The Daily Grind: What’s the most important feature of MMO inventory systems?
A couple of weeks ago, we ran a story on ARK Park that included the image above, which just cracked me up. I mean, I get that VR games have an extra challenge when it comes to how they’re going to display your inventory in a believable and immersive way, but I was figuring that would manifest as a bag you can virtually rifle through, or store shelves at the merchant. I didn’t figure on a 3-D view on a panel within your field of view — it seems like a step backward for immersion.
That got me thinking about what I want out of MMO inventories in general. I’m playing Guild Wars 2 right now, and I have to say that the basic inventory right out of the box with even just a few option tweaks is one of the best in the genre, full stop, thanks to good color coding, a wallet, sorting bags, a “one bag” feature, the automatic compact option, and above all else, that “deposit all materials” clicky. I have to use several mods in top-end MMOs like World of Warcraft or Elder Scrolls Online to get my character inventory to this level, and even then this is just slicker. And that’s before I get to the shared bank and crafting — for me, the ability to craft without hauling crap out of my bank or bag is the number one thing I look for when it comes to MMO inventories (and I’m so glad to see it becoming more and more common!).
How about you? What’s the most important feature of MMO inventory systems?