World of Warcraft’s Argus hasn’t got flying – and it never will

So, had you been hoping that at some point World of Warcraft would let you fly in the final zone of Legion? Best give up that hope. The official word is in from community manager Oryx that there will never be flying in Argus. Not now, not in the next expansion, not in a decade, never. Oryx also points out that this isn’t unusual, as things were the same on the Isle of Quel’danas, the Timeless Isle, and the Isle of Thunder.

Unlike all of the above, of course, Argus is not an island. But Oryx still stresses that the point of the zone is to feel dangerous even to players who can soar through the Broken Isles, hence keeping it dangerous for players who are stuck on the ground. Whether or not that argument holds any water for you is down to personal preference, but at least it’s not the entire expansion that’s been cut off from flight.

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50 Comments on "World of Warcraft’s Argus hasn’t got flying – and it never will"

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Pedge Jameson

Hah,
The same time WoW makes another zone that cuts off flying, Game of Thrones gets flying mounts that now go 10 times faster an episode and lich dragons that breathe fire. Son of a…

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agemyth 😩

I never would have predicted one of the coolest aspects of Burning Crusade would become one of my least favorite ongoing features in the rest of the game. Flying does not need to be in every zone. The major “continents” of each expansion going forward should let it be unlockable, but there have always been zones added later in expansions that weren’t made with flying in mind.

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rafterman

Here’s the thing, if the idiots at Blizzard didn’t want flying in the game they should have never implemented it in the first place. I never cared for flying anyway, but you can’t give people that kind of convenience and then take it away without pissing people off. Any uproar is of their own doing.

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Pedge Jameson

After making the explosion that was vanilla WoW, they knew they had to do something huge to top it. So they went all in with flying mounts. Which they might have regretted since. Though what devs are left that decided on it?

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David

The lack of flying in Argus is what tipped the balance on my decision not to continue my subscription to WoW.

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Tony McSherry

Knew there’d be no flying and I’m happy with it. With the instant teleports and the upgrade to the whistle (which lets you get to the nearest teleport point, but of course you need some rep to get it), my trusty goblin gliders and the hearthstone back to the ship, I can get around easily – once I become familiar with the topography ;-) You can also combine the glider with some class specific or earned skills to prolong your flight.

While Blizzard occasionally puts in content that can only be accessed by flying, I can understand why they don’t put together content that can be accessed by ground and flying on your first try. For one thing it’s hard and almost always trivialises the content. Why would I bother slugging through NPCs and puzzles, if I can simply fly in and out. Two of the world quests in Broken Isles have bubble flying and gliding and they take around 10 secs with flying enabled. Flying is like turning on God mode.

However, I really do like flying and as my main is a druid, it’s heartbreaking to give up my flight form and it’s a welcome relief when I earn my new licence. It does trivialise the content then, but by that time I’ve been there, done that, so flying gives me a new appreciation for the game and speeds up my questing.

What I do like about 7.3 is the invasion points and the extra abilities you get as you follow the story. So far I can direct the gun batteries of the Vindicar or go invisible and then become overpowered, but my favourite so far is the warframe. For 45 seconds I can jump in my mech and do some awesome damage, which is great for my more fragile alts such as my mage. 10 minute cooldowns of course, and that’s the limitation and it prevents me from trivialising the content by simply burning everything within sight. The game has rules and limits and a restriction on flying in new areas is one of them.

I still can’t fly in Isle of Quel’danas, the Timeless Isle, and the Isle of Thunder, but it’s not a deal breaker for me and I can still fly in the vast majority of content and the Broken Isles. So I’ll enjoy the new patch and look forward to when I can fly in the next expansion ;-)

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Erik Heinze-Milne

So, had you been hoping that at some point I would re-sub to World of Warcraft even though they are STILL shitting on everyone who loves flying? Best give up that hope.

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Hydlide S

IMO flying was a mistake and changed a lot of what WoW was and other MMORPGs after it. I really wish they could just hit common ground and make it so flying mounts glided like the goblin glider. GW2 does this well. They could build the zones for verticality and people could still “fly” if they got up high enough but it would stop ruining the immersion they want.

Chris_P_Bacon
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Chris_P_Bacon

There’s nothing immersion breaking about dragons and other winged creatures being able to fly.

What IS immersion breaking is that said creatures completely lose their ability to fly and can only glide just ’cause they’re saddled up.

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Jeremy Barnes

It’s not a problem in FFXIV either. Flying works very well there.

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Erik Heinze-Milne

You know what breaks my immersion? Not being able to fly on mounts that are clearly able to fly.

TophatKiyaki
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TophatKiyaki

I mean you still can’t fly on the Isle of the Thunder King, and that was back in 2014; when Bizzard actively allowed flying in the newest content.

Flying isn’t just a switch you turn on or off. The map has to be designed with verticality in mind. That’s why flying never came to be in the old world until Cataclysm completely reformed it, because the old world was designed for people to be stuck on the ground, and being able to fly would have resulted in a bunch of broken bullshit. Flying into unfinished areas, past invisible walls that didn’t go that high, over mountains that were never meant to be passed and into test areas, like that weird stuff that used to be behind the airport behind Ironforge before Cataclysm turned that spot into part of the starting experience.

This just tells me that Argus was designed without verticality in mind, they want it to be an area that you have to traverse on foot. Whether you agree with that design decision or not is another matter entirely.

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RJB

they said same thing about Draenor tho

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Leviathonlx

I never once expected flying as past patch content didn’t (Tanaan was the exception and mostly since it was supposed to be release content and attached to Draenor) so it’s no bother to me. I also don’t mind navigating the 3 zones at all either as I figured out good paths within the first couple days. The only change I’d want is the new flight whistle being honored Argussian rep instead of revered. In the end all this no flying stuff is going to pass over within a few weeks as the vocal minority complaining about it move on.

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Dug From The Earth

So the only sensible complaint about this “no flying” thing is that flying in normal legion was only semi recently released, and now all new content is released where players dont get to use their newly unlocked flying.

To me, this is the problem of 2 complaints crashing into each other.

For years, players have griped about content not getting released frequently or fast enough. Players moaned and complained about the long “content droughts” that WoW had. Now, for the first time, Blizzard is releasing content at an increased pace. The “downside?” to this is that the time between new content, is much closer. This means that last patch that unlocked flying, wasnt that long ago and many players havent had the time to enjoy their newly unlocked wings.

I guess players need to make up their mind which they want more. Faster, more frequent content, or flying. Complaining about it now comes across as one of two things:

1. Players want Blizzard to wait to release content so they can have time to enjoy their ability to fly in Legion for a bit. (imo, ill take new content over flying ability.)

or

2. Players want Blizzard to release content just as fast but always let them fly in the new content.

#1 is very subjective. You can have one or the other, but players arent willing to pick one over the other. They want to have their cake, and eat it too.
#2 on the other hand, is just player ignorance. Not grasping the concept (despite numerous posts, interviews, articles and talks with Blizzard) of why Blizzard releases non-flight content. There is a point to it, it makes good, logical sense, and its been a proven method for what they want players to experience with their content. Asking blizzard to change this mindset is like going to an auto manufacturer and asking them, “aw, come on, just make a car with 5 wheels, there is no reason why you cant, and some people want it”

Honestly, just like in WoD, unlocking flying was never something that I did for my main character. By the time my main character unlocked it (in WoD and Legion), I had mostly done everything there was to do (sometimes multiple times over) and no longer benefited from even having it. IMO, unlocking flying was designed for Alts, more than it was for your main characters. Doing legion content for the first time on an alt, with flying, is a god send.

After playing through 100% of legions content where I didnt have flight , the small 10% (or less) additional non-flight content added in Argus. simply isnt enough to make me even care that I cant fly. I went this far without flying, whats a small bit more… seriously.

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Erik Heinze-Milne

Or they could, you know, just let people fly without passive aggressively making people grind to unlock it repeatedly.

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Dug From The Earth

Let me quote part of my above comment:

“Not grasping the concept (despite numerous posts, interviews, articles and talks with Blizzard) of why Blizzard releases non-flight content. There is a point to it, it makes good, logical sense, and its been a proven method for what they want players to experience with their content. ”

You going to run off to the makers of Tomb Raider and say, “why dont you just let us grapple to the last treasure in each level without passive aggressively making people have to solve puzzles, climb, and fight their way to them repeatedly” too?

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Leviathonlx

Honestly a lot of the ‘I just unlocked flying!’ complaints must be coming from people who weren’t playing and just came back or barely played. A ton of people had flying unlocked (me included) within 3 weeks of it being unlockable and that was over 6 months ago.

April-Rain
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April-Rain

That is all fine and dandy on the first play through but when you have 10 alts it starts to wear a bit thin, boring and repetitive.

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Jeremy Barnes

wait, it’s not account wide?

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Ben Stone

With 3 waypoints in each of the 3 zones, it doesn’t take very long to get around anyway. In questing zones I would agree, but this is mostly a catchup farm zone like the Timeless Isle where you compete for spawns and chests.

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Carebear

Dangerous and “frustrated” zones when they make sense are fine and i like them… when you have to pass once from them to do the quests and experience the story and lore there.

For example Moria in lotro (the old one). I really loved it, i liked being lost and hopeless in there.

But… when you make a zone intended for “endgame” repetitive gameplay, you need to prioritize the gamey part of the zone…

When you have to do dailies (world quests) every day in a zone, it quickly becomes a chore and you forget or you dont care why the zone need to be dangerous and a hell to traverse..

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traja

To me this just makes the game less fun. Not because I mind going through quests while grounded, but because Argus is all about doing the same world quest content over and over again until you are sick of it, and then do some more of the same…
Without flying I can barely stomach it for one character. Doing it on alts is out of the question.

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Dreema

It seems sometimes that Blizzard just like pissing off their players. Every expansion they seem to make flying more and more of a grind, which no one seems to like, and then they release patches which take away flying altogether. I haven’t played Legion myself so this doesn’t really affect me, but I can imagine if I’d gone through the long and painful grind to unlock flying in this expansion, to have it taken away from me in the latest patch would just be the final insult.

Flying is a part of the game and has been for a decade now. Why can’t Blizzard simply design content around it rathen than keep coming up with excuses to take it away?

Minimalistway
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Minimalistway

Never expected flying in Argus, i’m ok with that … they made these beacons to allow fast travel, i guess we will see them again in next expansion, and people will talk again and again about flying.

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Conner Plays

Thank god.
I hate flying in Wow; personally it takes out any notion of exploration when you can just lazily breeze above everything.
It’s gotten to the point where I’ve just flat out don’t buy flying on Alts

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Dug From The Earth

I get the whole “exploration is better on foot” concept that many anti-flight players (including myself) enjoy.

But Alts? That borders on the lines of being contradicting and absurd. Unless its your 2nd character EVER, you most likely have done 99% of the solo content in WoW already, and seen and explored most of what there is to see and explore.

On an Alt, you gain NOTHING from forcing yourself to stay grounded at this point.

“But its not just about exploring, its about the challenge and not cheesing past it” — Have you even PLAYED wow in the last couple years? Leveling content (sub 100) has no challenge at all, even if you were to perma walk through a zone without avoiding enemies. You can level from 1 to 100 in all white and grey gear! (Which me and some friends did on alts, in a guild we called The Grey Army). Flying over “Challenges” that arent really challenges, isnt actually skipping or making the game easier. Its just making the game less troublesome and annoying.

Legion zones are probably the ONLY zones left in the game that pose any actual challenge or danger, and only then, to new characters that lack gear. (ie: someone coming back to Legion who only has iLevel 500 gear going into their first Legion zone).

Chris_P_Bacon
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Chris_P_Bacon

Yeah, that’s pretty much it. One of the big arguments seems to be that they hate that OTHER PEOPLE can just fly over annoying, non-challenging mobs that serve no purpose after completing their related quests and I don’t get that. I really don’t. That’s why I hope they bring back the ability to purchase flying with gold once you hit max level. By that point, the open world is useless save for profession grinding and farming the odd toy/pet/etc anyway, so just let me fly over all of that useless shit to get to what I really wanna do.

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thirtymil

If I want to explore, I find a different MMO to play. While I thoroughly enjoy Warcraft, I find the old engine combined with the general sparseness of detail in a lot of areas takes the fun out of exploration for me. That or it’s simply the case that I feel like I’ve seen every inch of it over the last twelve years. Either way it’s been a long time since I’ve found something in WoW that makes me go, er, ‘wow!’. Whereas in ESO I get that feeling every time dawn breaks.

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Leviathonlx

I think Blizzard does zone design pretty damn well detail wise with many small details and things like wildlife hunting etc. though GW2 is probably the best when it comes to exploration and deals with the boxed in zones pretty well. Square on the other hand needs some pointers on how to design a game world as their zones even in Stormblood are pretty barren and lifeless.

I admittedly never played much ESO as I couldn’t get over how godawful the player models and animations were (the animations especially when they used the same damn skeleton for every race). I wanted Khajiit that were like Morrowinds Khajiit not these humans with cat tails and heads (same with Argonians).

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I had a lot of fun playing the Morrowind expansion (as a big TES nerd who still plays TES3 occasionally) but I had at least as much fun exploring Legion. IMO WoW still has a notch up for exploration gameplay because of all the toys/hidden treasures, whereas exploring in ESO still feels very bland and by-the-numbers. ESO is very pretty but feels a bit soulless to me.

Besides… we’re on freaking Argus about to fight Sargeras. I know a lot of people don’t give a shit about WoW’s lore but when you’ve been playing these games since Warcraft that’s not a small thing. There’s nothing going on in ESO story that makes me want to log in and check out new patches or care about characters, which kinda kills my enthusiasm for exploring new stuff.

“If I want to explore, I find a different MMO to play.”

Erk not that I meant to get into a rant because I agree with you regardless :D. Guild Wars 2 still drags every other MMORPG through the mud when it comes to exploration anyway. I think I’m only really playing WoW as a filler while waiting for PoF, and my hype is due largely to exploring new GW2 zones.

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thirtymil

Heh, your Morrowind is my Oblivion – that was the game I loved to explore. ESO isn’t quite as good but I think my reason to explore is to find new places, and I think ESO has some wonderfully atmospheric places. Warcraft’s treasure chest hunt doesn’t really do add anything on top of that for me…but then each to their own and glad it works for someone because it certainly doesn’t cause me any harm :)

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Utakata

I’ll cross post what I posted over at Blizzard Watch on this subject…

From a logistics point of view, what is stopping us from flying in Argus? The planet’s current occupiers? But they are the enemy and they have air support. So we should have air support too. That is, strategically dropping our payload of our characters spells and abilities right onto of the quest objective, as we’re currently doing in the Broken Isles. Sky boxes are the limit…

…but from a technical and a design philosophy point of view, that’s unlikely to, err…fly in Argus currently. That is, limited instance zones with a focus on more difficulty for right, wrong and/or the asinine. So we’re grounded like a Ghostcrawler nerf for this content, like it or not. :(

Or tl,dr: All additional instance content added after the expansion have no flying mechanics enabled, so I can’t see why this would be any different here. It doesn’t mean you have to like it though. :(

Source: http://blizzardwatch.com/2017/09/06/argus-wont-flying-now-future/

ailyara
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ailyara

Here’s the problem I have. I don’t mind not being able to fly, but they are working with a detailed 3d landscape (yay!) with an antiquated 2d style map (boo!). This makes it confusing to find things a lot of times.

Also, another frustration is that they’ve gone through the trouble of disabling all my engineer toys such as Gnomish Gravity Well and the Aviana’s thing that used to let me “sortof fly” in the Broken Isles even before I had flying. It was a fun way to get around. They keep disabling toys and tricks for no apparent reason other than they want you to suffer through their content the way they intend you do, and it feels, I dunno, not really fun to have things arbitrarily disabled.

I mean sure, they’ll give you items like the Warframe that let you kinda jump really high. And then theres the gravity shoes that cost 25 Argonite per use and only last 3 minutes… but that just feels like them forcing you into their vision of how the game is supposed to be played. They want you to follow their very specific rules and not figure out how you might like to play.

This just causes me to further feel like that it is not we, the “heroes” playing the game, it is the game playing us. This is reinforced by the fact that the story doesn’t feel like its about us, its about WoW’s big characters. Khadgar, Illidan, Velen, those are the true heroes, the “chosen ones”… we’re just along for the ride and we’ll do whatever a person with a ! over their head says to do, even picking up their stupid coins from the mud.

This is why I’ve been enjoying other MMOs a lot more, even though they aren’t as polished and don’t have as much of a robust end game, they at least make me feel like I’m the hero (or the villain, if I want to be that).

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Ben Stone

There are new engineering boots that let you superjump that are crafted from the new recipe in Argus.

ailyara
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ailyara

Yes, the gravity slippers, I mentioned those. But I wouldn’t call it a “superjump”, its not very high. Its consumed on use and building one costs 25 Argonite which on my server is around 1500 gold. For that, you get 3 minutes of mostly novelty jumping around and oh by the way your expensive buff gets cancelled if you zone anywhere, even from an Argus point to another spot on Argus.

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birini

Yeah, it’s a “game” not a “world.” It’s about raiding and random annoyances in the zones, not about having fun exploring the world and dealing with the “small” stories (e.g., Mankrik’s wife).

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thirtymil

Lol. The Mankrik’s wife quest was no small story :)

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birini

I checked the forums after reading this. Man has it gotten toxic.

I know this is highly controversial, but I stopped playing after the decision to pull flying (obviously eventually gone back on) from WoD. Based on that decision and the way they talked to the community, I knew that Ion simply wasn’t going to make a game I particularly wanted to play. Stuff like this convinces me I did the right thing and keeps me away whenever I think, “Maybe I should return…”

It feels like WoW is struggling but maybe that’s confirmation bias. It could also be indicative of the MMO genre struggling to find it’s footing as Gen X’ers age and no longer have the time or desire to spend 12 hours straight killing monsters.

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Dread Quixadhal

It’s a shame the devs make such stupid decisions. Making things annoying is a great way to flush zones down the toilet so people never visit them again, and find ways to skip them in future expansions.

How many people were in Silvermoon or the Exodar last time you were there? Nice cities, but nobody likes them because they can’t fly in them or the zones around them. Even the Undercity allows flying, and it’s underground where not being able to fly would actually make sense.

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thirtymil

All the end-zones without flying (by that I mean Timeless Isle, Quel’danas & Isle of Thunder) get skipped anyway after the xpac is done – not because of the lack of flying, but because there’s no point going there for gear as it’s instantly outdated by the next expansion. WoW is far more of a gear-oriented game than an exploration game, after all.

And while lack of flying may be a factor in people not visiting Exodar or Silvermoon, I think it’s more because those cities are completely out of the way with nothing to offer that can’t be found in Stormwind or the latest flavour of the month xpac city. It used to be that Blizzard had portals from the latest xpac city to all four of your side’s main cities – now you just get one portal to Stormwind or Orgrimmar. It’s like even the game developers don’t really want you to be bothered to go there.

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Dread Quixadhal

The emphasis on gear as the only reason to play is why I don’t play WoW anymore, despite having been there since January of 2005. I enjoyed “World of Warcraft”, not “Epic Pants of Warcraft”. To each their own…

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Ben Stone

New Dalaran has portals to all your own factions capital cities, including Exodar and Silvermoon. Every expansion has had that since BC, well except Cata where SW/ Org were the primary hubs.

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thirtymil

Ack, you’re right – my bad. I was getting confused with old Dalaran, which the portals got stripped out of, leaving only the SW/Org one.

I’ll get my coat.

quark1020
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quark1020

Lol, don’t leave just yet! Have a beer, stay a while longer.

You are correct, though, about not being much reason to go to exodar or silvermoon. I personally do pop in to those city’s every once in a while just to break the monotony, but flying or not, there isn’t anything there that you can’t get in another town. Especially silvermoon, where the auction house is an uncomfortably long ride from the portal exit that would have been a little more manageable with a flying mount.

Granted, I’m weird like that, judging a town based on how long it takes to go from the hearth/portal to the nearest auction house, or even how long it takes from the auction house to the nearest mail box.

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thirtymil

Nope, you’re not weird – there’s a reason Rawl’kha is one of the most popular towns in ESO, and it’s nothing to do with the scenery, it’s to do with the compact layout. People like to be efficient, and the repetitive nature of MMOs means they breed efficiency like no other genre :)

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Chrisanne

The problem is; Argus never feels “dangerous”, it feels annoying with lots of aggro from mobs that can’t hurt you.

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Schlag Sweetleaf

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Argus grounded.jpg
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Space Captain Zor

lol I wish I could upvote this so many more times

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Schlag Sweetleaf

I was thankful for the “G” in Copenhagen:)

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