SkySaga shuts down production and goes on hold indefinitely

Very sad news today out of Radiant Worlds, which announced that Smilegate, its publishing partner, ordered that SkySaga’s development be shut down immediately and pulled support from the project. While the studio said that the game is only “on hold” and that Radiant is in a “strong financial position,” it doesn’t look good for the multiplayer title. It also sounds like there will be some serious layoffs at Radiant Worlds as a result.

Radiant Worlds is sad to announce that its work on PC-based creative sandbox and adventure game SkySaga: Infinite Isles will now cease, following the decision of its publishing partner Smilegate Entertainment to put the game on hold for an unknown period of time.

This has resulted in the failure to renew our recently expired contract, and as SkySaga is currently our only project, this has inevitably meant that we now have no ongoing source of income.

This unfortunately means that all positions at Radiant Worlds are now under threat and we expect to shortly enter a period of consultation with all staff, which is likely to lead to a large number of redundancies across the board, potentially affecting everyone.

The business has made every effort to negotiate an alternative outcome, but without success.

Radiant Worlds CEO Philip Oliver expressed his dismay over the decision: “We have been 100% dedicated to developing SkySaga for Smilegate for several years but since there is no prospect of obtaining enough replacement business within a realistic timeframe, we have been left with no option but to notify our staff of the intended consultancy period today.”

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27 Comments on "SkySaga shuts down production and goes on hold indefinitely"

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Fisty

I forgot about Skysaga not coming back. Sad. That game was going well.

Grave Knight
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Grave Knight

Not surprising. While the game was kind of fun to play it faltered in combat. And, well, most of the content was centered around combat.

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socontrariwise

I’ve been so much waiting for Skysaga to come back. Loved the little bits and pieces they were showing off for beta, especially the cloud-blocks were hilarious and would have allowed so much creativity.
I have no idea why Smilegate went that way, Skysaga was fresh, unique, adorable and a lot of fun – even though the monetarization system they were testing and revamping greatly every alpha was a pain in the butt. But I was confident they gained enough information from the alpha stages to come to the right conclusion what would work and what was just driving people away as sudden added tedium. And now that. :(
Especially considering that the game was in my opinion more polished and ready than most MMO at launch I’m stupefied by the decision. Please reconsider or find another partner (who own the IP??=.

Karma_Mule
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Karma_Mule

Count me amongst those disappointed by this. It was a very fun little game, and I had set it aside in order to play it fresh when it got into beta and/or launch. It was stable, fun, clever, and really showed a lot of promise.

I’m going to feel more than a little resentment and distrust if/when I see Smilegate involved in a game in the future. IMO this damaged their reputation for me far more than the developers’.

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mistressbrazen

oh no, no, no! Skysaga is a beautiful family game. They made great progress during the Alpha phase and had some really novel building concepts in place. And you could actually build your own little dungeon for others to play in. I hope a new publisher comes in or they go to Kickstarter. This one is worth backing and the beta version is very close.
Losing TSW and Skysaga would be a bit much for me to take in one 6 month period. I was banking on playing that with the grandson until something playable launches next year. sigh…

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Little Bugbear

Skysaga seems like a fun little game. I hope they find some way to release it.

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Buchi Buci

The f***. It was supposed to enter Beta very soon, damn it.
Publishers should just f off and die already.
I truly hope they find a way to continue development.

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Rheem Octuris

They should just release it on steam for $20 and call it a day. The game has been in a polished state for a while now, I’m not sure why they never released.

Siphaed
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Siphaed

Fun game, unique art style. I only stopped “playing” the Alpha after the 3rd wipe because in builder games it becomes monotonous to build castles that keep getting ‘kicked down’, so to speak.

I do love many of the worlds were randomly generated and then there were the hand-crafted worlds. Each world having hidden treasures, dangers, discoveries, and so much uniqueness. The combat system was spot on like an FPS (bow and arrows) mixed with RPG elements. The bosses were big bads that felt like bosses while the minions were wave after wave of cheese fights. Classical elements brought up into a 3D voxel world.

If this one Kickstarts, it may be the first and only Kickstarter game I back.

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Sorenthaz

This game has been in a perpetual alpha state for I don’t even remember how long. I got a free invite shortly after TheHiveLeader put up a YouTube video covering it. Pretty sure that was back when I still had my laptop so probably 2-3 years at least?

The game seemed fun and promising but the development didn’t seem like it had clear goals or a real roadmap. I haven’t been paying much attention to it because frankly I didn’t see anything to look forward to.

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mistressbrazen

They actually did have a roadmap. There were 10 iterations of the Alpha. Each either improved on what they had already done or introduced/tested a new aspect of the game. The two years was what a normal development cycle should be, particularly when the developers are experimenting with building techniques that give the player broad abilities to create their environment as they want it.