WildStar doubles-down on housing with today’s Homecoming update

Don’t change that channel, kiddos: It’s time for the WildStar patch show! On today’s episode, “Homecoming,” the planet of Nexus gets overtaken by redecoration fever, and spontaneous communities crop up all over the place.

Homecoming’s crown jewel is the long-anticipated, much-discussed feature that allows several players to band together to build homes and other creations on a shared island. To continue with the theme of housing, there’s a new monthly residential renovation event that panders to decorators with themed tasks and decor rewards.

And to cap all of this housing craziness off, the update triggers the beginning of a collaborative contest: “The Community Showdown is the preeminent competition for seasoned architects, landscapers, and interior designers to flaunt your elite skills and let vanity be thy true tape measure. But this isn’t your mama’s House of Haunts contest. This time, through the foundation of a community, you’re in it to win it with a full five conjoined housing plots fashioned to elegant perfection!”

Source: Patch notes
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9 Comments on "WildStar doubles-down on housing with today’s Homecoming update"

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Coldin Torrence

Frustrating when all the comments on Wildstar articles (since basically when the game launched) are always about how bad it’s doing, and not the content of the article.

For the update itself, it’s a pretty solid improvement for housing. You can take 5 plots and tie them all together, plus giving you all the extra space in between to build. Gives so much more opportunities, since it also means you get a much larger item limit to work with. (I’m sure Katia will make something amazing from it)

The rest of the update is kind of meh because it’s just some more Prime Level stuff. Not really a bad thing, but not something to get super excited for new players.

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RJB

Honestly, i feel like WS is that wounded animal who got hit by a car and is just lying there in the road struggling to hang on and it’s just heart breaking at this point… wish NCsoft would just mercy kill it

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Serrenity

Why would you wish that a studio kill a game, instead of a game finding it’s niche?

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Greaterdivinity

Good job, Carbine. Launch your minor update the same day as the single biggest gaming launch of the year.

That’s smart planning.

It’s frustrating to see them continue to make poor decisions like this : (

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Coldin Torrence

Eh. They could have waited a week or a month, or pushed it out sooner. I don’t think it would have mattered much in the long term. For the same day, it’s basically just a victim of NCsoft’s maintenance schedule always being Wednesdays.

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Greaterdivinity

It may not have had a big impact, you’re right. But WildStar needs every little advantage that it can get, if that means delaying the update for a week or two to try to get away from Destiny in the hopes that they’ll get a bit more media attention and a better shot at bringing back lapsed players, it’s absolutely worth it.

They can afford to be missing these kinds of opportunities.

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Sray

Oh, give them a break. It’s not like Activision-Blizzard announced this date over two months in advance… oh wait a second…

I think that they’re gun shy on holding back ready to launch content now after their disastrous launch. I was playing for the first five months or so, and remember that they decided to hold back their September update, that contained a ton of much needed solo endgame content, in order to do a bunch of bug fixing and rebalancing of items and raid attunement (you know, the type of thing that it’s actually moronic for a developer of a live MMO to do, despite players frequently asking them to do so). That did not work out very well for them: a two month content drought for the players who they most desperately needed to keep (soloists, and non-raiders), the patch still arrived buggy as hell, and the entire 20+ launch server population was condensed into 4 standard servers they falsely advertised as megaservers. After that, I’m not surprised that they choose not to hold back finished content anymore.

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Greaterdivinity

I can sorta see that, but that was them putting themselves in that position due to advertising plenty of solo content and delivering very little of it. They were pulled in multiple directions – the usual bug-fixes and change that happen post-launch, new group content that was planned, changes to a lot of the raiding content/attunements which proved to be about as unpopular as everyone said they would be, and working on solo content that folks felt was promised but never delivered. It was pretty much a lose/lose situation, but it was a position that many folks worried that they’d find themselves in pretty quickly because the warning signs were pretty obvious.

But that doesn’t excuse the fact that almost every decision they’ve made since then has been equally as stupid. They mucked up the F2P relaunch on multiple levels (servers being down/at capacity, too generous a F2P model, far too limited of a cash shop), mucked up Steam (launched right in front of E3 and without a major content update timed to it), have repeatedly mucked up update release timing by putting it on top of other major launches etc.

It really feels like the folks ultimately making these decisions are TRYING to kill the game, they’re doing just about everything one can reasonably do to sabotage their chances of success. I get that convincing an ops team/producer who are more focused on player numbers/revenue (usually in the short term) can be difficult, I know I’ve had plenty of fights about that over the years. But it’s a fight that matters, because ultimately delaying it for a week or two is absolutely in the best longterm interest of the games playerbase and revenue, and puts you in a better position moving into the next update.

I don’t even play/have much motivation to open up WildStar anymore, but it’s just heartbreaking to see them continue shoot themselves in the foot again and again : (

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Sray

Trust me, I’m not trying to justify their string of stupid decisions. However, I can understand the environment that has probably risen up since the launch of the game. They’ve turned into a bunch of “George Costanzas” because in the early going they made so many bad decisions that at this point they’re probably convinced that their first instinct is the wrong one (even when it’s clearly not); thus they second guess themselves into a new string of bad decisions, and it creates a repetitive cycle.

The only real way of breaking the pattern is bringing in a studio head from outside, but we saw NCSoft try exactly that with no takers (or at least none they felt were qualified), which lead to the game floundering even further in its first year because it was literally being run by committee.

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