Gamescom 2017: Destiny 2’s European dead zone and Rolling Stone interview
Meanwhile, Destiny 2 project lead Mark Noseworthy is featured in a long piece on Rolling Stone, in which he points out – without using the word – that accessibility was a problem in the original game that D2 is meant to rectify.
“It was a game that became difficult to recommend. It got to this point where, you know, your brother-in-law or someone would ask you, ‘Hey, should I be playing this Destiny game?’ And my first instinct would be like, ‘Mmm, I don’t know if I’ve got enough time to carry you for that period of time, where I’m gonna have to explain everything.'”
Notably, Noseworthy says he’s already requested time off after launch — to actually play the game.