Guild Wars 2 begins selling level 80 character boosts

Does anyone actually take a character to level 80 in Guild Wars 2 the normal way any more? With all of the boosts given out as daily rewards and for birthday presents, not to mention the free level-80 characters you get with the expansions, shortcuts might already seem like norm in a game with no level cap raises and zone scaling based on level. And now there’s another avenue to past progression: the Black Lion Trading Company.

For the first time, a level 80 character boost is available as a purchase in the game’s cash shop. It’s also available as part of a “preparation pack” for Path of Fire, which also contains an additional character slot, two bag slot expansions, an unbreakable gathering tools container, and some lockbox keys.

Speaking of the expansion, Dulfy has a preview of some of the new armor and weapon designs that you will be able to accumulate when Path of Fire releases next month, along with weapons that each new elite specialization will boast. Don’t you need a dose of eye candy today?

SHARE THIS ARTICLE
Code of Conduct | Edit Your Profile | Commenting FAQ | Badge Reclamation | Badge Key

LEAVE A COMMENT

85 Comments on "Guild Wars 2 begins selling level 80 character boosts"

Subscribe to:
Sort by:   newest | oldest | most liked
Reader
AoC

Honestly, they’ve been giving away level up tomes hand over fist since forever.

Reader
George Sweatman

It’s a recipe for hilarity when folks buy a level 80 to try the new elite specs then face the Hero Point grind to access the playstyle they thought they were buying.

Reader
Mr_Planthead

I think this is one game where it seems weird to me that they have boosts. I don’t play all that much but with the level 20/30 boosts I’ve gotten along with all the tome of knowledge things I’ve gotten I have 7 level 80’s and enough tomes to have every profession at level 80

Reader
Sally Bowls

I have not seen the reason mentioned by devs for this. Boosts are not for the “gaming-destroying terribads” to save time or be lazy. Rather they are designed for social play; some friends want you to play the MMO they are in. They can reassure you that you can get a boost to level X and be the same level as them.

As I would let’s-pretend-facetiously put it, similar features in most all MMOs are not caused by the noble solo player, but by the “I can’t entertain myself, force others to play with me” socials.

Reader
Nathan Aldana

or by people who just, yanno, wanna try a new class but are cognizant of the fact you cant get a good read on a class in an mmo these days without being much higher than level 1

Reader
Croquantes

Ehhh, the levelling experience is usually designed around slowly introducing players to their various class mechanics. I used a lvl 100 boost in WoW and was overwhelmed with what to do, had no clue which abilities should be used together and it was… not fun. At least until I managed to start killing groups of things quickly.

mosselyn
Reader
Loyal Patron
Patreon Donor
Kickstarter Donor
mosselyn

It doesn’t bother me, in this or any other game. People enjoy different parts of a game.

I like leveling, and I don’t like the “drinking from a fire hose” experience of trying to absorb an insta-capped skill set, so these boosts are not for me. The one time I used one, it was to level a class I already had at cap, but wanted to replace with a different race.

At the same time, I have friends who loathe leveling, no matter what the game. End game is where it’s at for them. You wanna jump to cap? Knock yourself out.

IMO, people who say there’s no such thing as end game in GW2 are fooling themselves. Raids and high end fractals absolutely are end game activities and present a level of challenge you’ll never find in open world PvE.

I understand and even agree with the concerns that often get expressed about someone blundering around on a boosted character they don’t know how to play. It’s a valid concern. On the other hand, there are plenty of people who leveled up without a boost who also have no clue what they’re doing. Leveling in a lot of MMOs these days is so easy that it teaches you little.

Reader
Nathan Aldana

it doesnt help that GW2 never really bothers teaching you how to build a character

Reader
Melissa McDonald

Just below the AFK Leveling thread for Black Desert, which seems about 50-50 between hate and thinking it’s a good idea.
This isn’t any different to me.

Reader
Loyal Patron
Rottenrotny

I logged in last night for the first time in a long while and had quite a few level boost items in my mail.

I don’t plan on using any of them. :P

Somewhere in there is an analogy for terribad 2017 gamers.

No I will not come along quietly while your ruin my precious, classic, RPG leveling systems.

Reader
Nathan Aldana

I’ll similarly never understand people who act like videogames is some sort of elite fraternity that requires hard work and that everyone view the same content as you the most important.

and if you honestly think pre-orr gw2 is 90% of GW2 then man, thats pretty bleak to tell everyone endgame is nonexistent.

I mean, I was under the impression there was elite specs and an epansion and multiple seasons of LS but thats apparently nothing compared to grinding hearts near lions arch

Reader
Carebear

the point is to not split the population. If ANet feel like grinding hearts near lions arch is boring and uninteresting, let remove leveling for everyone… but since this game is about world events, you can’t have half the population boosted and the other who like leveling be too few to run events…

And GW2 was all about the world and the events and exploration and fun, not a boost to “endgame”

Reader
Nathan Aldana

I get that. but you can literally go back and do any event in the game for full credit at level 80. There is absolutely no benefit to forcing everyone to grind levels for every new alt except to arbitrarily populate zones without coming up with good incentives for me to visit rata sum’s general area for the 500th time.

heck, look at ff14. they usually add new stuff to endgame like relic weapons that force you to go do old content to progress, giving you incentives to go play with new players, gw2 does that via events and bosses. it really has no need to artifically force people into zones people will visit anyhow.

Reader
murmillo

I’ve already played through the game a couple of times, and just recently returned to the game and spent my HoTs, lvl 80 boost.
I did this because I was fascinated by the necromancers elite specialization. If I have had to play through the entire game + lvl up my elite spec just to play a spec I like, I probably wouldn’t have returned.
This boost does not unlock elite specs, and it does not give you mastery points, and so the people who use this, still have to play the game, it is not an instant win. Especially considering there is no real end game.
I still plan on going back and play through Tyria when I have my elite spec (Reaper), and I think most others who use this boost will as well, since that is what the game is about.
It’s basically just a way to get to play other classes quickly… Don’t forget the game already threw lvl 20, 30 and 40 boosters + Tomes of knowledge at everyone at every opportunity.

Reader
Leviathonlx

GW2 has no real end game so /shrug. It’s not like the game is drastically different at level 80 than it is at level 50 besides you having access to more traits due to all the gating. No one that boosts will be invited into a higher end fractal till they run lower ones and they won’t be invited into the raids as the raiding scene in GW2 is crazy elitist.

Reader
Castagere Shaikura

I have never bought a max lvl boost. But i have been in plenty of games lately that give them away. So i have used them on characters that had 10 lvl’s to go to max before. I have never created one from the start. And it seems like a trend where they hand them out with expansions. Devs know that alot of players hate having to lvl now. I don’t now why they play mmo’s if they feel this way. Its all the rush to end game players that have created the demand.

Reader
Nathan Aldana

Hint: because suppose I hear about a cool new expansion to a game i havent played in a while or ever, with all this cool new content. Now, obviously, if im buying the new expansion its because the expansion content compelled me to buy it.

Now imagine if say, you saw a movie preview that looked cool, like, say, the next avengers movie, but people told you you werent allowed to see it till you bought and watched the entire marvel cinematic universe prior to that because otherwise you arent enjoying the movie properly.

Reader
Jacobin GW

The mastery levels are still a big grind so meh.

Reader
Fred Douglas

You either die a hero or live long enough to start selling character boosts.

Reader
Sally Bowls

But only in our filter bubble is dying considered preferable to living long enough.

Reader
Sally Bowls

For those who are confusing what MMOs were/should be with what they are, there is a “BDO allows AFK leveling” article adjacent to this that could also use some clicks & comments. I.e., regardless of your opinion of this, isn’t this something that is essentially required by the marketplace? Are there many MMOs that don’t offer some sort of boost? Or rather, what % of MMO players are playing a MMO without character boosts? idk 10%? 5%? 1%?

Reader
Kickstarter Donor
Kayweg

My own opinion on level boosts and afk levelling aside, i do agree with you that it’s a requirement of the marketplace.
I don’t know the percentage either, all i know is that i’m in that group, and that it doesn’t bother me that other players do use char boosts.

Reader
Loyal Patron
Rottenrotny

Sadly, I think you’re mostly right.. Maybe not “required” quite as of yet, but it certainly becoming more common.

Reader
Sally Bowls

I tend to just follow the mainstream, but I mentally ran through the MMOs that come to mind and EVE, WoW, LotRO, TESO, EQx, Wildstar, B&S all sell boosts and I did not immediately think of any that did not.

Reader
Nathan Aldana

Its telling that the reddit doesnt seem to give a shit about this. its only here that “true fans” are having a fit

Reader
Aymiia Darell

Each one of my 9 characters (one for each class) I leveled from 1-80 by playing the maps. Every one has map completion in the base game except one, which I’m working on now (maybe 4-5 zones left). Think I’ve done the personal story 5 times as well. :)

Reader
Loyal Patron
Rottenrotny

I try my damnedest to finish out the maps. It gives a nice sense of completion.

Reader
Loyal Patron
Kickstarter Donor
Patreon Donor
kgptzac

I think that’s a rather masochist feat by most people’s standard :/ I’ve never done a single world map completion on any of my characters.

Reader
Arktouros

When Revenant came out I went all out and did Map Completion in a day or two mostly to max out the Tyria Masteries on my new Revenant. Started at 80 zones and worked my way backwards, got to like 3-4 zones left before I had all the Masteries finished and skills unlocked.

Reader
Arktouros

I have 18 level 80’s in GW2 (I got tired of deleting characters to play different races for same character) and frankly leveling has never been a thing. Whether it was easy Edge of the Mists leveling later on (loot, xp, karma, wvw xp) or just storing up lots of Tomes of Knowledge it’s never been hard. I have over 22 level 20 boosters, 2 level 30 boosters, and 2 level 40 boosters. This game throws free XP/levels at you.

The reason they do that is because, ultimately, out leveling content doesn’t make content wholly irrelevant. Content doesn’t really go beyond 80 and any content under 80 scales to you. This means by putting people at 80 they don’t bypass or skip the game but rather they simply gain access to all the game so they can play as they want.

This is a good move for them, as someone who looks at the game and wants to do a different character (for a new specialization or something) but are turned off by even the minimal amount of effort it’d take to level it just removes the complaint entirely. The people who complain about stuff like this were the people complaining about Revenants being able to use Tomes of Knowledge or the free 80 boost they gave everyone last year. Spoilsports.

Reader
Kickstarter Donor
Patreon Donor
Loyal Patron
BalsBigBrother

Looks like some folks are getting their jimmies in a bunch over the sale of the insta level 80 boost, simple solution for you all don’t buy it, you’re welcome.

This message has been supplied to you by the Ministry of the Bleeding Obvious :p

Serious answer, I am not sure what the issue is really with these things they are only an option. Someone using one to save themselves time if they feel they need for whatever reason isn’t going to harm things and if you don’t want to use it no one is stopping you from levelling normally.

I have 5 level 80’s in GW2 and if I end up getting the expansion you can be sure that will soon be 6 thanks to the one that comes with the expansion (probably for a Mesmer) I mean its not like I haven’t played the previous content to death already so I am not missing anything. Would I buy a standalone boost? well that would depend on how much they cost but I do like that its an option.

Reader
Kickstarter Donor
Bhima Jenkins

Don’t forget, the game itself has so many built in alt leveling mechanics, that this cash shop item is squarely designed for newer players that want to quickly have a bunch of 80s. I’m sitting on close to a full stack of tomes that can almost level 3 characters just by playing my few level 80s. Also, the game gives players an instant 80 when you buy the expansion. This cash shop item is a far cry from the pay to progress mechanics in F2P games like Neverwinter or Fortnite.

Reader

I think a lot of the people complaining don’t actually play GW2. It’s not the sort of game where levels ever mattered – the only thing leveling 1-80 does is not overload a new player with skills and traits all at once.

I have 8 of the 9 classes leveled to 80 and I only actually play ONE of those characters! Since top-end gear is account bound different classes are really just different specs.

Reader
Nathan Aldana

Yeah, never mattered.

Because I can definitely take a level 1 character into an orr zone and be just fine.

Reader

That’s just new player zone bread-crumbing/gating. 1-80 the first time is very much a tutorial and it’s gated like that as to not overwhelm you.

Reader
Nathan Aldana

right, but my point is, people claiming the game is 100% open to you before 80 are kidding themselves.

Reader
Riccardo Tavano

Ofc, but that’s just like with masteries. Without them the game is not 100% open to you, but in the end that’s the essence of an RPG…without progression we could just play shooters and mobas as well xD
So while they could perfectly make a game open 100% to everyone, they won’t…because it’s counterproductive :p people want the progression.

atatahir
Reader
atatahir

I think they are assuming that like other MMORPG’s going to max level means that all non level 80 content is irrelevant.

I think people do not understand that in GW2 you can’t really out level any thing due to level scaling.

Reader
Patreon Donor
Veldan

As I see it, the issue is twofold:

– If content skips are desirable because content is bad, then this is the issue, bad design should not be tolerated just because you can now pay to skip it.

– If content is good but the skips are sold to lure in players who wouldn’t otherwise play, you’re attracting people that won’t enjoy your game much anyway. Sure, they might drop some money on the game, but they won’t be a good addition to the community and won’t do the game’s reputation any good (not that any dev cares about community anymore, but ideally they would)

And, third option in case of alts:

– If content skips are desirable because replaying content on an alt feels like a waste of time, then there’s a design problem, and replaying content should be made worthwile

Whatever situation a game is in, selling the ability to skip content is never a good thing for game quality. It’s purely a money maker.

Reader
McGuffn

If it was about skipping content you’re certainly right. But you can skip practically any content you want anyway. You don’t even need the old expansion to play the new expansion.

Most people buy these because they want their traits and skills instantly.

Reader
Kickstarter Donor
Bhima Jenkins

No gameplay loop can be fun indefinitely unless its completely PvP focused. GW2 showers players with leveling tomes that they can use to easily level alts. This cash shop item is designed to allow new players to purchase max level alts of their own quickly, since they will ALREADY have one level 80 the minute they step foot in PoF.

This game is very alt friendly, and that is by design because it increases the longevity of the game when you can swap to different styles of play without being punished.

Reader
Kickstarter Donor
Patreon Donor
Loyal Patron
BalsBigBrother

I was typing a reply but both “atatahir” & “n” have essentially said what I was aiming for.

Reader
Kickstarter Donor
Alex Willis

I am very much on the side of leveling normally. But this move to auto-level is hardly controversial in an older MMO. I think the age of the game really needs to be taken into consideration in circumstances like this. Also, how power levels out after max level: if you have something like a CP system in ESO, boosts to max level out of the gate skew the results in PvP. So I think it is a case-by-case, game-by-game evaluation.

Reader
Joey Morrone

I like this. I have tons of alts and as I like to WvW 90% of my time on multiple characters, it has been annoying leveling them up in pve. I just want them max level for WvW and now I can do that.

I already have a million tomes of knowledge though, but this is definitely nice for people like me who don’t have existing items to levelup characters.

Reader
Jeremiah Wagner

The entire point of mmorpgs is leveling exploring / adventuring. But for a price we can remove the meat and potatos of the mmo so you can play it as if it was just a boring button mashing game! Because money!

Reader
McGuffn

But you can still explore and adventure after you’re level 80? If the game didn’t have any level scaling whatsoever you might have less adventure.

Reader
Sally Bowls

The entire point of mmorpgs is leveling exploring / adventuring.

IMO: “was” is clearly true; “should be” is arguablely true; “is” is certainly false.

Reader
Loyal Patron
Patreon Donor
Ysayle was right

In GW2 jumping to the level cap just gives you more options for how you explore right off the bat, instead of restricting you arbitrarily to low level content.

Siphaed
Reader
Siphaed

Mind that leveling is arbitrary progress within the game just to gauge the player rather than the player using a story’s progression as a measure of their own growth within the game.

That is why all the zones in GW2 are useful to “max level” players, just as all the story line progressions (because the player obtains unique weapon/armor skins and skill unlocks from them).

What an instant-level 80 means is unlocking the ability to be a Mastery so that the player can play the way they’d like rather than just the base class.

Reader
Nathan Aldana

this. hell, I’d mind levelling less in GW2 if I could go to any zone I wanted.,.but while people claim that GW2 has no vertical progression, it really does in that until you have some levels, the later zones are deathtrraps

Reader
Nathan Aldana

No, pretty sure the meat and potatoes of an MMORPG is whatever you find compellinhg that the devs offer. For some people thats raids, for others, pvp, crafting,, exploring, or ust seeing the story unfold.

None of them are wrong or invalid.

And getting to hit level 80 doesnt magically make GW2 a button masher unless its combat was already button mashing,.

Reader
Patreon Donor
Veldan

I wish that what you said were true, but the point of mmorpgs hasn’t been exploring / adventuring for quite a while now…

Reader
Bryan Turner

I could have sworn you were moaning about the grind to 80 being tied to unlocking Elite Specs the other day; more than likely it was some one else though.

I understand there’s a market for it, I just don’t agree with it personally; how ever you r characters always sync to the level of where ever you are so you can still do the content (that’s what I did with my boosted Necromancer, I unlocked part of Reaper and then did map completion before stepping foot in the Jungle).

Reader
Loyal Patron
Patreon Donor
Kickstarter Donor
Paragon Lost

Exactly Jeremiah. I just don’t get this repeated “I don’t want to level through an mmorpg’s content” remarks. Sounds like they’re missing the point, that maybe, just maybe an mmorpg isn’t the mmo genre for them and that they need to look into a different genre of mmo.

It’s players like that that have negatively impacted the design and development of mmorpgs. :/

Reader
Reht

@Paragon Yeah, they have negatively impacted just as much as people like you who constantly love telling them how they are doing it all wrong because they are doing it differently than the one single way the game was meant to be played AND enjoyed according to you.

Reader
Nathan Aldana

or because after you seen the level 1-80 content enough times, and know full well the actual meat and potatoes of the game is at 80, nobody wants to deal with the bullshit of levelling again

Zander
Reader
Zander

$20 to get to 80, fair deal if your not motivated. Gaining levels is pretty simple. If you want an HoT or PoF ( the expansions) specialization classes you still have to get the mastery points, which isn’t too difficult for HoT. $45 for the preparation pack is out of my budget.

Reader
Ben Stone

Honestly if you have a single level 80 you will get your other characters up without even trying. I only levelled one character the standard way and the others all got there through the level up account wide items you get.

Yangers
Reader
Kickstarter Donor
Yangers

I don’t know why you would bother buying this. It’s so easy to level, and you get so many things that make leveling trivial anyway. Seems like a waste of money.

Reader
Armsbend

If you make more than $20 an hour and want to spend your time doing something else than hitting rats in the head for points it can make sense.

I do know it takes more than an hour to max level in GW.

deekay_plus
Reader
deekay_plus

btw i finally saw ep 12 and i have mixed feelings about how audrey has developed off screen. i’m glad to see her as your avatar tho.

Reader
Loyal Patron
Patreon Donor
Kickstarter Donor
Paragon Lost

Then you shouldn’t be playing an mmorpg, you should be playing another genre of mmo. I’m really tired of reading about players not wanting to play through the content of an mmorpg, it just tells me they are wanting it not to be an mmorpg.

Reader
Patreon Donor
Veldan

This. People are always discussing how easy, hard, short or long the leveling is, but never about actually enjoying the content. If you hate leveling in games like this, don’t play games like this. I guess that’s not what Arenanet is thinking though, they want as many players as possible so they’ll be happy to lure in some players who don’t enjoy half the content. If they pay for the other half it’s a win for them.

Reader
Kickstarter Donor
Bhima Jenkins

The 1-80 leveling experience has been done already. There is this strange notion that devs can make what is essentially a static PvE mechanic (initially leveling from 1-80) fun for years and years. This is not the case. The game is 5 years old, no PvE gameplay loop can remain fun forever. It is currently not possible and will require a MUCH more sophisticated level of procedural programming/NPC AI to actually have happen. We aren’t there yet, so this content gets stale in EVERY game.

Reader
Nathan Aldana

hell, look at warcraft. They did redo the 1-60 levelling loop to bring it up to a more modern form..and they got yelled at for that too.

Reader
Loyal Patron
Patreon Donor
Kickstarter Donor
Paragon Lost

It’s been a beat up, worn out drum I’ve been beating on for years now. :/

Reader
Loopy

Well first off, you can’t really tell who should or shouldn’t be playing a gaming genre.

Secondly, if i had gone through the exact same content 6, 7, 8 times, and an option exists that would let me bypass the content i’ve seen 6, 7, 8 times, then i will gladly take it. I gain nothing new by going through the same content, i gain no new insights in the game, no new experiences, and all i’m wasting is time that is more valuable than money.

Reader
Patreon Donor
Veldan

The funny thing is that people who skip leveling because “I’ve already done this no point in doing it again” are then just rushing to endgame where they do things that are far more repetitive than the leveling process.

Reader
Nathan Aldana

aaaand?

welcome to “not everyone finds the same content as me interesting”

Reader
Loyal Patron
Patreon Donor
Kickstarter Donor
Paragon Lost

I’m not telling them they can’t, do you have a reading comprehension problem? Nice way to read into something that I didn’t say or imply. I suggested that maybe they shouldn’t play “because” that genre of mmo wasn’t really for them.

As to your second point, as someone who has been playing online multi-player rpgs for over a quarter century and as an altoholic player, I can assure you I tend to go through the same content numerous times.

Play an mmorpg and exploring the game world, leveling up your class, crafting, pvp etc etc etc are all are part of the mmorpg experience. The game developers who first truly made it “all about the end game activities” were wrong. It should be about the whole thing, the journey, the destination and everything inbetween.

Reader
Nathan Aldana

and exactly how do you propose making it all about the journey?

Reader
Loopy

Well if that’s how the games are designed nowadays, how are the players wrong then to streamline their journey to the core of the game? That’s not really their fault, but rather the devs..

Also, my reading is quite fine, thanks for asking:

Then you shouldn’t be playing an mmorpg, you should be playing another genre of mmo.

Reader
Loyal Patron
Patreon Donor
Kickstarter Donor
Paragon Lost

No it isn’t, since you decide to take from what I said something I didn’t say. I didn’t tell him he couldn’t play, I was suggesting that he was playing the wrong genre of mmo and maybe should play a different genre of mmo.

Also, I did ask, I pointed out to you quite clearly. You again are either totally deciding to read into things I am saying or you have a reading comprehension issue, or both.

Players actually do have or I should say have played a part in the development of mmorpgs, so in my opinion fault lies on both developers and players.

Reader
Loopy

My only argument is that there is fallacy in stating “you’re playing this specific MMO wrong”. MMOs have evolved greatly from the early days of “sandbox or die”, which means that there are plenty of subgenres of MMOs with varying levels or repetitiveness at varying levels of gameplay.

In my opinion, GW2 is very much a themepark game. Which means that early levels of gameplay can get repetitive once you go through them more than several times. There are diminishing returns on value gained by going through the same content 5 or more times, after which having the OPTION to skip it in order to get to the new content is something that i appreciate.

Reader
Nathan Aldana

hell, I take umbrage at the very concept of “Youre playing x game wrong”

threeknee
Reader
threeknee

This is weird considering that Anet spent years trying to polish out their leveling experience, and now they are going to sell the option to skip it.

Reader
Loyal Patron
Patreon Donor
Ysayle was right

The thing is, the levelling content will still be relevant to a character who jumps to 80. There’s always stuff to be gained doing it. This just lets them decide when to do whatever content they feel like.

Reader
Nathan Aldana

I mean, maybe its just me, but I;ve never enjoyed the GW2 levelling experience. the story of the game pre-Orr was kinda dull.

Reader
Loyal Patron
Patreon Donor
Kickstarter Donor
Paragon Lost

Then you shouldn’t play an mmorpg, play another genre of mmo.

Mitzruti
Reader
Mitzruti

you’re saying if people don’t enjoy spending a lot of time repeating the leveling process for alts, they shouldn’t play an mmo that already has a ton of ways to trivialize leveling alts?

I get the impression that you don’t play GW2 at all.

Reader
Nathan Aldana

Because mmofps are so totally story focused.

I play mmorpg for the long term storylines, sorry that I dont find the pre-living story zone content all that interesting.

Reader
Loyal Patron
Patreon Donor
Kickstarter Donor
Paragon Lost

Well, go and push on developers of fps, rts and mobas to be what you want instead of mmorpg developers. Since you truly only want end game activities and the storylines. They can accommodate you instead.

Here’s the thing, mmorpgs are supposed to be the whole pie, not just a slice. You don’t want to explore the game world, quest, pvp, crafting, economy etc you just want storylines and endgame activities. That would be fine if you and others weren’t so vocal about not wanting the other activities.

You and others like you have been vocal and that has impacted the game design of mmorpgs in a negative way. I’ll point out the huge negative impact the players who refuse to see the value of 24/7/365 access to a whole online multi-player game world have had on mmorpg design.

For a paltry 9.95 to 15.00 a month players had a world at the fingertips basically 24/7/365. Yet they bitched and moan and didn’t play because OGM SUBSCRIPTIONS ARE BAD! No they aren’t, but these players bitched and moaned and wouldn’t sub.

So you ended up with game developers attempting to find a way to generate income to you know, pay their salaries, keep the electricity on, buy and maintain servers, pay insurance, develop new content and hell maybe just maybe make a profit. The horror.

This impacted game development because they had to figure out ways to monetize various aspects of the game in order to earn money to stay in business. So now we have this shit show that we have today. I bitched about it from the start and still bitch about it.

The funny thing is I’m bitching for others and for the negative impact it would have on the development of mmorpgs, not for myself since I can afford to be a whale player and do so. Hell I’ve spent over $300.00 in LotRO in the last two months alone. (shrugs)

Anyhow the points I’ve made in this thread are about all I have the juice to manage. I’m done, I’ve made my opinion once again known, back to playing and having fun where/when I can.

Reader
Nathan Aldana

ah yes, and here you are putting words in my mouth. No, I dont raid, and I dont like crafting much. That doesnt mean ive ever said the devs should get rid of that, some people enjoy that. Theres never ever been a time in MMO history when everyone has done every activity in an MMO and enjoyed it all, even the so called glory days of UO and Everquest, and if you think people did, you’re delusional

To me, the fun of MMo is in trying out new character builds, seeing the games story, or just fucking off into the sunset to look for weird sidequests or hidden, out of the way stuff. That doesnt mean someone who wants to raid or craft or level “the right way” is wrong, they just have different interests than me.

Reader
Kickstarter Donor
Patreon Donor
Loyal Patron
BalsBigBrother

Speaking of the expansion, Dulfy has a preview of some of the new armour and weapon designs that you will be able to accumulate when Path of Fire releases

1tvfc6.jpg
Reader
Loyal Patron
Patreon Donor
Kickstarter Donor
Paragon Lost

LOL! Bree’s gonna be so happy about that! LOL

wpDiscuz