Dogma: Eternal Night will let you order around your own mortal minions

After a protracted period of self-induced silence, the Dogma: Eternal Night team has slipped out of the shadows to whisper dark tales of its progress in bringing this moody vampire MMO to the market.

One big feature that the team has focused on as of late is a minion system that allows players to order their slave “mortals” around on various tasks for rewards. Through this system, players will be able to vie with others for control over the establishment and the city as a sort of blood-sipping crime lord.

The game has a new client and an updated website is one the way for the near future. Also in the works for the alpha build are better graphics, the combat system, and a brand-new slice of the city that includes a club. “We are now focusing on gradual introduction of game mechanics so that characters can do more than just wander the city,” the team reported.

Source: Dogma
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10 Comments on "Dogma: Eternal Night will let you order around your own mortal minions"

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Melissa McDonald

I think there is a dire need for a horror MMO with playable monster races like Vampire, Werewolf, Mummy, Zombie (like Frankenstein monster, a lab creation more or less), and a few others. You can also be a boring old hyooman if you’re the Van Helsing type.

And lots of hot werewolf dude/vampire chick monster love.

…(did I just say that or only think it?)

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Kala Mona

Oh come on, we all know how it will end, chat filled with ” LF lvl40 Brujah DPS for Sabat prince, blood daggers reserved”, some dudes running around with pink horses and neon choppers (DLC content), and a 12yo teabagging and jumping around your corpse while screaming profanities.

The vampire mood does not translate well to MMO-s.

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Jay Power

Familiars. They are called familiars.

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CthulhuDawg

I prefer to call them Ghouls. That’s how I learned it in 90s Masquerade, familiars are cat wizards to me.

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Shane S

“I hate familiars”

oldandgrumpy
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oldandgrumpy

Yet another open world PvP MMO, guess I will pass on this one as well.

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SmugglerSteel

I feel the same in general about the open world pvp glut. I will say if they pull from White Wolf for inspiration, this is one the few games that could pull off some truly harsh punishments for PK’ing. Meaning in WW most cities had very harsh rules on kindred killing kindred without the sanction of the Prince of the city ranging from perma death to exile. There were other rules concerning the reveal of oneself as vampire as well, The Masquerade, law. It was taken also with as serious punishments, because it threatened the community as whole. Meaning unwanted human attention could bring hunters or worse Vampire’s call Justicars (elite vampires that enforce The Masquerade) It’s why in WW LARP games killing was rare, and it fostered community interaction and drama. (Killing did happen it was just done in very smart manners, not all willy nilly random killings. And you only killed for a good reason one worth risking perma death or exile over.)

It would be a bold move for them to be as strict as that, I’d admire them if they take that route. I would be highly surprised, but they do say community is their primary focus.

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Bruno Brito

Complicated. While kindred killings are viewed as “abominable” when not sanctioned by a prince, the truth of the matter is that diablerie and killings were always the tools of the vampires, be them Cammarilla or Sabbat.

So, for this game to be able to offer a way where you create social cultures where killings should be done in a more disguisable fashion, it means it’ll require a lot.

I ask myself if the real VtM MMO would actually be able to pull that off.

pepperzine
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pepperzine

Typo in the article

“The game has a new client and an updated website is one the way for the near future”.

Should be “on the way”

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thirtymil

Vampire: The Masquerade: Garrisons

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