Black Desert rolls out free-for-all PvP server, welcomes Oktoberfest beer festivals, and teases Kamasylvia

Beeeeeeeeeeeeeer.

What? That’s the takeaway from today’s Black Desert patch. If you wanted PSL, you’re outta luck because as the leaves turn in the game (literally) and autumn descends on the game world, the game is rolling out Oktoberfest and its concomitant in-game beer festival. You’ve got until October 11th to take part in the Beer Festival Quests (which technically launch tomorrow).

The other big news for this biweekly patch is the addition of new servers. Several are grouped under the Kamasylvia moniker (“You know what that means… Kamasylvia Part 1 coming real soon!” says the studio), but the most intriguing one is a brand-new PvP server, Valencia6_PvP. OK, maybe not the best name ever. Critically, the server is penalty-free, meaning you can gank away with no fear of repercussions – at least from the game’s mechanics.

“The PvP server will allow players to battle other players and target mounts without experiencing a decrease in Karma,” explains Kakao. “This is applied for damaging and/or killing off the targeted player or mount. In addition, defeating monsters that would normally decrease your Karma will not do so anymore. However, adventurers with Karma less than 0 (-1 or below) may be attacked by vigilantes in towns. In addition, adventurers with Karma less than 0 (-1 or below) who are killed by other adventurers in the desert may be teleported to prisons. PvP Server will not affect your Karma but the Karma and Penalty System you would have in other regular servers will be reflected the same. If you die with Karma below a certain statistic, you will still be applied the same death penalty as you would receive in the other regular servers so please be cautious.”

Have fun and try not to die — especially in the lag that is apparently currently affecting all the servers since maintenance this morning.

Source: Patch notes, press release
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37 Comments on "Black Desert rolls out free-for-all PvP server, welcomes Oktoberfest beer festivals, and teases Kamasylvia"

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Mr_Planthead

Cleared out some space on my hard drive, guess its time to see how big the past couple patches are so I can jump back in. Think it was 9GB the last time I tried but I was out of space…
Edit: 14GB

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Roger Melly

I know which server I will be avoiding like the plague then .

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Melissa McDonald

Bullies always end up meeting someone who isn’t afraid of them. (repost of something I saw on facebook ;) )

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Oleg Chebeneev

Good PvPers actually prefer finding equals instead of stomping noobs. So they arent bullies at all

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Koshelkin

That should be fun, and chaotic and not sure.. the importance of contesting grindspots might just make this a bit longer lasting. Big guilds might or might not meet up there for consensual fights. I’ll bet, though, it will have a short furious phase and after that it’ll calm down considerably.

styopa
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styopa

PVP free for all server?
Sweet, now the credit-card warriors can finally really get their money’s worth?

There aren’t many games that are more p2w that BDO.

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wratts

Yeah, this really simplifies the role of money in generating power. The real issue with gaining power in BDO is scarcity; generating money in game is actually pretty easy, the problem is there are very few goods worth buying and the economic controls make it nearly impossible to reliably over-bid another player. The cash shop changes have really just given people a way to buy costumes, pets, and value packs for in-game currency.
I can easily generate in a week twice what someone can gain by selling the max number of cash shop items, for all the good that does me.

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Arktouros

Haha I AFK’d pretty much from December to March, generated a few billion from trade crates, came back and blew up 5 billion on 1 DUO Ogre Neck and 2 DUO Crescents in a week. Of which I gained 8 AP. I’d have to sell costumes each week for 7 months for nearly 5 thousand RL dollars to equal that silver…

But hey “P2W” lol…

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Angel of Def

just because people don’t know how to p2w doesn’t mean that it doesn’t exist. Artisan Memories are what is p2w. The fact you can cut your upgrade times and RNG by 1/3 buying cash shop item you can’t buy on the AH is p2w.

Yes, you can get 1 every 4 days via loyalty. Or you can spend 100 dollars and buy 100 of them on the cash shop, which anyone who is building fail-stacks or upgrading something like Kzarka or Dandy, having an item you pay cash for that gives you 3 times the return on durability repairs is a huge advantage over someone who is doing it legit via ingame mechanics only.

Is it Archeage P2W? No, but just because it isn’t as serious as other P2W schemes doesn’t mean this one isn’t because it only has a couple items that are… it still has them. It is still p2w. And if gamers want it to stop, they have to stand up against it even in the smallest and non invasive forms possible.

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Arktouros

Everyone’s going to break down the money on everything so rest assured that people are well informed on how to try to Pay2Win in any game.

Artisan Memories are, unarguably, the most pay for power feature in the game. However even those only go up until a point and again only offer so many gains. For example I’m sitting at full TET Boss Armor with TET Boss Weapons. Artisan Memories are basically no good for me anymore because I’ll still need many billions for the jump to PEN even if I also paid for Artisan Memories. All my significant upgrades are accessories where Artisan Memories do absolutely nothing for those.

Even then it’s pretty much impossible to show someone who upgraded all their gear 100% with Artisan Memories are flat out superior to someone who upgraded all their gear without. And that’s the ultimate failing of the Pay2Win argument that I originally brought up. Unless you can honestly show a clear example of someone who paid a lot of money and curb stomps every other player who didn’t then you can’t factually call things Pay2Win.

You can certainly dislike their monetization model and you’re welcome to not play in response but flat out misrepresenting the actual facts does no one any favors. If you want to see what real Pay2Win looks like you can look at any game where you’re literally forced to buy cash shop ammo or guns or other unique cash shop offerings to stay at competitive levels.

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Arktouros

Can you show one example of any player who has paid a lot of money and can regularly beat down the players who don’t pay? Any example. Just post that Family Name and Character Name and preferably any kind of media that shows them winning regularly for paying. Just one. Single person.

styopa
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styopa

No, because I don’t give enough of a shit to care. I’ll let others describe the situation:

NA/EU BDO goes full p2w from blackdesertonline


http://www.pcgamer.com/black-desert-online-players-protest-pay-to-win-changes-with-in-game-picket-signs/

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Arktouros

Oh boy, one of these.

Your article is from August 2016 over a year ago and happened when they allowed us to sell pearl items from the cash shop for silver. Many people shit themselves and then proceeded to have a mental break down in public as they shit up every form of public interaction BDO had at that time (reddit, twitter, youtube, forums, etc).

However just like when everyone freaked out over dyes being sellable and just like when everyone lost their shit over value packs before the actual in game impact of these changes was basically nothing. In fact you could argue the impact of that change was mostly positive as many people (myself included) were able to acquire hundreds of dollars worth of various costumes and other pearl shop items for the price of in game silver (I’ve personally acquired over 16 costumes off the auction house that I would have never paid RL money for).

This is because the game has an incredibly immense scaling of costs once you progress to a certain point of gear. Gear goes from costing millions to hundreds of millions to multi billions quite rapidly. However since the differences in stats for that vast increase in money are minor (for example it costs around 300-500m to hit TRI on most boss armor but a TET that will cost around 1.2-1.5 billion is only a +4 armor difference). These costs scale even higher for accessories that straight up get destroyed on failure for often what amounts to a +2 or +3 increase in effectiveness.

Due to all this, many of the players who quit in protest and rage like in this article largely ended up coming back to the game in 2017. They realized the impact of the cash shop was quite minor and in fact the time they had spent on the game often times was vastly more rewarding than they could ever even be allowed (because of cash shop restrictions) to spend to buy power.

This is not to say that BDO doesn’t push the boundaries or limits of good taste and they’re regularly adding new pearl shop features incentivizing you to spend money. However, again, when analyzed nothing really pushes the limit and often times it tends to be a very really bad deal for your money making them what they’re intended to be: Used if you’re impatient for something specific but not something to be used to generate income. Artisan Memories are the closet thing you’ll see to P2W in the game and those only work till you have around full TET gear and offer nothing for Accessory enhancing (the real kick in the balls of BDO).

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rafterman

Great, now add PVE only servers and I’ll jump back in.

Zander
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Zander

If they can figure out how to share drops, it’s possible. Otherwise people will monopolize grind spots and there will be nothing another player can do about it. Hence, why grind spots exist as contested PvP areas. I’m all ears though if there is a better way.

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Arktouros

The new Kamasilvia group grind areas for people level 59+ have individual drops for each party member.

Hoping this gets put elsewhere too such as Aakman and other group areas.

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A Dad Supreme

I doubt that server will last long as most servers of this type end up extremely underpopulated.

The illusion of PvP has always been that it’s supposed to be on a “fair” footing for players, mano a mano, when in reality most of the PvP players I’ve ever met want anything but fair.

They want to be able to sneak up on you and one-shot you, or they want to be a higher level than you so they pad the chance of winning a fight, or they wait until you are engaged in fighting another mob, reading a quest direction, leaving a town or respawn point, or taking a screenshot.

The only time I’ve seen a “fair” PvP fight is in duel mode where both players have to wait for a timer, and even then you have people higher level always trying to duel a lower level player.

You’ll see that many of these PvPers will find that without the usual easy “sheep” that they find in normal conditions, (players that want to PvE or don’t feel like PvPing all the time) they will become extremely bored fighting other people with the same mentality as they have.

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Carebear

and is the reason why they are so loudly deny the option of PVE server in all sandbox games to date… I tried a couple of times to join the forum of upcoming sandboxes and ask for the option of PVE server, only to be “ganged” by keyboard heroes who insulted me badly…

(before you ask, I didnt pick “carebear” for a nickname on these forums :P , but next I may do for the lolz)

Zander
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Zander

Exactly why many PvPers avoid skill based PvP games like Guildwars 2, etc. where attribute builds and button timing are key, rather focus on gear disparity games like BDO. They want to earn the ‘right’ to have an advantage.

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Oleg Chebeneev

They avoid it because GW2 is casual PvE game. There are some battlegrounds inside instances, thats it. It doesnt even have world PvP, so its more PvE-ish then WoW. So what exactly hardcore PvP’ers forgot in GW2?

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Melissa McDonald

I agree with you.

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Arktouros

Yes and no. In general, I’m 100% with you and it’s why I agree most solely PvP focused games (Shadowbane, Darkfall, etc) don’t really work.

However, servers in BDO are different in that what’s being added is, in fact, a separate Channel that existing players can join in and out of. Every channel is a copy of the world. So this means you can see each channel as a set of public resources that people want to utilize to farm and make money at. However since some spots are superior to other spots this means there’s ultimately competition for those limited spots.

Now one of the big problems that has plagued the game is lets say you’re at one of those rare spots and farming and someone else comes on in. They may have no interest in grouping up and no interest in moving on and instead want to try to take your spot by outfarming your rotation or messing up your rotation so you get frustrated and leave. The only solution is to try to declare war on their guild (which isn’t available) or flag up and kill them. However due to the karma protection system that helps alleviate the opposite scenario (someone comes in and kills you to try to make you leave a spot you’re at) this accomplishes very little since they can just come back.

Enter the PvP server where there’s no karma penalties. Now if you’re at one of the limited spots farming and another player shows up you don’t have to worry about karma penalties for killing them over and over to get them to leave. You don’t have to worry about if they’re in a guild you can’t declare war on. However…the downside is now you’re equally vulnerable to people who want to come in and take your spot by force and if they’re stronger and can kill you they will take your spot and there’s really nothing you can do about it. So there’s advantages and disadvantages.

All in all, it’ll probably be reasonably popular by the higher end players who have been playing a very long time and are just looking to farm for money. They’ll no longer have to manage their karma, and they’re strong enough that they should be competitive against anyone who really contests their spots or are strong enough to contest others out of their spots.

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A Dad Supreme

Yeah it’s definitely not all PvPers, just the majority of the hundreds I’ve met over about 20 years or so in MMOs and other games.

Even PvP itself nurtures the attitude because if you have open-world PvP with objectives, the goal is to get more of your people in spots where the enemy has less to take it over and win, so by definition, PvP is about exploiting unfairness in order to beat other humans.

That’s only compared to the millions of PvPers that I’ve never met who could possibly could actually be looking for real competition but not most of what I’ve actually seen and heard in chat on teams.

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Arktouros

Well, again, the bulk of the complaints regarding PvP from people in BDO is regarding the PvP penalties and not so much the lack of competition. In fact many karma bombers will do things like remove gear they’re wearing to increase the penalties given for killing them kinda deal (since you get more penalty the difference in gear you have with your opponent).

What this channel just ensures is people who want to abuse the penalty system will stay away from the channel since there’s nothing to abuse. Meanwhile the people who weren’t looking to abuse the system will likely find others in the same boat who will end up providing competition by default. If they expand the number of PvP channels however I could see the competition dying down since they’d be spread out more.

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Melissa McDonald

That would be awesome if the PvP people decided to all migrate there :)

Of course, one wonders why there aren’t then PvE servers where it’s simply not possible to kill without a consensual duel.

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Lethality

Amount of time I’ve been playing: Since beta Feb, 2016
Number of times I’ve been pk’d: 0

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rafterman

All that means is you aren’t playing high level content.

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Arktouros

Because with the Karma System as punishing as it is most servers might as well be considered PvE. I mean you literally lose nothing if you die in PvP. There’s no reason to not just come back. Every single time I’ve had someone come PK me it’s always them who gives up first not me. I even had a perma Red guy who wanted to clear me out so he could level his alt and I just kept coming back. Forever. Never stopped. Eventually the guy, who again was perma Red, gave up because there was literally nothing stopping me from coming back.

I mean, I get it, the idea of getting PK’d by some people is utterly and completely repugnant but the game design heavily discourages PvP in almost every scenario but guild wars (and even then guilds who don’t own territory can’t be declared on the big mega geared guilds who do own territory).

PvPers on the other hand had really no recourse in the system, so it makes more sense to create a specialized server for them so they can PK to their hearts content with each other without affecting the rest of the player base.

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Schmidt.Capela

Because with the Karma System as punishing as it is most servers might as well be considered PvE.

If that is true, then they lose nothing by making actual PvE servers. They don’t even have to pretend all servers need to be under the same rules since they announced a PvP server, anyway.

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Arktouros

Yes and no.

There’s very little issue with creating a PvP server because it basically follows the same rules of the game only it removes the karma loss entirely (PvE or PvP or otherwise). Otherwise it plays identically to the rest of the game.

PvE servers on the other hand create a unique challenge in that it’s an entirely different ruleset to the game. They would have do something like set every zone to a safe zone to disable PvP which could present it’s own challenges to game design. This is because of game mechanics like Guild Wars which allow for PvP in all zones but safe zones regardless if flagged or not. This isn’t to say they can’t do it, only that they would have to go above and beyond to create this separate environment. Considering their populations are already swollen the simple reality is that it’s probably not a priority to create that kind of special rule set at this time because the kinds of players it would cater to are likely already playing other titles where PvP is disabled.

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Melissa McDonald

I doubt it’s more difficult than turning on PvP/player damage, that type of thing. I know in Second Life for example it’s simply a check box. On, people can kill each other. Off, they can’t.

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Arktouros

Every MMO is different you really can’t compare any MMOs to each other.

In BDO’s systems when you war dec another target you’re free to attack them in any circumstances except towns which are designated as Safe Zones. There’s no flagging, it’s just hostile and any attacks will connect with them. Even then war targets still show up as hostile in Safe Zones, you just can’t hit them with anything. My dogs used to go crazy barking at war targets in Calpheon while I processed it was very annoying.

So the only way to bypass the game’s War Dec system would make it so every zone was effectively a Safe Zone. Not sure what impact that would have on the game or it’s systems but that’d be the only way to make it work given the game’s mechanics.

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Arktouros

PvP servers really should have been a thing for a long time now. There should be a whole channel set dedicated to them like Valencia or something and them adding a new set (Kamasilvia) to compensate. Let the people PvP as much as they want and it’ll end this whole Karma Bombing complaint once and for all.

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wratts

Agree with most of your comments on PVP above, but isn’t the Karma Bombing complaint mostly people who want to grind an area and are frustrated that PKing someone doesn’t effectively clear them out? A PVP server still wouldn’t address the issue that there’s no effective way to ‘own’ a grind spot

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Arktouros

The only Karma Bombing complaint that I view as legitimate is when you’re at like full TET boss armor and TRI+ Boss Accessories and some dude in +15 gear comes into your rotation and starts farming mobs you were already killing. They’re absolutely no challenge to kill and you just obliterate them in a single move but they keep coming back because they know you fear the karma penalties cause who wants to lose gems worth 20m+ let alone 2% XP which represents many hours of time!

A PvP server removes that because you don’t gotta worry about your karma when you just steam roll dudes like that anymore. Guys in the +15 gear aren’t going to come to rotations and feed you negative karma.

Instead you’ll more likely run into actual geared opponents (especially with 1 channel) who don’t mind a fight and actually be able to contest you for your spot. At that point I feel like you lose the legitimacy to really complain about having a legitimate fight on your hands because it’s someone who can actually contest that spot. They’ll still likely be people who keep coming back even after losing but the major victory is that you no longer gotta deal with people just purposely feeding you negative karma which was always the root of the complaint not so much owning the spot.

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Eliandal

On the lag – it definitely wasn’t affecting all servers, and wasn’t affecting the majority of the population ( – however, squeaky wheel gets the grease and all that)

On the PVP server…I’ll bet it’s a flash in the pan. Everyone wants to be an “Alpha” and there’s only so much room for them. Within a day or two, the server will be controlled by a (couple maybe?) guild, while those who aren’t quite “Alphas” will be left whining on the toxicity that is the BDO forums :D!

Looking forward to Kama (finally :) )

Here’s also to hoping that PA get their heads out of their butts…and finally buff Valencia. With the continual buffs to Sausans and now to Schultz, it’s not worth the time and definitely not worth it for gold, to hunt in Valencia for anything other than guild missions – which is sad…huge land mass, and no one really goes there!

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Koshelkin

Valencia has some good spots where you have a good xp/gold ratio without the same amount of contest you have on Pirates, which is the only Pre-Valencia spot worth for exp after 57~58.

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