The Daily Grind: Which MMO class do you love to have at your back in dungeons?

We have all talked at length about which classes we prefer to play, but adventuring around in MMOs sometimes involves being with (gasp) other players, particularly in the more dangerous areas. Dungeons, I think they’re called?

I’ve always been glad to have support classes on my teams, even if it means a drop in DPS. I love it when a class can boost everyone else and help make things easier on the whole, because I know from playing them that they’re underappreciated for the good they really do.

So when you’re diving into an instance, which class do you always appreciate having on your team? Is there a particular brand of healer, buffer, tank, crowd controller, or damage dealer that puts you more at ease, knowing that you’ll be benefiting from a smoother run?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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25 Comments on "The Daily Grind: Which MMO class do you love to have at your back in dungeons?"

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Little Bugbear

Tank. I play healers mostly so a good tank makes my life way easier.

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thirtymil

Always appreciated having a night elf as the healer back in WoW’s TBC era. When it all went south, their last-second shadowmeld (followed by ressing the entire party once we’d dropped aggro) saved us from many a walk back from the graveyard.

Er, I mean some walks back from the graveyard. One or two, tops. Probably just the one. It’s not like we sucked or anything. Er.

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Carebear

Vanilla / TBC wow:

-Enhancement Shaman (Windfury totem ftw!)
-Mage (Food and Water and teleports? yes please)

FFXIV

-As a white Mage I want Bard (for MP regen) so I can heal non stop and get some holy here and there :P

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Rottenrotny

Holy priest, duh.

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Ben Stone

I remember back in EQ/EQ2, going anywhere without a bard and enchanter was painful. They made everything run so much smoother, but it was still possible without them. They more than made up for their personal lack of DPS (although occasionally they ended up top there too – like in TSO) by the amount they boosted everyone else. Throw in crowd control and mana regen and you never wanted to leave town without them.

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Utakata

Any class to which the player is enjoying being there.

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Pandalulz

As a long time tank, my pocket-healer will always be my go-to.

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Alex Malone

The class is mostly immaterial, it is the player that counts.

I prefer games that don’t just stick to the trinity, I especially love trinity+ (tank, healer, dps and support) in which case I love having support classes along with me. However, support classes tend to be harder to play well and require great teamwork to get the most out of them, so it is rare that they are effective outside of guild groups.

That said, a well played support class can usually help overcome inadequacies in other players. I played a captain in LotRO, a support class who had buffs, but was a jack-of-all-trades. If the tank sucked, I could off-tank. If the healer sucked, I could off-heal. If the DPS sucked, I could help make up the difference. Support classes also tend to open up more options for tactics too, making dungeons more interesting.

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Carebear

“The class is mostly immaterial, it is the player that counts.”

That wasnt always the case… in old school MMOs classes where unique with strengths and weaknesses and mostly interdependence…

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Space Captain Zor

I don’t care what class people play as long as they play thoughtful and mature, aka not like a “Rootbeerkid Rootbeer.”

I’m sick of people who treat others in group content as the impediment to their personal goals and have no regard for anyone but themselves and as soon as they die they blame everyone but themselves for it and then rage and swear and insult as if there couldn’t possibly be another human being at the other end. A human being who also wants to play the game, who also has goals, who also wants to pick up loot and who also wants to complete quests.

There will be plenty of comments in this article of people saying they love healers. Know what happens to me when I queue up on my healer? 99% of the groups book it as fast as they possibly can go from mob to mob and boss to boss without bothering to make sure I’m even alive. If you love healers so much then freaking pay some respects to other players, especially healers. We do have our own objectives for being there aside from just keeping you alive and we deserve the same time you take to for yourselves to do those things without people getting impatient with us.

If you run off and get yourself killed it’s not our fault. If you keep running and taking tons of damage and don’t stop so the healer can actually stand and cast heals and you die, it’s not our fault. If you run around a corner and die while we are resurrecting a fallen dps from the last fight, it’s not our fault. If you attack more than you can handle and don’t bother with CC or using cooldowns and you die, it’s not our fault. If you aren’t the tank and you die, it’s probably not our fault, we were healing the tank. ;)

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Tazuras

One of the reasons I love being able to pull people to me as a sage healer in Swtor. If only it was cool down free…

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Schmidt.Capela

I don’t quite care about the class; I care about the player instead. I would rather have a nice, friendly player with a class that is a bad match for the content than a highly skilled player with the best class but a rotten attitude.

Besides, I tend to change specs so frequently that there’s no single best class as far as synergies with whatever I’m playing are concerned.

(And I mean it, to the point I usually can’t stand playing MMOs that restrict respeccing in any way.)

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Jack Pipsam

Naturally a healer.

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Zen Dadaist

Control class. They don’t really exist as such in the newer games with their control powers being redistributed among the others (such as tanks that can stun and teleport mobs around, or DPS that can drain power from a mob and feed it back to the party). But in older games there are/were classes that are focused around defining the battlefield. The ones whose primary job is to shut down the adds, funnel the mobs, debuff the crap out of everything that might even look at you funny etc. A well-played control type character was worth as much as any other support type. Instead of more healing, how about reducing incoming damage in the first place? Instead of more AoE DPSers, just disallow the adds and their antics in the first place. Inexperienced tank or undergeared healer? Ease off the load by drip feeding the fight instead of letting it all happen at once.

One of my favourite examples of this is Bureaucrat in Anarchy Online. AoE roots? Check. AoE snares? Check. AoE calms/mezzes? Check. Emergency stuns? Check. Physical attack debuffs? Check. Damage debuffs? Check. Nanocasting speed debuffs? Check. An emergency boss-calm? Check. Stealing a powerful mob for your own use? Check. Stealing a second one while you’re at it? Check. Nanodrains, critical debuffs and nanoresist removal? Check. Lots of damage while you’re at it? Check.
A good ‘crat will allow even the most undergeared tank/healer to sail through just about anything that doesn’t directly involve standing in untouchable bad.

While I’ve only just got around to playing a high level Crat myself, I’ve always greatly enjoyed other people bringing them to whatever it is we’re off to kill.

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thalendor

It depends on the game, and even the era of a particular game. Back when I played EverQuest, I always liked have a good Enchanter taking care of CC at my back. In early WoW, when keeping aggro wasn’t nearly automatic, a good tank (though I usually played that role myself); in current WoW, a good healer.

borghive
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borghive

Captain in Lotro, hands down one of the best support classes of all the MMOs.

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agemyth 😩

Support classes! EQ1’s enchanters, bards, and shamans (when they weren’t needed as main healers) had tons of interesting things to do that weren’t just DPS, healing, or tanking.

atherenlightspeed
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atherenlightspeed

I’ve been running WOW dungeons again like mad (happiness!) and I love to see a Paladin tank, Druid healer, with dps filled out with Warrior, Paladin or Death Knight. As always I play every dps class.

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Melissa McDonald

Clerics are always the best healers, at least if they stick to trinity/canon.

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FreecczLaw

In FFXI I loved having a bard and corsair on my team.

Cyclone Jack
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Cyclone Jack

Buff, debuff, and control; the three things most lacking in MMOs today.

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wratts

One of my favorite things about EQ2 was that bards were a real class and could make a visible difference. Support classes seems to have died down or been genericized as games have opted for 4-5 player teams and it’s harder to sacrifice a pure dps slot, and I miss that

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Eliandal

Same class, different game :) For me, it was having a Bard around in DAOC (when I wasn’t playing mine) While they weren’t great at any single thing (except speed) they were good at many!

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Armsbend

In ffxi efficent leveling groups wouldnt go without a Bard. It was the fastest way to 75.

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CthulhuDawg

I like being the class at your back.

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