Gamescom 2017: Star Citizen confirms survival mechanics, rolls out ship profiles

Cloud Imperium has continued its relentless Star Citizen streams from Gamescom all week, causing the usual sideshow drama over whether the 3.0 build on display is indeed partial, why it’s available at the con but not for backers, whether it looks pretty cool or spells certain doom, and why Squadron 42 isn’t being shown at all.

The main event is still slated for Friday night, but you can get caught up in the meantime with some pics collected by Reddit, the daily stream recaps, the four ship profile videos (so far), and a nifty Q&A with Erin Roberts, which confirms what appear to amount to survival mechanics for the game, including bathing, drinking water, and eating food to avoid penalties.

Erin Roberts Q&A Overview from starcitizen

Star Citizen Gamescom 2017

With thanks to DK!
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65 Comments on "Gamescom 2017: Star Citizen confirms survival mechanics, rolls out ship profiles"

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zeko_rena

I was impressed with Elite Dangerous planets/moons when they came out, but these Star Citizen ones are on a whole new level, those high orbit shots are just incredible

Not shitting on ED at all, still love ED planets as well!

That being said did see a comment below saying will be no SQ42 update at this Gamescon, that will make me sad if that does turn out to be the case :(

Unless they show the Carrack in some form of greybox or something, then I might forgive haha

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NovaScotiaCitizen

Star Citizen has no competition unless EA makes Star Wars Citizen with 500 million $ and releases next year.

ED was a quick copycat cash in product riding on the SC hype, they spent most of the 120+ million cash they made with ED on developing roller coaster apps and console ports and their own pockets. In ED you’re a quadriplegic mannequin in fake physics airplance ships without interiors. Hardly competition to anything, certainly not to SC. EDs promises all vaporized.

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shear

“ED was a quick copycat cash in product riding on the SC hype”

Not true, ED was started before SC all SC has at the start was a demo.

“they spent most of the 120+ million cash they made with ED on developing roller coaster apps and console ports and their own pockets.”

Also not true, the development of other games from Frontier is funding ED, I don’t think ED was a wildly profitable game for them but it’s hardly finished at this point. They are using profits from their other games to continue the development of ED

“face physics”

Not true, ED is purely based on physics and their flight model and the general ship handling is much more realistic than that to SC at the moment, that’s not even a contended opinion, it’s just a fact, SC has a long way to go in this regard.

Lastly, ED is actually out, SC isn’t even close. If anyone, it’s SC which is the one playing catch up with ED at the moment.

Frankly, I don’t know why anyone would shit on ED, it has it’s problems but they are very different in their approach.

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Oleg Chebeneev

They will show some new footage tho. SQ42 will most likely be shown at SC con that isnt too far away

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GoJammit

So instead of bitching about timelines and shit like that, I’m gonna talk about the one thing from this I can speak about. God the Drake is ugly a sin. I hope people who get it like it and it does what they need it to, but I’m gonna make it my personal mission to remove every one of them from existence.
Also say what you want about sales and ship commercials, but the best one out of that bunch was for the Rover. Even if it never actually did anything. The people who work on it should go into marketing and do commercials full time.

oldandgrumpy
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oldandgrumpy

Erin’s Q&A started to go down hill for me when he talked about rewriting the netcode again. Additionally the scope of the game seems to be expanding yet again. So at 61 years old I ask myself, will I live long enough to see Star Citizen and SQ42 finished.

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shear

You already have, the game is out, if you watch the interview with CR when he’s asked if anyone is pressuring him to just finish and stop adding features he compares SC with Eve saying “that has been out for 10 years and they are still adding features” so he already thinks that the game is out.

oldandgrumpy
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oldandgrumpy

Maybe I need what ever CR is on and I won’t notice the passage of time at all then :)

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deekay_plus
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deekay_plus

i loled. those are definitely not the bugs i’ve seen.

XD

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primal

pretty obvious there saving Squadron for citizencon but at the same time if there not advertising it at gamescom it likely wont be released till after gamescom next year, its a brilliant place to advertise it so not doing it now is a bit obvious its still over a year away

and the light survival mechanics is annoying, i really hate survival games. what if someone wants to explore uncharted areas, are they going have to stock up on beers, crisps and a freezer of ben and jerrys through the trip.

what if you crash land on uncharted planet and try to call someone for help for a pickup… do you have to eat maggots and drink your own piss bear grylls style to survive? annoying tbh

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CasualSlacks

“… what if someone wants to explore uncharted areas, are they going have to stock up on beers, crisps and a freezer of ben and jerrys through the trip.”

Fuel is fuel.

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Roger Melly

They probably will have some sort of playable demo of SQ42 just to prove it exists but I doubt we will see a release in 2018 somehow .

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GoJammit

Actually that sounds awesome

Estranged
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Estranged

I concur.

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Annoyed badger

well, sod that, that sounds fucking awful. A right pain in the arse, and no fun at all.

Also, this is really the worst example of project management I can think of. Give it a few years and this will be cautionary tale taught on courses of how not to do it and how no matter how many resources you have, shit management can still fuck it up.

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Roger Melly

I’ve been saying for a while now I think a film will be made sometime in the 2020’s about the making of this game and how it all went wrong .

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Oleg Chebeneev

In few years I’ll lick tears from your face when you cry watching SC’s success

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Annoyed badger

lul at the fanboi.

I dont want it to fail, I fucking backed it for fucks sake. But that does not mean I am blind to the way its going.

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Oleg Chebeneev

You ARE blind if you dont see obvious progress every year

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Roger Melly

It would be worrying if there wasn’t progress every year given the amount of money invested in it but the thing is how much progress is being made and is it at a fast enough rate to produce a releasable polished game before the money runs dry .

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rafterman

Hate to break it to ya, but Star Citizen will never be as profitable at release as it is now. The game has peaked years before it will ever be a viable product.

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Oleg Chebeneev

Hate to break it for ya, but you have zero idea how profitable SC will be at release. All you can do now is wild guessing.

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rafterman

Wild guessing? Sounds exactly like the post I replied to.

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shear

And so can you.

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Veldan

This is pretty much a given. Doesn’t mean release can’t be succesful, but this is the flipside of crowdfunding this way. Every dollar spent now is a dollar that won’t be spent post release. The degree of success will then depend on how many new people the game manages to pull in, but regardless of how many, they’ll never throw thousands at the game the way backers have been doing.

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Schlag Sweetleaf

.

CR WORMTONGUE REDUX.jpg
cmdr_cotic
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cmdr_cotic

Game’s a joke tbh. Bugged to kingdom come and so so far behind schedule it’s unreal.

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GoJammit

Bugs? In an alpha? Ya Kiddin’!

cmdr_cotic
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cmdr_cotic

Ah yes, the oh so predictable “Hurr durr it’s an alpha” defense.

This goes way beyond your standard bugs especially for an alpha that is 5 years old and $155 million in the making.
Their physics is shit, ships are getting shoved through the planet surface instead of blowing up or they bounce off the surface when they should be in 1000 pieces or they blow up if you look at them funny. Players are T-posing through ships while they’re flying, doors are escaping from ships. None of the features they’ve been hyping for the last few months are ready, no AI, mobiglass, cargo, kiosks, NPCs and so on. It is a royal mess and hardly a testament to the so-called prefectionism of Chris Roberts.

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GoJammit

Those all sound like reasons it should still be in alpha. You won’t get an argument out of me about how long it has taken to get here. And no one at CIG is crazy about it either. But alpha is alpha until it’s beta. Bugs make an alpha, not a timeline no matter how long. So hurr durr alpha defense activate.

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Rhime

LOL…you’re pretty funny too.

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Armsman

Hahahahaha – yes an ambitious MMO that’s in it’s 5th year of development in ‘behind’ schedule. Has the game’s scope expanded beyond what was originally pitched (with the majority of the backers who responded to polls in 2013)? Yep. But yeah, calling an MMO that’s really trying to incorporate a lot of new tech in its 5th year of active development “so far behind schedule” – Lol.

cmdr_cotic
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cmdr_cotic

If you think that what you’re seeing after 5 years work and $155 million is somehow good then you need to get yourself a brain scan.

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Annoyed badger

“an ambitious MMO”

another word for ambitious can be overreach or delusion. its only ambition if its realistic…otherwise its fantasy.

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GoJammit

There’s nothing in the definition of ambition that say anything about whether it is realistic or not. Even if it did, what about it is so unrealistic?

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shear

Ambitious? Sure, that’s the only thing SC has, that’s why it raised all this money, nobody else promised a gamer this much in a game, but that’s it.

It is at least two years behind, it was supposed to be out in 2016, where is it? There was no poll to increase the scope after 2014, was there?

So you’re admitting that the game is suffering from scope creep and you’re using that as an argument for SC?

What new tech?

Five years man, their flight model is disgusting, everything looks like a weightless brick, five years they can’t get that right. Five years and physics are still all wonky, five years and the AI isn’t there, five years and the servers can’t hold more than what? 24 people? Five years mate… That’s a long time for a game to be developed, even if it’s very ambitious. I am not saying that the game should be finished, hell no, nobody could finish this big of a game in five years, but the very basics, should be finished, and they are not.

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Space Captain Zor

watching the stream today and yesterday I can’t help but feel it looks too Battlefield-ish as far as the vehicles go. Maybe that’s how they wanted it for purposes of this showroom experience but it doesn’t LOOK inspiring. That being said, people on Reddit who have played it say it feels like the ships have weight. I just can’t say that it translates that way in the streams. I’d rather it look a lot more like this:comment image

https://giphy.com/gifs/xT9IgHSyCTlEOl7kCA/html5

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shear

Yeah, that looks nice, and they are doing that with the landing gears but they don’t have any resistance when you land so they just sort of look funny.

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Kickstarter Donor
Dividion

Actually, the engine is called “Star Engine”, built in Lumberyard, evolved from CryEngine.

“unreal”? Pfft :P (couldn’t help myself)

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Ket Viliano

He was not talking about the engine…

deekay_plus
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deekay_plus

dividion was making a joke….

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Space Captain Zor

btw Day 2 stream just started and Disco Lando brought up the confusion and questions surrounding what people are playing and he reiterated that the build at the show is the real dev build they are working with and will release to backers “soon.” Items and systems are disabled to accommodate the nature of demoing for new players every 15 min at the show.

deekay_plus
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deekay_plus

if it’s the same as what he said yday, it’s apretty typical floor demo.

it’s not quite a “full build” in that it takes a few minutes of tinkering to turn things off, set up custom spawn point and put the vehicle spawn in, in a way that is going to accomodate fast and easy server resets.

the testing of the demo, the installation to the machines and testing on said machines, probably very likely took factors longer than teh forking away from the dev build they are using for it.

talking to a friend about this more yday, i likened it to setting up a scenario in the arma 3 editor. for anyone familiar with doing that in that game.

edit: want to clarify further – the code is all there, it’s just been turned off so to say in some areas. this would take minimal effort to do.

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Space Captain Zor

The way he said it today didn’t sound like any kind of separate branch or fork at all. He said more than once it was the development branch. They are also mentioning updates to the build that they have today that weren’t in yesterday.

deekay_plus
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deekay_plus

branch/fork is maybe the wrong term to use.

which is why i used arma 3 scenario editor as an example of how they probably put it together.

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rafterman

“which confirms what appear to amount to survival mechanics for the game, including bathing, drinking water, and eating food to avoid penalties.”

Oh, f*ck off with this!

These guys are literally just adding anything and everything they can think of to this game. The last thing I want to do in my space game is worry about eating and drinking like I’m playing EQ in 1998 or one of the many shitty survival games that seem to be so popular now.

Zander
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Zander

CR Interview finished now:
– NOT showing Sq42 at gamescom, BUT work is coming along nicely according to Chris. “The wait will be worth it”

– CR is very exited for planet tech, but admits it has made development take longer. Says its worth it though
Again confirming no SQ42 showing at GC
– They want animations and AI to look and move as if it was a prerendered cinematic. 1 of the things holding SQ42 back. They basicly want movie quality
“Final assets” need work for sq42.

– Their AI is also very challenging to do. Very complex behaviour.

– All AI and missions in SQ42 and 3.0 are all running in subsumption. Good sign IMO
– “Don’t want to spoil the demo for friday, but it’s pretty cool”

– “The time we stop adding stuff and making the game better, is the point where the game dies as an online game” Although he still wants to get to a point where they add onto something, and not building the base for it.

Source

Remember I said 2019 for SQ42 release with SC beta and a 2020 full SC release? I was attempting to be a realist/optimist and I still am. But now by the pulse of these interviews with Chris and Erin Roberts, you can tack another year or two on all those dates. I’m trying to deal with and understand the idea of this project taking another 3-4 years before official launch and it’s tough to stomach.

deekay_plus
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deekay_plus

the not showing sq42 tomorrow really kind of hits hard on the not likely for this year thing with sq42.

i think we need to see when 3.0 finally releases, which is looking more and more like fall/xmas in all reasonableness and how long 3.1 takes after to guage in all seriousness and reason the road to 4.0. also considering that 2.x we saw fairly frequent progress deployed right up until 2.6 which we know to be forked from 2.5 well after 3.0 work had begun andwas forked away from the 2.x line.

throw in some of the feature creep erin revealed (and with his reputation for being unlike his brother and not speaking off the cuff on top of that) and it starts looking even further away than my old “current year plus 2 years to release” meme indicates. didn’t watch the CR interview as was watching the floor demo stream at the time, so could be even more of that there.

and who knows what tehy will show tomorrow night other than it’s supposed to be (in jared’s words) a “game changer”. >> :S

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Space Captain Zor

Not surprised but I’m hugely bummed out. I really can’t fathom why they won’t at least show off a trailer.

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shear

Because they don’t have it. Is the game supposed to come out this year right? So it would be right about the time when they start showing trailers and some of the gameplay off just like any other company does, but they aren’t and the only reason they aren’t is that they don’t have it. It’s not coming out this year.

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Space Captain Zor

For the longest time they’ve spoken about ongoing work on SQ42 cinematics. Something from those is what I would assume they could put something together, as they’ve done previously–clips of MH, the senate scene, etc. No reason they couldn’t do that again regardless of how far they are from releasing chapter 1.

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shear

Would give a wrong impression though, a lot of people would think the game is further along than it really is, but you’re absolutely right, they have done it before there is no reason why they couldn’t keep doing it.

deekay_plus
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deekay_plus

ended up melting my freelancer for the special edition cutlass black last night and shaking her down in pirate swarm. i think this is the furthest i’ve bothered to get in pirate swarm even tho it’s immidiately obvious the improvements in the AI and how it will apply to PU in future patches (hopefully starting with 3.0), but it’s just generally pretty tedious with ship balance being what it is and the nature of the horde mode implementation. as it is i quit out afteri could no longer damage the pirates but they couldn’t kill me either.

anyways not sure exactly why they are reworking the cutlass again for 3.0 other than it appears from teh floor demo stream the hold is big enough to carry space bikes now and they brought back the side doors some may remember from early concept art. apparently the next iteration is less of a nimble priate hijacker and more of some kidn of more heavily armed freighter/hauler in a similar class to teh freelancer.

and yes here’s some video of the shakedown:

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Melissa McDonald

There’s honestly only 2 pieces of news about SC that would kind of kill my interest in it entirely… 1) non-consensual PvP without safe zones, and 2) Non-massively player servers where only a couple dozen live people can actually play together. I’m awfully worried about #2.

oldandgrumpy
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oldandgrumpy

Erin was asked about #2 and hedged but 20-24 is the numbers of players per instance being thrown around currently. Since they are talking about rewriting the netcode again your guess is as good as mine as to the real numbers they will be able to support.

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Michael18

#2 is my main concern as well. Would be a shame if the game ended up being a glorified co-op shooter. But seeing how serious they are about the planet tech, I can hardly imagine they are doing all that and then support just a handful of players on those planets.

deekay_plus
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deekay_plus

pservers were last vageuly said to not be like mmo pservers but more like custom fps servers. think more tf2 servers than nostralius. tho that probably does mean you can do some kind of customized pve stuff (look at pirate swarm right now which is promising for 3.0 in terms of the improved ai over the current 2.x pu ai, which with teh 2.6 balance changes is one of the biggest points of the PU being broken right now).

there is police secured zones (this is shown in the floor stream of the demo actually just today), but you can still shoot at people and damage adn maybe kill them – but then polce will be in hot pursuit. we don’t know that there will be completely 100% no combat vs other players whatsoever zones, and even in the earliest discussions aof the pvp slider it was never tabled as doing that. which the pvp slider is so old and not since talked about it’sprobably long off the table itself (nevermind with how their multiplayer tech continues to evolve and be talked about at all since then).

borghive
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borghive

I wondered this myself, is this a MMO or just another survival type game with tons of servers with small caps?

deekay_plus
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deekay_plus

the main star citizen game is an mmo with centalized global server and dynamic match making (think something like STO more than say eve, but not sharded like say wow).

they’ve long ago advertised privately hosted customizable multiplayer servers, but the last we heard, as noted above, those will not likely be like custom mmo pservers/emu’s. but more like moddable fps game servers.

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Oleg Chebeneev

Dat snow storm in rover video sooo good.
Survival mechanics are old news tho, devs confirmed them last year

deekay_plus
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deekay_plus

it was talked about vaguely to a fan vlogger by a lower level dev. erin roberts confirming it is big news and it’s new news.

Rustyblades
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Rustyblades

It depends on what they refer to as “ships”. If they mean space ships then that would be the Prospector and one other ship (Aquila – most likely, Reclaimer, Hull C, Eclipse, or some other unannounced vessel). If they mean ship vehicles then it’s any of the previous ships plus the NOX, Dragonfly, Ursa Rover, redesigned Aurora, redesigned Cutlass.

All relative.

deekay_plus
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deekay_plus

three has been hints of ship reveals on friday since last week. there has been teasing of more ships in 3,.0 than previously announced as well all morning long and yday morning as well.

wpDiscuz