Star Citizen squishes bugs, finds new ones in the lead up to 3.0

Star Citizen’s Sandi Gardiner and Forrest Stephan helm this week’s episode of Around the Verse as the team treks along toward the 3.0 release.

In the Burndown segment, the devs say they’re, well, burning down the bugs, touching on the shopkeeper, usables, mission givers, item highlighting, the UI, and ship doors that are “fleeing the nest,” something any environment modder will immediately recognize (doors suck). As of film time, Eric Kieron Davis says, the team has resolved 54 of last week’s issues, but it added 46 to the must-fix list, so there are 88 issues blocking the release: “Across all of our internal branches, we’ve checked in over 2052 updates this week alone.” The dev team has also moved to the 3.0 branch.

And in the system deep-dive, CIG covers surface outposts, specifically the detailing of the interior — from concepting to prop placement to lighting — as well as the exterior placement and weathering that’s specific to the location. The whole episode is below; it’ll be the last one for a bitsy while the team is in Cologne for Gamescom.

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98 Comments on "Star Citizen squishes bugs, finds new ones in the lead up to 3.0"

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Kickstarter Donor
zeko_rena

I do enjoy the updates on how the bug war is going, its nice to have so much transparency

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primal

hey any of you MOFO’s watched the orginals on netflix?

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primal

Always drool tastic… Sometimes the journey is better than the end and the journey has been good so far, I’m sure the end will be awesome to just hope 3.0 doesn’t run like crap and stuff doesn’t fall through other stuff

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Kickstarter Donor
Tobasco da Gama

Just sayin’, I’m pretty glad nobody outside my company gets to see my team’s burndown charts.

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Fervor Bliss

Another day another story about Star Citizen incompetence.
Star Citizen is far from transparent. Makes you wonder what we do not know.

edangerous
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edangerous

$156 million….

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Kickstarter Donor
zeko_rena

You try very hard, I will give you that

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primal

yeah you just showed how awesome SC is in that video

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Hebel

$265 Million…

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Joe Blobers

Thanks Hebel.

2016 Fiscal year for Take-Two:

– Employees in 15 studios around the world: 2.200
– Cash flow: 1.3 Billion$
– Net revenue: 700 M$

But please do release a patch now because delay is not acceptable for a team who started with 12 guys and 6M$, 5 years ago… :)

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Kevin McCaughey

I’m just still waiting on the big fireball. It really will break the internet.

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Utakata

Wouldn’t he just travel in the direction the ship bounced back? Or is the pylon he crashed into is exhibiting unusual density he’s now in orbit around the said pylon? o.O

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Patreon Donor
Schlag Sweetleaf

Physics and the constraints of natural law have been forgotten. His face goes full nirvana at the end

Cyclone Jack
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Kickstarter Donor
Cyclone Jack

When you gotta go, you gotta go. Looks like he’s been holing it for a while. ;)

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Patreon Donor
Schlag Sweetleaf

:)

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primal

thats some nice flmaes though

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Patreon Donor
Schlag Sweetleaf

It’s beautiful.

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primal

damn straight :d

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Patreon Donor
Schlag Sweetleaf

lets score it to music

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primal

i think iots nice

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Totes McGoats

This is such a scam – just leading on naive people to take as much money as possible while delivering very little. This project is being managed as a dumpster fire they are all too ready to pour more backer cash into they raised from selling jpegs for hundreds of dollars.

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Hebel

So, you mean ex-producers from Rockstar and Blizzard which has worked for instance on GTA5 have no clue how you manage the game development?

deekay_plus
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deekay_plus

badly managed over hyped/marketted, predatory revenue model, for sure, scam? no. even is this ends up dying before launch due to the management issues, it won’t have been a scam.

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Schlag Sweetleaf

the itsy-citzy spider ?

itsy cit-sy spider.gif
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Loyal Patron
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Space Captain Zor

sweet mother of NOPE

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Roger Melly

:) can you do one with Chris Roberts covered in tribbles .

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Patreon Donor
Schlag Sweetleaf

Ask, and it shall be given you..

chris tribble.jpg
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Roger Melly

hahahaha :) nice one thanks .

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shear

So looking at the graph at 12:25, at the pace this is going, the release window is somewhere during February 2018.

I love that the background music is all sad too. CR didn’t even have the guts to do it himself this week.

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GoJammit

Plenty of weeks he doesn’t do it. Kind of a silly critique. He splits time between studios.

deekay_plus
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deekay_plus

to be fair he could already be in germany getting ready to please the crowd of fans that will oooh and ahh over working elevators. >>

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primal

hey he is in germany and he can pleasure me all nigyht… well the show and stuff bnut yah

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Space Captain Zor

Never gonna let them live that down, are ya.

I’d bet his excitement over something so unremarkable and mundane is simply due to the explicit lack of a working, load-screen-free elevator in the hangar module/area18. Given that context, then yeah that was probably kind of a big deal for them.

deekay_plus
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deekay_plus

eh except fans were calling it never been done before and arguing it wasn’t.

it wasn’t so much the “nice they accomplished that” (which was already done in grim hex in SC btw), it was the OMG THIS HAS NEVER BEEN DONE BEFORE IN GAMES EVER! and the legitimately serious arguing that it hadn’t been done before and SC was the first to do it.

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Space Captain Zor

Yeah but that human reaction happens all over the place. Just look at every Apple product or feature reveal ever, as but one example. People say shit like that because they want to believe it’s true. Believing it makes them feel good. It vindicates their faith and decision to spend money.

IMO just roll your eyes at it and let it go.

deekay_plus
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deekay_plus

well it’s silly when apple fans do it for apple reveals too.

the only reason i brought it up is the relevance of another gamescom a year later and wondering what this year’s mundane thing that is never been done before will be. XD

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primal

i reckon they;; show there procedural city tech

Cyclone Jack
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Kickstarter Donor
Cyclone Jack

That’s what I’m most curious about.

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Michael18

wait, dk. You mean the elevetors are working? For real?

HYYYYYYPPE!

deekay_plus
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deekay_plus

working elevators in a video game! NEVER DONE BEFORE!

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Kickstarter Donor
zeko_rena

I thought it was more the fact that you can be in a space ship in orbit, fly down through the atmosphere, land at a base, walk up to an elevator and it not be a loading screen or instanced all while connected to other players that made it impressive?

deekay_plus
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deekay_plus

move the goal posts enough and include enough other done before things to come to your never done before thing and sure enough it will have done (a whole bunch of different things that have been done before but not in this specific combination) the never done before (in this specific combination).

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shear

Most likely.

They are in the process of recording another stitched together demo at the moment, that won’t be out before 2019.

I was also thinking about SQ42 and from what they are saying it’s not open-world and it’s just missions which to me just sounds like the most generic and boring thing they could do, freelancer had more to offer. It’s going to be “shoot, shoot, shoot, cutscene, cutscene, cutscene, shoot, shoot, shoot, cutscene, cutscene”

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GoJammit

There’s never been any doubt about. It was never meant to be a completely open world. Supposed to be lead down a path with lots of wiggle room for side missions. Star citizen is the open world.

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Hebel

Whats new in this case?
It’s the new Wing Commander, CR has explained it already since the beginning of the crowdfunding campaign. *facepalm*

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Droniac

The way they’re intending to setup SQ42 is largely as described in the pitch and the reason most SQ42 backers backed. What you’re describing (Freelancer, basically) is what’s actually generic and very common in the space-sim genre right now. A story-driven mission-based campaign hasn’t really been done well (or much) since Starlancer (save for Strike Suit Zero, which was funded around the same time as Star Citizen).

Take a look at Rebel Galaxy, House of the Dying Sun, Starpoint Gemini, etc, etc for more of a Freelancer type game.

deekay_plus
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deekay_plus

supposedly it’s supposed to branch in some vague way, based on dialogue options or what happens in missions, but not clear which it is. or if CIG is capable of doing either thing.

or given what we were last told about the state of sq42, that the first set of missions will be ready this year (again).

keeping in mind they still haven’t shown the char creator in action, a critical part of an sq42 gold state.

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primal

i think it can branch some what but considering its a more linear experience i dont think it will have big out comes at the end. theres another 2 episodes after the first so it needs to finish in a certain way so they dont have to craft multiple starts for the next one.

the problem with sq42 from what i see is they want to add more and more new tech so as they do this they have to go back and add it all. to me its a waste of time. they need to get it out the door, sure new particle tech is cool but add it in the next one if you have to. itll be a never ending cycle of adding stuff otherwise

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shear

All they had to do is make Skyrim in space, basically, single player SC and that to me sounds so much better than what they said they want it to be.

I very much doubt a release of any kind this year, but what I do know is that there is going to be a sweet concept sale during Gamescom!

deekay_plus
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deekay_plus

eh i think based on the pitch (modern wing commander) we’ll get a fairly linear cut scene heavy thing. wether it will live up the full pitch of interactive cutscenes and branching story line will remain to be seen.

and i mean they’ve already cut big parts like th drop in drop out coop.

and it’s questionable how much a factor completing the SP content will factor into starting in the PU mmo if at all as pitched.

and ofc the promise of DRM free sq42 is almost entirely clearly off the table (as they haven’t said a peep on this in many years now, pretty much since the KS that advertised it, as was trendy at the time).

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shear

Also mods, and community servers for SC. I don’t see the point for mods in SP linear game and there is no way in hell they’ll add mods for SC and private servers now that they are using Amazons services.

deekay_plus
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deekay_plus

the modding was for the privately hosted mp for sc, which various devs and CR himself spun in different angles beyond the initial limited pitch by cig (often by eric who is long gone, but also by CR himself, and i believe ben too), taken further by fans and backers ofc, and then long forgotten by CIG and not mentioned in years.

nothing about AWS discounts mods or private servers tho. my guild has hosted several private game servers (and other services) on AWS and other cloud services like azure. including with mods.

deekay_plus
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deekay_plus

blockbuster launch type hype levels for 3.0, and CIG chooses to start hyping up their gamescom presentation as “their biggest yet”.

and such things go, even when the game is good or w/e is good, it never lives up to such hype. and undermines the product in a palpable way.

it’s a mistake we see repeated again and again in this hobby of ours. and game companies and fandoms alike that don’t want to learn the lessons that are presented over and over again, because clearly it can’t happen to us, not this time! we are going to be the ones to overcome it!

so we dance the dance yet again, and the song undoubtedly remains the same. because why learn from history when you’re clearly the chosen one ( in your own mind)?

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Hebel

And what’s the problem in this case?
Why should they not say its their biggest presentation, when it is the biggest presentation?
What is the logic behind it?

deekay_plus
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deekay_plus

it’s called managing expectations and not letting hype get out of control.

don’t act like you’re new to video games mate.

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Joe Blobers

Quote Deekay_Plus: “CIG chooses to start hyping up their gamescom presentation as “their biggest yet”
If you refer to the sentence “Only 3 weeks until the next Gamescon, and our biggest reveal yet. Cant’ wait to get version 3.0 into the players’s hands. Big surprises to come”

This come from a CIG employee on his facebook. Not from an official channel. Unless you have other source?

deekay_plus
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deekay_plus

your ignorance doens’t change the facts. the fact you think it’s from facebook only illuminates that.

but let’s say it was. let’s say it fucking was. welll that’s a talking head of cig. except in this case it’s on reddit from a regular talking head who regularly reassures backers all is good and is part and parcel of the probelm

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Joe Blobers

Nice one Deekay-Plus here is my upvote for such nice twist. So no source other than an employee Facebook. That’s all we wanted to know.

Thanks for sharing your analysis of a company behavior based on an employee tweet/facebook… At least this time, it was not deleted we can still find it on internet.

deekay_plus
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deekay_plus

it was on reddit but ok. and these are public spokespeople for the company in question. they are allowed to represent the company in public places, it’s part of their job.

but keep spinning it!

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Sur Couf

Looking like I think everyone about 3.0 and Gamescom, I see you mention a Big Reveal from CIG. In Reddit I did a search on big reveal and only find one recent thread with Big Reveal in title.

I went through the all thread, saw the Facebook reference but no one else in this thread from CIG commenting this point. A lot of speculation from many Reddit users but nobody with an official CIG flag.

Are you referring to another thread or is Facebook the main information?

deekay_plus
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deekay_plus

ok step back. this CIG dev who routinely communicates to customers said this. it doesn’t matter in teh least where he said it.

so why do you two keep bothering on about where he said it? it really doesn’t matter. he’s a public facing developer who routinely speaks on behalf of CIG.

in this case saying it’s our biggest reveal yet. for gamescom. which on official CIG social media accounts has been being hyped multiple times a day for the past week.

but somehow it matters where this dev said this at all even remotely?

protip: it doesn’t matter wether he said it on reddit or facebook or twitter or to the press or on his blog. he’s a public facing dev speaking in a venue he normally uses to communicate to backers.

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Sur Couf

Thanks for your answer deekay. I was indeed not really bothering until I ask for more source as you talked about CIG starting hyping up.
I know understand. No Big Reveal from an official canal, just a single Facebook post made by an individual.

deekay_plus
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deekay_plus

he is an official channel. idk why you guys would argue otherwise.

stop acting like this isn’t how CIG has operated for years now. ffs.

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Sur Couf

Why do you mug me deekay?
I was not there years ago and was just looking for more information.

I was interested at first by the big reveal hype you mention and at the end, it is one single post from one single guy.

Thanks for your complementary comments.

deekay_plus
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deekay_plus

don’t play the victim. you are brigading this article and showed up out of no where to engage in pedantry over a triviality.

don’t be disengenuous and dishonest about your intent here.

CIG has been hyping up their gamescom presentation through various developers’ social media accounts and through their own primary company accounts. they do this sort of thing regularly, and it’s beyond asnine and ignorant to suggest that this is anything but run of the mill part of this company’s ongoing regular marketting they do on social media as a rule.

so go back to reddit and spare us the act.

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shear

I love the fact that, no other studio would post through their employees, you don’t hear Rockstar devs talking about what they are working on. I am pretty sure that their employment prohibits them from doing anything like that, so when you see these posts popping up from employees on their facebook you can be damn sure CiG asked them to post it.

It’s such a good cover up too, every fanboy will scream this isn’t official in case it goes wrong, and no matter what happens CiG wins.

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Sur Couf

That exactly the point. My personal contrat prohibit to leak any
type of information outside the company I am working with or for.

In context of entertainment products like movies or games, letting leak a small piece of information is a very common practice if not mandatory as it costs nothing.

My point was I was looking for multiple source of teasing as per deekay comments and that all ends up to a single post on Facebook and now those two poor sentences on a single post sounds almost like a conspiracy fomented by CIG.

So I have the feeling that clearly nobody know nothing or extrapolate, which is okay.

Hence I plan to patiently wait for the 25th of August, to make my own opinion about what is or could have been a big reveal from the eyes of a CIG employee a week ago.

At the end the very same big reveal could be average for some and breathtaking for some others.

deekay_plus
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deekay_plus

eh lots of studios post through their employees, through a variety of social media. it’s not even unique to gaming.

rockstar is probably the exception if anything in how tight lipped and secretive they are in this regard. and even then after the fact there’s plenty of on the record commentary from devs of their games about the behind the scenes stories of their games.

as for this specific instance i’ts kind of really bizzarre since this is a pretty routine thing with CIG specifically to have their individual employees/devs/senior devs/leads talk on their own pages/accounts/etc about the game, and heretofor i have yet to see such a thing argued against by fanboys in this manner.

which this is a senior/led dev on the ship production team btw. i saw some semi reasonable downplaying of the statement of it could be just that he’s talking about the biggest ship reveal thusfar. but not really that what he said was not official or representiave of the company somehow.

this line of argument about it in this comment thread is completely bizzarre and out of touch with the modus operandi of this company over the past several years.

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Joe Blobers

Quote Deekay_Plus:”they are allowed to represent the company in public places”

… man this is the opposite, employees are not allowed to provide insight outside of company and they do not represent anyone but themself… unless being paid for like Disco Lando or formaly authorised by Management, in a strict context and limited information.

Again you call a none manager leaving 2 sentences on personal facebook as “CIG chooses to start hyping up their gamescom presentation as “their biggest yet”… really?

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primal

The outpost stuff is good like sand on a desert planet, frost and ice build up on ice one, moss and stuff on jungle one. Better than mass effect andromeda effort when it’s the same regardless of planet

deekay_plus
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deekay_plus

i mean if you’re comparing your game’s map development to a bioware game you’ve already lost… >>

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primal

Talking about mass effects outposts. There the same any where you go

deekay_plus
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deekay_plus

well my point is bioware is famous for having shitty low effort low quality maps.

you’re comparing SC to the bottom of the barrel on this point unironically or out of a lack of awareness that you are doing so.

there are plenty of games out there with this level of detail that are far more the norm for AAA publisher studio map development.

but instead you compared it to probably the worst studio for map development in the AAA published studio industry.

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Hebel

Maybe it’s possible that he wants compare a space game with a space game, instead of a space game with what ever…

deekay_plus
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deekay_plus

MEA isnt even remotely the same kind of game SC wants to be.

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primal

I was basing it more on the outposts are reused assets yet don’t change exterior aesthetics depending on location. It’s the closest thing I can think of that is as similar as to the out posts in SC

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Dobablo

That is SC in a nutshell (and I guess software development in general). Completed 54 things but add another 46 things to the to-do list!

deekay_plus
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deekay_plus

8 months late on milestones that were eta’d several months prior to that eta as being in a state far enough along to make the eta for that milestone is not even remotely typical for software development.

and an excellent way to lose contracts clients and go out of business.

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Hebel

Joe is right, you have no clue.
I have worked for a company which has developed software.
I have spend 10% of my time to explain the client all delays in the development process.
And no we have not lost any client.

deekay_plus
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deekay_plus

about half my guild is software engineers. stop being full of shit.

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Joe Blobers

Quote:”about half my guild is software engineers”

And before providing your statement about how to handle software development, did you made a survey or a pool?

Glasbergen _ Telepathy-2__.jpg
deekay_plus
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deekay_plus

I like how you doubt that i know my own guildies and their opinions in their professional capacity.

I also like how you ignore compsci professionals who frequent this sites existing professional opinions on this project.

I like how youre so desperate to defend this game that no angle no matter how rediculous is off the table. And no tactic no matter how toxic is without merit.

Theres good reason even your fellow fans think your behaviour is gross

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Joe Blobers

Your regular libel speak for yourself… then doubt is really just an aftertaste…. :)

deekay_plus
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deekay_plus

you really need to look up what that words means. because so far you have yet to use it even remotely correctly. XD

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Joe Blobers

Quote Deekay_Plus:”is not even remotely typical for software development.”

To shoot such remark, clearly you have zero or pretty poor IRL experience of project development. That happen all the time, the exception is the other way around. And no it is not a way to lose client and get out of business either… because everybody know it is a common situation, customer and provider. Most of the time it is because the customer request for more, if you can the analogy…

To educate myself and become a better web user, could you please evaluate yourself a ratio criteria for spamming… you got 12 out of 30… Is it low or high?

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Annoyed badger

“To shoot such remark, clearly you have zero or pretty poor IRL experience of project development.”

Clearly you only have experience of awful project management.

deekay_plus
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deekay_plus

joe blober you really have no context in this race. yu really have no idea or connection to reality.

you could educate yourself but you spend all your time defending this game against? what. what are you defending this game against? the creeping realization that’s its not all you want to be? and projecting that on other as you double down on you rcultism and convince yourself otherwise?

please get help bro. consult your doctor.

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Joe Blobers

Quote Deekay-Plus:”what are you defending this game against? ”

I am doing my backers duty. I join this project to support it, knowing who was driving it and the timre required to deliver a product that nobody want to make beside backers.
I do not regret it one second.

Do I want it badly? Yes.
Am I going to be driven by my frustration? No
… because I kown how and why it is mandatory to read the big picture and that building something, especially with a large human group like crowdfunding, is more difficult but also more rewarding than trying to destroy it or to give up because of uncontrolled frustration.

I am here or others sites to provide a vision based on facts, numbers and my own experience. It is okay to provide an opinion, it is not to use libel, troncated information or ignore on purposes the basics of project handling and Finance.

Star Citizen is not exempt of some criticism (like any company by the way).

Many people want to see this project become a real success to reinvigorate the PC gaming world…

For information, I am not following any cult IRL and certainly have none to a game or a developer, CR included.

And thanks for the advise about seeking for help. I get it already. My therapy is to pinpoint guys (not equal to stalking) who confuse opinion and libel, guys with no or very little education on real project development reality but that shoot whatever match their agenda.

The good news Deekay-Plus is that you are part of my social gaming education therapy :)
Not to be confused with… spamming right?

deekay_plus
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deekay_plus

i think you need to look up what the word libel is mate.

and reconsider your life choices.

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Joe Blobers

Quote Deekay_Plus:”you need to look up what the word libel”

Libel: a published false statement that is damaging to a person’s reputation; a written defamation.

This is what you did already several times.

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shear

Right except that CiG has to prove they have a reputation that could be damaged.

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GoJammit

Yes they do have a reputation to damage. At least the guy in charge does. I’m sure the rest of them would have to consider the impact on their resume when the thing is all over.

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shear

Doesn’t apply to individual people when you’re talking about a company in general, the company hasn’t built a reputation yet other than a biggest crowd funded game that is yet to be released.

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GoJammit

That come with it’s own reputation. Setting that bar means they HAVE to produce. And as much as you want to say the individual doesn’t matter, CIG is Roberts. If this fails it is his reputation.

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shear

Unfortunately, the law doesn’t work like that, CiG is CiG and Robert is Robert, they are not one thing.

However you are right, it is his reputation because no matter what people would shit on him if CiG screwed up.

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Joe Blobers

Quote Shear:” CiG has to prove they have a reputation ”

… so you support and approve libel as a “proof”? :)

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shear

Nah this isn’t libel, but even if it was it’s a bit more complicated than that.

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primal

even i get sick of blobbers stuff

wpDiscuz