Funcom celebrates ‘most profitable half-year’ in studio’s history and changes logo

Pop the cork and down some champagne, because Funcom is on a roll. In today’s Q2 2017 investors report, the studio crowed that it just finished “the most profitable half-year period in the company’s history” thanks to Conan Exiles and Secret World Legends.

Revenues from the second quarter topped $3.07M, a 79% increase from the same period in 2016. It still is a significant drop from the $10.92M revenue taken in during Q1 2017, and the studio was quick to note that Secret World Legends’ reboot had minimal impact during this quarter. Also during Q2, Funcom halved its debt and increased its equity by 40%, putting the company in a much more stable position.

The studio said that Secret World Legends’ relaunch “exceeded expectations” and that Conan Exiles was the main driver of the studio’s income for the quarter. There were apologies made in the presentation over Conan Exiles’ shaky Xbox One game preview rollout and assurances that the studio will get better at all of this by the time the survival title launches.

In the report, Funcom announced that it had signed a deal with Bearded Dragons to release a currently untitled game in 2018. According to the report, this game will be a “tactical turn-based strategy” title initially released for the PC. Additionally, Funcom’s various studios are working on a new Conan the Barbarian game for 2018 as well as a possible project that will depend on the performance of Secret World Legends.

It also commented on the bizarre announcement of The Secret World TV series, saying, “This activity is part of the company’s long term plan to develop and grow its IP portfolio and is not expected to contribute directly to the company’s financials for the next couple of years.”

To reflect the repositioning of “Funcom 2.0,” the studio has adopted a new logo to replace the one it’s been using since 2005. The reimagined Funcom logo is a screaming face against a white flag that supposedly represents tradition, ambition, and determination. “Internally we like to call it the new Funcom,” the studio said. “We’re not done yet, we still have work left to do, but we’re getting there.”

Source: Financial report, logo change. Thanks DeviantFish!
SHARE THIS ARTICLE
Code of Conduct | Edit Your Profile | Commenting FAQ | Badge Reclamation | Badge Key

LEAVE A COMMENT

80 Comments on "Funcom celebrates ‘most profitable half-year’ in studio’s history and changes logo"

Subscribe to:
Sort by:   newest | oldest | most liked
Reader
Lateris Ablon

That is great news!!! But I really wish they would do something with Age of Conan such as a new expansion that is not just a small height map for DLC.

Reader
Alex Hurlbut

Last I heard they have put AoC on life support? that is, they aren’t doing major contents for it anymore and just maintaining it from now on.

xpsync
Reader
xpsync

So happy for them and not because SWL is my new home and this is probably the best news i could ever read with regards to it’s future, but because I’ve been with them ever since AO. Over the years there have been too many low points, but they never gave up and they deserve this more than any other studio out there.
A real turn around story, Kudos Funcom!

Richard de Leon III
Reader
Kickstarter Donor
Richard de Leon III

I love good news, especially relating to TSW/L surviving :)

Reader
Alex Hyer

I like it.

Reader
Ben Stone

If you turn your head to the left it looks like a man who just vomited some goop on the floor. Or maybe that is his head in a toilet.

Celestia
Reader
Celestia

That guy hates flags so much!

Reader
Utakata

….could of been a screaming guy waving a tiki torch. :(

Reader
Toy Clown

That’s freaking awesome! I’m so happy to see Funcom doing well.

Reader
Theodrax

I am happy for the company. I’m really enjoying SWL and want them to be able to keep the servers alive. Hopefully they will take some of that money and keep improving the game.

xpsync
Reader
xpsync

Same here i don’t touch anything else anymore, no point when your home.

Reader
Droniac

With that new logo, does that mean a collaboration with Epic Games is in the works?
Or did they just hire the same designer?

UTwhiteblack-594x349-1066879393.jpg
logo-epic-cb4399a7ee205610531057537937045e.png
Reader
Ukrutor

At least Epic logo respects its own ancient lineage.
Good thing they got rid of the “mega” though – that was so so SO 90s. ;)

epic-catalog_000[1].png
Epic_megagames_sky[1].png
Reader
Fair Mores

Cheers! I wish them continued prosperity!

Reader
Hirku

I’d be happier if this news came three years ago for the “old Funcom,” but whatever keeps the servers on so I can finish the story is alright by me, so I guess I can spare a lackluster “yay.”

Looking at that logo, all I can say is it must have come from the best and brightest in Funcom’s marketing department…yeah…

Reader
Nick Smith

I am very pleased. :)

Reader
Kickstarter Donor
krieglich

I don’t get why Funcom’s logo now is a face screaming at the french battle flag.

Reader
Nick Smith

Hmmm, when I look at the flag, I see my game face screaming due to the awesome fun time Funcom has given me in Secret World Legends! I recently bought Conan too but, you know, Secret World!!!

Reader
Kickstarter Donor
krieglich

I had tons of fun in TSW and now in SWL, I loved AoC, I’m a huge fan of Funcom, but I never felt the urge to scream at a flag. Imho this logo is just ridiculous.

Reader
Loyal Patron
Patreon Donor
CasualSlacks

Not even while 3-D platforming trying to get The Cost of Magic done? I know it’s cliche at this point to bring it up, but it is one of the most universally aggravating missions in the game.

Reader
Loyal Patron
Patreon Donor
ogged451

If this is the “cool news” Mr. Odonoptera refered to on Reddit, they clearly cleared whatever bar they had set themselves Limbo style.

Somewhat Eclectic
Reader
Somewhat Eclectic

My money’s on the ‘cool news’ being the second round of legacy transfers they just announced. Since that’ll at least let folks who couldn’t transfer over all their funcom points into aurum to buy cosmetics with their cash.

It’s something at least.

Reader
connor_jones

Glad to hear that Funcom is doing well at the moment. As I new player to Secret World I am enjoying it very much. I think the game shows what’s possible in the mmo space when it comes to story crafting and nuanced world building. I love how they throw in plenty of fantasy elements but somehow still manage to keep the modern feel of the the world. I used to think the original class stories in swtor were the epitome of mmo story telling until I played SWL. As one of many examples that stand out, the meetings with Kirsten Geary are golden, and anyone skipping through the optional dialogue are definitely missing out. “When we tell people what to think today, what happened back then in history is no big whoop.” lol

Also, each map seems to be getting better and better. Recently arrived in Transylvania. Not sure what I was expecting, but what I got was Underworld, Pan’s Labyrinth, and a touch of the battle of Stalingrad. Also, a race of Marxist leftist revolutionary dwarves??? As KG would say, “No words!!!” lol

Fun fact: When I see people here using the phrase ‘fun fact’, now I know where they probably got it from. ;-)

Reader
Koshelkin

And as Doctor Klein would say: “No vords!”

Anyway reading this: ” I used to think the original class stories in swtor were the epitome of mmo story telling until I played SWL.” really warmed my heart. It’s good to see the work of Funcom appreciated once in a while.

Reader
Kickstarter Donor
Patreon Donor
Ashfyn Ninegold

Their old logo was so 1970s pop. Not sure what this is supposed to represent. Mmmm, nothing I can post here anyway.

Reader
Loyal Patron
Patreon Donor
Kickstarter Donor
thickenergy

Get better at “this”? You mean this game development thing they’ve been doing for decades now?

Reader
Randy Ward

Yeah, give it a few months and lets see what it looks like after the mass exodus after the initial curiosity has been satiated.

Reader
Godson69

Unfortunately, while I am enjoying SWL, I see a game that has always had a great story, but has been stripped of any meaningful and fun itemization. I just feel that the game is missing something and that is really hard to explain. The game just doesn’t have that depth that is going to keep me going between the content droughts.

Reader
wratts

Glad to hear it, though I’ll admit I don’t understand how CE could be turning things around so much. Admittedly I picked it up on a sale, but with no cash shop, and at least for me I can’t say there’s a huge “wow, this is fun!” experience. Limited time box sales boost, maybe?

Reader
enamel

Great to hear them doing well, with both titles exceeding expectations. They have made some really smart business decisions this past year.

MoPers will certainly be happy about an MMO dev doing well instead of the usual cynicism and negativi – oh.

Reader
Bruno Brito

Dying to see Schlag’s take on this.

Reader
Patreon Donor
Schlag Sweetleaf

that logo… so very meh. I’m glad about the financial turn around but thinking Funcom should have funneled some of those monies to the art dept.

this is what you decided on...really....gif
Reader
Utakata

Kind reminds me of this: o.O

hatlogo.jpg
Reader
Brother Maynard

.

Reader
Kickstarter Donor
Ailsa Nordstrom

Let’s see where they are at the end of this quarter after the bait-and-switch they pulled with the Funcom Points to Aurum transfer.

Reader
Loyal Patron
Patreon Donor
ogged451

Whereever they end up, they’ll find some corporate speech to sugar coat it.

Reader
athiev

Interesting that Funcom’d MAU chart closely tracks the Google Trends data for the game. Sad that Google shows SWL to be almost back down to where it was during the very long content drought.

Reader
Melissa McDonald

What I really hope is that the rest of the industry doesn’t decide to take their fully-featured MMOs and dumb them down to simpler things like Funcom did.

A little voice in my head keeps suggesting that TSW never needed this – people just didn’t know it existed until the 2nd round of marketing for SWL. Like, maybe they could have just re-marketed TSW all over again and gotten the same response.

But, I’m probably wrong, because many here “tried it again” after re-launch, and logged back into a game universe you’d already given up on. So, it worked.

xpsync
Reader
xpsync

TSW to me now was a crappy alpha version of SWL. I tried and tried so many times to get TSW to click, where SWL just happened naturally, once you hit the deeper game, you never look back.

Reader
Ben Stone

If you mean the combat revamp, TSW was hardly thought provoking combat in the first instance. Everything else is pretty much the same.

Reader
wratts

Sort of agree, but I can’t really think of another MMO that would significantly benefit from a dumbing down at the moment. I’m sure there is one, but most seem to have already gradually gone that route. If anything, TSW was kind of a holdout

Some of the simplifying has really helped. I’m glad that AEGIS is gone, the reduced time to kill makes it easier to enjoy the story content, and I’m very glad they’ve reduced all the consumable inventory clutter. Do kind of miss the more robust skill wheel

Reader
athiev

Honestly, I’m pretty confident that TSW would have had exactly the same user base with (a) no relaunch and (b) a new content patch. Trouble is Funcom had so heavily presold its content that it couldn’t make money without finding a way to nullify lifetime memberships.

Reader
Koshelkin

All big MMO’s are dumbed down by now. I don’t see your point.

Reader
Loyal Patron
Patreon Donor
ogged451

See : MMO fatigue.

Reader
Arnold Hendrick

Funcom has a long tradition of brief spurts of big income, followed by rapid slides into unprofitability. The acid test will be their earnings and profitability quarter after quarter.

On the plus side, reducing that gigantic debt is good news.

On the minus side, a lot of good people lost jobs because of Funcom’s financial difficulties. A little stability for employees, as well as investors, would be a good thing. Their ability to kill the legions of bugs in Conan Exiles (a major complaint on Steam) depends on them keeping the programmers who know the code and can track down the problems, the artists who know how to fix assets and pipeline glitches, etc.

Reader
Ukrutor

“Run faster, angry gamers are gnawing at our white flag!”

Reader
Nathan Aldana

“we’re waking way more money by re-toling our entire corporation to incentivive microtrans. this definitely will continue with rising profits and people will never burn iout”

Reader
Loyal Patron
Patreon Donor
Kickstarter Donor
Paragon Lost

.

yay.jpg
Reader
Utakata

I can almost hear it purr…

“No, that’s grumbling Uta.”

:(

Reader
Loyal Patron
Patreon Donor
Kickstarter Donor
Paragon Lost

Grumble-purring. :)

Reader
Kickstarter Donor
DeviateFish

It’s DeviateFish, not DeviantFish :(

“The game is in the tactical turn-based strategy genre and
is planned to be released during 2018.
Initial platform will be PC, with consoles to be evaluated
after the PC launch.”

Reader
Brother Maynard

Well, at least we now know Justin’s preferences…

Reader
TheDonDude

You could be both…

Reader
Don Nascimento

Good job! Love the Conan Exiles updates!

Reader
Zen Dadaist

Well that’s a horrifying logo.

semugh
Reader
semugh

old logo was better…

Nathaniel Downes
Reader
Nathaniel Downes

So… Anarchy Online redone? C’mon guys!!!

Reader
Loyal Patron
Patreon Donor
ogged451

They don’t bother fixing the rampant exploits plagueing current live AO and you have hopes for a sequel ?

Nathaniel Downes
Reader
Nathaniel Downes

Precisely. Many of the reasons the exploits exist is due to the engine, after all. An engine replacement/content upgrade is really the only way to fix those exploits.

Reader
Loyal Patron
Patreon Donor
ogged451

But many of the things that made AO so attractive 16 years ago are no longer compatible with the market today, how can a sequel be profitable/work at all while retaining the “spirit” ? Also, I have some concerns about White Screaming Flag, err Funcom being able and willing to commit to a single product longterm given what they wrote in those investor reports regarding their strategy. I think I’d prefer the AO of 2004 living in my mind than having the memory tainted by a halfassed and forgotten sequel.

Reader
Mikey's Bored

Glad to hear they’re doing well!

Reader
Sorenthaz

So is Funcom French?

Reader
Sally Bowls

These summer children are too politically correct to get your joke, which I liked ofc.

Reader
Sorenthaz

Unless I’m missing some joke about Norway, yeah it apparently flew over heads somehow.

Reader
Armsbend

Norwegian.

Reader
Sorenthaz
Reader
Loyal Patron
Patreon Donor
ogged451

Funcom N.V. which is publishing all those juicy investor reports is a dutch company. I swear, they’re everywhere.

Reader
A Dad Supreme

“Revenues from the second quarter topped $3.07M, a 79% increase from the same period in 2016.”
======
Meanwhile, in another part of town: “Crowdfunded Star Citizen raises over $148 million, but release date has been postponed indefinitely”

https://www.techspot.com/news/69288-crowdfunded-star-citizen-raises-over-148-million-but.html

They seriously should join forces.

Star Citizen can’t even give a release date for anything that’s halfway reliable, which Funcom has NO problem with while Funcom has problems with money, which Chris Roberts remedies by just inventing another phantom ship to sell and the money comes a-rollin’ in.

Reader
Ket Viliano

Modern business runs on pure hype, and a total lack of profits. This creates a barrier to entry for those primitive types who think that actually getting things done, delivering value to the customer, and making money on every transaction have any relevance to performance in these modern times.

Reader
Oleg Chebeneev

Im surprised by SWL “exceeding expectations”.

Somewhat Eclectic
Reader
Somewhat Eclectic

The numbers on Steamcharts showed more concurrent players than any time in years. So it didn’t do horribly.

The thing will be how many people stay for the long term though.

Reader
Kickstarter Donor
Tobasco da Gama

I think it kind of goes to what the hardcore fanboys care about isn’t always what everybody else cares about.

Reader
Armsbend

I don’t hate nor love the logo – but I’m really happy they righted the ship.

Reader
Kickstarter Donor
Jack Pipsam

The original Funcom logo wasn’t exactly inspired design, but I would take that any day over a screaming face into a flag. I mean, come on.

It’s more like the kind of thing I expect to see used as a logo on the side of shipping containers.

Reader
A Dad Supreme

Well it’s a woman screaming with her hair on fire so if anything, at least it’s accurate. I know some of their recent unfair changes make people feel that way.

Maybe it’s Joan of Arc. Or maybe Hillary.

Reader
TheDonDude

Making your logo a waving white flag seems like a weird choice after a successful year.

Reader
Loyal Patron
Patreon Donor
Kickstarter Donor
Paragon Lost

That was to signify them surrendering to loot boxes and the mad cash grab that is the F2P business model. The screamer is the customers.

Somewhat Eclectic
Reader
Somewhat Eclectic

You know, for some reason, my brain first went to it being a butterfly net of some sort.

Reader
Kickstarter Donor
Tobasco da Gama

Personally, I’d like to know where they got a painting of me having sex with my mother. My psychiatrist showed me the same one, and she kept insisting it was just a random inkblot! As if!

Reader
Mikey's Bored

lmao

wpDiscuz