Guild Wars 2’s second Path of Fire preview weekend is about to begin

Update: It’s live!

Didn’t get a chance to jump into Guild Wars 2 during last weekend’s Path of Fire preview weekend? You’re getting another chance today, although this leg of the event will focus on the game’s elite specs as they play in PvP, not the on the first PvE map and mounts.

We anticipate that it’ll launch any minute now based on last week’s start time. The weekend event will be followed up by the launch of PvP season 8.

Massively OP Guild Wars 2 columnist Tina Lauro Pollock deep-dived the expansion last weekend and delivered her thoughts in a special Flameseeker Chronicles yesterday, so tune in to that while you wait, and check out the dev diaries on all the elite specs down below. Will you be testing any out?

Did Guild Wars 2's preview weekend convince you to buy Path of Fire?

  • I preordered Path of Fire even before the preview weekend or because of a reason other than the preview weekend. (38%, 284 Votes)
  • I preordered Path of Fire because of my experience in or coverage of the preview weekend. (9%, 66 Votes)
  • I played the preview weekend and am still on the fence about buying Path of Fire. (13%, 99 Votes)
  • I did not play the preview weekend and am still on the fence about buying Path of Fire. (9%, 67 Votes)
  • I played the preview weekend and will not buy Path of Fire because of that experience. (7%, 51 Votes)
  • I decided not to buy Path of Fire for reasons not having to do with the preview weekend experience. (11%, 81 Votes)
  • No answer / elf butts / just want to see standings. (14%, 102 Votes)

Total Voters: 750

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21 Comments on "Guild Wars 2’s second Path of Fire preview weekend is about to begin"

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Makhiel

Well, I logged in, checked out the Firebrand and then realized I have very little interest in PvP or WvW so seeing how the elite specs fare there gives me nothing. Looks cool though.

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rafterman

Having messed around with this test for a while, I’m more firm in my stance than ever that elite specs aren’t remotely similar to new classes. Most of these specs will be safely ignored by current players and the couple of specs that seemed like they would be fun would be massive chores for a new players to even get to be able to use.

As much as I love the Firebrand, what new player is going to go through the trouble of playing a class that plays completely different for months on end just to finally get to play the version of the class they wanted in the first place?

No one is going to buy PoF for these elite specs unless they already have level 80 characters waiting to take advantage of them. The GW2 team, if they want their game to stay relevant, needs to learn how to keep their existing players while still attracting new players, which they’ve failed to do for a long time now.

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Makhiel

No one is going to buy PoF for these elite specs unless they already have level 80 characters waiting to take advantage of them.

Isn’t that how it’s supposed to work? An MMO expansion in general is meant for people who are “done” with the core content, not for new players.

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rafterman

That’s not necessarily true. Many MMOs have had expansions that add both high end and new player content. New classes, races, starting areas, etc. If all you are doing is catering to the people already playing you’re actually losing customers.

ArenaNet seems to think that selling level 80 characters is enough to get people who might be interested in, and aren’t currently playing, these new specs to fork over cash and play, which I’m almost positive isn’t going to happen.

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Makhiel

New classes, races, starting areas, etc.

Those are still primarily meant for old players, aren’t they? (besides, we’re not getting that)

Say that you are a new player, or one about to start to playing; everything in the core game is new to you. Along comes an expansion saying: “Hey, check out all this new stuff!”. Are you going to respond with anything other than “I’m fine, thanks.”? Why would you stop what you’re doing to jump into the expansion?

The only thing an expansion is good for when it comes to new players is so that they see the game is still alive. The core game should be incentive enough. (Though what ANet is doing in that regard is probably for another discussion I don’t want to get into.)

ArenaNet seems to think that selling level 80 characters is enough to get people who might be interested in, and aren’t currently playing

I don’t think that’s the case. Especially in a game like GW2 if you are a new player you do not want to buy a max-level character boost.

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Greaterdivinity

God damnit, I didn’t think I’d like the new guardian specialization but I’ve gotta say…it actually looks a LOT like pretty much exactly what I wanted them to do with the class. Holy crap do I all of a sudden feel like I bring a lot of utility to fill a solid frontline tanky/supporty role with some added damage. Still need to toy around with things a bit more, but I can definitely see myself running Firebrand and enjoying it.

If anything gets me to get PoF, it’s going to be this. Will need to spend more time toying around with it, but from the brief 10 minutes I toyed around with them it seemed great. Solid animations pretty much across the board, pretty clear/coherent and solid design choices, provides plenty of flexibility to support a variety of playstyles (at least for casual play)… hot freaking damn. Why couldn’t we have had something like THIS to accompany Dragon Hunter? I’m still not the biggest fan of the overall thematic design behind the specialization, but seeing it all fully in action (since much of it is expressed through ability visual design) definitely helped warm me up to the concept.

I kinda finally feel like this specialization goes a really long way to “completing” a lot of what my vision for the guardian always way. Granted, I’m a bit tipsy as I type this so that may be coloring my perception. But I’m hopeful I’ll enjoy my time with it as much tomorrow and Sunday.

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TomTurtle

Overwhelming to get my hands on all of these elite specs at once. I like them all, though some I feel a bit underwhelmed.

The animations and visual effects are top notch though.

kalamari_
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kalamari_

holosmith, firebrand, scourge and renegade have insane potential. they are very good designed imo and very strong. soulbeast now has a very high burst power dmg build in pvp. spellbreaker plays also very fluid and interesting. havent tested deadeye, weaver and mirage yet.

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Sally Bowls

Can you give me your insight on the philosophy of specializations?

For example, I see two reactions to “vehicle” quests: “cool, something new, a change of pace” and “I chose class/profession X because I like it and when I press 1, I expect/want to get my usual spell” Specializations seem far more about the former.

E.g., Say you think you would like a ranged deadeye. Is the plan you sneak level a thief to 80 and then start a radically different playstyle? Is this just a way to sell level boosts?

Or say you have been derp leveling a solo ranged minion necro: then the new elite does not offer you much. So you can not play the new elite. I find that unappealing since I have a hard time believing that the devs who are selling the expansion and balancing the expansion would make the new specializations underpowered. Same for a ranged ranger who in my cursory reading would need to go melee or forgo the new expansion specialization.

Or is it that the customers who are keeping this game going already have one of everything at max and it is not so much about gearing a main but “what do I want to play today?”

TIA on any info.

kalamari_
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kalamari_

elite specs are more about choices and what gameplay you like to play. nothing is mandatory.

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Thomas

I probably will not be participating in the trial this time. I will wait for the release of the expansion before delving into it any further.

There’s something altogether too frustrating (to me) about playing a “fake” character that will just disappear after the weekend.

I’m having a pretty good time in HoT, though, I have to say. :)

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Eliandal

Have only gotten to try Soulbeast so far, and am…not…impressed..with what they’ve done to my Ranger :/ Maybe once they get it working correctly I’ll give it another shot (Dolyak and Moa aren’t working at all right now) however there’s not a lot of time left (Caveat – I don’t know if it’s been worked on since this afternoon as I had RL stuff to be done)

kalamari_
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kalamari_

both, the pure power spec with LB/GS and the pure condi spec with d/d SB, have insane dmg though.

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blah blazh

Renegade was easily the best IMO. Felt good mechanically and visually. Plus, you can’t beat this

Siphaed
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Siphaed

It is so odd. The weaver….I do not like as a Sword class. Well, I’ve never liked melee classes in magical fantasy games to begin with. However the Weaver as a Staff carrier using a blend of Fire Elementalist combined with some of the distinct duel-element abilities is quite pleasing.

Not sure what to take on the Mesmer’s Mirage because it honestly feels a bit underpowered/underwhelming. Then again, it’s another “lets change a magical class to a melee” decision. The problem with both the Mirage and Weaver is that they’re both the lowest armor class in the game. Unlike the Reaper, which was able to gain extra HP/armor through the form change, neither of these classes have that mechanic. The best a Weaver has is the extra stat buffs from the Elements, but having to go Earth element just to get extra Toughness.

Snipers or Deadshots or whatever they’re called are so ridiculously overpowered. Sure that’s the opinion coming from a cloth wearer, but to be hit with a 15k shot is like the Heartseeker spam all over again. Except without them being within feet of the the other player, they’re 100+yrds away.

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Tobasco da Gama

Mesmer’s whole thing is having incredibly intricate mechanics that you need to master flawlessly to eke out 75% of the performance as everybody else who can just run around spamming 1, so Mirage being underwhelming does not surprise me.

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Alex Willis

I do agree with you about the range-to-melee “changeup” being a bit wearisome as a theme for elite specs. I think they did get it right with the Scrapper, as it seems quite relevant/fluffy and frankly just *looks* right. But…the holosmith? I think they just tacked “smith” onto the “holo” part, which is frankly more of a mesmer thing. Looks a bit too particle-effect-heavy for my tastes, so pass for now.

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Alex Willis

MMOs and OP sniper class introductions go hand in hand! Yeah, I saw that coming, though. I think you’re going to see a lot of cheesy PvP setups built around point denial — CC-heavy point holders backed by snipers. My only consolation will be that actually getting up close to a sniper and mooshing their face into the dirt will be fun.

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Alex Willis

I started a Sylvari Necromancer to give the expansion a shot. Will look forward to see the new spec in PvP. I’m generally better at support builds anyway, so this should be fun. Nefarious Favor and Sand Cascade look really great.

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khadre

I missed last weekend’s preview due to other obligations … umm Whispering Tide…. So look forward to this. Though I am woefully behind in this game, as I absolutely hated Hot. But have pre-purchased this, so hope it doesn’t suck.

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blah blazh

Just be aware, it’s a pvp preview this weekend. But you can test out all of the new specializations in the Heart of the Mists

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