Leaderboard: Will you be trying Guild Wars 2 for free this weekend?

As part of its marketing push ahead of Guild Wars 2’s Path of Fire expansion launch in September, ArenaNet is plotting a freebie weekend for the game. The base game is already free-to-play, of course, but this weekend, all players will be treated to a preview of the paid and unlaunched Path of Fire content, even if you’ve never put a dime into the game. Existing players and newbies alike can basically tour the first zone (Amnoon Oasis) before deciding whether or not to pick up the expack. If you’re a total newbie, all you have to do is register a free account and you’re good to go starting Friday through Sunday. The weekend after that, the expansion’s elite specs will be available in PvP and WvW, so you’ll get to sample those too.

The question is — will this work? Are you actually going to give it a go? To the pollmobile!

Leaderboard: Will you be trying Guild Wars 2 for free this weekend?

  • I currently play GW2 and will play the preview weekend too. (44%, 285 Votes)
  • I currently play GW2 but will not play the preview weekend. (10%, 65 Votes)
  • I used to play GW2 and will return to play the preview weekend. (20%, 129 Votes)
  • I used to play GW2 but will not return to play the preview weekend. (21%, 136 Votes)
  • I have never played GW2 but will play the preview weekend. (1%, 6 Votes)
  • I have never played GW2 and will not play the preview weekend either. (2%, 14 Votes)
  • No response / elf butts / view results (3%, 17 Votes)

Total Voters: 652

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We’ll do a follow-up next week after the event is over to see whether it changed any minds in terms of buying the expansion!

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119 Comments on "Leaderboard: Will you be trying Guild Wars 2 for free this weekend?"

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Simon Clarke

I’ve dabbled here and there in the base game since launch – WoW is my mmo and has been since vanilla – but I was so blown away by the PoF demo I dipped into yesterday and that incredible, almost alive mount, that I immediately pre-ordered and got the HoT expac, too. So yeah, they got me good! 😊

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cambruin
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cambruin

Most definately. Lord of the Rings Online being a complete and total bust and ESO lootboxes breaking my immersion, this may prove to be the perfect time to dive into the world of Guild Wars 2.

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Malcolm Swoboda

“I used to play GW2 but will not return to play the preview weekend.” – But not because I don’t want to. I just have other things going on, and honestly.. not even a max level character. I do log in to unlock Living Story. I’m more likely to sometime do base GW2, then move on to HoT, then PoF anyway. No trial needed, I’ll see how people like it with impressions.

sauldo
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sauldo

I currently play GW2 and will probably dabble with the preview, but not too much. I wouldn’t like to burn myself before the xpac launches. Yet, I’m really looking forward to testing the mounts.

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Utakata

“I used to play GW2 but will not return to play the preview weekend.”

My pigtails will wait patiently for the reviews of said weekend instead.

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George Sweatman

Sure I’ll give it a whirl. Shouldn’t take long to see if the zone is as big a pain in the neck to play in as the HoT zones were. The new LS zones are much better so I’m cautiously optimistic.

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haishao

I will be farming Elder Wood and Mithril.

oldandgrumpy
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oldandgrumpy

Passing on this as well. Tried GW2 when it first came out, not my cup of tea at all.

kalamari_
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kalamari_

that is exactly why you should try it now again though.

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Jeremiah Wagner

Need a new GW1 xpac :( :( :(

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Castagere Shaikura

Passing on this also. Will wait and see a few months from now how it is. The way mounts work remind me of how mushroom hopping and gliding was in HOT.

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Raimo Kangasniemi

No, too late in the game’s life cycle to me. I tried it when it went F2P, but couldn’t really get deep in the game because other engagements took my attention and now it’s too late.

I learned from WoW that much of a game’s existing content goes ‘dead’ with expansions and as a completist sort of player I can’t escape the need ‘to do it all’, and with two expansions under its belt, GW2 as a result is not for me.

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Leviathonlx

GW2 is one of those games where nothing becomes irrelevant

Reader
Tiresias

Actually, the game is specifically designed in a way to never make older content obsolete.

This is as powerful as it is divisive.

Reader
Terren Bruce

Because the max level never changes and new gear tiers are never introduced old content never becomes obsolete. The entire design of GW2 is to be the anti-WoW while still being a themepark MMO.

Even in zones that are for lower levels, higher level players are down scaled to match the zone and receive loot appropriate to their real level. That is why max level players still farm open world bosses of lower levels.

If you want a game where old content doesn’t become obsolete then there is no better themepark MMO you could be playing.

Line
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Line

Th expansions don’t invalidate old content in GW2 though.
Can’t see any reason why PoF would stop raiders from doing their “old” raids, although the meta will probably change. Might be the best moment to try for new players actually. Same for fractal dungeons.

The rest of the game is very much alive, if in various states.
The living story maps are packed right now with the new legendary collections, and people are just finishing up their achievements so you can find players doing a bit of everything everywhere.

Plus they frequently add new reasons to come back to old content (such as aforementioned collections).

Of course, if you don’t like the game, it’s not going to change much with expansions either.

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Terren Bruce

I currently play GW2 but I won’t be playing the preview because I’d rather go into the expansion fresh when it launches. I will be playing the second beta with the elite specs though because I want to use that to decide which class to go through the story with first.

Cadaver
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Cadaver

No, I don’t think so. I was enjoying the game but I experienced a very marked and abrupt loss of interest when I got to the mid-40s. I can’t imagine returning to it at this point.

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Crowe

I haven’t really been following GW2 for the last year or two. I played briefly and launch but as soon as my multiple-game-raid-group hit the first dungeon, most of us realized how much we really *liked* roles. Has GW2 ever changed in that respect or is it still role-less?

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Terren Bruce

Roles are important in the raids they added in Heart of Thorns.

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Crowe

So… not until Heart of Thorns? I can’t imagine playing through stuff I didn’t like just to get to a spot where I MIGHT like the play.

Line
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Line

Roles are pretty different to begin with, there’s healing but it’s not a mouse-over-nameplate spam, and tanks… well they don’t really tank, they just have a bit more toughness on a few specific bosses that use toughness aggro, otherwise they’re support.

Support is the big deal in the game, with multiple specs that revolves around buffing your group; when you create an “endgame” party, you take the support that you think you need, and then complete with more pure DPS specs.
It’s pretty common to be expected to be able to play more support-y or more DPS-y depending on how well the group is going.
Kinda works the same in lower level content, where you love to see might and quickness on you… but of course, it’s less based on metabuilds and expensive gear until the very end.

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Terren Bruce

Roles aren’t important till max level in the raids. They exist. They’re just not important.

It should be noted that the dungeons you played at launch are obsolete content and the 5-man content now is the Fractal Dungeons which have multiple difficulty modes and the latest two Fractal Dungeons have challenge modes that basically make them 5-man raids. I assume roles are important there too though I haven’t played Fractals at high levels myself.

If roles are really important for you then it’s true GW2 might not be the game for you. Or if it is you may want to just use the free-max level boost that comes with the expansion and get to the type of content you like a lot faster (the story will be better and the zones more interesting with mobs with more mechanics too).

welovekah
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welovekah

If you don’t like the combat system in the base game, the slight addition of dedicated healers/tanks in raids isn’t going to be a big enough difference to change your mind.

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Nathan Aldana

Theres that too, yeah.

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Nathan Aldana

This is pretty much my issue with GW in general. It looks like it;d be fun once I was at 80, had my masteries done and an elite spec fully built out, but arriving at that point is an investment of time. a lot of time

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Terren Bruce

It can be. But you can also max level-boost, join a hero point train using the lfg tool, and be fully ready with your elite spec in 1-2 hours. Then join a Mastery train using the same lfg tool and you’re set. You could do it in a weekend.

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Nathan Aldana

right, but this supposes I want to spend an entire weekend grinding content.

even on the games I play regularly like ff14, if I’m grinding a single content for more than an hour or two I start getting fatigued and bored.

thats an even harder sell on a game I’m not that invested in, have no guild on, and no friends on.

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thalendor

I’ve got my game client updated and ready to go for this weekend. Despite my current negative feelings for the game, I played it a fair bit pre-HoT and continue to think it has some good ideas. I look forward to giving it another shot.

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Rottenrotny

I tried to download the game again yesterday
buuuuut couldn’t seem to login and

The password reset system is r i d i c u l o u s

I actually had to open a ticket, which still hasn’t been answered, just to recover my login credentials.
Account security is cool and all… but this was kind of a turn off.

Line
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Line

EU?
The NCSoft servers in Frankfurt were fried yesterday. Back online.

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Rottenrotny

US
Fried? Haha that doesn’t sound good!

Reader
Crowe

I tried to go back last year but spent far more time and effort getting my password/account straightened back out than I did actually playing it.

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Rottenrotny

They just got back to me and I was able to login finally.
Will be checking out what’s changed in the years since I last played this evening!

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Paragon Lost

I’ll buy the expansion and I play GW2 off and on between it and LotRO but I won’t be doing the preview.

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Ashfyn Ninegold

Just over reading the PoF FAQ (https://help.guildwars2.com/hc/en-us/articles/115010688287-Guild-Wars-2-Path-of-Fire-FAQ) and found this:

Q: Do I need to own Guild Wars 2: Heart of Thorns™ in order to play Path of Fire?

Owning Heart of Thorns isn’t required to access Path of Fire content. However, some content is exclusive to Heart of Thorns.

You must purchase Heart of Thorns to unlock and use the gliding mastery, as well as all other masteries introduced in and exclusive to that expansion. You will be able to complete all of the content in Path of Fire without the use of any Heart of Thorns-exclusive masteries.
You must purchase Heart of Thorns to unlock and use the 9 elite specializations introduced with that expansion.
Path of Fire includes access to the revenant profession, but not the Herald elite specialization. If you only own Path of Fire, you will be able to create a revenant character and unlock the Renegade elite specialization.
You must purchase Heart of Thorns to claim the new guild hall released in Path of Fire, and access the Scribe crafting discipline to fully upgrade your guild hall.

Q: What is Path of Fire bringing to the base game?

A: Path of Fire will take you to the Crystal Desert and Elona, legendary lands first explored in Guild Wars: Nightfall. We’re introducing mounts, which are unlocked through the Mastery system and provide new ways to travel through the game world. You’ll be able to customize your character and playstyle further with a new elite specialization for each of the 9 professions. Please visit http://pathoffire.guildwars2.com for more details.

Being able to skip the HoT content makes this somewhat more attractive. But only if PoF is designed significantly different. Also note that mounts are for level cap, since that’s where you start to earn mastery points. I’m not very enamored of the mastery system, which seems overly complicated to me (or so poorly explained that it seem so) with a UI that does not help to resolve confusion.

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Terren Bruce

What do you find complicated about the Mastery system? Maybe I can help you wrestle it into submission?

Reader
Leviathonlx

ANet’s marketing is just pretty bad in general. The post over on the subreddit covered that pretty well.

Link to post

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Greaterdivinity

Homeboy brings up a few good points, but the responses from people actually in marketing are great. He has a lot of illusions about what marketing can and can’t control, what they can and can’t influence, what stuff costs, etc.

Top comment in that thread was pretty spot on, IMO. The problems extend far beyond marketing, which was shit during vanilla but never caused major problems. The issues are primarily with the core development and the direction the game has taken. Yeah, marketing could step up to help out, but they can only do so much when the product they have to work with isn’t fantastic. His second point in particular is very much in this vein and super, super on-point.

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Leviathonlx

Yea the issues are definitely beyond marketing in certain areas. I almost want to say part of their problem is how much they apparently start working on something then drop it. The game just desperately needs to bring people back or attract them and in all honesty PoF may be too light on the new feature side to do that.

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Terren Bruce

That was true years ago but all of the systems that they laid out in HoT’s are being supported now. It’s more a perception thing than a reality thing at this point.

If they’d put in a ton of new features then what old features would they abandon just adding to the problem you pointed out? And that doesn’t even take into consideration that the actual fanbase that’s been playing this whole time didn’t want features, they wanted content.

GW2 has so many features already, we’re sorta good on that front honestly. Though it would be nice to have a build/gear saver and maybe a lore codex. But as nice as those would be they don’t seem like expansion sellers either.

When I hear “new features” I’m getting the impression people are only referring to a new class or a new race because I’ve never seen anyone here give any other suggestion what those features should be that GW2 needs and doesn’t already have in some form.

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Leviathonlx

A new race is a neat thing for an expansion yes. But besides that sure I can’t really think of new features off the top of my head but then again that’s where game companies surprise you with something new or something that expands upon something that’s already there. I’m sure no one expected things like artifact weapons (something with early issues sure but has since been changed well), Mythic+ or World quests prior to Legions announcement or whatever new things Blizzard will announce at Gamescom in 2 weeks.

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Greaterdivinity

I’m almost tempted…

Logged in last night to work through the remainder of the living story and…I think I’m done with the game. Couldn’t motivate myself to play more than 30 minutes, despite making decent progress (on chapter 5 now, already dislike the zone), before I closed it down to play other games. I’m legit concerned that HoT may have just killed my interest in the game in general, which is depressing as hell for me. I loved GW2, and just want to enjoy it like I did during classic. But the way the game has changed since HoT, I just don’t think it’s a game for me anymore.

I’ll probably give it another go or to, and maybe checking out one of the free weekends will help light the spark again. But as things stand…meh. Not even terribly excited about the expansion to begin with.

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Ashfyn Ninegold

Went back to GW2 a few months back and really enjoyed the leveling and the dailies, up to the HoT content and then it was a full stop.

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Greaterdivinity

That may be an alternative! I’ve still got plenty of alts to complete the old world on, though sadly my guardian is all done. Never bothered with the old world masteries either, so maybe it’ll be a good way to clear those out.

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Wanda Clamshuckr

I used to play GW2 but will not return to play the preview weekend.

Not this time. That’s not to say I won’t poke my nose in at another time, just not now.

I have a trio of chars that I love (Mesmer, Necro, and Ele), but I just don’t love the management.

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Boom

I chose “I used to play GW2 but will not return to play the preview weekend” but have instantly thought about downloading it & giving it another whirl.
Is the HoT expansion open in this freebie weekend as well?

Reader
TomTurtle

No, just a section of one PoF zone on the 11th and PoF elite specializations in sPvP and WvW on the 18th.

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Arktouros

I’ll at least give it a go this weekend to try a new Class or two’s specializations.

The class balance issues I have with the game however seem to largely remain as yesterday’s patch shows. Many nonsensical changes that will have little to no impact from an actual game play or balance perspective that just serve to disrupt current class balance rather than add anything to the game.

What this means it’s likely just going to be a period of a big power boost from the new OP specializations to sell box copies, then a slow death as they nerf and over nerf the new abilities until they’re uninteresting anymore like they did with HOT. Just don’t really know if I want to bother with all that. Trying to keep an open mind since they did add Legendary Armor (even without cosmetics) to WvW/PvP which was another big point of contention for me.

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Dug From The Earth

Another tribute to anet’s marketing and promotional strategies.

Once again, it seems that something new for GW2, mostly appeals to the existing players, rather than appealing to potential new or returning players.

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Matthew Riddle

I currently play GW2, but personally I don’t want to spoil (as much as I can control) the new Expansion. I listen about stuff, but I don’t want to spoil the experience of playing it by watching video of the new zones or playing it during a preview weekend. I feel like if I’m spending money for an experience, I may as well not water it down ahead of time.

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TomTurtle

Same. I really just want to make sure it runs well enough and that’s it. I may check out the elite specializations on the 18th though.

I didn’t even check out Verdant Brink during the HoT beta despite being able to and when HoT launched, I actually spent a bunch of time doing Halloween content before I even touched the HoT zones. I’m in no rush.

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life_isnt_just_dank_memes

Used to and will return. The Elite Specs were the kicker for me. The ones in HoT did nothing for me. I wanted rifle for Thief then and was admittedly unrealistically disappointed that it wasn’t in HoT.

I am really looking forward to this weekend’s playthrough. This will be a good gauge of whether or not I’ll buy it. Hoping to have my love of GW restored with this x-pac. ArenaNet! I hope you make me want to return!

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Dave

Just as a heads up – this weekend is only demoing part of the story and first new map. The elite specs won’t be available until next weekend’s preview playthrough (Aug 18-20)

Cyclone Jack
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Cyclone Jack

If I didn’t already have plans for the weekend, I would entertain the thought of reinstalling to see what the expansion has to offer, and to see if any of the issue I had with the game have been addressed.

Godnaz
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Godnaz

– Love the diversity of the community with its ‘all walks of life’ feel. Foreign language? LGBT? Furry? RP? GW2 has pretty good acceptance of all.

– Fast action combat with lots of maneuverability (jumping, dodging, sprinting) similar to BDO, but a tad slower so it doesn’t feel so spammy.

– No gear grind. No competition for loot. No pay to win. Given multiple options to achieve the same goal. No gear disparity. PvP is skilled based and on equal footing.

– Caters to casuals who want to feel like they’ve accomplished something with an hour to play. Caters to hardcore gamers who want long term, rewarding goals.

– Often called Fashion Wars because of how flexible the look of armor combinations are, gives players the ability to have a unique identity.

– Instanced based system that funnels players together so the game always feels busy and never empty.

– It’s free to play the base game, which let’s you try all of the above mentioned for yourself.

While I like the different aspects other mmorpg’s bring like proper seamless open worlds, non-instanced housing and gardening, these are some reasons GW2 is my main game.

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Nathan Aldana

I wouldnt say the game caters at all to casuals given the second you get past basic heart grinding, you need to know how to build a character to not suck , and the game never clearly explains the trait system.

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Tobasco da Gama

I’ve been extremely uninterested in GW2 for a while, but I’ve still got it installed. I’ll probably give the preview weekend a shot just in case they’ve somehow managed to fix the problems I had with the game when I quit. Not holding my breath, though.

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Danny Smith

I tried it for the first time in a year or two last week, just not holding my interest as a videogame.

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Fervor Bliss

Should just move on to GW3 already.

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Malcolm Swoboda

Not until all elements are represented! (so far death, life, fire… so up to a few more they could do… so GW3 2020s)

CapnLan
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CapnLan

I’ll be playing but not the preview weekend. I’m going to focus on my new characters that I rolled up to get back into the swing of things. I’ll be paying attention to the commentary coming out of it from the players who do however. I haven’t pre-ordered but I might depending on how well it’s received.

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Joseph Meyer

I have too much to catch up on (namely LS episodes and mastery points) to spend time on the preview.

I wish the players and developers the best of luck!

Coolit
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Coolit

I’m sure it will be a great weekend but at this point I’m tired of themepark MMO’s so thanks but no thanks :)

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Brown Jenkin

So the announcement of the expansion got me to pick up GW2 again and so I’ve got a whole bunch of episodes of the living story to chew through in addition to the HoT material. My problem is that on logging in I found (a problem common to most MMOs lately) my characters all overburdened with piles and piles of crap, mostly crafting materials. Anyone who has been playing for a while got some advice on how to get rid of this stuff? Should I keep it and process it into something valuable? Should I just junk it all and dive back into playing? I considered buying more bank space, but it seems silly to shell out money just to be able to try a game out again.

Emmanuel Carabott
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Emmanuel Carabott

might apply or not but for the basic materials you can also process them and store a stack of processed materials IE say you have a problem with copper, you can craft 250 copper ingots which will mean now you can store up to 750. some ore like copper can be used in alloys too so you could also craft 250 bronze ingots you can store in your bank increasing your copper storage from 250 to 1250 without spending a single $1

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Joseph Meyer

I was in your shoes as well. It was frustrating (and can be still) until I learned the following:

1) You can ‘deposit all crafting materials’ from your inventory.

2) In the event of excess, you can sell them on the AH for income.

3) You can upgrade the type of bags you have equipped for additional storage.

4) You can spend ~$10 (33% less than a typical subscription) on gems to unlock several additional backpack slots.

5) If you are in an active guild who is building items or buildings, consider contributing to some of their activities.

6) Crafting for end-game gear is extensive and you will need all the crafting materials you can find. Whenever you’re full, look to see if there is an upgrade you can start working towards. This may rid you of an overabundance of resources and will consequently free up storage space.

Enjoy GW2 — from another noob.

edit: grammar

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Ian Johnston

Are all your crafting material banks slots full? There is an option to deposit all crafting materials to the bank in your inventory if you click the gear icon.

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Brown Jenkin

Yeah everything about my bank accounts is full, and I’ve bought some of the additional crafting material slots but it just doesn’t seem worth it given the value of crafting materials. Perhaps I’ll just junk them.

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Ian Johnston

Yah if you got full stacks of matts then you are probably safe to sell the excess on the TP

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A Dad Supreme

There has never been an MMO that I’ve been able to play in two days and come away with a definitive opinion on it either pro or con of it’s content for the most part.

I’ve played games where at the start they were extremely fun, but after a few levels I realized what I thought was ‘fun’ was simply ‘newness’ that became boring and repetitive and it wasn’t actually fun as a few weeks went by.

Conversely, I’ve played games where the beginning seemed boring and slow and felt like quitting, only to realize that it took a few weeks to really get what was going on and appreciate how the game evolved.

My cutoff was typically a week for new trials but even then it’s still tough to form an opinion overall.

TLDR: Two days isn’t enough for me to form an opinion of whether I want to buy an expansion and figure out if I like changes or not as a former player, so no.. won’t be trying it.

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Leviathonlx

A big part of the expansion isn’t this weekend either as they only will unlock elite specs next week….with the PvP only weekend.

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BalsBigBrother

I intend to spend some time in the free weekend. I think it will help me decide one way or the other whether I will end up buying it or not.

There isn’t really a big ticket feature in the expansion that is calling out to me nor am I really a fan of desert zones (though I know its not all going to be desert) so a lot will depend on how it plays and feels during the free weekend.

Siphaed
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Siphaed

Currently play and will play. ….but dang, those patch notes from Yesterday’s patch. I haven’t even tried it yet, but I’m from reading the Elementalist paragraph, they Nerfed my class. >:(

https://forum-en.guildwars2.com/forum/info/updates/Game-Update-Notes-August-8-2017-3/first#post6680690

Elementalist
In this balance update, the elementalist is seeing some cleanup of a few elemental minions and a change in the way their Conjure utility skills behave. We’ve reworked different aspects of these weapons and removed the prohibitive charge system with the intention of promoting holding on to the weapons and using all of their skills. Several traits have seen augmentations, with Arcane Resurrection now allowing Geyser (in all of its formats) to revive downed allies instead of applying a flat revive percentage. And finally, we’re looking to normalize damage for the elementalist so that it is not effectively the best-in-slot for damage, support, and survivability in all scenarios. To this end, we are modifying the functionality for a few skills that unintentionally overperform against large hit-box targets, in addition to a select few damage reductions.
Profession:

Overload Fire: The physical damage has been reduced by 10% in PvE only.
Overload Air: The total number of attacks has been reduced from 17 to 14.

Weapon Skills:

Lightning Surge: The cast time has been reduced by 0.4 seconds.
Geyser: This skill has been unsplit from PvP and will now use the higher-value Healing Power multiplier in all game modes. Base healing value has been reduced by 33%. Number of pulses has been increased from 3 to 5.
Phoenix: Fixed a bug that allowed this skill to hit more frequently than intended.
Wildfire: This skill can now only damage an enemy once per second. Burning duration has been increased from 2 seconds to 2.5 seconds.
Burning Speed: This skill can now only damage an enemy once per second. Fire-wall damage has been increased by 100%, and burning duration has been increased from 1.5 seconds to 2 seconds per tick.
Burning Retreat: This skill can now only damage an enemy once per second. Damage has been increased by 100%, and burning duration has been increased from 1 second to 2 seconds per tick.
Flamewall: The damage of this skill has been increased by 100%.

Utility Skills:

Greater Air Elemental:
Shocking Bolt: Recharge has been reduced from 15 seconds to 10 seconds.
Air Elemental:
Lightning Strikes: This skill now fires projectiles directly at the target rather than in an area around the target.
Water Elemental:
Frozen Ground: The cast time has been reduced by 1 second. Chill duration has been increased from 1 second to 2 seconds.
Crashing Waves: The cast time of the initial portion of this skill has been reduced by 1.6 seconds. The number of targets knocked back has been increased from 1 to 3. The healing attribute multiplier has been increased by 300%.
Fire Elemental:
Flame Barrage: Burning duration has been increased from 1 second to 3 seconds per missile hit. Recharge has been reduced from 15 seconds to 10 seconds.
Arcane Blast: This skill now uses the ammo system. Ammo count has been set to 3, with a 20-second count recharge. There is a 1-second recharge between each use.
Arcane Wave: This skill now uses the ammo system. Ammo count has been set to 2, with a 30-second count recharge. There is a 2-second recharge between each use.
Conjure Weapons: Conjured weapons no longer expire after a set number of skill activations but instead last for a flat duration of 30 seconds.
Conjure Lightning Hammer:
Lightning Leap: This skill now grants 3 seconds of quickness if it hits. The cooldown of this skill has been increased from 6 seconds to 8 seconds.
Wind Blast: This skill now grants 3 seconds of superspeed if it hits.
Lightning Storm: This skill has been partially reworked. Lightning bolts will occur over a longer duration, with 50% of the bolts guaranteed to attack a target within the radius. The final attack delivered by the storm guarantees attacks on up to five targets. The number of attacks has been increased from 10 to 12.
Conjure Frost Bow:
Water Arrow: This skill now grants a stacking enhancement to the user when striking a target. This enhancement increases outgoing healing by 10% per stack and stacks up to two times. In addition, stacks of Water Arrow modify other Conjure Frost Bow skills in different ways. Base healing has been increased by 10%. The aftercast has been slightly reduced.
Frost Volley: This skill now gains 10% bonus damage per stack of Water Arrow. Cast time has been reduced by approximately 0.5 seconds. The recharge has been increased from 4 seconds to 6 seconds.
Frost Fan: This skill now fires one additional projectile per stack of Water Arrow.
Ice Storm: This skill now fires one additional attack per stack of Water Arrow.
Deep Freeze: This skill now freezes for 0.5 additional seconds per stack of Water Arrow.
Conjure Flame Axe: This conjure weapon now enhances the autoattack by unlocking Double Lava Axe when any other skill on the conjure weapon is used.
Double Lava Axe: Throw two lava axes in quick succession.
Burning Retreat: This skill can now only damage an enemy once per second. The damage of this skill has been increased by 100%. Burning duration has been increased from 1 second to 2 seconds. Fixed a bug that caused this skill to not apply burning in some situations.
Conjure Fiery Greatsword: Wielding this weapon while in combat will now create Fiery Eruptions on random enemies within a range of 600 every 3 seconds.
Fiery Rush: This skill is now able to hit an enemy only once per second. The damage of the wall portion has been increased by 100%.
“Feel the Burn!”: Fixed a bug that caused this skill to hit more than 5 targets.

Traits:

Powerful Aura: Fixed a bug that prevented this trait from correctly sharing light aura.
Arcane Resurrection: This trait no longer grants an increased revive rate but instead changes the functionality of the Geyser skill, causing it to revive allies in its radius by 7% per tick in addition to healing. This trait now casts Geyser on the elementalist when they begin reviving an ally.
Elemental Enchantment: This trait no longer grants boon duration; it now grants up to 180 Concentration at level 80.
Conjurer: This trait no longer increases charge count for conjured weapons but instead reduces the recharge for conjured weapon skills that the elementalist uses. Fire-aura functionality remains the same.
Arcane Abatement: In addition to its previous effects, this trait now heals you a small amount whenever you swap attunements.
Imbued Melodies: This trait no longer grants boon duration; it now grants Concentration.
Harmonious Conduit: Bonus damage enhancement duration has been reduced from 5 seconds to 4 seconds.
One with Fire: Elementalist skills that grant fire aura have been updated to indicate the correct duration when this trait is equipped.

Reader
Terren Bruce

Well Tempest is supposed to be a support class and the Weaver is supposed to be the DPS. Tempest just had to sort of fill both roles because there wasn’t enough elite specs. The more elite specs we get the more defined their roles will become.

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Frank White

How about I used to play but I’m not sure if I will play this weekend? ;) Thinking about it. I’m glad to see there’s some substantial new content with this latest dlc, but not thrilled that it looks like we’ll always have to pay extra to get that extra content. I’m not against paid dlc, mind you, especially with a game like this – they have to make money! – but I hope moving forward they might consider adding more regular and permanent content updates. You know, instead of Living World stories that get locked behind a paywall if you don’t complete them within a certain time, and holiday and special event stuff that only lasts a week or two and then goes poof. How about some new dungeons, for one thing? Are there any in the new dlc? I don’t recall hearing any mention of any.

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Terren Bruce

The Living World updates each add a new world map, new story instances, a new legendary weapon to go after, and usually either a fractal dungeon, a new raid, or a new PvP map. The latest two fractal dungeons also came with challenge modes that have different mechanics to master and are basically 5-man raids.

Sometimes there’s other patches too, like the Competitive Feature pack that added a ton of rewards to WvW, remade the pvp lobby, added a 2v2 map, ect. Or yesterday’s patch that added gliding to WvW among other things.

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Ian Johnston

Frank just some points of clarification that you may not have been aware of.

You do not need to complete or even play the living world episodes to unlock them, you just need to log in once to the game during the 2-3 month window before the next episode releases.

There have not been any new dungeons but there have been 3 new fractals and revisions to several fractals. Fractals are placed to replace dungeons as 5 man instanced content.

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Frank White

Hmm. Maybe this changed at some point…? Because I know I paid to unlock two or three living story episodes or whatever they’re called, not long after HoT was released. Actually, I think I paid to unlock ALL of them that had been released up to that point (except for whatever the latest was that was still ongoing), because I’d never bothered with them before. Mostly did WvW up to that point. I can’t say for sure, though, I’ll have to get around to checking what all exactly I had to buy.

My point still stands, though: even the living story content (free or not) is stuff you do once and you’re done – well, I assume that’s the case for most people. I’d like to see more dungeons and worlds events, dragons, etc., that people can engage in regularly.

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Ian Johnston

You have to pay if you do not log in to grab the episode. Also, the living world season 3 episodes added in 6 new maps to the game, they are smaller than the main maps and a little more limited in scope but they do provide some replayability.

World events and dragons are more the scopes of expansions (living world episodes come out every 2-3 months expansions are a 2 year investment) but we have gotten 3 new fractals (independent of any expansion) and fractals are the replacement for dungeons (they are easier for them to change and make new ones)

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Frank White

Well, I’m just saying that the living world episodes aren’t going to cut it by themselves, and depending on new expansions to bring in new players and keep them probably isn’t a winning strategy in the long run. I’m saying this with their latest quarterly earnings report in mind. I think they need to look at more regular content updates that aren’t mainly just mostly more of the same.

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Ian Johnston

GW2 Being a 5 year old game I do not think they are aiming to bring in huge amounts of new players just enough to keep the population steady (which it pretty much is now). GW2’s buy to play model is also going to mean that it will have spikes in revenue and then a small amount from the cash-shop this is not a bad thing as long as enough current players buy the expansion to fund the development of the next one.

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Frank White

Heh, I’m not trying to convince anyone to stop playing the game. Just saying for me personally that the same old it’s not enough for me any more. I might buy the expansion, and even enjoy it, but after a few months of that, who knows. If AN is happy with seeing a lot more people playing the game for a few months every two years when they release an expansion, followed by a rapidly declining player base and revenues for the rest of the time, then okay. Granted, this is a pattern we see with all games and expansions, but to varying degrees. Maybe AN do make enough in that time after an expansion’s release to sustain things, and even be wildly profitable on the whole. They’re probably still doing better than most MMO’s these days.

Reader
Dug From The Earth

Because the last thing I want to do when im done playing a game, is log into it (which also requires me to patch and update it more than likely). And on my limited internet, its not very convenient.

How about this simply give us an option, through our account page on the website, to add the chapter to our account. A webpage is a lot less of a hassle, and doesnt require a download, or stopping playing another game, in order to log in. (IE: i can do it on the alt tab screen as I play Secret world Legends)

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Ian Johnston

Because the point of unlocking them for free is to encourage players to play the game. Also, why do you want content for a game that you are “done with”.

They provide the content at very high discounts with expansions for people getting into the game the first time or getting back in. So, why should they give you the content for free if you are not even willing to log into the game once during a 2-3 month span?

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Dug From The Earth

Many people, including myself, play a game for a couple years, then take a year (or more) off. During this time, the game is often not even installed on my computer. Im busy doing other things, playing other games. Its just an inconvenience to have to keep a game im not currently playing, patched and up to date, and log in, when i dont actually want to be playing it right now.

No other game does this. Just GW2. They make it sound like they are doing you a favor, but LS chapters should be free to people who bought the game, without any additional requirements or actions needed. The reason they arent, is so Anet can make more money on it. Because even though you can turn gold into gems, there are bound to be some who dont have enough gold, or just dont want to wait and will throw money to unlock them. Its the ONLY reason this system exists for the LS chapters.

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Ian Johnston

“but LS chapters should be free to people who bought the game, without any additional requirements or actions needed”

Why?

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Dug From The Earth

Seriously?

I paid for it. When I purchased BOTH GW2 and HoT.

See here

https://help.guildwars2.com/hc/en-us/articles/230165307-Account-types-Free-Core-HoT

Look down where it says

Heart of Thorns: Maps and Content
and
Central Tyria: Maps and Content

Notice how under HoT Account, it says “YES” for both.

That means I get the content for those, because I PAID MONEY for the product. That is the central understanding of buying and receiving goods. Its not a new concept. The money I spent IS the extra mile I traveled to obtain something. I shouldnt be required to jump through MORE hoops to get what I already paid for.

How would you like it if you went to a restaurant, ordered food, PAID up front for it, and then were told “Oh, you cant actually eat this, until you walk around the block once. Its a short trip, doesnt cost you anything but time and energy, and then you get your meal”. I doubt many people would be cool with this.

Like I said, This system isnt for the players benefit. Its entirely for anets benefit. It just has a nice marketing twist to give existing players a false sense of getting something special even though they already paid money for it.

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Ian Johnston

Yes you got HoT maps and content. It says nothing about living world maps and content.

HoT is required to play LWS3 maps and content.
LWS3 maps and content are free to those who log in to the game during their release.
LWS3 maps and content must be purchased after this free window.

You got what you paid for when HoT launched.

Yes ANet is a company. Companies exist to make money this is nothing new. Yes it is a nice reward for players who are active in the game and it is also nice for ANet as active players are more likely to spend money in the gem shop or buy an expansion. Not giving something to somebody for free even if they bought something from you before is normal.

To go with your restaurant analogy. Say you go to a restaurant they give you free chips and salsa with the meal. Then you come back to the restaurant months later don’t even sit down and demand that they bring you the free chips and salsa because you ordered that meal months ago and thus you purchased access to those free chips and salsa. That would be pretty ridiculous, but that is basically what you are doing.

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Nathan Aldana

It’d also be pretty ridiculous to go to a restauraunt every day of your entire life and then demand that everyone else consider free chips and salsa to be the norm of all life even when they give you bewildered looks, but thats essentially what you;re doing.

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Dug From The Earth

Says the person who is actively playing, and thinking they are getting something as a bonus for it.

No other games do this. And clearly, its something that isnt helping GW2 grow. Defending Anets bad marketing decision for how they deploy content to customers is obviously something you are passionate about. Nothing you say is going to make me think differently on the value of my hard earned money and what Ive spent it on. Or how a company should treat its customers, especially if that company wants those customers to do things like buy expansions.

And guess what. If i decide to go back to that restaurant after 2 years, and eat there again, I STILL GET CHIPS AND SALSA. Your analogy of me going there, but not even sitting down, is so off base and inaccurate. If i go back to GW2 right now, id be “sitting down to eat”, and guess what, I wouldnt be given any chips and salsa unless I buy it with gems, or someone from another table decides to share.

Reader
Ian Johnston

Your statement
I should not have to log into the game to get living world releases
Your argument for the statement
Because it is too inconvenient for me to log into the game to get them
My statement
They should not give you the living world releases without you logging in
My argument for the statement
This system is in place to keep players active in the game and is open to new and returning players because of the sales around expansions
Your statement
I should not have to log into the game to get living world releases
Your argument for the statement
Because it is too inconvenient for me to log into the game to get them

So you repeated your original statement without any new argument or addressing my points and then moved to a new discussion.

Your statement
LS chapters should be free to people who bought the game, without any additional requirements or actions needed
Your argument for the statement
Because I bought the base game and the HoT expansion
My statement
LS chapters should not be free to people who bought the game, without any additional requirements or actions needed
My argument for the statement
LWS3 is a separate product from HoT and the core game you did not pay for living world content

Your statements to my last argument
“Says the person who is actively playing, and thinking they are getting something as a bonus for it.” (Ad Hominem)
“No other games do this” (Ad Populum)

“Nothing you say is going to make me think differently”

Welp then guess the conversation is over.

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Nathan Aldana

Its almost like people can have different opinions on a game.

Nobody;s required to think living story is a good idea.

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Ian Johnston

Options are fine, but when you start saying somebody should do something because of your opinion or start stating opinions as truths then you need to support it with facts and sound argument.

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Nathan Aldana

except. you know, to someone who doesnt like that opinion, in my experience, , no argument is ever going to sound “sound”

People are irrational, tribal creatures, after all.

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Kickstarter Donor
Alex Js.

Sure, why not. I used to play GW2 long time ago – really enjoyed its beautiful, colorful environments (ESO looks like an ass compared to it), the music, the “personal stories”, but I quit for some reason and haven’t touched it in a long time. But now will be a good time to get into it again.

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Grim🎃 Darhk

I will probably pick it up, though I probably won’t try it first.

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