Daybreak wants H1Z1’s focus on fast-paced action to set it apart from PlayerUnknown’s Battlegrounds

Matches in H1Z1: King of the Kill are about to get faster, according to Daybreak’s latest roadmap for the game. “Our vision is for H1Z1 to be the dominant fast-paced, action packed game in the genre,” writes the studio. “This is what sets H1Z1 apart from its competition. PUBG is very clearly a slow paced, tactical experience. And they have certainly delivered on that vision. But ours has always been and will continue to be based on fast paced & action packed moment to moment gameplay.”

To make that happen, Daybreak aims to “keep players on the move” by removing emphasis from “tedious” things like looting and putting more focus on power progression and vehicles.

“Here’s how we envision a typical match of H1Z1 would play out: As the match starts to ramp up, multiple supply crates are airdropped into the arena at the same time. These airdropped crates are loaded with upgraded variants of the weapons found around the arena to give you an edge over the competition. You’ve got a choice: Get aggressive and hit these airdrops before your opponents, or try to outmaneuver your opponents and let them make the first move. Supplies will airdrop in waves with more powerful weapons coming in as the game goes on. Action in the end-game is intense, so you’ll build up your arsenal from airdrops and downed players if you want to be the last one standing.”

Stay tuned for more on H1Z1 from PAX; in the meantime, you can check out the studio’s proposed match timeline below.

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15 Comments on "Daybreak wants H1Z1’s focus on fast-paced action to set it apart from PlayerUnknown’s Battlegrounds"

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Polyanna
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Polyanna

The fact that it’s an outright failure of a game at this point sets it apart pretty well from PUBG I’d say. But at least they’re in good company with DayZ at the bottom of the rubbish bin packed to the brim with also-ran survival shooters. There is a lesson somewhere in there about the perils of using the word “Day” to name your things.

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Armsbend

H1Z1 is dying (the beginning) and PUBG will reign until another game throws it off. Then it will also die a publicly humiliating death just like this.

Hopefully this signals the final death march of Daybreak.

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Sorenthaz

So there’s going to be more spazzy running/jumping about while shooting from the hip?

I don’t see how this is going to do anything better than PUBG. Seems like they’re basically saying “don’t worry guys we’re fine we’re not worried at all about our dwindling numbers because the guys we ripped a game mode off of decided to make their own superior version!”

Tizmah
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Tizmah

So basically, PUBG is making them irrelevant and they are changing what the game was to something different. So they can hopefully stay a float.

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Mikka Hansen

H1Z1 is already very clearly set apart from PUBG. It comes from DBG and most gamers know it. Thats why noone’s touching it with a ten foot pole.

pepperzine
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pepperzine

King of Kill (http://steamcharts.com/app/433850)

I didn’t realize 82,000 concurrent players in the last 24 hours counted as no one.

I guess these games:

Dark and Light (http://steamcharts.com/app/529180)
Citadel Forged in Fire (http://steamcharts.com/app/487120)
Seven Days to Die (http://steamcharts.com/app/251570)
Rust (http://steamcharts.com/app/252490)

Should all call it quits, cause if no one is touching King of Kill with a ten foot pole, than these games have to be completely empty.

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enamel

Like you say, H1Z1 is a massive blockbuster success, and is still in the top 10 selling steam games nearly every week since PUBG’s launch.

The constant narrative among MoP commenters that H1Z1 or DBG is a failure speaks far more about the commenters here than anything else.

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Mikka Hansen

Good point, they arent hurting for numbers tbh. Its just being dwarfed by PUBG and bleeding players for 2 months in a row, a trend that I expect to continue.

pepperzine
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pepperzine

You are right, they are definitely being dwarfed by PUBG, but they’ll likely both be dwarfed by the next twitch flavor of the month when it comes out. It’s all cyclical in the end.

All dbg cares about it is that their return on investment is greater than production costs, and I’m sure it is since they hardly do anything to get King of Kill to a finished state.

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Michael Mohr

Still running all your properties into the ground because you don’t know WTF you are doing? Yep, DBG is still doing its thing.

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Rheem Octuris

I foresee Daybreak having a fast-paces action-packed shooting of themselves in the foot.

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Schlag Sweetleaf

.

fast paced & action packed moment to moment gameplay.gif
Solaris
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Solaris

Daybreak, you’re still going to get your ass kicked. You guys have absolutely no idea how to run a game development company.

oldandgrumpy
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oldandgrumpy

Have to wait and see if DB’s vision and players coincide.

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Greaterdivinity

Well this surely doesn’t seem like a hastily thought out, knee-jerk reaction.

Know what may have helped them separate H1Z1 from PUB? Having a finished, released product.

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