Destiny 2: Console sales numbers, 1.2M concurrent, and future content

So hey, Destiny 2 launched for consoles, and a lot of you bought it, if the 1.2 million concurrent player mark is any judge. We haven’t seen formal numbers from Activision yet, and though Bungie was talking about Destiny 2 preorders ahead of launch, sales so far in the UK haven’t surpassed Destiny 1’s as expected, in spite of topping the charts for the year.

Console players, meanwhile, will see the Leviathan raid unlocking on September 13th, Trials of the Nine starting up on September 15th, and many other challenges being presented in a slow roll for the next few weeks. So don’t worry if you’ve already plowed your way up to the top in the game right after release, you’ll have more to do soon.

The developers are also hard at work investigating known issues, working server queues in when necessary, and releasing the game’s official soundtrack. So it’s full steam ahead for Destiny 2 fans, there’s more on deck for the next several weeks, and you can count on some bugfixes incoming as well. Relax, listen to a soundtrack, and enjoy the ride. Or enjoy the wait, depending on your platform of choice.

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20 Comments on "Destiny 2: Console sales numbers, 1.2M concurrent, and future content"

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Estranged
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Estranged

Put the Webster’s definition of concurrent in the FAQ. :-)

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enamel

Holy hell, 1.2M concurrent?! That is extremely impressive.

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Rottenrotny

Although I think it’s was a bad move putting the PC launch way later, I’m kinda glad too because hopefully all the nonsense the game would inevitably ship with will have time to be patched out.

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zeko_rena

Most of it hopefully will, at least in terms of actual in game stuff, but I suspect there will still be issues, what with all the differently hardware and OS once it hits PC

I personally have not had a single glitch of any shape or form yet on the console version, have not even managed to get stuck in terrain :)

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Rottenrotny

Good to hear! I enjoyed the PC beta and am definitely looking forward to getting in there. Trying to avoid spoilers at this point heh.

Karma_Mule
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Karma_Mule

It’s important to note that the article citing sales figures was based on a source that was covering *physical sales only*. More and more people are just downloading titles, and I would very much suspect that if download-only sales were included that D2 is out-selling D1 in total.

I and all my friends/co-workers playing or planning to play D2 will be downloading it. Who wants to deal with physical media that can get scratched up or lost? Tracking a game’s sales by physical units is growing increasingly out-dated and unreliable.

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A Dad Supreme

“Who wants to deal with physical media that can get scratched up or lost?”
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We have three PS4s in house here. I bought two copies of D2 for the kids which they downloaded the codes and bonuses onto. I then took the disc and loaded the game on my PS4 (without any working codes) and am playing the game.

I don’t think if we went with digital downloads I would be able to put that onto my PS4 and play it myself, or am I mistaken?

If not, then physical discs have their uses vs digital downloads in cases.

Karma_Mule
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Karma_Mule

From my understanding, on the PS4 if you own multiple consoles, then when a game is installed on the console you’ve designated as your primary console anyone can log in and play it. On a console that is not primary, then only the account that owns that secondary PS4 can play the game on it.

But, I don’t own multiple PS4s so have never tried that out, just read about it here, which looks like it is quoting some Sony support doc:

https://community.playstation.com/content/pdc/us/en_US/pdc-communities/support/Consoles-Peripherals.topic.html/i_now_have_2_ps4sys-jgMJ.html

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rafterman

How are we in 2017 and people still don’t know the difference between total and concurrent users?

1.2 million concurrent users is ridiculously good. Just for comparison, that’s roughly equivalent to the highest number ever recorded by any game on Steam, and it did it in three days!!!!

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A Dad Supreme

Level 12 thus far. I’ll probably end the day at 14 or so.

Kids have finished it and are now (surprise!) into the Crucible until their hands start bleeding.

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Wolfyseyes

I was very close to firing up the PS4 version husband bought, but the controls on PC just feel too good for a game like this. I have to sit on my hands.

Sucks that I can’t play with my husband cross-platform. Dammit, Sony. >:(

Karma_Mule
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Karma_Mule

My bf and I couldn’t wait and both got versions for the PS4 pro (which looks gorgeous, btw) even though we’ll probably end up getting it for the PC as well. Tons of fun playing together this weekend!

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rafterman

I couldn’t hold out for the PC release. Yes, it was so nice with kb/mouse but it’s still great on the PS4.

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Raidervc

The game is far from a modest hit or letdown. 1.2 million players in the first week of release, at a minimum of $60/box, plus micro transactions and season pass and merchandise? It’s going just fine. It’ll be a success just like the first.

I’m enjoying it too. It feels like maybe Blizzard did some consulting on fleshin out the MMO qualities of it, and the game is better off for it.

Karma_Mule
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Karma_Mule

While the main campaign didn’t take me any longer to complete than the first Destiny’s, it was much more polished and involving. And, yeah, the difference is night and day on what the post-level-20 experience is like. There are so many varied things to do that I’m really excited to keep playing.

I’m sure if I keep obsessively playing it the sense of grind will eventually kick in, but for now it still feels fresh and fun. Plus, I’m sure the upcoming release of Divinity Original Sin 2 next week will significantly decrease my playtime on Destiny and slow my progress way down, because I’m all sorts of excited for DOS 2. September is a great month for gaming for me!

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Armsbend

The last Call of Duty – which was not a smash hit sold 3.7M units it’s first week. For Activision’s biggest push of the year 1.2M units would likely be a bust.

Maybe, obviously we do not have their projections in front of us.

deekay_plus
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deekay_plus

1.2 m concurrent.

so obviously much more sales than that. >>

JoeCreoterra
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JoeCreoterra

Notice it says 1.2M concurrent players, not boxes sold. The actually number of SKUs sold will be much higher.

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Armsbend

Sounds like an extremely modest hit. With the amount of high dollar primetime US sports advertising – a possible/probable letdown.

deekay_plus
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deekay_plus

we’ll see when pc version hits. i’ve seen alot of people who previously bought on consoles waiting for the pc version instead. and a fair number of people like me and some friends who didn’t play on consoles before waiting for pc version.

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