SkySaga shuts down production and goes on hold indefinitely

Very sad news today out of Radiant Worlds, which announced that Smilegate, its publishing partner, ordered that SkySaga’s development be shut down immediately and pulled support from the project. While the studio said that the game is only “on hold” and that Radiant is in a “strong financial position,” it doesn’t look good for the multiplayer title. It also sounds like there will be some serious layoffs at Radiant Worlds as a result.

Radiant Worlds is sad to announce that its work on PC-based creative sandbox and adventure game SkySaga: Infinite Isles will now cease, following the decision of its publishing partner Smilegate Entertainment to put the game on hold for an unknown period of time.

This has resulted in the failure to renew our recently expired contract, and as SkySaga is currently our only project, this has inevitably meant that we now have no ongoing source of income.

This unfortunately means that all positions at Radiant Worlds are now under threat and we expect to shortly enter a period of consultation with all staff, which is likely to lead to a large number of redundancies across the board, potentially affecting everyone.

The business has made every effort to negotiate an alternative outcome, but without success.

Radiant Worlds CEO Philip Oliver expressed his dismay over the decision: “We have been 100% dedicated to developing SkySaga for Smilegate for several years but since there is no prospect of obtaining enough replacement business within a realistic timeframe, we have been left with no option but to notify our staff of the intended consultancy period today.”

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26 Comments on "SkySaga shuts down production and goes on hold indefinitely"

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Grave Knight

Not surprising. While the game was kind of fun to play it faltered in combat. And, well, most of the content was centered around combat.

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socontrariwise

I’ve been so much waiting for Skysaga to come back. Loved the little bits and pieces they were showing off for beta, especially the cloud-blocks were hilarious and would have allowed so much creativity.
I have no idea why Smilegate went that way, Skysaga was fresh, unique, adorable and a lot of fun – even though the monetarization system they were testing and revamping greatly every alpha was a pain in the butt. But I was confident they gained enough information from the alpha stages to come to the right conclusion what would work and what was just driving people away as sudden added tedium. And now that. :(
Especially considering that the game was in my opinion more polished and ready than most MMO at launch I’m stupefied by the decision. Please reconsider or find another partner (who own the IP??=.

Karma_Mule
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Karma_Mule

Count me amongst those disappointed by this. It was a very fun little game, and I had set it aside in order to play it fresh when it got into beta and/or launch. It was stable, fun, clever, and really showed a lot of promise.

I’m going to feel more than a little resentment and distrust if/when I see Smilegate involved in a game in the future. IMO this damaged their reputation for me far more than the developers’.

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mistressbrazen

oh no, no, no! Skysaga is a beautiful family game. They made great progress during the Alpha phase and had some really novel building concepts in place. And you could actually build your own little dungeon for others to play in. I hope a new publisher comes in or they go to Kickstarter. This one is worth backing and the beta version is very close.
Losing TSW and Skysaga would be a bit much for me to take in one 6 month period. I was banking on playing that with the grandson until something playable launches next year. sigh…

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Little Bugbear

Skysaga seems like a fun little game. I hope they find some way to release it.

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Buchi Buci

The f***. It was supposed to enter Beta very soon, damn it.
Publishers should just f off and die already.
I truly hope they find a way to continue development.

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Rheem Octuris

They should just release it on steam for $20 and call it a day. The game has been in a polished state for a while now, I’m not sure why they never released.

Siphaed
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Siphaed

Fun game, unique art style. I only stopped “playing” the Alpha after the 3rd wipe because in builder games it becomes monotonous to build castles that keep getting ‘kicked down’, so to speak.

I do love many of the worlds were randomly generated and then there were the hand-crafted worlds. Each world having hidden treasures, dangers, discoveries, and so much uniqueness. The combat system was spot on like an FPS (bow and arrows) mixed with RPG elements. The bosses were big bads that felt like bosses while the minions were wave after wave of cheese fights. Classical elements brought up into a 3D voxel world.

If this one Kickstarts, it may be the first and only Kickstarter game I back.

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Sorenthaz

This game has been in a perpetual alpha state for I don’t even remember how long. I got a free invite shortly after TheHiveLeader put up a YouTube video covering it. Pretty sure that was back when I still had my laptop so probably 2-3 years at least?

The game seemed fun and promising but the development didn’t seem like it had clear goals or a real roadmap. I haven’t been paying much attention to it because frankly I didn’t see anything to look forward to.

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mistressbrazen

They actually did have a roadmap. There were 10 iterations of the Alpha. Each either improved on what they had already done or introduced/tested a new aspect of the game. The two years was what a normal development cycle should be, particularly when the developers are experimenting with building techniques that give the player broad abilities to create their environment as they want it.

camren_rooke
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camren_rooke

Really want this one to succeed but a couple of things made me feel it might not.

1. No clear upfront monetization plans. I never saw a notice about how they were going to make money.
2. Complete lack of community. Several times I would jump in the general chat in the main city and get zero response. There were plenty of people running around but no interactions. Either they were bots or they couldn’t hear me or it was a crappy community.

I do hope it works out for them but I feel it likely won’t.

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mistressbrazen

While the company didn’t announce what the monetization plan would be, it did solicit numerous comments from the player community on how to monetize. I think there were some very real possibilities there, besides cosmetic customization, particularly as to sale of islands. Almost all players agreed that after maybe two free islands, we were willing to pay for buildable space.

There most definitely was a player community. The game was a true alpha and it was only available in some European countries and in the US, not even all of NA, so the community was not huge, because we were actually testing. The game had active guilds and many large scale builders.

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Armsman

I see a Kickstarter in their immediate future (unless they can find another publisher to foot the bill for continued development.)

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kgptzac

From the alpha testing I didn’t see a viable monetization scheme. The game succeeded on making me want to play but as a F2P game, failed to make me want to spend money on it, which is a shame.

camren_rooke
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camren_rooke

This. I played it several times and it seemed like a lot of fun, a family oriented Minecraft with better graphics but there was no where I saw that would lead to monetization.

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Nick Smith

Loved playing the alpha and the direction this game was headed. Hope the issues get resolved soon :(

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Jack Kerras

Oh man. :/

I really enjoyed playing in the Alpha. The game had a few issues for sure, and the occasional baffling design decision sort of niggled while I played, but it always seemed that the ship was sailing in a reasonably ‘right’ direction.

What a shame. I hope someone picks it up and gets it running again; canning something like this should never mean that all the hard work the devs did should spin off into the void.

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Dug From The Earth

sucks when actually good games get canned. the devs were constantly updating and working on this game. I cant help but think its just a stupid upper management issue..

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Boom

Really sad news, the game was great fun during all the test phases & Im sad to see it go this way.
Dizzy is a sad egg today :(

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Minimalistway
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Minimalistway

Thumbs up for Dizzy, first game i bought for Amiga 500 :-)

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Boom

Its the Oliver twins (Dizzys creators) who are the CEOs of Radiant worlds.
Really nice guys who are constantly giving back to the industry & supportive of kids learning coding etc.

Minimalistway
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Minimalistway

I was waiting for this game, i thought it looked great .. sigh.

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Lethality

Nooooooo. This was the only playable “builder” voxel game in the genre :( It was a really great game with great systems.

I feel like they tried to please a different audience than they started out with.

Ugh.

Hoping the talented staff lands on their feet elsewhere.

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Fisty

This was a great game that did what it did well. That dev team really listened to ideas from the community and made moves to make a better game. Such a shame. All forum posts and announcements seemed to indicate a beta launch around this time of year. Someone should pick them up, it’d be a popular f2p title on Steam, for whatever that’s worth.

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Raimo Kangasniemi

That’s a pity; it looked aesthetically the most pleasing of this type of games, but the relatively silence for such a long time period hinted that something was wrong.

The publisher didn’t gain any sympathy points with this move.

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Indigo Salma

Oh for fucks sake , this was the only mmo that i loved dearly and couldn’t wait to play it at release. Now this shit happens … Loved the alpha and was waiting to see what else will they add at release. I’m pissed beyond reason now …

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