City of Titans plans 2017 pre-alpha, crowdfund to ‘take things to the next level’

City of Titans studio Missing Worlds Media has just posted a recap of its presentation at last week’s PAX West and a status update on the game.

“For City of Titans, our remaining goals for this year (2017) are to deliver the pre-Alpha for testing, and that we would be finally delivering the Second Chance promised back during our Kickstarter,” the studio’s Nathaniel “Doctor Tyche” Downes reports. “The pre-Alpha release has taken us longer than other games due to our compartmentalized approach to development. It works for us in that we have fewer roadblocks due to our distributed nature of development, but the drawback is that as we integrate, we will find new bugs and challenges to overcome. That’s what testing is for, and once delivered, our progress will continue apace.”

The “second chance,” he says, will allow folks who didn’t Kickstart the City of Heroes-inspired MMORPG years ago an opportunity to do just that, as well as to take another crack at the original Kickstarter rewards. Some of them, anyway.

“This will not include the add-ons included in the original Kickstarter, nor will it include the last two tiers of rewards. We will be offering all the tiers that did not exceed their stated limits in the original Kickstarter until those limits are reached, and offering the unlimited ones, well, without limits.”

Downes also reminds would-be backers that the original Kickstarter was intended to “secure funds for equipment and the direct costs of development, and it succeeded in this.” This new crowdfunding round will help the studio “take things to the next level,” with office space and proper financial support for staff who have been thus far working on only a volunteer basis.

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21 Comments on "City of Titans plans 2017 pre-alpha, crowdfund to ‘take things to the next level’"

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mistressbrazen

I’m pulling for all three. If we can have 40,000 sandbox survival games in development then I don’t see anything wrong with 3 groups working on the super heroes theme. Competition is good and hopefully it will motivate each group to do it’s best. In the meantime I am old enough to remember when alpha was alpha and only played internally, not put on Steam. I hope each group takes its time and delivers the best product it can.

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Ailsa Nordstrom

If this is what can be accomplished by people working on a volunteer basis, imagine what they can do if they can devote all their time/resources to this game!

camren_rooke
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camren_rooke

Ya know. I think imma gonna have to kickstart some things here.

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Loyal Patron
BalsBigBrother

Looking forward to seeing how this develops and it will be a good day when you launch so I can have some more super hero mmo action in my life.

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Oleg Chebeneev

Theese 3 newcomers Valiance Online, Ship of Heroes and City of Titans are competing with each other for who will make the worst superhero MMO. And they all trying hard to win the title.

I feel bad for CoH fans

Reader
Utakata

Valiance looks a tad better than the other two, IMO. But I am not sure that’s saying much. :(

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kidwithknife

Yeah, the pre-Alpha state of a game is maybe not the best time to form an opinion of it. Especially in these odd instances where the alpha is actually an alpha and not a paid early access gimmick.

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Armsbend

If you put it out there and then start rumbling for money – you can absolutely have an opinion on it.

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kidwithknife

You can absolutely have an opinion on anything you want, no one’s going to come to your home and stop you. You can have a little opinion party right down Opinion Street of Opinion City, USA. Doesn’t mean your opinion is well informed or makes sense.

Nathaniel Downes
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Nathaniel Downes

An Alpha that’s an actual Alpha?!? That’s crazy talk!!!

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Peregrine Falcon

In all seriousness, I think that too many people now days flat out don’t understand what Alpha is and what Beta is.

It’s easy to write off their criticism as trolling, but if they don’t honestly don’t understand the industry lingo they might actually not understand why people are pushing back against their opinion.

Nathaniel Downes
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Nathaniel Downes

Quite true. The best way to counter this is through information.

Celestia
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Celestia

Scandalous! People don’t do such things!

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Legend Of Vinny T

Every game you’ve ever played has looked like hammered s*** 18 months before release. Every. Single. One. I’ll guarantee it.

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Oleg Chebeneev

This game is most likely 4 years before release. Does it look like hammered s*** to you?

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Legend Of Vinny T

I knew you’d go there. There isn’t a studio in existence that has played as fast and loose with terms like “alpha”, “beta”, and “launch” as Roberts Space Industries. They’re going to draw out their “launch” out as long as they can keep the crowdfunding money hose flowing and use it to control access.

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Utakata

Folks who put out for this show will have a, err…whale of a time though! o.O

Nathaniel Downes
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Nathaniel Downes

Hey, I know! Oleg, donate the same amount… no, I’ll be generous and accept half the amount, that Star Citizen took in to City of Titans, and I will personally make a video of this level before October, and even put a special “Thanks to Oleg” tag at the end. What do you say? 8)

Reader
Crowe

Hahahaha! That’s an awesome response. Love it.

MagmaFist
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MagmaFist

It is premature to feel bad for fans. Most people that are backers understand we are watching how the sausage is made and it is not pretty. These companies do not have the luxury of showing their financial supporters only the last 10% of development where everything comes together, especially the art(animations, special fx).

When one of these are in an actual Beta release and it still looks/plays the same then you can feel sorry for them. This is an all too-common reaction from those who do not know what to expect from a crowd-funded project. Almost $700k is NOT anywhere close to what an MMO needs. This is not a Star Citizen level so anyone criticizing any of these projects at this point in time really needs to research what it takes to make an MMO. It is already difficult when everyone is paid, in a paid for office building, is paying for insurance/taxes, has a server farm, has agreements with ISPs, paid for many more software licenses or hardware than VO or CoT could hope to without a multimillion dollar budget, etc. From a volunteer aspect that is decentralized, it is admirable they have made it this far without falling apart completely.

None of these projects, probably save for Ship of Heroes, is going “look at me, look at me, aren’t I awesome?” They are not actively promoting with ads or courting reviews because they know there is nothing to promote at this time. Ask the devs at either VO or CoT and they will say Massively or any other review site asked them for an interview or in this case, MOP was a fan of CoH and actively follows updates on CoT’s website then makes an article out of it.

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Dug From The Earth

Its odd because competition is usually a GOOD thing that promotes advancement and improvement.

I guess there is a cap on how good something can be though, despite competition, when something lacks the skill and experience needed to surpass that cap.

All these CoH spinoff games feel like a neighborhood “build your own go-cart” competition, where none of the people involved know anything about cars, but have plenty of magazine covers and youtube videos to reference.

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