The Daily Grind: What do you actually expect to get out of MMORPG lockboxes?
MMO blogger Bhagpuss has an intriguing multi-angle post out this week criticizing, rightly in my mind, Guild Wars 2’s lockboxes, but not the way you’re thinking. See, unlike a lot of MMO players who read blogs and think about the way our games are put together, he says he doesn’t mind lockboxes, at least the kind you needn’t pay to open. He even likes RNG. What annoys him is that the game’s cash-shop lockboxes are usually crap, such that the freebie ones he gets are so unappealing that he can’t even imagine how anyone feels compelled to buy keys.
“The only remotely interesting thing I got was a dye,” he laments. “Everything else was embarrassingly dull. […] I’d have thought it might be worth rigging the odds on these infrequent freebies so that everyone gets at least a halfway decent item. The dye would do it. A mini, perhaps. Nothing amazing, just not a Bank Express and a 30 minute booster.”
I thought his article would prove a fun jumping off point for today’s Daily Grind. What do you actually expect out of a paid lockbox in an MMO? Are there MMOs whose lockboxes are so stingy that you just skip ’em entirely?