Lineage Eternal delayed again, Guild Wars 2 mobile game teased

Steparu is reporting on a Korean-language piece today that suggests Lineage Eternal is once again in do-over mode. According to the report, NCsoft has gutted the game’s engine plans, switching from the Guild Wars engine originally used and porting over to Unreal 4. This follows the replacement of the team lead on the game back in March, all of which is delaying the game (again). The report also floats the idea that the game may launch as a mobile game, not as a full-fledged MMOARPG as originally envisioned.

Lineage Eternal has been floating around in our field of view for years. First announced in 2011, it saw its first closed beta almost exactly three years ago. But following several focus group tests in 2015, the game skipped G-Star that year and resurfaced with yet another beta just before Christmas last year. A global beta was planned for this year until the previous quarterly report, during which it was revealed that NCsoft had overturned the development leadership, suggesting that the closed beta failed to “reflect NCsoft’s characteristics.

Another interesting bit from NCsoft’s conference call? There’s a supposed Guild Wars 2 mobile game that may or may not go forward.

Source: Enewstoday via Steparu
SHARE THIS ARTICLE
Code of Conduct | Edit Your Profile | Commenting FAQ | Badge Reclamation | Badge Key

LEAVE A COMMENT

22 Comments on "Lineage Eternal delayed again, Guild Wars 2 mobile game teased"

Subscribe to:
Sort by:   newest | oldest | most liked
Reader
Patreon Donor
Schlag Sweetleaf

Flappy Quag :)

flappy quag.gif
Reader
Sally Bowls

lol. +0.9 – can’t go full 1.0 since it would be more appropriate to the times if it were getting repeatedly squashed. :-)

Reader
Patreon Donor
Schlag Sweetleaf

If we can reach the MemeStarter stretch goal of 10 likes, a QuagganSmash will be implemented.

Reader
Sally Bowls

Lol! But only if it is an old-school QuagganSmash not some solo-friendly, wow-clone, crap to appeal to the filthy casuals. :-)

Reader
Patreon Donor
Veldan

Is this a thing now, every MMO has to get a mobile version? Just earlier today I saw news about mobile Aion (which is terrible, in case anyone’s wondering, but it may be worth installing just to hear the music because it’s THE Aion music and guaranteed to give former players a little nostalgia high). I honestly don’t get it. I like MMOs and I like mobile gaming, but I’d never play an MMO, or even an RPG, on a mobile device. What’s the appeal?

Reader
Sally Bowls

http://massivelyop.com/2017/07/24/70-of-lineage-ms-launch-players-were-over-30-years-old/ linked to

The success of the new mobile role playing game has come after it has successfully attracted gamers in their 30s and 40s who enjoyed the prequel of the game when they were young.

Certainly, not every MMO will get a mobile version. If it is a mature, fading MMO then it is probably not worth the effort; spend the development effort on a new game brand that is designed from the start to run on mobile, console and PC. If it is a MMO that you want to continue investing a in, then there does seem to be an expectation that there will be a mobile component. The CFO of a formerly PC company saying “the era of true mobile MMORPG games has begun” also furthers that expectations.

Reader
Patreon Donor
Veldan

Well I understand it from a company / revenue point of view, but I still don’t get it form a player’s point of view. I don’t get why anyone would play these type of games on mobile when a PC gives you a 100x better experience in every way.

Reader
Sally Bowls

I agree that a straight port of a PC MMO to a mobile will be less satisfying.

But look at consoles: I haven’t encountered a PC site that does not say you get a much better experience on a PC. Yet the console game market is larger/as large as PC.

And an increasing percentage, probably a majority, of gamers don’t own a PC.

Every way is not quite accurate:
1) consoles and mobiles not having to deal with Windows graphics driver updates is nice (although W10+nVidia single card helps)

2) The WoW Legion App is superior to the PC experience for the very limited subset of things it does. Due to people, not hardware. It is quicker to power on the device; it is quicker to load the program; it is quicker to it works over cellular. But I have logged off the PC to use the app on the phone. So that it will be “immersive,” if I am out in a zone, I have to hearth to Dal, enter the class hall, go to various locations in the not small class hall (and if you are on alt#12, having to remember where that vendor is) to get the tier 1 & 2 troups, get armaments, collect missions, start missions and get the once-every-18 hour stone. Then I have to travel back to where I was before I started. The phone app can do these things much quicker, easier, better.

———–

An Industry Lifecycle

A new platform on which to play games is invented. It might be a new graphics technology (Vector graphics! Color! 3d! VR!). It might be a technical advancement of a different sort (Modems! Servers! Streaming! D-pads! Small screens! Big screens! Touch screens!). It might just be a new marketing channel (Games in bars! Games at home! Games in restaurants! Games in stadiums!).

Its distinguishing characteristic is that it is worse at the old sorts of games than the existing platforms, but better at something new.

It’s still cheap to make something for it, usually, and it’s risky. Big companies stay away, or they try porting over something that has worked before. It doesn’t do great because it’s a mismatch for the new capabilities — and restrictions — of the new platform.

Small companies make something that fits the new platform well. Maybe it has the right controls, because the new platform offers something new. Maybe it has the right interface, or the right play session length, because of the new platform demands on the player.

It’s almost inevitably something new in mechanics, with fresh game system design in some fashion. It has to be, you see, to take advantage of what the new platform offers.

Reader
Bryan Turner

As long as the real game can benefit from the earnings of the mobile game then bring on GW2 Mobile.

Reader
Terren Bruce

Personally I’m hoping for a polymock mobile game that you can also play in the main game. That would be a great cross-promotional tool in my opinion.

If they just want to put GW2 on a different platform, they’d be smarter to put it on consoles.

Reader
Sally Bowls

Yep. I was quite surprised that in response to the “the lion’s share of your revenue will be coming from the mobile games. But still in terms of the R&D resources, I understand that a significant portion is still looking at the PC-based game development.”

So we do believe that for us to continue and sustainably have very good performance on our mobile game, we do need to ensure that the original title continues to be very healthy, continues to be strong and continues to perform to create a very good foundation.

I.e. NCSoft needs to keep the PC game healthy so as to not hurt the mobile game. I am down for anything that helps investment in PC MMOs, but for me this was an unexpected rationale. Upon reflection, it does make sense.

Reader
Sally Bowls

Earnings call, bold by me. Investor cared more about GW2 Mobile than expansion. NCsoft confirmed they were working on GW2 mobile, the question is whether it is good enough to launch.

Question: From the third quarter, It looks very clear that from a revenue mix standpoint that there will be a significant shift from PC-based revenue generation to a significant portion coming from the mobile games that you have. So I think it is fair to say that the lion’s share of your revenue will be coming from the mobile games. But still in terms of the R&D resources, I understand that a significant portion is still looking at the PC-based game development. Do have any plans to maybe reallocate those people to ensure that they are more in line with your revenue mix? In addition to that, on the PC game side, is it actually meaningful from a revenue perspective to continuously have development projects ongoing and continuously updating your games there? For example, for Guild Wars 2, you have said that there will be an expansion pack launched in the second half of this year for the PC version. But I think that from an investor standpoint, rather than talking about a PC-based expansion pack, we would welcome maybe a mention or a discussion about a mobile version of Guild Wars 2 or any update of that nature. And that would be more value that we could give to the company. So what are your plans for a mobile version of Guild Wars 2?

For example, for Guild Wars 2, the expansion pack is not something that we developed overnight. This was a very long development that we had forthcoming. However, for the mobile version of Guild Wars 2, of course, this is something that we also attempted to develop, and we did have a project for that. So there are various attempts or various projects that are ongoing in-house. Whether that project actually makes the cut to be at the stage in which we think that it is worthy of the NC brand and having it out into the market with that brand name. There are projects that make that cut. There are a lot of projects that actually or frankly will not make that cut.

To talk about the second question that you asked, which was redistributing or reallocating some of our R&D resources. From your comments, there are some points that I agreed to and some points that I cannot agree to. First, in terms of the resources that we have, as of the end of the second quarter, I would have to say, out of our total R&D resources, around 40% or a bit above 40%, is actually dedicated to mobile-only development. So that is the current portion that we have. If you take a step back and think about the company 2 years before or maybe 1.5 years before, we actually had no R&D team for mobile, and we’re now at 40%. So I can say that this does represent a significant shift towards the mobile side. Of course, some of those people did come from outside of the organization, but from the internal R&D people that we do (inaudible). For the PC-based development projects that were ongoing, we did a reevaluation of those projects. And some of those people have been shifted over to the mobile side to work on projects on that side. So in terms of the R&D focus that we do have, I do believe that it is true that we are weighing more towards mobile game development. On the second point, in terms of your argument that because PC-based game revenue is weaker now and accounts for a smaller contribution to the whole, that maybe the company can focus less on the development on this side, I would have to say that I disagree with that comment. And the reason for that is because we do believe that the strength of the IPs that we have for the various game titles actually comes off of the livelihood or the overall strength that the original titles have. So we do believe that for us to continue and sustainably have very good performance on our mobile game, we do need to ensure that the original title continues to be very healthy, continues to be strong and continues to perform to create a very good foundation. And then on top of that, we can have the various achievements that we are able to reap on the mobile side. So that have been said, it is true that for the past 2 quarters or so, on the PC side, the PC-based games have performed a bit weak. But this is something that we think that can rebound through the various updates that we have prepared for the second half of the year.

Siphaed
Reader
Siphaed

Does the investor in question -the one questioning NCSoft- have a basic understanding of the technical limitations of a fully 3D action-adventure MMORPG vs. a top-down, almost 2D dungeon crawler? Because that’s what we’re talking about with GW2 vs Lineage Eternal. It is what we’re talking about when going from power-cell/battery limited, over heating cell phones vs. PSU supplied, dedicated graphics chip installed, multi-core CPU computers.

In fact, just look at memory limitations right now that most cell phones have 16gb max included installed while being expandable through external cards. But the software almost always wants to download and install on the internal, which many Androids for example, have base Google software requirements for install that takes up roughly 7gb alone. GW2 is 29.3gb on my PC right at this moment. Would a cell phone handle that? No….

…so the tech isn’t really there for a full mobile version of GW2. What would it encompass than? Basically a watered down version that has almost no features, no open world, limitations to character creation (i.e. no wide-option customization), and a cash shop that would be at least 100x worse than the game’s current Gem Store [because ‘mobile game =whaling territory’].

The IP would take a hit. The company would suffer from a PR blow against core fans. The original game would take a hit (look how they’re already suggesting to remove development of expansions to instead focus on a mobile version). And they might get a burst of money for a single quarter or two from the mobile version before some other game -similar to Pokemon Go- takes all potential customer away while that game fades into obscurity. Is it all worth it to appease some uneducated stock investors who think they see a pot of gold and greener grass in the mobile market than what the current company is doing? I don’t think so.

Reader
Sally Bowls

tl;dr: I’m not saying he’s smart, merely influential.
He is one of the stock analysts covering NCSoft. I certainly don’t want to defend the intelligence or tech savy of stock analysts in general. But in the short term, stock analysts have a big impact on a company. A strong buy versus a strong sell could change the market capitalization by nearly than the cumulative lifetime revenue of GW2. I think a lot of investors are going to look at NetMarbles success, see NCSoft going mobile and question the level of PC investment.
I know if I were in Anet product management, I would like to have a mobile product if it were good enough. GW2 has a number of disadvantages when competing with other NCSoft games: in a world where global is desirable for games (and non-games) GW2 is not, all new NCSoft MMORPGs will run on console, GW2 will not. they have already had a mmo mega hit on mobile and mobile is increasingly important. You sound like the alternative is dev resources spent on GW2 PC or mobile. I think that if GW2 can’t fix mobile (or global or console), then the GW2 PC dev resources will decline; development resources will go to other NCSoft games.

I agree I want to MMO on my PC not mobile. But I am not at all certain I would want my investment dollars to go to PC only devs.

Reader
Bryan Turner

I’m fine with R and D money being shifted, the Heart of Thorns expansion was all about finishing up the features for GW2, so really the only new item introduced in Pathe of Fire is Mounts (which are usually cash cows any way in cash shops), so use most of GW R&D money on a mobile version if it means keeping the lights on for GW2 which is done with major feature development now any way.

Reader
Sally Bowls

Earnings call, bold by me. Lineage M currently is 5-6 times bigger than GW2, comparable to GW2+Aion+B&S. Three mobile titles “equivalent to the performance we have seen from Lineage M” would be huge.

In terms of our new title development schedule whereas the pipeline going forward, I think that I can say that from the second half of this year to maybe the end of 2018, during that timeframe, on the mobile side, based upon our MMORPG IPs that we currently have, we do believe that there will be around 3 titles that we will launch at a large scale. When we talk about a larger scale title, it will be something equivalent to the performance we have seen from Lineage M that we are expecting off of these titles. So that is the plan there. In addition to that, of course, from last year, we have beefed up our mobile development resources internally significantly. So there are many internal projects or development projects that are ongoing on the mobile side right now. But those schedules tend to be a bit more fluid in terms of some of them continuing and some of them not doing so. So there will be some games coming off of that platform also. So to sum it up, it would be that we have, from the second half of this year to the end of next year, 3 large-scale MMORPG-based mobile games. And in addition to that, numerous other maybe later mobile games that we will be launching. And to talk about our PC-based and console-based games, this is something that we’re looking at after 2018 in terms of the typical time frame.

Reader
Sally Bowls

Most of the questions were on Lineage M & 1, but there were three responses that touched on our interests. Earnings call, bold by me. What does the 2 consoles US subsidiary mean? Is there a better translation? Can the dropped-from-LE GW2 engine run on consoles as well as UE4 can? It might not help AN funding if NCSoft wants all their PC MMOs to run on console and GW2 can’t support that.

The success of Lineage M means that the era of true mobile MMORPG games has begun.
Leveraging our long history of servicing MMORPG games, NCsoft is committed to creating a new model of mobile MMORPG games that succeed in the long run like PC-based MMORPG PC titles.
In addition, the company is currently engaged in the development of a wide variety of mobile game projects, including large-scale MMO games that utilize our flagship IPs, such as Blade & Soul and Lineage II. Based on the performance and experience of Lineage M, all employees of the company are fully committed to deliver the best results.
And to move on to the second point that you raised about our mid- to long-term strategy for the development of console-based MMORPG titles, the first thing that I can say to this point is that 2 are our U.S. subsidiary right now. For Blade & Soul, we are currently in the development process or we do have a development project for the Blade & Soul console version. This is something that is in process right now. And when we have more details to that, that we can share with you, I do believe that we will do so in the future. The second point that I can actually make is that in addition to that, for any PC-based MMORPG titles that are currently under development, we are making sure that we can also make sure that these MMORPG titles can be run on our console-based platform also. So we’re making sure that across the development process that the same MMORPG title can be run off a PC-based platform, where PCs are more available. And then also, we’ll be prepared to operate off of a console-based platform in areas where consoles are more prevalent. (foreign language) In addition, you did mention that versus our competitors that it seems to be that our commitment for global growth or for global expansion seems to be less. Then I would have to say that my view would differ from that. I do not agree to that statement, because from 2001, we have shown a strong commitment to global expansion, whether it be for developing games or publishing games overseas. So I would have to argue with that point. However, I do believe that our global strategy may be different from other strategies that other companies may have. For example, our internal strategy is that we want to make sure that we have a very good local team that is there on the ground to develop a game that would cater to the needs of that market. However, if we look at other companies, it seems to be that they seek out companies that already have an existing revenue source and then acquire that company for that revenue. So I do think that different companies have different philosophies when it comes to overseas expansion. For our overseas performance, it is true that it has not been recently as strong as it was in the past. But to that point, to actually ensure that we have better performance going forward, we have invested in mobile game studios and also are looking to acquire additional studios on the overseas side

nvidia
Reader
nvidia

may launch as a mobile game

And I’m out.

Reader
Dug From The Earth

Pretty sure at this point, we are gonna see the Diablo 2 remaster, before we see Lineage Eternal or Lost Ark.

Reader
Kickstarter Donor
Greaterdivinity

They were using Anets GW2 engine for it? Seems a bit of an odd choice, I’d have figured they’d just continue to license Unreal for their games, they seem to prefer that more recently after using Cryengine for Aion. I know a lot of devs are moving to using in-house engines vs. licensing big name ones, but I’d have figured that NCsoft was going to move to in-house tech they would have just started building their own engine rather than taking a very specific/customized one like Anet has built for GW2.

Oh well, hopefully it doesn’t just end up being a mobile spinoff, especially since they already have a mobile Lineage game that’s making them huge bank.

GW2 mobile game though…meh. Let’s see what it looks like.

Reader
Bryan Turner

Not sure if this means anything but GW2 is one of the few games I can run on my ISP which is AT&T Wireless, I have a 3rd party program on a tablet that runs internet through a micro USB to a USB port in my PC.

GW2/WoW/ESO all work flawlessly with this method, I wonder if that has anything to do with why they’d use GW2 engine on a mobile device?

Reader
Kickstarter Donor
Greaterdivinity

They’re not though? If I’m reading correctly, they’re scrapping the GW2 engine and moving to UE4, and the game may be moving to mobile (UE4 works on mobile or PC/console well). And given that they licensed UE4 for a bunch of mobile titles back in 2013 (I think it’s used for the existing Lineage mobile game and that it’ll be powering the Aion/B&S mobile games as well), it seems likely that they’re specifically moving from GW2 engine on PC to what very likely will end up being a UE4 mobile version of the game, possibly with a PC version released alongside it as well.

But either way, I’d be surprised if that is a major part of the decision to move engines, seems more like there have been a lot of internal headaches and issues and they’re trying to more or less “wipe things clean” a bit and march towards launch under new leadership and with a bit of a new direction.

wpDiscuz