running around healing myself for the whole fight. It was nice not dying but a little boring. After that I switched to DPS.

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Loyal Patron
Rottenrotny

You to can don a ridiculous looking yellow honeycomb looking travesty of an outfit!

Reader
Hirku

Calling this half-baked thing an “event” is stretching the word to the breaking point.

Of course I can just ignore it (and I have), but it still annoys me because blunders like this create a poor impression for those new players that the game needs to survive. And it doesn’t fill me with confidence that Funcom will be able to provide worthwhile new content down the road.

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BalsBigBrother

While I did the event over the weekend I think I am done with it as I am not really having fun to the point that I felt even doing it once as I was just for the rewards was not worth my time. It is not really hard or challenging and the biggest failure is it is just not fun in its current format so yeah no thank you.

Daily loot even if it is exclusive to the event isn’t a good replacement for a fun experience at least for me personally.

I hope this is just a one off think and not an indication of the future level of events we can expect in Secret World Legends because that would be another disappointment (and disappointments are starting to add up again for me.)

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sophiskiai

One of the things bugging me about the event rewards is that we’re opening Custodial Relics which look like they date from a previous Age, but somehow they’re mostly full of modern military clothing? The distillates are nice though, and (along with the fusion catalyst that was part of the downtime compensation a week or two after launch) have helped me get to my first piece of orange gear \o/

The other thing annoying me about the event rewards is that the places you’re most likely to die (Flappy raid, Elite dungeons) don’t give any Anima Shards to help cover the repair costs.

Flappy wasn’t completely unkillable the first day – it had ~370 million health in the first fight after the patch, but apparently some instances managed to kill it even then! And its health was immediately dropped to ~147 million in time for the next fight half an hour later. My comment last week that its health would continue to drop over the course of the event was meant as a joke, but when I checked this morning it had gone down again from ~90 million to ~55 million :)

xpsync
Reader
xpsync

My raid took it down day one no issues, i keep reading this day one bug?

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thickenergy

*Sorry, misread your last paragraph.

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Greaterdivinity

Event finally seems to actually be working properly now, and with the HP nerf doesn’t take bloody 15 minutes. It’s actually a “decent” event. Super barebones, and with all but no story connection to pretty much anything, but at least it’s not actively unpleasant. Not having the story though, which was the thing I was looking forward to most with this event, is still bloody awful. Hopefully they’ll repurpose it…somehow.

This event was rolled out so poorly by Funcom. It’s even more disappointing that this was one of the first things to greet many of the new Steam players when they walked into Agartha – a buggy, broken mess of a single boss fight with nothing explained to them but demanding an understanding of mechanics that they may not even have access to that early (potentially a cleanse if they were doing the platform). It’s crushing because Funcom hasn’t changed a bit.

And the lack of an official SWL forum is still bullshit. They’re promoting fan forums on the “official” Reddit (COMPANIES SHOULD NOT RUN THEIR OWN REDDITS *grumble*), which is nice but also even worse. “Hey, we can’t be bothered to set up and maintain our own forums, but our fans sure can!”

*continues to grumble about the issues, mistakes, and missed opportunities that shouldn’t be happening with this relaunch and are harming the relaunches rep and chances for longterm success*

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Greaterdivinity

Edit: Also, Funcom marketing needs to get on their shit. I shouldn’t receive the announcement marketing email in my inbox for this event 5 days after it starts. If I’d jumped in then, I’d very likely have not been able to complete the full 10 days worth of kills for the caches.

It’s frustrating that their marketing team seems to have been nearly a week behind with TSW, and remains about that far behind with SWL. Get your promotional/marketing shit in order before the events so that shit is ready to fire out day 1 or 2 (2 if you’re worried about servers dying, but then again, don’t run events on top of a new platform launch like Steam).

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Hirku

Funcom has marketing? Har har…yeah, it stopped being funny years ago.

xpsync
Reader
xpsync

That is an old one all the way back to AO.

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Dug From The Earth

I started playing SWL at launch, and only stopped about 2 weeks ago (or less). I had no idea what this even is or how to participate. Game is still installed, but due to the complete lack of info by funcom, ive had zero incentive to log in to even experience it.

This MOP article is better marketing for the game, than anything funcom has done yet.

Reader
Kickstarter Donor
Greaterdivinity

Yup. It seems that, again, the community of fans is putting more effort into promoting Secret World than Funcom is. Mad props to the community, but it’s not a good look for the game at all.

And yeah, they did a poor job explaining this event. Had to rely on other players to explain that yes, it really was just that lone boss fight, and that all the story content had been ripped out from it and it was a shell of what the original event was. Granted, everything I heard was that the original event was a deeply unpleasant grind, so that may not have been an entirely bad thing…

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Katriana

There was something in the patch notes for today’s hot fix about the Whispering Tide legends being fixed or made visible so apparently they were bugged somehow?

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Tobasco da Gama

Yeah, the only one you could actually get was #6.

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thickenergy

I only got the pants from #4. :(

Somewhat Eclectic
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Somewhat Eclectic

I believe that day’s rewards are based on gender. Men get the pants and women get the turtleneck.

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Tobasco da Gama

Today’s hotfix added the missing Lore for the event, and it also fixed the bug where Zuberi’s golden shield wouldn’t cleanse Filth stacks after the Spider boss is defeated.

Reader
Bill C

Good to hear there. Died so many times to that bug.

Reader
Kickstarter Donor
Greaterdivinity

Hahaha wait, the shield not cleansing the debuff has been a bug this whole time? I thought that was intended behavior >.>

Nice that they’re adding the lore back in, but it sucks that it’s taken nearly half the duration of the event for these two issues to be addressed : /

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Tobasco da Gama

Well, it might very well have been “intended”, but it certainly felt like a bug. Maybe of the “oh, I didn’t think of that” variety moreso than a fat-finger or race condition type of bug.

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