Perpetuum ends active development, eyes private servers

It’s both an end and a beginning for Perpetuum Online.

The team announced on September 3rd that it is no longer actively developing for the sci-fi sandbox MMORPG: “So you haven’t heard from us in a long time, and the reason for that probably became more and more obvious with time: I’m sorry to inform you that Perpetuum is not actively developed anymore […] We knew from the start that Perpetuum will be a niche game and we were cool with it. But even considering that, it never really got off.”

Calling the game’s development history a “catch-22,” the team said that a lack of a publisher and low population numbers led to little money available to expand the game’s foundation, which resulted in fewer players over time, and so on it went.

The team’s pride in its creation and its recognition of a loyal community means that the studio won’t let Perpetuum Online die outright. The official server is going to be kept online for the time being, and work is being done to create a free “standalone server solution” so that players can run and even develop for their own games.

In the meantime, premium currency and DLC has been discontinued from the main server, and Perpetuum Online will only be available through Steam from now on to ensure the availability of the title.

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20 Comments on "Perpetuum ends active development, eyes private servers"

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John Mclain

Once upon a time this was my favorite mmo to play, played it for years from the earliest alpha till they started to make terrible changes to the game that made it unfun to play any longer, the free-to-play/pay2win transition was the final nail in the coffin for me.

I knew the game was good as dead once they screwed it up, I just didn’t know how long it would take to die. Longer than I expected honestly.

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Kickstarter Donor
zeko_rena

Oh I still have not finished the tutorial, I bought it a while back when it was 75% off lol

ceder
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ceder

No surprises here with this.

Reader
Rolan Storm

*tata-da… ta-ta-daaaa…*

MGS3BB.png
Reader
A Dad Supreme

“So you haven’t heard from us in a long time, and the reason for that probably became more and more obvious with time: I’m sorry to inform you that Perpetuum is not actively developed anymore…”
“In the meantime, premium currency and DLC has been discontinued from the main server,…

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This is a pretty shitty thing to do honestly. Not professional at all. They admit that it was “obvious” why their playerbase wasn’t hearing from them, yet they stayed quiet as a churchmouse while (I assume) they still had players supporting them, buying DLC and currency.

It’s like if someone you dated for awhile stopped calling, didn’t come around and didn’t let you know what was going on, so you assume the worst happened to them (because you care) and then they said “Oh, if it wasn’t obvious, I broke up with you.”

Sounds like they deserve exactly the ending this game is going to get… obscurity.

Things aren’t supposed to be “obvious” to customers; you’re supposed to act like you give a damn about them and release information along the way so they KNOW what’s happening, not after everything goes busto.

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Kickstarter Donor
zeko_rena

That is what I was thinking as well kind of like “we’ve given up but don’t announce it yet lets milk it a bit more”

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Kickstarter Donor
Greaterdivinity

Damn…I should probably log in and give it a bit of a spin before anything happens. Picked it up a while back with every intention of playing, but never found the time/motivation to really dive in : (

Minimalistway
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Minimalistway

This is the first time i read about this game, good for them looking for private servers.

bomocho
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bomocho

If you are interested in where things go with the community server, want to participate, help fund, help contribute, beta-test or PLAY:
Join the perpetuum discord!

https://discord.gg/RhMtVzZ

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Oleg Chebeneev

I remember trying it and thinking its even harder to get into then old EVE (before all newbie tutorials). So most players who logged in for the first time gave up after less then a hour.

Still props to devs for not just shutting it down and helping fans build their servers.

deekay_plus
Reader
deekay_plus

i tried it before they redid the early game and didn’t find it obtuse at all, let alone anywhere near early eve where i spent an hour trying to figure out how to move my ship at all before giving up.

i mean the movement and combat controls are literally wasd 1-0 or w/e space to fire all weapons at once kind of deal and it’s all explained rather decently even in the game’s early forms.

in general one of the interesting things abotu the game for us was how much less obtuse and more approachable it was than the average gankbox type game.

really the problems was that once you progressed to the pvp stuff that the world was so big that it was nigh impossible to find unfriendlis to pvp against unless you organized something, with the coded organized pvp usually being very odd hours for both NA and EU on top of it.

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Oleg Chebeneev

Well, Im not talking about controls. Its more about what the heck to do in game other then kill random NPCs

deekay_plus
Reader
deekay_plus

go look for miners to gank :P protect your own miners.

go take over a base. protect your base.

i agree it lacked structure to any of that stuff. and the islands were so large and so many of them with the size of the popular at it’s peak that it was nigh impossible to find people to gank outside of the base defense stuff or prearranged battles.

i think we spent 3 hours roaming one night during teh peak population time on one of the bigger zerg’s island and the highlight of the night was escorting some allies to a safe point for five minutes.

deekay_plus
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deekay_plus

since bree or whomever controls twitter RTed my call for anyone to join in an FT pserver featuring “no grind” silly activities all for funsies, i figure i’ll kind of outline what me and sundial were discussing for to do with it if possible.

basically sundial’s thought was:

@deekayzero im thinking we could do some base building
give everyone unlimited SP
and just do random shit
or duel or whatever lol
ofc resources would be reballanced
to make it trivial to build stuff

and mine is to have kind of semi organized mock battles with preselected paramaters (ie points of progression) with different kinds of comps and numbers of teams and all that jazz. without any grind needed to prepare for said battles.

i guess if you’re interested stay tuned to future massively news about it happening or w/e :P or ofc you can reply to this post :D

Bree Royce
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Bree Royce

Guilty. :D Soft spot for this game and grateful the devs are helping to community-fy it instead of taking their ball and going home like so many other studios.

Reader
Ken from Chicago

If only NCSOFT did that with CITY OF HEROES (sorry but also not sorry) and also TABULA RASA and their giant robot mmo.

Reader
Kickstarter Donor
Xijit

Big Evile Corp sees profit as “health” not players or even revenue, so a game could be both popular and breaking even & still be called a failure by the executives … And then after that, they don’t want these “unhealthy” games tying up potential players (or “units” as they like think of us) that would move over to one of their “healthy” games.

So they slaughter the unhealthy ones, piss off all the “units” who are not actually dipshit cattle locked into a walled in pasture, and then claim that the MMO market is a failure after players revolt and then switch over to publishing Moble games.

deekay_plus
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deekay_plus

unproftable businesses get sold off. for better or worse that’s the way it is. ncsoft isn’t a charity.

deekay_plus
Reader
deekay_plus

at least they are eyeing private servers. could see some resurgence in teh game potentially overall.

not a terrible game in it’s subgenre. probably one of the best of the lot. but suffers overall from it’s subgenre being overly saturated with a small overal audience to begin with that is like 80% taken by eve.

deekay_plus
Reader
deekay_plus

discussing this with sundial this morning in response to this article, we are now toying with the idea of making a funsies pserver for the game for our guild since we did enjoy the general systems and combat even if finding the game world a bit too big and the game a bit too grindy back when we played.

could be alot of fun if the pservers are relatively customizable/moddable. :D

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