Shroud of the Avatar rolls out R45, in spite of losing a week of work due to a software bug

Shroud of the Avatar rolled out another release on Thursday, imbuing the game’s 45th update with what it’s calling a huge amount of work on worldbuilding, including The Sword of Midras town Etceter. Testers should also expect an interface pass, improved performance, and updates to player housing. What you won’t see? Highvale Outskirts, the quest resert, and the single-player offline combat balance, all of which were delayed until next month. “While we were able to adjust the upper end of gameplay with higher end creatures (sub-bosses and bosses) we were unable to implement some of the other features we were hoping to like stronger companions,” explains the studio – that’s because a bug in the game’s source control software set everyone back a full week.

Portalarium is currently promoting its next mini-telethon for this coming Wednesday, when it will deliver a postmortem of the patch under the banner of Oktoberfest. Yes, there will be beer steins.

The newsletter also boasts a peek at the upcoming North Shattered Hills scene and the in-progress do-over for the Arches National Park-inspired The Crags map, although I’ve been to Arches and I can assure you that it has neither satyr looters nor an undead horde. Pics of both are in the gallery below!

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7 Comments on "Shroud of the Avatar rolls out R45, in spite of losing a week of work due to a software bug"

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Raleigh-St-Clair
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Raleigh-St-Clair

They have an obsession with meeting targets that, time and time again, has proven to be their undoing. They would rather say, “We met the target… and then had to patch broken stuff again and again…” than, “We were a few days late… but didn’t break anything.” Personally, I’d prefer the latter. So would many people. Who wants a broken game because a release was rushed? Unfortunately, it’s all about ego for these guys. They want to say they’ve always met their targets, like that’s the ultimate achievement. Sorry guys, the ultimate achievement is not breaking the game when you put out a new release. Something you haven’t been so good at.

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temp starcitizen

Why they’re so religious about hitting the roll out every month always puzzles me. Must have something to do with all the new add-on store items they add every new release. If the focus was really testing you’d think more attention would be given to mechanics and balance. Has a commercial release date been announced yet?

Raleigh-St-Clair
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Raleigh-St-Clair

They’ve said they want to be out by the end of the year but, you know, take that with a big grain of salt because release dates have been talked about before – and never met. Also keep in mind the game has been persistent for over a year, and there’s no more wipes, so some players already have over a year’s headstart, and gaining, on anyone who’s yet to begin anyway. So, really, the concept of “launch” for these guys has no real meaning, anyway.

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Ket Viliano

A bug in the source control software?!?

What are they using?

You know, so I can avoid it.

Edit: Yeesh, Perforce is supposed to be good.

Second Edit: Eeegad, ***they did not back up their source control server***
Total fail, there is nothing wrong with Perforce, but like anything, you do need to do daily/nightly backups on your data server.

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Stropp

It doesn’t look like they didn’t have backups. It was probably more the case that rebuilding the source control server and restoring the backups took a week.

That’s entirely possible, especially if they had to determine what was wrong with the hardware in the first place and then either do a repair or replace. Unfortunately, fixing these things isn’t always quick.

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Ket Viliano

Possibly, they are a bit vague in their report concerning what went wrong. They really should have put more thought into failover and redundancy when it comes to something as mission critical as the source server. They clearly were not using a redundant backup server or there would not have been any interruption.

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Stropp

You’re right of course, and a redundant server is good idea, but even with redundant systems they don’t always do what they’re supposed to.

I sourced a server years ago for a client project that was fully redundant. RAID drives, and a dual-redundant power supply. A month after we delivered this absolute beast of a machine I got into work one morning only to be on the phone with a very angry client. It turns out the component that switched to the second power supply in the event of the first failing itself failed and refused to allow either PS to operate.

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