Guild Wars 2’s new item identification system is a huge blessing for bloated inventories

WoodenPotatoes is continuing his huge Guild Wars 2 infodump on ArenaNet’s behalf with a few more videos you might want to peek at ahead of the Path of Fire preview weekend that begins tomorrow. Of note, he’s covered a couple of new features coming with the expansion, one of which was only rumored: the new identification system. As teased, gear drops will begin as unidentified, meaning gear of the same quality tier (we’ve seen just greens so far) will all stack (to 250) until you’ve ID’ed it (at a heart NPC). It’s a neat throwback to classic Guild Wars, but more importantly, it’s a huge boon for anyone who was frustrated with inventory bloat (and newbies just joining the game who don’t necessarily want to shell out for a ton of bag slots). Moreover, it appears we’re getting a reduction in the amount of crap being salvaged when we salvage-all.

There’s also a bit on the expansion maps’ repeatable hearts (akin to those in season 3) and the new bounty system, also a throwback to Guild Wars, which he suggests might be designed to appeal to more casual folks who already prefer large-scale open world events to organized raiding.

It’s WP, so of course that’s not the only video; he’s also got a deep-dive into the game’s plot and the sound design as well:

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26 Comments on "Guild Wars 2’s new item identification system is a huge blessing for bloated inventories"

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Paragon Lost

Honestly on the inventory deal, it’s’ actually going to make me have one more step because I just break down every bit of gear I get as I get it. So now i’ll have to take it to someone to identify it and then break it down. I assume they’ll charge me for that service? In my opinion this is a step back, not a good thing.

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Dušan Frolkovič

From what Wooden Potatoes was showing in his video it is a slot saver.

Basically,things you only salvage will take up only one space in your inventory, because there is no reason to identify them. You can salvage them in their unidentified state.

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Arktouros

Yes and No.

As I mentioned below, you’ll have to identify items constantly if you want a chance at uniques. The big question is if this new loot system will come back to the old world as well. One of the big reasons is because if you mix-match content (IE: Lets say I have a stack of unidentified greens I’m saving to ID later) and hop into WvW where I get piles of garbage from killing my fellow man (happens every day) and salvage all then goodbye unidentified items.

I recognize this is a very “first world problem” to complain about, don’t take me wrong, just feels like we’re going back a step from the salvage all button to now needing to save stuff (convenient as it is on the inventory) to ID items if we want a chance at the uniques they mention.

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Space Captain

From what I’ve seen you can salvage the entire stack if you like without having to to identify any of it. Hopefully they’ll stack in different coloured rarities. Handy for greens and blues.

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Arktouros

This was my reaction as well. Instead of just being able to do things on the go I’m going to be having to find repeatable hearts now all the time to identify my stuff :/

kalamari_
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kalamari_

why all the time? put the items in your invisible bag, so it doesnt get salvaged or sold at a vendor, and when you have a stack, do the heart.

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Paragon Lost

How is that an improvement though Kalamari_ on what already exists where I simply do it on the fly as I get each item I break it down and deposit it. In my opinion it isn’t an improvement, it’s adding extra steps and making me have to stop what I’m doing and seek out a location to deal with it.

I keep a few stacks of the salvage kit in my bag, it makes it easy to on the move deconstruct them. I’m not getting how you and a few others aren’t seeing this as making an easy thing as it currently works as a more involved, time wasting concept with more clicks.

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Arktouros

Depends on the mechanics of it, we’ll see how it works this weekend.

I keep a tidy bank/character/inventory.

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Dušan Frolkovič

The main thing only mentioned in the video: You can salvage unidentified stuff. So all the random greens and blues serve still the same purpose, but take now less space, cause they will stack.

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Arktouros

Also thing mentioned int his video: Identifying unidentified items can lead to getting unique items only available from unidentified items. So this means I’m going to identify them for said uniques.

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Paragon Lost

A lot of well designed mechanics and systems in GW2. This if it becomes a part of the next expansion is definitely a step in the wrong direction. Overall still a good mmo.

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Davis Krievins

Why wrong direction?

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Paragon Lost

I explained why in the first post.

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Terren Bruce

I really hope WP’s speculation is accurate as it would solve my main annoyance with GW2. Even if it’s not true I hope that the fans reaction makes such an impression on ANet that it then becomes true. ;)

Zander
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Zander

RIP Copper Fed Salvage-o-Matic. I spent like $100 on these things over my time in GW2.

abyssalstar
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abyssalstar

You can salvage them instead of IDing them. You get crafting matrerial from them like normal.

atatahir
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atatahir

If this works the way WP speculates then I could go several days of actual play time without needing to go to a merchant :)

I hope they implement this in core and HOT zones too. I have stopped going to some maps due to how quickly blue and green drops fill up my inventory.

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Sushi Maru

There seem to be a lot of conclusions being jumped to in that first video. Not sure if any of what he suggests has been confirmed by devs or not.

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McGuffn

When this first appeared on reddit someone shot it down, saying that there are still regular drops.

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Dug From The Earth

Just wait until you get boxes, inside boxes.

boxception!

Im hoping they have a mass id option, because having to id each item one at a time… ugh.

I also hope that this isnt just the ground work for a clever cash shop mechanic, where “special” loot drops, requiring a purchased id scroll in order to id it.

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Scratches

To your last comment, they already do that — they’re called Black Lion Chests. They drop from mobs and world bosses, and they can only be unlocked with Black Lion Keys, which are…wait for it…purchasable in the Gem Store!

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blah blazh

Your last comment, I surely hope not. I don’t think they are the type of company to do that but you never know.

If it goes how WP says it will go, it will certainly be a relief to inventories for sure.

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Greaterdivinity

Damn, by the time the weekend hits how many more hours of video is he going to create? At this point I’m worried I won’t even have enough time to listen through all of them in the 48 hours the weekend provides : P

abyssalstar
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abyssalstar

He still has an analysis of Episode 6 to do. GW2 content creators are really deluged with stuff to talk about in the past couple weeks.

failed_apathy
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failed_apathy

Guild Wars 2: Pilates of Frustration

abyssalstar
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abyssalstar

I love how WP’s videos are getting so much attention here suddenly.

wpDiscuz