LOTRO Legendarium: Is Mordor too difficult?

If there’s one topic of discussion that I’ve been hearing a lot in world chat, on the forums, and among my kinship, it’s about Lord of the Rings Online: Mordor and its huge jump in difficulty.

It is pretty much the first thing you notice when you head through the Black Gates to the land beyond. Mordor is waiting there, ready to chew you up and spit you back out. Until you start getting the new quest gear rewards and bump up your Light level with it, progress is agonizingly slow. And even after a zone or two, it’s far from a walk in the park. Mobs hit hard, have deep health pools, and often are packed together so that pulling just one is an impossibility. I’ve probably died more times these past few weeks than the last two years in LOTRO.

It’s almost like I’m playing a different game. Once or twice, I’ve rested my forehead against my desk and typed out in frustration, “It feels like this expansion wants to abuse me!” And I hear nothing but sympathy in response from those feeling the same.

Challenge? Bring it on!

Let’s take a step back and acknowledge the obvious. Mordor is supposed to be hard. It’s the very stronghold of the most dire evil that Middle-earth has ever known, and even with Sauron’s downfall, we all expected to encounter a harsh landscape and nightmares made flesh (or fire). If we walked in there and saw nothing but tumbleweeds and one goblin picking its nose, it would be both anti-climactic and a laughingstock.

Some players have embraced the difficulty increase with gusto. To them, LOTRO has been a cakewalk for years now out on the landscape, and that ease has made it both boring and insulting. A stiff challenge wakes people up, they say, and it provides a feeling of accomplishment when overcome.

I can’t entirely refute this. Apart from certain areas of Gondor designed for group play, my Lore-master all but breezed through the last few zones without a care in the world. Her lynx would shred the enemy camps into little pieces, and I would happily loot what was left. The Wastes was a bit more difficult, but certainly nothing I couldn’t handle.

But I’m having a hard time welcoming Mordor’s design in this respect. Increased difficulty was to be expected, but what I keep asking myself is, did the developers overdo it? Is landscape questing too hard, too frustrating, and too slow?

I fear that it is.

The tipping point

I do not envy devs and their monumental task of creating world content that is somewhat balanced for players of varying skill and gear levels. Make it too easy, and players get apathetic and drift away from your game. Make it too hard, and players pound their keyboards and ragequit.

I would assume that the general balancing principle for landscape questing is to assume that a bulk of your players — especially in Lord of the Rings Online — are decked out in standard quest reward gear. That’s the baseline. If some players have better gear due to rep grinding, crafting, or instance farming, then they’ll have it a bit easier as a reward, but everyone else should be experiencing the game more or less the same.

My character has mostly quest gear with a few rare random drops thrown in. I’m level 112, my Light level is at 70, and I’m working my way through Talath Úrui. And it is seriously kicking my butt. Normal, non-main-storyline quests to head into an enemy camp, kill however many things and loot however many whatsits, are proving to be absolutely brutal, especially solo. Time-to-kill on a single mob is far longer than I’ve ever experienced in the landscape to date, and too often I find myself swarmed and executed without a way out.

As an MMO player, I am no stranger to difficult games. Probably the most challenging I’ve played in recent years was The Secret World, an MMO that seemed to revel in beating you up and making you inch toward progress. Yet as long as I see a way forward, as long as there’s some way to accomplish my goal, I’ll grit my teeth and soldier on. It’s when a game stonewalls me with near-impossible content and takes on an unfair attitude that I find myself seething with anger and frustration.

You see, there’s this tipping point between fun and frustration that happens when an MMO becomes unbalanced in its world questing. I recently encountered this in RIFT: Starfall Prophecy, as a matter of fact. I love that MMO, but the devs vastly overtuned mobs and densely packed them in with this expansion as a response to player complaints of the game being too easy. Instead of careful, measured adjustments, a wild swing the other way happened and I was left with an unfun slog through otherwise interesting stories and areas.

I’m concerned that Mordor has tipped the other way here. I can get over the oppressive nature of the country (that kind of came with the territory, if you’ll excuse the pun). I find the lore and “off-road” storytelling pretty fascinating so far. But I’m starting to dread logging in at night to do these quests because I just don’t know if I’ll be able to do them. They’re not enjoyable and that’s a problem.

A light in the darkness

This isn’t to say that all questing has been the pits. Actually, because of this increased difficulty, there has been a noticeable spike in spontaneous formation of player groups around some of the trickier areas. Some of the best fun I’ve had in this expansion has been hanging out with groups of other players, turning the tide on the enemy and finishing quests with ease.

And again, I know what you’re thinking. “That’s the whole point of MMOs! Social bonding! Working together!” We can debate that later, but the problem here is twofold: This standard content should be soloable if desired, and finding a group in LOTRO is not always easy.

Need a group to help you in a very specific area? LFF, the group finder, and even shouting into regional chat has provided me nothing in this regard. The only way I have ever found a group in Mordor to date is to keep my eyes open for another player heading in and frantically tossing him or her a group invite to see if they might want company for self-preservation. That’s the only way. And that is so unreliable and low-tech that it makes me want to scream.

Maybe it gets better. Maybe when I hit level 115, have gear to match, and have essences up the wazoo, these mobs will become manageable. That’s my hope, at least. For now, the slow slog through ash and brutality continues. And for this, I paid $40.

Every two weeks, the LOTRO Legendarium goes on an adventure (horrid things, those) through the wondrous, terrifying, inspiring, and, well, legendary online world of Middle-earth. Justin has been playing LOTRO since its launch in 2007! If you have a topic for the column, send it to him at justin@massivelyop.com.
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44 Comments on "LOTRO Legendarium: Is Mordor too difficult?"

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Alex Malone

This almost makes me want to reinstall the game! I’ve not played since Isenguard – I left for swtor – but I’ve kept an eye on the game since. The removal of raids, the dumbing down of classes, the simplification of combat and mounted combat all put me off in a big way.

Now we have mordor. They’re bringing back raids. Content is getting harder again, requiring some skill. It still sounds like it is probably too easy for me (seen some comparing it to Moria, but Moria was really easy to level up in) and all this talk of “light gear” sounds awful, sounds like radiance 2.0.

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Me Snow

Mordor is challenging – and it should be! It takes me back to when I started the game and had to walk from Bree to the Forsaken Inn because you didn’t get a horse until level 15 and you could not in any way use a stable you had not yet already been to. You had to use strategy and changing traits for different mobs (and BTW, you had to go into a town to change your traits). You could not simple walk through Moria (when it first came out it was so dark you would fall off the cliffs) slaying mobs. And then use the same skills over and over on the mobs you met in Mirkwood. And very often you needed assistance. LoTRO was, afterall, not designed as a solo game.

So, I may be in the minority as a casual player over many years, but I love Mordor as it is. I love the challenge of retraiting and trying new mixtures of the lines; is it better to kill faster or to live longer?; mix my skill chains; select my armour and jewelry carefully (I carry 2 of some jewelry ppieces to use as needed for mobs); figure out how to make it work. I want to craft for a purpose again, and Mordor forces that to get Ash and to help level to new armour. I want to fill a bag with consumables I may need. I do not want to finish Mordor in a few weeks, I want to enjoy the challenges of the journey.

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Paragon Lost

Want to add that it seems that Justin did do the zones out of order and leaped to the higher level zone instead of the lower level zone.

https://lotro-wiki.com/index.php/Zones_by_level

Came back to post this because I was listening to his comments this morning on the Podcast when I realized that he didn’t go…

Plateau of Gorgoroth, Udun, Dor Amarth, Lhingris, Talath Urui…

Sounds like he went

Plateau of Gorgoroth, Udun, Dor Amarth, Talath Urui, Lhingris,…

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Vladimir Vladimirovic

LOL he plays Talath Urui with 70 light and he cries how hard it is …. good job son .
I’v done TU with 120 light without breaking a sweat,you can;t go in basically naked and then accuse the game of being too hard .
In udun foothold camp you have barterer for very good lvl 112 10 light per piece gear,and you should have enough ash at this point to get it ( not even all pieces are necessary to have more than enough light for entire mordor ) .

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Coldin Torrence

Definitely feels like it’s tuned a bit too hard, especially in the first zone. Feels like it was designed more for people who had maxed on raiding gear and not just quest gear.

Probably hurts more on my burglar since we’ve been a red headed step child for quite a while now. Don’t have the high single target damage of a hunter, but also don’t have any AOE to speak of. Makes tightly packed groups pretty difficult to deal with.

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Kevin

I will agree that the mobs health might be a bit over tuned, atleast for a Guardian. It takes bloody forever and a day to kill a pack of two or three enemies, more so then it has in the past for me, and that’s saying something, considering Guardians are already the slowest when it comes to killing things.

But difficult? ..Eh… I’ve watched DPS classes melt mobs as they plow past me in their quests, I’ve even seen Ministrals gallantly sally forth, singing songs, and making multiple Orcs explode in the time it takes me to kill one.

Some of the landscape dungeons are certainly challenging, but that’s what groups are for. But the landscape quests themselves, however? No, I wouldn’t say they’re challenging once you get over the 105-106 hurdle in Udun. I don’t feel like mobs are too densely packed either, outside of Lhingris (Which was kinda that zone’s gimmick). I rarely have problems pulling enemies back if I don’t want to pull mulitple, or sneaking through enemy camps to destroy things if I don’t want to kill stuff.

The problem in a lot of peoples struggles in Mordor, I think, is that they’re not actually bothering to relook at their Traits, Virtues, Legacies, and even Essences. Up until Mordor, I litearally just dumped everything in my Blue Line on my Guard, because nothing was a threat. My Virtues were all over the place, and my Relics were…bad. When Mordor came, and I struggled to quest in Udun, I took a step back, revaluated my build, and have been having no troubles since. Because the Landscape has been *so* easy up to this point, I don’t think many people bothered to look at things like their Traits, or make a synergetic build.

Mordor requires that, and I love it for it. Mordor feels like what an expansion to Lotro should be – or any MMO for that matter. Challenging, but fair. It requires you to play a character with a working build, even for questing, rather then slapping points wherever you want. And that’s a good thing.

I do still agree that Mob health is a bit inflated, but my opinion on that might change once I hit 115, and have a full set of 326 gear. But besides that? Mordor is great, the challenge is perfect, and it encourages players to play smart, even out on the Landscape, something Lotro has been missing since Moria.

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Glen

Have you considered using a landscape soldier? Perhaps an herbalist.

mosselyn
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mosselyn

You can’t really say it is too hard without getting shouted down, at least on SSG’s forums, but yes, IMO, it is both too hard and unnecessarily grindy, even by Lotro standards.

I main an RK and have been playing it since 2009. I’m a casual, not a pro, but I have at least some clue how to play my class. I have been literally unable to progress without playing most of the public instanced content and a good bit of the landscape content in a duo, even when I’m a couple levels above the quests. It’s not for lack of trying: I think I died and ran back in Barad Dur about 20 times. In one play session.

I am all in favor of increasing the difficulty level above where it has been in recent years. I mean that sincerely. However, if I am level 115, doing a level 113 solo quest, and my kinmates tell me I need to work on getting some of the level 115 BiS gear first, something is wrong with the difficulty level. I’ve been duoing with a kinmate’s Guardian, and he, too, has said it’d be impossible for him to solo some of this stuff.

For an example of grindiness, consider the end quest in Naerband. It is solo ONLY. If you die, you get resurrected on the opposite side of the zone. Of course, I died. After riding all the way across the zone, you have to fight and/or sneak through an orc camp, and then through a couple floors of the instance, just to get back to the quest giver. Then slog through the story instance to get to the point of failure. Time to get back to that point: Roughly half an hour. In what universe is that run back fun or even challenging? It’s just pointless tedium.

I think Mordor is really well done in many ways. They’ve done a fantastic job with the landscapes (as usual). I’ve enjoyed the Black Book story telling and several of the quest lines. (We won’t talk about the end of the epic.) However, unless this has become a group-content-only game, I think it is over-tuned right now.

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Matthew DesOrmeaux

It was difficult, but in a fun way for my Burglar, who was able to skip almost anything I didn’t want to do. I imagine it would be less fun for other classes.

However, there was almost always someone else adventuring right around the corner in the biggest, baddest castles and camps, so help was always a stray AOE away.

That said, Mordor is still full of people. In a few months or years when the cap and story moves on, it’s going to need to be tamped back down.

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Rick Mills

I like difficult scenarios. I hate trying to get from point A to point B when there are re-spawning elites in bunches or 4 or 5.

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Carebear

Thats the best news i ve read in a while. Time to re-install lotro :) no I am not a hardcore or elite player but the complete opposite.

I am a casual that i miss challenging open world content. A content that matters. A content where it matters to stop and update your gear, use your consumables, be careful on pulls, watch for patrols, help others nearby who struggle…

This is my “raid” and i have not experience it in last 10 years… instead i get an insulting one shot experience. This is why i look forward for legacy servers.

I want open world that matters, where i can use all my abilities, where the time i spent crafting my armor makes sense!

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Michael18

Haven’t thought about it from that angle, yet, but this is pretty much my situation as well. “This is my raid” sums it up perfectly!

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Carebear

:P I hope more developers realize that non-raiders does not want a “walk in the park” experience but they also want to feel they achieve something on their own way..

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Melissa McDonald

I look at it this way – if there was ever going to be a nightmare-level challenge in this game, it belongs in Mordor. It’s essentially “endgame”, so it’s not something you want people to breeze through. People complained that Moria was too long, dark, and difficult, but that’s just as Tolkien described it. Mordor should be like stepping into Hell itself. One does not simply march into Mordor.

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mysecretid

This was my thought as well, Melissa.

If they made Mordor (THE frickin’ Mordor!!!) into “just another high-level MMORPG endgame zone”, not only would it feel incredibly cheap, and lazy, and untrue to the spirit of the source material, but many of the people now complaining that it’s “too hard” would likely be sneering that it was “too easy, lol”.

As you say, It’s MORDOR — it’s supposed to be extremely difficult to survive there for any length of time. Any Mordor expedition you can crawl away from, and live to tell the tale, is a good one. :-)

Cheers,

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GumpsGang

My Mordor experience has been some of the best LOTRO time I’ve had in a while. I went in Udun at first solo, had to be a bit careful until I started getting gear rewards and a couple of levels. I did end up cheating a bit on the finish the first couple of zones. Our kinship form a weekend raid to quest and deed farm. After that, everything seems on track with gear.

In the public dungeons, when the kin was not there, it was easy to find help. You if you see someone that seems to be on the same track as you, reach out by Direct Msg. Most LOTRO players seem happy to help each other. Just remember to jump in help others if you see someone in a tough battle. FYI — there still is a group finder for instances in LOTRO, but no one bothers to use it. It’s easy to fill groups via LFF in you need it.

I have not finished everything yet, and we still have the instance cluster and raid to go. Previously, I have Moria as my number 1 expansion. Mordor is giving it a good run thus far for first place, number 2 at worst.

Happy Mordor-ing, leave some Orcs for me.

dixa
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dixa

Although a lifetime from before launch, I am also a filthy casual. I have only ever hit level cap once in this game back when it was 90, and i almost hit 105, stopping with my new LM at 104 a couple of months ago.

the game needed a difficulty boost, but it needed to be a two prong effort – adjusting some crazy soloing specs while also increasing the game difficulty to encourage more grouping in the group-based content.

when my lust over path of exile ultimately fades i will try this expansion. i have always been blue/red LM so i’m not anticipating the issues that those who have been steamrolling in pure red or yellow have been dealing with as LM’s.

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Bart Cook

Same here, I want to go back to LOTRO but POE holds me tight :P
Tier 11 maps atm, and I’m saving currency for better build [RF and Flicker suck on bosses].

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Vincent Clark

its not the difficulty that is the problem, it’s just the tediousness of it all. increase one, great. keep the other, not so great. the landscape is beautiful but could be condensed a bit–more playable. i realize it’s a wasteland, but it doesn’t need to feel like a slog just to travel from one point to the next–which brings me back to the tediousness of the some of the quests; proof positive that the devs who make this game don’t actually play it. still, it looks great…

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Bryan Turner

Sounds like they’re making the same mistake A Net made with Heart of Thorns. Do not piss off your Casual base (we’re usually the ones with less play time and more disposable income) by skill capping us out of your game; the money will be funneled to a more chill location/company/game and A Net are still feeling he repurcusions of that folly as you can clearly see it in NCSofts quarterly reports.

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Dreema

I haven’t reached Mordor yet, but I remember a similar thing happening to me in Rift’s Starfall Prophecy. The mob HPs tripled between one quest and the next, making a previously enjoyable questing experience become a boring, frustrating drag. Every fight took well over a minute to finish and if I pulled two mobs, or one wandered over while I was fighting the first, I was dead. Things began to improve once I got better gear, but it was a long and very dull grind to get to that stage.

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Robert Mann

I don’t know… I walked in with a character in pretty sad gear, fresh from levelling, (I haven’t bought it yet, just figured I might as well go kill a few things) and did just fine. Then again, I’m one of those crazy people who challenges myself against small fellowship content on level for giggles and to see how much I can manage.

So I walked in with a mix of mid 100s gear, with only really a great cloak and jewelry thanks to big battles… and with a non-imbued third age LI. I did fine.

The key is that you actually have to do something other than just glass cannon things. The rest of the game you could pretty much glass cannon everything. Now you need some strategy. Snares, roots, stuns, dazes… all become big friends, along with the support foods and such (I was fine with just the first part of that, but depending on class your ability there may vary.)

I even stopped to help a poor higher level tank spec guardian kill some elite three levels above me. That fight finesse started looking like an issue, but until then… no big deal. So I suspect the problem is that people are just too used to being able to glass cannon burn things.

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MesaSage

I’m going to wait until my Blue Line Hunter hits lvl 50 before I even attempt it. :)

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Michael18

You are simply too weak, Justin :P

Joking aside, have you bought the red item level 326 gear you get for Ash of Gorgoroth? Just having 3-4 pieces of that makes a huge difference. Once you hit level 112 you should have well enough ash to buy at least 4 items.

I guess you are at the most difficult spot of the entire expansion, around one third into Talath Úrui. The last zone is much easier.

Personally, I enjoyed the overall difficulty a lot, despite some frustration, here and there. Before Mordor, I had neglected most of my Hunter’s skills (no need for cc), didn’t use any buffs (no food, no fire/light oil, etc.), neglected crafting, neglected my gear. I didn’t upgrade my level 95, 2nd age bow from Rohan until early into North Ithilien! Until then, I did not even bother with inspired LIs or essences. And still I had hardly any problems. With such a low difficulty, players will simply neglect 90% of a game’s mechanics and rofl stomp through the story (if the story is good, otherwise they’ll just leave).

Now, everything is more relevant again, I basically re-learned my class. Also, people play together and help out each other much more.

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Viktor Budusov

No it’s not that hard. First thing you need is rethink your build. As a LM try blue line with addition of red. You’ll see that your life will be much easier though you still should control what happens around.

Mordor is one of the best Lotro expansions.

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draugris

Justin i feel your pain,

I am 115 now with a light level of 168 and i have been through exactly the same when at your level. The only thing i can recommend you is skipping Talath Urui for now and going to Lhingris, this Zone is a cakewalk compared to Talath Urui. After that i would go to Agarnaith which is also doable. After that you should be 115 and a bit better geared, then return to Talath Urui and life will be a lot easier.

Regarding Mordor difficulty my experience is that it depends on the class and on the gear you had when entering mordor. Hunters, Runekeepers and Minstrels seem to be doing pretty well. My problem with mordor is not the difficulty as a whole, it´s

a) the inconsistency of the difficulty as you experienced it in TR which is imho a very difficult zone, and on the other hand Lhingris which is super easy.
b) the introduction to Mordor which was horrible imho. With 105 when i entered Udun every Mob wiped the floor with me, and i am playing LotRO for 10 years now.

Don´t give up, it will get better definitely plus,it´s not you, it´s your gear. I am a champion, when i entered Mordor with 105 i had around 20.000 Finesse. This stat has changed a lot in Mordor in it´s importance. Now with 115 in purple and blue ash gear i have 115000 Finesse. The stat increase on gear is insane in Mordor and mobs are balanced around that. So when you get better gear everything will get a lot lot more manageable.

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Koshelkin

Tbh, the increased difficulty makes Mordor much more interesting for me. I don’t like the trend in MMORPG’s where even high level content is pretty much a no-brainer. There’s even some MMO’s where you’re pretty fine just using your most basic attacks. Honestly more often than not you don’t even need to watch the screen to play through the content.

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Randy Ward

It’s not that it was too hard. It was boring and just a pain in the ass with all the different elevation changes. About half way through all you can think about is how soon you can get out of this hell hole. The charm wears off quick.

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Paragon Lost

I’ve enjoyed it so far with the the character that I have that went through it. I will point out though for me that I didn’t rush into Mordor as soon as it released. I was trying to finish some reputation stuff in the previous zone and I don’t like the crowds during a new release, specially in a game like LotRO where the latency gets real bad in crowds.

So since I didn’t rush in and was working on other stuff I didn’t pass through the gates of Mordor with my champion until he was 108th I think it was. So I was always a bit over level as I went through the first three zones, I ended up capping by the time I was in the third zone if I recall.

Even so as a tank spec champion (Yeah I know dirty words those but I’m stubborn and have never given up on the champion tank spec), it was a bit slow going, until I got 30 to 50 points in Light of Elendil. The buff is a nasty one to be sure. Sounds like Justin actually has more LoE than I do, I think I’m around 55 LoE currently and in the third zone.

Anyhow I’ve enjoyed it, only died a couple times and have done my usual aggro mob(s) hunting style as a tank including elites. It’s been a challenge but fun and worth the fan edition cost for the expansion.

p.s: Justin during the Podcast you mentioned a couple you know that has like 92 accounts/characters to earn Lotro Points, that just boggled my mind. The amount of work just to avoid giving SSG a little is crazy.

My time is worth money to me and I look at the cost of even small junk of coins, say the $19.99 for 1,500 and say to myself. Can I earn more LP’s in two or three hours from doing achievements etc than the $19.99 would give me? If not than doing all that grinding/multi accounts just sounds like work instead of play.

I mean seriously, it sounds crazy to do what they’re doing and I just don’t understand it. How can that be fun? I get not having a lot of free cash, but if you can’t toss out the price of lunch once a month to snag some LotRO Points then you have bigger issues to focus on. Plus it comes off as if you don’t want to support the game developer whose game world you supposedly love.

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Michael18

Don’t be too harsh on that couple. I knew a LOTRO player who followed a similar approach. It made me understand that a little better. For him it was the ultimate challenge. And playing the early levels over and over (to grind TP) was fun for him beyond the grinding, because he liked to optimize those play throughs. Maybe a bit similar to people who play old games over and over to train for speed runs.

Also, we don’t know the personal situation of this couple. Some $20 here and there might make a difference to them.

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Paragon Lost

Apologies if came off too harsh, mostly I wanted to convey bafflement. The only bit of harshness was in regards to not wanting to support the game developer so that they could still continue to play the mmorpg.

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Bree Royce

Maybe I shouldn’t have assumed, but I did – assume they were either retired or disabled and really needed to watch their spending and/or just had a lot of time on their hands.

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Mallus

Maybe you should take a better look at your abilities/spells. LM’s have Blinding flash (daze one mob for 30 s) also the animal line with Bog lurker pet (can tank mobs for you) can make soloing much easier. I think having a tougher solo exp is better then just walking over everything you see.

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Briar Grey

Oh no, not forty whole dollars…

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Sally Bowls

Too bad. Although, it is a good thing for me. I have a great reservoir of good will for LotRO and hope the game and SSG succeed. So I feel guilty I have not had time to play it. Now, I no longer feel guilty.

tl;dr: It’s their prerogative, but if they want to make LotRO difficult, then I shall wait on its replacement, LotRO Legends.

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starbuck1771

It’s not really difficult. It’s basically back to where it started in the Mordor region the rest of the game is still gimped so snowflakes don’t have to worry.

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Ashfyn Ninegold

I haven’t hit Mordor yet and hearing what I’m hearing, I’m in no hurry. Thank goodness back to back festivals are keeping me out of the fray. I would guess those who are in raid gear and/or full supreme essence gear are doing just fine and are probably enjoying it. It’s the rest, who dawdle, avoid raids like the plague and haven’t quite figured out essences, that are suffering.

While the Light gear is supposed to help, it probably doesn’t auto-generate DPS to help out when you’re ganged up on (you know, like auto-casting all your cosmetic pets as decoys) and if you don’t have the high level essences to slot, Light gear could be a downgrade on all stats (as it will be for me when I get there). Not only do players end up with lower stats and therefore underperforming in previous zones, but mobs are tougher and pulls more difficult, making for a world of hurt for any but the top-geared players.

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starbuck1771

With Mordor you can now craft your own high end essence’s.

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Ashfyn Ninegold

Of course. But you’re going to have to play the zone to get the mats to craft them.

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Baldigar Stumblefoot

I’ve only played through Mordor with my Hunter so far, which I feel is pretty strong for it. They have high, ranged dps (so they can stay away from melee hits), can slow, root, fear, daze, kite, etc. to keep enemies away for even longer. (They also have alterable attack damage with oils, so you can avoid Cargul reflect damage and use many types of damage that enemies are weak to). So for me, I have only occasionally died, even with just the gear I was getting as I went, usually when I accidentally made a pull of larger than 3 mobs. And now that I’m capped, I can take maybe up to 5 safely, if I’m careful. I think that’s a reasonable spot for the game to be in. I’m also a hobbit, so I have an “oh crap” Hobbit-silence skill I can use if I over-pull or something.

The question is, for me, can all classes manage incoming harm as well as a hunter can (if I’m using that as my standard)? And I don’t know if they all can do so. If I was much weaker than I have been on my hunter, I wouldn’t be too happy about Mordor either, but I still don’t have the context as to whether or not that’s the case, so I can’t really critique people who claim that it’s too hard.

I do think that the entire solo experience should be able to be played through completely solo though, and if there are places that people cannot really do that (universally, with certain classes/etc.), then things should be adjusted.

But, of course, I do always recommend that players make sure they are using CC as much as they can, if they need to. Preparing for combat, even on small pulls, by starting out with a daze/root/fear can really help to reduce incoming pressure, and I recommend people look into it if they are struggling and haven’t done so yet (it hasn’t been super necessary in recent years, so people may not be super familiar with these abilities). (Some foes, like Cargul, are immune to many CC, so keep that in mind as well to not waste it on them, and use it on other enemies that you might pull with them.) Also, if you use light steed, you can try to mount and Feign Injury if you overpull and/or are being chased and want to drop aggro.

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starbuck1771

No it isn’t too difficult. LOTRO has gone without any real difficulty since Siege of Mirkwood and us veteran players have been requesting a challenge for years. From someone who has been playing the game for almost twelve years (Started as an Alpha tester) this return to more difficult content is exactly what was needed. It keeps players on their toes and to let them know not to expect a constant cake walk.

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jettisonedintospace

exactly and now I expect a return of the difficulty in all zones, including the starting ones, just like it was before.

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Viktor Budusov

And what about exclusivity of Mordor then? It won’t happen, just doesn’t make sense

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jettisonedintospace

yes it makes sense and you should know if you followed the game.

the dev team has clearly acknowledged that there had been a problem with the stats scaling in the whole game and at a point they’ll have to correct it. so it won’t be as difficult as Mordor like you seem to think, Mordor is the end game.. , but all the other zones should be more difficult than they are now and not as difficult as they once were.

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